/usr/games/4digits is in 4digits 1.1.4-1build1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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# -*- coding: utf-8 -*-
"""
4digits - A guess-the-number game, aka Bulls and Cows
Copyright (c) 2004- Yongzhi Pan <http://fourdigits.sourceforge.net>
4digits is a guess-the-number puzzle game. You are given eight times
to guess a four-digit number. One digit is marked A if its value and
position are both correct, and marked B if only its value is correct.
You win the game when you get 4A0B. Good luck!
4digits is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
4digits is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with 4digits; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
"""
import cPickle
import errno
import os
import random
import sys
import time
import webbrowser
import locale
import gettext
from gettext import gettext as _
import gtk.glade
from glib import GError
import pango
# For distribution packaging
LOCALE_PATH = '/usr/share/locale/'
#LOCALE_PATH = 'locale/'
try:
import pygtk
pygtk.require('2.0')
import gtk
except ImportError:
print _('python-gtk2 is required to run 4digits.')
print _('No python-gtk2 was found on your system.')
sys.exit(1)
gladefiles = [os.path.join(os.path.dirname(__file__), '4digits.glade'),
"/usr/share/4digits/4digits.glade"] # For debian packages.
helpfiles = [os.path.join(os.path.dirname(__file__), 'doc', 'index.html'),
"/usr/share/doc/4digits/index.html"] # For debian packages.
appdata_dir = os.path.join(os.path.expanduser('~'), '.4digits')
config_path = os.path.join(appdata_dir, 'prefs.pickle')
score_filename = os.path.join(appdata_dir, '4digits.4digits.scores')
prefs = {
'show toolbar': True,
'show hint table': False,
'auto fill hints': False
}
class MainWindow:
"""The main game window."""
def __init__(self):
"""GUI initialization."""
self.widget_tree = gtk.Builder()
self.widget_tree.set_translation_domain('4digits')
for gladefile in gladefiles:
try:
self.widget_tree.add_from_file(gladefile)
except GError:
continue
else:
break
self.toolbar = self.widget_tree.get_object('toolbar')
self.view_toolbar = self.widget_tree.get_object('view_toolbar')
self.hint_table = self.widget_tree.get_object('hint_table')
self.hint_hseparator = self.widget_tree.get_object(
'hint_hseparator')
self.view_hint_table = self.widget_tree.get_object(
'view_hint_table')
self.auto_fill_hints = self.widget_tree.get_object(
'view_auto_fill_hints')
# Input box
self.entry = self.widget_tree.get_object('entry')
self.entry.grab_focus()
fontsize = self.entry.get_pango_context(). \
get_font_description().get_size() / pango.SCALE
self.entry.modify_font(pango.FontDescription(str(int(fontsize * 3))))
self.ok_button = self.widget_tree.get_object('ok_button')
for widget in ('g0', 'g1', 'g2', 'g3', 'g4', 'g5', 'g6', 'g7',
'r0', 'r1', 'r2', 'r3', 'r4', 'r5', 'r6', 'r7'):
setattr(self, widget, self.widget_tree.get_object(widget))
self.info_label = self.widget_tree.get_object('info_label')
self.time_label = self.widget_tree.get_object('time_label')
self.score_view = self.widget_tree.get_object('score_view')
self.cb_hint = [] # container for check boxes in the hint table
self.label_hint = []
self.build_hint_table()
# about and score dialog
self.about_dialog = self.widget_tree.get_object('about_dialog')
self.score_dialog = self.widget_tree.get_object('score_dialog')
# parse preferences
self.read_prefs()
if prefs['show toolbar']:
self.toolbar.show()
self.view_toolbar.set_active(True)
else:
self.toolbar.hide()
self.view_toolbar.set_active(False)
if prefs['show hint table']:
self.hint_table.show_all()
self.hint_hseparator.show()
self.view_hint_table.set_active(True)
else:
self.hint_table.hide_all()
self.hint_hseparator.hide()
self.view_hint_table.set_active(False)
if prefs['auto fill hints']:
self.auto_fill_hints.set_active(True)
else:
self.auto_fill_hints.set_active(False)
# connect signals and callbacks
dic = {'on_main_window_destroy': self.terminate_program,
'on_quit_activate': self.terminate_program,
'on_ok_clicked': self.on_entry_activate,
'on_new_game_activate': self.on_new_game_activate,
'on_view_toolbar_toggled': self.on_view_toolbar_toggled,
'on_view_hint_table_toggled': self.on_view_hint_table_toggled,
'on_view_auto_fill_hints_toggled':
self.on_view_auto_fill_hints_toggled,
'on_entry_activate': self.on_entry_activate,
'on_entry_changed': self.on_entry_changed,
'on_help_activate': self.on_help_activate,
'on_about_activate': self.on_about_activate,
'on_score_activate': self.on_score_activate}
self.widget_tree.connect_signals(dic)
# new game initialization
self.game = NewRound()
def read_prefs(self):
"""Read preferences data from disk.
