/usr/include/kea/dns/messagerenderer.h is in kea-dev 1.1.0-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 | // Copyright (C) 2009-2015 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef MESSAGERENDERER_H
#define MESSAGERENDERER_H 1
#include <util/buffer.h>
#include <boost/noncopyable.hpp>
namespace isc {
namespace dns {
// forward declarations
class Name;
class LabelSequence;
/// \brief The \c AbstractMessageRenderer class is an abstract base class
/// that provides common interfaces for rendering a DNS message into a buffer
/// in wire format.
///
/// A specific derived class of \c AbstractMessageRenderer (we call it
/// a renderer class hereafter) is simply responsible for name compression at
/// least in the current design. A renderer class object (conceptually)
/// manages the positions of names rendered in some sort of buffer and uses
/// that information to render subsequent names with compression.
///
/// A renderer class is mainly intended to be used as a helper for a more
/// comprehensive \c Message class internally; normal applications won't have
/// to care about details of this class.
///
/// By default any (derived) renderer class object is associated with
/// an internal buffer, and subsequent write operations will be performed
/// on that buffer. The rendering result can be retrieved via the
/// \c getData() method.
///
/// If an application wants a separate buffer can be (normally temporarily)
/// set for rendering operations via the \c setBuffer() method. In that case,
/// it is generally expected that all rendering operations are performed via
/// that object. If the application modifies the buffer in
/// parallel with the renderer, the result will be undefined.
///
/// Note to developers: we introduced a separate class for name compression
/// because previous benchmark with BIND9 showed compression affects overall
/// response performance very much. By having a separate class dedicated for
/// this purpose, we'll be able to change the internal implementation of name
/// compression in the future without affecting other part of the API and
/// implementation.
///
/// In addition, by introducing a class hierarchy from
/// \c AbstractMessageRenderer, we allow an application to use a customized
/// renderer class for specific purposes. For example, a high performance
/// DNS server may want to use an optimized renderer class assuming some
/// specific underlying data representation.
///
/// \note Some functions (like writeUint8) are not virtual. It is because
/// it is hard to imagine any version of message renderer that would
/// do anything else than just putting the data into a buffer, so we
/// provide a default implementation and having them virtual would only
/// hurt the performance with no real gain. If it would happen a different
/// implementation is really needed, we can make them virtual in future.
/// The only one that is virtual is writeName and it's because this
/// function is much more complicated, therefore there's a lot of space
/// for different implementations or behaviours.
class AbstractMessageRenderer {
public:
/// \brief Compression mode constants.
///
/// The \c CompressMode enum type represents the name compression mode
/// for renderer classes.
/// \c CASE_INSENSITIVE means compress names in case-insensitive manner;
/// \c CASE_SENSITIVE means compress names in case-sensitive manner.
/// By default, a renderer compresses names in case-insensitive
/// manner.
/// Compression mode can be dynamically modified by the
/// \c setCompressMode() method.
/// The mode can be changed even in the middle of rendering, although this
/// is not an intended usage. In this case the names already compressed
/// are intact; only names being compressed after the mode change are
/// affected by the change.
/// If a renderer class object is reinitialized by the \c clear()
/// method, the compression mode will be reset to the default, which is
/// \c CASE_INSENSITIVE
///
/// One specific case where case-sensitive compression is required is
/// AXFR as described in draft-ietf-dnsext-axfr-clarify. A primary
/// authoritative DNS server implementation using this API would specify
/// \c CASE_SENSITIVE before rendering outgoing AXFR messages.
///
enum CompressMode {
CASE_INSENSITIVE, //!< Compress names case-insensitive manner (default)
CASE_SENSITIVE //!< Compress names case-sensitive manner
};
protected:
///
/// \name Constructors and Destructor
//@{
/// \brief The default constructor.
///
/// This is intentionally defined as \c protected as this base class should
/// never be instantiated (except as part of a derived class).
AbstractMessageRenderer();
public:
/// \brief The destructor.
virtual ~AbstractMessageRenderer() {}
//@}
protected:
/// \brief Return the output buffer we render into.
const isc::util::OutputBuffer& getBuffer() const { return (*buffer_); }
isc::util::OutputBuffer& getBuffer() { return (*buffer_); }
private:
/// \brief Local (default) buffer to store data.
isc::util::OutputBuffer local_buffer_;
/// \brief Buffer to store data.
///
/// Note that the class interface ensures this pointer is never NULL;
/// it either refers to \c local_buffer_ or to an application-supplied
/// buffer by \c setBuffer().
