/usr/lib/hugs/oldlib/TestSeq.hs is in hugs 98.200609.21-5.4build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | -- Copyright (c) 1999 Chris Okasaki.
-- See COPYRIGHT file for terms and conditions.
module TestSeq
{-# DEPRECATED "This module is unmaintained, and will disappear soon" #-}
where
import Prelude hiding (concat,reverse,map,concatMap,foldr,foldl,foldr1,foldl1,
filter,takeWhile,dropWhile,lookup,take,drop,splitAt,
zip,zip3,zipWith,zipWith3,unzip,unzip3,null)
import qualified Prelude
import EdisonPrelude(Maybe2(Just2,Nothing2))
import QuickCheck
import SimpleQueue -- the module being tested
-- To test a different module, simply replace the name above.
-- To test a module that does not name its type constructor "Seq",
-- you also need to define a type synonym
-- type Seq a = ...
prop_equals :: Seq Int -> Seq Int -> Bool
prop_equals xs ys =
(xs == ys) == (toList xs == toList ys)
prop_fromList :: [Int] -> Bool
prop_fromList xs =
fromList xs == (Prelude.foldr cons empty xs :: Seq Int)
&&
toList (fromList xs :: Seq Int) == xs
prop_toList :: Seq Int -> Bool
prop_toList xs =
toList xs == foldr (:) [] xs
&&
fromList (toList xs) == xs
prop_single :: Int -> Bool
prop_single x =
toList (single x :: Seq Int) == [x]
prop_cons_snoc :: Int -> Seq Int -> Bool
prop_cons_snoc x xs =
cons x xs == append (single x) xs
&&
snoc xs x == append xs (single x)
prop_lview_rview :: Seq Int -> Bool
prop_lview_rview xs =
lview xs == (if null xs then Nothing2 else Just2 (lhead xs) (ltail xs))
&&
rview xs == (if null xs then Nothing2 else Just2 (rtail xs) (rhead xs))
prop_lhead_rhead :: Seq Int -> Property
prop_lhead_rhead xs =
not (null xs) ==>
lhead xs == Prelude.head (toList xs)
&&
rhead xs == Prelude.last (toList xs)
prop_ltail_rtail :: Seq Int -> Bool
prop_ltail_rtail xs =
toList (ltail xs) == (if null xs then [] else Prelude.tail (toList xs))
&&
toList (rtail xs) == (if null xs then [] else Prelude.init (toList xs))
prop_append :: Seq Int -> Seq Int -> Bool
prop_append xs ys =
toList (append xs ys) == toList xs ++ toList ys
prop_null_size :: Seq Int -> Bool
prop_null_size xs =
null xs == (size xs == 0)
&&
size xs == Prelude.length (toList xs)
prop_reverse :: Seq Int -> Bool
prop_reverse xs =
toList (reverse xs) == Prelude.reverse (toList xs)
prop_reverseOnto :: Seq Int -> Seq Int -> Bool
prop_reverseOnto xs ys =
reverseOnto xs ys == append (reverse xs) ys
prop_map :: Seq Int -> Bool
prop_map xs =
toList (map (+1) xs) == Prelude.map (+1) (toList xs)
prop_fold :: Seq Int -> Bool
prop_fold xs =
foldr (:) [99] xs == toList xs ++ [99]
&&
foldl (flip (:)) [99] xs == Prelude.reverse (toList xs) ++ [99]
prop_fold1 :: Seq Int -> Property
prop_fold1 xs =
not (null xs) ==>
foldr1 f xs == Prelude.foldr1 f (toList xs)
&&
foldl1 f xs == Prelude.foldl1 f (toList xs)
where f x y = 3*x - 2*y
prop_reduce :: Seq Int -> Bool
prop_reduce xs =
reducel append (single 93) (map single xs) == append (single 93) xs
&&
reducer append (single 93) (map single xs) == append xs (single 93)
prop_reduce1 :: Seq Int -> Property
prop_reduce1 xs =
not (null xs) ==>
reduce1 append (map single xs) == xs
prop_copy_tabulate :: Int -> Bool
prop_copy_tabulate n =
toList (copy n 'x' :: Seq Char) ==
(if n <= 0 then [] else Prelude.take n (repeat 'x'))
&&
toList (tabulate n (+13) :: Seq Int) ==
(if n <= 0 then [] else Prelude.take n [13..])