Copied from Comix.
"""
# TODO: use with context manager
if os.path.isfile(config_path):
try:
config = open(config_path)
old_prefs = cPickle.load(config)
config.close()
except Exception: # FIXME: Need specific exceptions
print _('Corrupted preferences file "%s", deleting...') \
% config_path
os.remove(config_path)
else:
# TODO: use dict comprehension
for key in old_prefs:
if key in prefs:
prefs[key] = old_prefs[key]
def build_hint_table(self):
"""Create the controls for the hint table."""
hint_table = self.widget_tree.get_object('hint_table')
for name in (0, 40):
table = gtk.Table(rows=11, columns=6)
hint_table.pack_start(table)
# Create row labels
for row in range(10):
label = gtk.CheckButton(str(row))
table.attach(label, 0, 1, row + 1, row + 2)
label.connect('toggled', self.change_row, row + name)
self.label_hint.append(label)
for col in range(1, 5):
# Create column labels
#label = gtk.Label(str(col))
#table.attach(label, col, col+1, 0, 1)
# Create Checkboxes
for row in range(10):
checkbutton = gtk.CheckButton()
table.attach(checkbutton, col, col + 1, row + 1, row + 2)
self.cb_hint.append(checkbutton)
if name == 0: # First table
hint_table.pack_start(gtk.VSeparator())
self.init_hint_table()
def change_row(self, widget, row):
"""Toggle a rows state."""
enable = widget.get_active()
for col in range(4):
self.cb_hint[10 * col + row].set_sensitive(enable)
def init_hint_table(self):
"""Reset all controls in the hinttable to their default state."""
for i in range(40):
self.cb_hint[i].set_active(True)
self.cb_hint[i + 40].set_active(False)
self.cb_hint[i + 40].set_sensitive(False)
self.cb_hint[0].set_active(False)
for row in range(10):
self.label_hint[row].set_active(True)
self.label_hint[row + 10].set_active(False)
# 1 2 3 4 1 2 3 4
# 0/0 00 10 20 30 0/10 40 50 60 70
# 1/1 01 11 21 31 1/11 41 51 61 71
# 2/2 02 12 22 32 2/12 42 52 62 72
# ...
def get_checkbox(self, row, col, tablenr=0):
"""Get the checkbox at the specified position."""
return self.cb_hint[tablenr * 40 + col * 10 + row]
def get_label(self, row, tablenr=0):
"""Get the label at the specified position."""
return self.label_hint[tablenr * 10 + row]
def on_entry_activate(self, widget):
"""when input is accepted."""
bulls, cows = 0, 0
number = ''
# check input
if self.game.guess < 8:
number = self.entry.get_text()
if number == '':
self.process_error(_('Must input something.'))
return False
elif number[0] == '0':
self.process_error(_('First digit cannot be zero.'))
return False
try:
number = repr(int(number))
except ValueError:
self.process_error(_('Must input a number.'))
return False
if len(number) < 4:
self.process_error(_('Must input four digits.'))
return False
elif len(set(number)) < 4:
self.process_error(_('Four digits must be unique.'))
return False
elif number in self.game.guesses:
self.process_error(_("You've already guessed it."))
return False
self.game.guesses.append(number)
# process input
for i in range(4):
for j in range(4):
if self.game.answer[i] == int(number[j]):
if i == j:
bulls += 1
else:
cows += 1
guess_label = getattr(self, 'g' + repr(self.game.guess))
result_label = getattr(self, 'r' + repr(self.game.guess))
guess_label.set_text(number)
result_label.set_text('%dA%dB' % (bulls, cows))
if self.auto_fill_hints.get_active():
self.fill_hints(number, bulls, cows)
# win
if bulls == 4:
self.info_label.set_text(_('You win! :)'))
self.get_time_taken_till_now()
self.time_label.set_text(_('Used %.1f s.') %
self.game.time_taken)
self.ok_button.set_sensitive(False)
self.entry.set_sensitive(False)
if self.is_high_score(self.game.time_taken):
new_score_rank = self.save_score(self.game.time_taken)
self.show_score(new_score_rank)
# lose
elif self.game.guess == 7:
answer = ''
for i in range(4):
answer += repr(self.game.answer[i])
self.info_label.set_text(_('Haha, you lose. It is %s.') %
answer)
self.get_time_taken_till_now()
self.time_label.set_text(_('Wasted %.1f s.') %
self.game.time_taken)
self.ok_button.set_sensitive(False)
self.entry.set_sensitive(False)
self.game.guess += 1
self.entry.grab_focus()
def clear_row(self, row):
"""Clear a complete row."""
