/usr/lib/python2.7/dist-packages/unity/tests/test_shortcut_hint.py is in unity-autopilot 7.5.0+18.04.20180413-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | # -*- Mode: Python; coding: utf-8; indent-tabs-mode: nil; tab-width: 4 -*-
# Copyright 2012 Canonical
# Authors: Marco Trevisan (TreviƱo)
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License version 3, as published
# by the Free Software Foundation.
from __future__ import absolute_import
from autopilot.matchers import Eventually
from testtools.matchers import Equals
from time import sleep
from unity.emulators.shortcut_hint import ShortcutController
from unity.tests import UnityTestCase
class BaseShortcutHintTests(UnityTestCase):
"""Base class for the shortcut hint tests"""
def setUp(self):
super(BaseShortcutHintTests, self).setUp()
self.DEFAULT_WIDTH = 970;
self.DEFAULT_HEIGHT = 680;
#self.shortcut_hint = self.get_shortcut_controller()
self.set_unity_option('shortcut_overlay', True)
self.set_unity_log_level("unity.shell.compiz", "DEBUG")
self.skip_if_monitor_too_small()
sleep(1)
def skip_if_monitor_too_small(self):
monitor = self.display.get_primary_screen()
monitor_geo = self.display.get_screen_geometry(monitor)
monitor_w = monitor_geo[2]
monitor_h = monitor_geo[3]
launcher_width = self.unity.launcher.get_launcher_for_monitor(monitor).geometry[2]
panel_height = self.unity.panels.get_panel_for_monitor(monitor).geometry[3]
if ((monitor_w - launcher_width) <= self.DEFAULT_WIDTH or
(monitor_h - panel_height) <= self.DEFAULT_HEIGHT):
self.skipTest("This test requires a bigger screen, to show the ShortcutHint")
# def get_shortcut_controller(self):
# controllers = ShortcutController.get_all_instances()
# self.assertThat(len(controllers), Equals(1))
# return controllers[0]
def get_launcher(self):
# We could parameterise this so all tests run on both monitors (if MM is
# set up), but I think it's fine to just always use monitor primary monitor:
monitor = self.display.get_primary_screen()
return self.unity.launcher.get_launcher_for_monitor(monitor)
class ShortcutHintTests(BaseShortcutHintTests):
"""Tests for the shortcut hint functionality in isolation."""
def test_shortcut_hint_reveal(self):
"""Test that the shortcut hint is shown."""
self.unity.shortcut_hint.show()
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(True)))
def test_shortcut_hint_reveal_timeout(self):
"""Shortcut hint must be shown after a sufficient timeout."""
timeout = self.unity.shortcut_hint.get_show_timeout()
self.unity.shortcut_hint.show()
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
sleep(timeout/2.0)
self.assertThat(self.unity.shortcut_hint.visible, Equals(False))
# This should happen after 3/4 of 'timeout':
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(True)))
def test_shortcut_hint_unreveal(self):
"""Shortcut hint must hide when keys are released."""
self.unity.shortcut_hint.ensure_visible()
self.unity.shortcut_hint.hide()
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(False)))
def test_shortcut_hint_cancel(self):
"""Shortcut hint must hide when cancelled."""
self.unity.shortcut_hint.ensure_visible()
self.unity.shortcut_hint.cancel()
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(False)))
def test_shortcut_hint_no_blur(self):
""""""
self.unity.shortcut_hint.ensure_visible()
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.assertThat(self.unity.shortcut_hint.get_shortcut_view().bg_texture_is_valid, Eventually(Equals(True)))
class ShortcutHintInteractionsTests(BaseShortcutHintTests):
"""Test the shortcuthint interactions with other Unity parts."""
def test_shortcut_hint_hide_using_unity_shortcuts(self):
"""Unity shortcuts (like expo) must hide the shortcut hint."""
self.unity.shortcut_hint.ensure_visible()
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.keybinding_tap("expo/start")
self.addCleanup(self.keybinding, "expo/cancel")
def test_shortcut_hint_hide_pressing_modifiers(self):
"""Pressing a modifer key must hide the shortcut hint."""
self.unity.shortcut_hint.ensure_visible()
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.keyboard.press('Control')
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(False)))
def test_launcher_switcher_next_doesnt_show_shortcut_hint(self):
"""Super+Tab switcher cycling forward must not show shortcut hint."""
switcher_timeout = self.unity.shortcut_hint.get_show_timeout()
self.unity.shortcut_hint.show()
self.addCleanup(self.unity.dash.ensure_hidden)
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.addCleanup(self.keyboard.press_and_release, "Escape")
self.keybinding("launcher/switcher/next")
self.keybinding("launcher/switcher/next")
sleep(switcher_timeout * 2)
self.assertThat(self.unity.shortcut_hint.visible, Equals(False))
self.keybinding("launcher/switcher/prev")
def test_launcher_switcher_prev_doesnt_show_shortcut_hint(self):
"""Super+Tab switcher cycling backwards must not show shortcut hint."""
switcher_timeout = self.unity.shortcut_hint.get_show_timeout()
self.unity.shortcut_hint.show()
self.addCleanup(self.unity.dash.ensure_hidden)
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.addCleanup(self.keyboard.press_and_release, "Escape")
self.keybinding("launcher/switcher/prev")
self.keybinding("launcher/switcher/prev")
sleep(switcher_timeout * 2)
self.assertThat(self.unity.shortcut_hint.visible, Equals(False))
self.keybinding("launcher/switcher/next")
def test_launcher_icons_hints_show_with_shortcut_hint(self):
"""When the shortcut hint is shown also the launcer's icons hints should
be shown.
"""
launcher = self.get_launcher()
self.unity.shortcut_hint.ensure_visible()
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.assertThat(self.unity.shortcut_hint.visible, Equals(True))
self.assertThat(launcher.shortcuts_shown, Equals(True))
def test_shortcut_hint_shows_with_launcher_icons_hints(self):
"""When the launcher icons hints are shown also the shortcut hint should
be shown.
"""
launcher = self.get_launcher()
launcher.keyboard_reveal_launcher()
self.addCleanup(launcher.keyboard_unreveal_launcher)
self.assertThat(launcher.shortcuts_shown, Eventually(Equals(True)))
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(True)))
def test_shortcut_hint_closes_after_key_event(self):
""" The shortcut hint must close when a key event comes through."""
self.unity.shortcut_hint.show()
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(True)))
self.addCleanup(self.unity.shortcut_hint.ensure_hidden)
self.keyboard.press_and_release("Ctrl")
self.assertThat(self.unity.shortcut_hint.visible, Eventually(Equals(False)))
|