/usr/bin/faust2iosKeyboard is in faust 0.9.95~repack1-2.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #!/bin/bash
#####################################################################
# #
# Compiles Faust programs to iOS applications #
# (c) Grame, 2012-2013 #
# #
#####################################################################
. /usr/share/faust/utils/faustpath
NOAGC="0"
POLY="0"
POLY2="0"
#PHASE 1 : collects files and options from the command line
for p in $@; do
if [ $p = "-help" ] || [ $p = "-h" ]; then
echo "faust2ios [-xcode] [-all] [-noagc] [-poly2] <file.dsp>"
echo "Use '-xcode' to keep the intermediate Xcode project"
echo "Use '-noagc' to deactivate audio automatic gain control"
echo "Use '-poly2' to produce a polyphonic DSP connected to the effect part, ready to be used with MIDI events"
fi
if [ "$p" = -icc ]; then
ignore=" "
elif [ "$p" = "-xcode" ]; then
XCODE="1"
elif [ "$p" = "-poly2" ]; then
POLY2="1"
elif [ "$p" = "-noagc" ]; then
NOAGC="1"
elif [ ${p:0:1} = "-" ]; then
OPTIONS="$OPTIONS $p"
elif [[ -f "$p" ]]; then
FILES="$FILES $p"
else
OPTIONS="$OPTIONS $p"
fi
done
#PHASE 2 : compile all files
for p in $FILES; do
S=$(dirname "$p")
F=$(basename "$p")
P=${F%.dsp}
T=$(mktemp -d faust.XXX)
cp -r /usr/local/share/faust/iOSKeyboard/* $T
# cp -r /usr/local/include/faust $T
echo "Compile with CoreAudio support in 64/32 bits"
faust -i $OPTIONS -a iosKeyboard.cpp "$p" -o "$T/mydsp.h" || exit
if [ "$POLY2" = "1" ]; then
faust -i -cn effect -a minimal-effect.cpp "${F%.dsp}_effect.dsp" -o "$T/effect.h" || exit
fi
(
xcodebuild GCC_PREPROCESSOR_DEFINITIONS="${inherited} NOAGC=$NOAGC POLY2=$POLY2" -project "$T/iOSKeyboard.xcodeproj" -target iOSKeyboard PRODUCT_NAME=$P PRODUCT_BUNDLE_IDENTIFIER="romain.$P"
cd "$T" && xcodebuild -scheme iOSKeyboard archive PRODUCT_NAME=$P PRODUCT_BUNDLE_IDENTIFIER="romain.$P"
) > /dev/null || exit
# move generated app to source directory
rm -rf "$S/$P.app"
mv "$T/build/Release-iphoneos/$P.app" "$S/"
if [ "$XCODE" != "1" ]; then
rm -rf "$T"
else
echo "Keep Xcode project"
fi
# collect binary file name for FaustGIDE
BINARIES="$BINARIES$S/$P.app;"
done
echo $BINARIES
|