self.get_label(row, 0).set_active(False)
for col in range(4):
self.get_checkbox(row, col, 0).set_active(False)
self.get_checkbox(row, col, 1).set_active(False)
def fill_hints(self, number, bulls, cows):
"""Auto filling some obvious cases in the hint table."""
number = [int(x) for x in number]
if bulls == 0 and cows == 0:
for digit in number:
self.clear_row(digit)
return # TODO: what does this do?
if bulls + cows == 4:
for digit in range(10):
if digit in number:
self.get_label(digit, 0).set_active(True)
self.get_label(digit, 1).set_active(True)
else:
self.clear_row(digit)
if bulls == 0: # Only cows
for digit_pos in range(4): # Adjust line breaking
self.get_checkbox(number[digit_pos], digit_pos,
0).set_active(False)
self.get_checkbox(number[digit_pos], digit_pos,
1).set_active(False)
if cows == 0: # Only bulls
# Only digits which are either in the right place or completely wrong
for digit_pos in range(4):
for pos2 in range(4):
if pos2 == digit_pos:
continue
# uncheck impossible boxes in first column
self.get_checkbox(number[digit_pos], pos2,
0).set_active(False)
def on_entry_changed(self, widget):
"""Start timer as soon as the user enters the first digit."""
self.info_label.set_text('')
if self.game.on_entry_cb_first_called == True:
self.time_label.set_text(_('Timer started...'))
self.game.time_start = time.time()
self.game.on_entry_cb_first_called = False
def on_view_toolbar_toggled(self, widget):
"""Toggle toolbar visibility."""
if self.toolbar.get_property('visible'):
self.toolbar.hide()
prefs['show toolbar'] = False
else:
self.toolbar.show()
prefs['show toolbar'] = True
def on_view_hint_table_toggled(self, widget):
"""Toggle hint table visibility."""
if self.hint_table.get_property('visible'):
self.hint_table.hide_all()
self.hint_hseparator.hide()
prefs['show hint table'] = False
else:
self.hint_table.show_all()
self.hint_hseparator.show()
prefs['show hint table'] = True
def on_view_auto_fill_hints_toggled(self, widget):
"""Toggle auto filling of hint table."""
if self.auto_fill_hints.get_active():
prefs['auto fill hints'] = True
else:
prefs['auto fill hints'] = False
@staticmethod
def on_help_activate(widget):
"""Show help."""
for helpfile in helpfiles:
try:
# webbrowser.open does not raise a catchable exception.
open(helpfile)
except IOError:
continue
else:
break
webbrowser.open(helpfile)
def on_about_activate(self, widget):
"""Show about dialog."""
self.about_dialog.run()
self.about_dialog.hide()
def on_score_activate(self, new_score_rank):
"""Show high scores."""
sv_selection = self.score_view.get_selection()
sv_selection.set_mode(gtk.SELECTION_NONE)
# Since we hide but don't destory the score dialog, we have to remove
# all columns before appending, otherwise we would have more and more
# columns.
for col in self.score_view.get_columns():
self.score_view.remove_column(col)
# FIXME: column header not translated under windows
columns = [_('Name'), _('Score'), _('Date')]
for p in enumerate(columns):
column = gtk.TreeViewColumn(p[1], gtk.CellRendererText(),
text=p[0])
self.score_view.append_column(column)
scoreList = gtk.ListStore(str, str, str)
self.score_view.set_model(scoreList)
try:
scores = [line.split(' ', 6)
for line in file(score_filename, 'r')]
except IOError:
scores = []
for line in scores:
score_tup = line[0], line[1], ' '.join(line[2:]).rstrip('\n')
scoreList.append(score_tup)
# high light the current high score entry
try:
sv_selection.set_mode(gtk.SELECTION_SINGLE)
sv_selection.select_path(new_score_rank)
except TypeError:
sv_selection.set_mode(gtk.SELECTION_NONE)
self.score_dialog.run()
self.score_dialog.hide()
def on_new_game_activate(self, widget):
"""New game initialization."""
self.game = NewRound()
self.ok_button.set_sensitive(True)
self.entry.set_sensitive(True)
self.entry.grab_focus()
# won't start the timer when you just start a new game
self.game.on_entry_cb_first_called = False
self.entry.set_text('')
self.game.on_entry_cb_first_called = True
self.info_label.set_text(_('Ready'))
self.time_label.set_text('')
for i in range(8):
getattr(self, 'g' + repr(i)).set_text('')
getattr(self, 'r' + repr(i)).set_text('')
self.init_hint_table()
def process_error(self, msg):
"""Show error message in statusbar."""
