/usr/include/coin/ClpGubMatrix.hpp is in coinor-libclp-dev 1.16.11+repack1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 | /* $Id: ClpGubMatrix.hpp 1665 2011-01-04 17:55:54Z lou $ */
// Copyright (C) 2003, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
#ifndef ClpGubMatrix_H
#define ClpGubMatrix_H
#include "CoinPragma.hpp"
#include "ClpPackedMatrix.hpp"
class ClpSimplex;
/** This implements Gub rows plus a ClpPackedMatrix.
There will be a version using ClpPlusMinusOne matrix but
there is no point doing one with ClpNetworkMatrix (although
an embedded network is attractive).
*/
class ClpGubMatrix : public ClpPackedMatrix {
public:
/**@name Main functions provided */
//@{
/** Returns a new matrix in reverse order without gaps (GUB wants NULL) */
virtual ClpMatrixBase * reverseOrderedCopy() const;
/// Returns number of elements in column part of basis
virtual CoinBigIndex countBasis(const int * whichColumn,
int & numberColumnBasic);
/// Fills in column part of basis
virtual void fillBasis(ClpSimplex * model,
const int * whichColumn,
int & numberColumnBasic,
int * row, int * start,
int * rowCount, int * columnCount,
CoinFactorizationDouble * element);
/** Unpacks a column into an CoinIndexedvector
*/
virtual void unpack(const ClpSimplex * model, CoinIndexedVector * rowArray,
int column) const ;
/** Unpacks a column into an CoinIndexedvector
** in packed foramt
Note that model is NOT const. Bounds and objective could
be modified if doing column generation (just for this variable) */
virtual void unpackPacked(ClpSimplex * model,
CoinIndexedVector * rowArray,
int column) const;
/** Adds multiple of a column into an CoinIndexedvector
You can use quickAdd to add to vector */
virtual void add(const ClpSimplex * model, CoinIndexedVector * rowArray,
int column, double multiplier) const ;
/** Adds multiple of a column into an array */
virtual void add(const ClpSimplex * model, double * array,
int column, double multiplier) const;
/// Partial pricing
virtual void partialPricing(ClpSimplex * model, double start, double end,
int & bestSequence, int & numberWanted);
/// Returns number of hidden rows e.g. gub
virtual int hiddenRows() const;
//@}
/**@name Matrix times vector methods */
//@{
using ClpPackedMatrix::transposeTimes ;
/** Return <code>x * scalar * A + y</code> in <code>z</code>.
Can use y as temporary array (will be empty at end)
Note - If x packed mode - then z packed mode
Squashes small elements and knows about ClpSimplex */
virtual void transposeTimes(const ClpSimplex * model, double scalar,
const CoinIndexedVector * x,
CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** Return <code>x * scalar * A + y</code> in <code>z</code>.
Can use y as temporary array (will be empty at end)
Note - If x packed mode - then z packed mode
Squashes small elements and knows about ClpSimplex.
This version uses row copy*/
virtual void transposeTimesByRow(const ClpSimplex * model, double scalar,
const CoinIndexedVector * x,
CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** Return <code>x *A</code> in <code>z</code> but
just for indices in y.
Note - z always packed mode */
virtual void subsetTransposeTimes(const ClpSimplex * model,
const CoinIndexedVector * x,
const CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** expands an updated column to allow for extra rows which the main
solver does not know about and returns number added if mode 0.
If mode 1 deletes extra entries
This active in Gub
*/
virtual int extendUpdated(ClpSimplex * model, CoinIndexedVector * update, int mode);
/**
mode=0 - Set up before "update" and "times" for primal solution using extended rows
mode=1 - Cleanup primal solution after "times" using extended rows.
mode=2 - Check (or report on) primal infeasibilities
*/
virtual void primalExpanded(ClpSimplex * model, int mode);
/**
mode=0 - Set up before "updateTranspose" and "transposeTimes" for duals using extended
updates array (and may use other if dual values pass)
mode=1 - Update dual solution after "transposeTimes" using extended rows.
