/usr/include/GraphUnidraw/grapheditor.h is in ivtools-dev 1.2.11a1-11.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | /*
* Copyright (c) 1994,1999 Vectaport Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the names of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
* FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef grapheditor_h
#define grapheditor_h
#include <ComUnidraw/comeditor.h>
#include <GraphUnidraw/graphkit.h>
#include <IV-3_1/InterViews/dialog.h>
//: editor for graphdraw.
class GraphEditor : public ComEditor {
public:
GraphEditor(OverlayComp*, OverlayKit* = GraphKit::Instance());
// construct editor to manipulate a given GraphIdrawComp.
GraphEditor(const char*, OverlayKit* = GraphKit::Instance());
// construct editor to open, then manipulate a graphdraw document.
GraphEditor(boolean initflag, OverlayKit* = GraphKit::Instance());
// method for use of derived classes. Could be protected.
virtual ~GraphEditor();
const char* GetNodeLabel();
// run NodeDialog and return string.
protected:
void Init(OverlayComp* = nil, const char* = "GraphEditor");
NodeDialog* _nodedialog;
};
#endif
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