self.info_label.set_text(msg)
self.entry.grab_focus()
def get_time_taken_till_now(self):
"""Get time since start of the game."""
self.game.time_end = time.time()
self.game.time_taken = self.game.time_end - self.game.time_start
self.game.time_taken = round(self.game.time_taken, 1)
@staticmethod
def is_high_score(time_taken):
"""Is this time a highscore."""
try:
scores = [line.split(' ', 6)
for line in file(score_filename, 'r')]
except IOError:
return True # List does not exist yet
if len(scores) < 10:
return True
scores = sorted(scores, key=lambda x: float(x[1][:-1]))
if time_taken < float(scores[-1][1][:-1]):
return True
else:
return False
def save_prefs(self):
"""Save preference data to disk.
Copied from Comix.
"""
# FIXME: use with context manager
try:
config = open(config_path, 'w')
except IOError as (errnum, strerror):
if errnum == errno.ENOENT:
try:
os.mkdir(appdata_dir)
except IOError:
print _("Cannot open score file.\n");
sys.exit(1)
config = open(config_path, 'w')
except:
print _("Cannot open score file.\n");
sys.exit(1)
# Here `else' cannot be used.
cPickle.dump(prefs, config, cPickle.HIGHEST_PROTOCOL)
config.close()
@staticmethod
def save_score(time_taken):
"""Save highscore file."""
date = time.strftime("%a %b %d %H:%M:%S %Y")
name = 'USERNAME' if sys.platform == 'win32' else 'USER'
new_score = "%s %ss %s\n" % (os.getenv(name), time_taken, date)
# FIXME: use with context manager
try:
saved_scores = open(score_filename, 'r').readlines()
except IOError:
saved_scores = []
saved_scores.append(new_score)
scores = [line.split(' ', 6) for line in saved_scores]
scores = sorted(scores, key=lambda x: float(x[1][:-1]))
scores = scores[:10]
# find the index of the new score
new_score = new_score.split(' ', 6)
new_score_rank = scores.index(new_score)
# FIXME: use with context manager
try:
scorefile = open(score_filename, 'w')
except IOError as (errnum, strerror):
if errnum == errno.ENOENT:
try:
os.mkdir(appdata_dir)
except IOError:
print _("Cannot open score file.\n");
sys.exit(1)
scorefile = open(score_filename, 'w')
except:
print _("Cannot open score file.\n");
sys.exit(1)
# XXX: what?
# Here `else' cannot be used.
for score in scores:
scorefile.write(' '.join(score))
scorefile.close()
return new_score_rank
# XXX: Are these really needed?
# if not os.path.exists(appdata_dir):
# os.mkdir(appdata_dir)
# elif not os.path.isdir(appdata_dir):
# os.rename(appdata_dir, appdata_dir+'.orig')
# os.mkdir(appdata_dir)
# scorefile = open(score_filename, 'w')
def show_score(self, new_score_rank):
"""Show highscore dialog."""
self.on_score_activate(new_score_rank)
def terminate_program(self, widget):
"""Run clean-up tasks and exit.
Copied from comix.
"""
self.save_prefs()
gtk.main_quit()
class NewRound:
"""Contains data in one round of the game."""
def __init__(self):
while True:
self.answer = random.sample(range(10), 4)
if self.answer[0] != 0: # first digit cannot be zero
break
#print self.answer
if self.answer == [4, 6, 1, 9]:
gtk.MessageDialog(message_format=_(
'4619: You are the luckiest guy on the planet!')).show()
self.guess = 0
self.guesses = []
self.time_start = 0
self.time_end = 0
self.time_taken = 0
self.on_entry_cb_first_called = True
if __name__ == "__main__":
#prepare i18n
APP = "4digits"
locale.setlocale(locale.LC_ALL, '')
# Fix for Windows
# https://bugzilla.gnome.org/show_bug.cgi?id=574520#c14
if sys.platform == 'win32':
from ctypes import cdll
libintl = cdll.intl
libintl.bindtextdomain(APP, LOCALE_PATH)
else:
locale.bindtextdomain(APP, LOCALE_PATH)
gettext.bindtextdomain(APP, LOCALE_PATH)
gettext.textdomain(APP)
#gtk.glade.bindtextdomain(APP, LOCALE_PATH)
#gtk.glade.textdomain(APP)
MainWindow()
gtk.main()
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