mode=2 - Compute all djs and compute key dual infeasibilities
mode=3 - Report on key dual infeasibilities
mode=4 - Modify before updateTranspose in partial pricing
*/
virtual void dualExpanded(ClpSimplex * model, CoinIndexedVector * array,
double * other, int mode);
/**
mode=0 - Create list of non-key basics in pivotVariable_ using
number as numberBasic in and out
mode=1 - Set all key variables as basic
mode=2 - return number extra rows needed, number gives maximum number basic
mode=3 - before replaceColumn
mode=4 - return 1 if can do primal, 2 if dual, 3 if both
mode=5 - save any status stuff (when in good state)
mode=6 - restore status stuff
mode=7 - flag given variable (normally sequenceIn)
mode=8 - unflag all variables
mode=9 - synchronize costs
mode=10 - return 1 if there may be changing bounds on variable (column generation)
mode=11 - make sure set is clean (used when a variable rejected - but not flagged)
mode=12 - after factorize but before permute stuff
mode=13 - at end of simplex to delete stuff
*/
virtual int generalExpanded(ClpSimplex * model, int mode, int & number);
/**
update information for a pivot (and effective rhs)
*/
virtual int updatePivot(ClpSimplex * model, double oldInValue, double oldOutValue);
/// Sets up an effective RHS and does gub crash if needed
virtual void useEffectiveRhs(ClpSimplex * model, bool cheapest = true);
/** Returns effective RHS offset if it is being used. This is used for long problems
or big gub or anywhere where going through full columns is
expensive. This may re-compute */
virtual double * rhsOffset(ClpSimplex * model, bool forceRefresh = false,
bool check = false);
/** This is local to Gub to allow synchronization:
mode=0 when status of basis is good
mode=1 when variable is flagged
mode=2 when all variables unflagged (returns number flagged)
mode=3 just reset costs (primal)
mode=4 correct number of dual infeasibilities
mode=5 return 4 if time to re-factorize
mode=6 - return 1 if there may be changing bounds on variable (column generation)
mode=7 - do extra restores for column generation
mode=8 - make sure set is clean
mode=9 - adjust lower, upper on set by incoming
*/
virtual int synchronize(ClpSimplex * model, int mode);
/// Correct sequence in and out to give true value
virtual void correctSequence(const ClpSimplex * model, int & sequenceIn, int & sequenceOut) ;
//@}
/**@name Constructors, destructor */
//@{
/** Default constructor. */
ClpGubMatrix();
/** Destructor */
virtual ~ClpGubMatrix();
//@}
/**@name Copy method */
//@{
/** The copy constructor. */
ClpGubMatrix(const ClpGubMatrix&);
/** The copy constructor from an CoinPackedMatrix. */
ClpGubMatrix(const CoinPackedMatrix&);
/** Subset constructor (without gaps). Duplicates are allowed
and order is as given */
ClpGubMatrix (const ClpGubMatrix & wholeModel,
int numberRows, const int * whichRows,
int numberColumns, const int * whichColumns);
ClpGubMatrix (const CoinPackedMatrix & wholeModel,
int numberRows, const int * whichRows,
int numberColumns, const int * whichColumns);
/** This takes over ownership (for space reasons) */
ClpGubMatrix(CoinPackedMatrix * matrix);
/** This takes over ownership (for space reasons) and is the
real constructor*/
ClpGubMatrix(ClpPackedMatrix * matrix, int numberSets,
const int * start, const int * end,
const double * lower, const double * upper,
const unsigned char * status = NULL);
ClpGubMatrix& operator=(const ClpGubMatrix&);
/// Clone
virtual ClpMatrixBase * clone() const ;
/** Subset clone (without gaps). Duplicates are allowed
and order is as given */
virtual ClpMatrixBase * subsetClone (
int numberRows, const int * whichRows,
int numberColumns, const int * whichColumns) const ;
/** redoes next_ for a set. */
void redoSet(ClpSimplex * model, int newKey, int oldKey, int iSet);
//@}
/**@name gets and sets */
//@{
/// Status
inline ClpSimplex::Status getStatus(int sequence) const {
return static_cast<ClpSimplex::Status> (status_[sequence] & 7);
}
inline void setStatus(int sequence, ClpSimplex::Status status) {
