/usr/include/IV-look/bevel.h is in ivtools-dev 1.2.11a1-11.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* Bevel - beveled framing of a glyph
*/
#ifndef ivlook_bevel_h
#define ivlook_bevel_h
#include <InterViews/monoglyph.h>
class BevelFrame : public MonoGlyph {
public:
BevelFrame(
Glyph*, Coord, float xalign = 0.0, float yalign = 0.0,
boolean hmargin = true, boolean vmargin = true
);
virtual ~BevelFrame();
virtual void request(Requisition&) const;
virtual void allocate(Canvas*, const Allocation&, Extension&);
virtual void draw(Canvas*, const Allocation&) const;
virtual void print(Printer*, const Allocation&) const;
virtual void pick(Canvas*, const Allocation&, int depth, Hit&);
virtual void draw_frame(Canvas*, const Allocation&, Coord thickness) const;
private:
Coord thickness_;
float xalign_;
float yalign_;
boolean hmargin_ : 1;
boolean vmargin_ : 1;
Coord thickness(Canvas*) const;
void allocate_body(Glyph*, Coord, Allocation&) const;
};
class Color;
typedef void (*Beveler)(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
class Bevel : public BevelFrame {
public:
Bevel(
Glyph*, Beveler,
const Color* light, const Color* medium, const Color* dark,
Coord thickness, float xalign = 0.0, float yalign = 0.0,
boolean hmargin = true, boolean vmargin = true
);
virtual ~Bevel();
virtual void draw_frame(Canvas*, const Allocation&, Coord thickness) const;
static void rect(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
static void left_arrow(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
static void right_arrow(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
static void up_arrow(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
static void down_arrow(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
static void diamond(
Canvas*, const Color* light, const Color* medium, const Color* dark,
Coord thickness, Coord left, Coord bottom, Coord right, Coord top
);
private:
Beveler beveler_;
const Color* light_;
const Color* medium_;
const Color* dark_;
Coord thickness(Canvas*) const;
void allocate_body(Glyph*, Coord, Allocation&) const;
};
#endif
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