prop_inBounds_lookup :: Int -> Seq Int -> Bool
prop_inBounds_lookup i xs =
inBounds xs i == (0 <= i && i < size xs)
&&
(if inBounds xs i then
lookup xs i == lhead (drop i xs)
&&
lookupM xs i == Just (lookup xs i)
&&
lookupWithDefault 99 xs i == lookup xs i
else
lookupM xs i == Nothing
&&
lookupWithDefault 99 xs i == 99)
prop_update_adjust :: Int -> Seq Int -> Bool
prop_update_adjust i xs =
if inBounds xs i then
let ys = take i xs
zs = drop (i+1) xs
x = lookup xs i
in
update i 99 xs == append ys (cons 99 zs)
&&
adjust (+1) i xs == append ys (cons (x+1) zs)
else
update i 99 xs == xs
&&
adjust (+1) i xs == xs
prop_withIndex :: Seq Int -> Bool
prop_withIndex xs =
toList (mapWithIndex (+) xs) == Prelude.map (uncurry (+)) ixs
&&
foldrWithIndex f [] xs == ixs
&&
foldlWithIndex g [] xs == Prelude.reverse ixs
where ixs = Prelude.zip [0..] (toList xs)
f i x xs = (i,x):xs
g xs i x = (i,x):xs
prop_take_drop_splitAt :: Int -> Seq Int -> Bool
prop_take_drop_splitAt n xs =
size (take n xs) == max 0 (min n (size xs))
&&
append (take n xs) (drop n xs) == xs
&&
splitAt n xs == (take n xs, drop n xs)
prop_subseq :: Int -> Int -> Seq Int -> Bool
prop_subseq i len xs =
subseq i len xs == take len (drop i xs)
prop_filter_takeWhile_dropWhile :: Int -> Seq Int -> Bool
prop_filter_takeWhile_dropWhile x xs =
toList (filter p xs) == Prelude.filter p (toList xs)
&&
toList (takeWhile p xs) == Prelude.takeWhile p (toList xs)
&&
toList (dropWhile p xs) == Prelude.dropWhile p (toList xs)
where p = (< x)
prop_partition_splitWhile :: Int -> Seq Int -> Bool
prop_partition_splitWhile x xs =
partition p xs == (filter p xs, filter (not . p) xs)
&&
splitWhile p xs == (takeWhile p xs, dropWhile p xs)
where p = (< x)
prop_zip_zipWith :: Seq Int -> Seq Int -> Bool
prop_zip_zipWith xs ys =
toList (zip xs ys) == xys
&&
toList (zipWith (,) xs ys) == xys
where xys = Prelude.zip (toList xs) (toList ys)
prop_zip3_zipWith3 :: Seq Int -> Seq Int -> Seq Int -> Bool
prop_zip3_zipWith3 xs ys zs =
toList (zip3 xs ys zs) == xyzs
&&
toList (zipWith3 (,,) xs ys zs) == xyzs
where xyzs = Prelude.zip3 (toList xs) (toList ys) (toList zs)
prop_unzip_unzipWith :: Seq (Int,Int) -> Bool
prop_unzip_unzipWith xys =
unzip xys == (xs, ys)
&&
unzipWith fst snd xys == (xs, ys)
where xs = map fst xys
ys = map snd xys
prop_unzip3_unzipWith3 :: Seq (Int,Int,Int) -> Bool
prop_unzip3_unzipWith3 xyzs =
unzip3 xyzs == (xs, ys, zs)
&&
unzipWith3 fst3 snd3 thd3 xyzs == (xs, ys, zs)
where xs = map fst3 xyzs
ys = map snd3 xyzs
zs = map thd3 xyzs
fst3 (x,y,z) = x
snd3 (x,y,z) = y
thd3 (x,y,z) = z
prop_concat :: Property
prop_concat = forAll genss $ \xss -> concat xss == foldr append empty xss
genss :: Gen (Seq (Seq Int))
genss = sized (\n -> resize (min 20 n) arbitrary)
prop_concatMap :: Seq Int -> Property
prop_concatMap xs = forAll genss check
where check xss = concatMap f xs == concat (map f xs)
where f = lookupWithDefault empty xss
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