unsigned char & st_byte = status_[sequence];
st_byte = static_cast<unsigned char>(st_byte & ~7);
st_byte = static_cast<unsigned char>(st_byte | status);
}
/// To flag a variable
inline void setFlagged( int sequence) {
status_[sequence] = static_cast<unsigned char>(status_[sequence] | 64);
}
inline void clearFlagged( int sequence) {
status_[sequence] = static_cast<unsigned char>(status_[sequence] & ~64);
}
inline bool flagged(int sequence) const {
return ((status_[sequence] & 64) != 0);
}
/// To say key is above ub
inline void setAbove( int sequence) {
unsigned char iStat = status_[sequence];
iStat = static_cast<unsigned char>(iStat & ~24);
status_[sequence] = static_cast<unsigned char>(iStat | 16);
}
/// To say key is feasible
inline void setFeasible( int sequence) {
unsigned char iStat = status_[sequence];
iStat = static_cast<unsigned char>(iStat & ~24);
status_[sequence] = static_cast<unsigned char>(iStat | 8);
}
/// To say key is below lb
inline void setBelow( int sequence) {
unsigned char iStat = status_[sequence];
iStat = static_cast<unsigned char>(iStat & ~24);
status_[sequence] = iStat;
}
inline double weight( int sequence) const {
int iStat = status_[sequence] & 31;
iStat = iStat >> 3;
return static_cast<double> (iStat - 1);
}
/// Starts
inline int * start() const {
return start_;
}
/// End
inline int * end() const {
return end_;
}
/// Lower bounds on sets
inline double * lower() const {
return lower_;
}
/// Upper bounds on sets
inline double * upper() const {
return upper_;
}
/// Key variable of set
inline int * keyVariable() const {
return keyVariable_;
}
/// Backward pointer to set number
inline int * backward() const {
return backward_;
}
/// Number of sets (gub rows)
inline int numberSets() const {
return numberSets_;
}
/// Switches off dj checking each factorization (for BIG models)
void switchOffCheck();
//@}
protected:
/**@name Data members
The data members are protected to allow access for derived classes. */
//@{
/// Sum of dual infeasibilities
double sumDualInfeasibilities_;
/// Sum of primal infeasibilities
double sumPrimalInfeasibilities_;
/// Sum of Dual infeasibilities using tolerance based on error in duals
double sumOfRelaxedDualInfeasibilities_;
/// Sum of Primal infeasibilities using tolerance based on error in primals
double sumOfRelaxedPrimalInfeasibilities_;
/// Infeasibility weight when last full pass done
double infeasibilityWeight_;
/// Starts
int * start_;
/// End
int * end_;
/// Lower bounds on sets
double * lower_;
/// Upper bounds on sets
double * upper_;
/// Status of slacks
mutable unsigned char * status_;
/// Saved status of slacks
unsigned char * saveStatus_;
/// Saved key variables
int * savedKeyVariable_;
/// Backward pointer to set number
int * backward_;
/// Backward pointer to pivot row !!!
int * backToPivotRow_;
/// Change in costs for keys
double * changeCost_;
/// Key variable of set
mutable int * keyVariable_;
/** Next basic variable in set - starts at key and end with -(set+1).
Now changes to -(nonbasic+1).
next_ has extra space for 2* longest set */
mutable int * next_;
/// Backward pointer to index in CoinIndexedVector
int * toIndex_;
// Reverse pointer from index to set
int * fromIndex_;
/// Pointer back to model
ClpSimplex * model_;
/// Number of dual infeasibilities
int numberDualInfeasibilities_;
/// Number of primal infeasibilities
int numberPrimalInfeasibilities_;
/** If pricing will declare victory (i.e. no check every factorization).
-1 - always check
0 - don't check
1 - in don't check mode but looks optimal
*/
int noCheck_;
/// Number of sets (gub rows)
int numberSets_;
/// Number in vector without gub extension
int saveNumber_;
/// Pivot row of possible next key
int possiblePivotKey_;
/// Gub slack in (set number or -1)
int gubSlackIn_;
/// First gub variables (same as start_[0] at present)
int firstGub_;
/// last gub variable (same as end_[numberSets_-1] at present)
int lastGub_;
/** type of gub - 0 not contiguous, 1 contiguous
add 8 bit to say no ubs on individual variables */
int gubType_;
//@}
};
#endif
|