///
/// It was decided that there's no need to have this in every subclass,
/// at least not now, and this reduces code size and gives compiler a
/// better chance to optimise.
isc::util::OutputBuffer* buffer_;
public:
///
/// \name Getter Methods
///
//@{
/// \brief Return a pointer to the head of the data stored in the internal
/// buffer.
///
/// This method works exactly same as the same method of the \c OutputBuffer
/// class; all notes for \c OutputBuffer apply.
const void* getData() const {
return (buffer_->getData());
}
/// \brief Return the length of data written in the internal buffer.
size_t getLength() const {
return (buffer_->getLength());
}
/// \brief Return whether truncation has occurred while rendering.
///
/// Once the return value of this method is \c true, it doesn't make sense
/// to try rendering more data, although this class itself doesn't reject
/// the attempt.
///
/// This method never throws an exception.
///
/// \return true if truncation has occurred; otherwise \c false.
virtual bool isTruncated() const = 0;
/// \brief Return the maximum length of rendered data that can fit in the
/// corresponding DNS message without truncation.
///
/// This method never throws an exception.
///
/// \return The maximum length in bytes.
virtual size_t getLengthLimit() const = 0;
/// \brief Return the compression mode of the renderer class object.
///
/// This method never throws an exception.
///
/// \return The current compression mode.
virtual CompressMode getCompressMode() const = 0;
//@}
///
/// \name Setter Methods
///
//@{
/// \brief Set or reset a temporary output buffer.
///
/// This method can be used for an application that manages an output
/// buffer separately from the message renderer and wants to keep reusing
/// the renderer. When the renderer is associated with the default buffer
/// and the given pointer is non NULL, the given buffer will be
/// (temporarily) used for subsequent message rendering; if the renderer
/// is associated with a temporary buffer and the given pointer is NULL,
/// the renderer will be reset with the default buffer. In the latter
/// case any additional resources (possibly specific to a derived renderer
/// class) will be cleared, but the temporary buffer is kept as the latest
/// state (which would normally store the rendering result).
///
/// This method imposes some restrictions to prevent accidental misuse
/// that could cause disruption such as dereferencing an invalid object.
/// First, a temporary buffer must not be set when the associated buffer
/// is in use, that is, any data are stored in the buffer. Also, the
/// default buffer cannot be "reset"; when NULL is specified a temporary
/// buffer must have been set beforehand. If these conditions aren't met
/// an isc::InvalidParameter exception will be thrown. This method is
/// exception free otherwise.
///
/// \throw isc::InvalidParameter A restrictions of the method usage isn't
/// met.
///
/// \param buffer A pointer to a temporary output buffer or NULL for reset
/// it.
void setBuffer(isc::util::OutputBuffer* buffer);
/// \brief Mark the renderer to indicate truncation has occurred while
/// rendering.
///
/// This method never throws an exception.
virtual void setTruncated() = 0;
/// \brief Set the maximum length of rendered data that can fit in the
/// corresponding DNS message without truncation.
///
/// This method never throws an exception.
///
/// \param len The maximum length in bytes.
virtual void setLengthLimit(size_t len) = 0;
/// \brief Set the compression mode of the renderer class object.
///
/// This method never throws an exception.
///
/// \param mode A \c CompressMode value representing the compression mode.
virtual void setCompressMode(CompressMode mode) = 0;
//@}
///
/// \name Methods for writing data into the internal buffer.
///
//@{
/// \brief Insert a specified length of gap at the end of the buffer.
///
/// The caller should not assume any particular value to be inserted.
/// This method is provided as a shortcut to make a hole in the buffer
/// that is to be filled in later, e.g, by \ref writeUint16At().
///
/// \param len The length of the gap to be inserted in bytes.
void skip(size_t len) {
buffer_->skip(len);
}
/// \brief Trim the specified length of data from the end of the internal
/// buffer.
///
/// This method is provided for such cases as DNS message truncation.
///
/// The specified length must not exceed the current data size of the
/// buffer; otherwise an exception of class \c isc::OutOfRange will
/// be thrown.
///
/// \param len The length of data that should be trimmed.
void trim(size_t len) {
buffer_->trim(len);
}
/// \brief Clear the internal buffer and other internal resources.
///
/// This method can be used to re-initialize and reuse the renderer
/// without constructing a new one.
virtual void clear();
/// \brief Write an unsigned 8-bit integer into the internal buffer.
///
/// \param data The 8-bit integer to be written into the internal buffer.
void writeUint8(const uint8_t data) {
buffer_->writeUint8(data);
}
/// \brief Write an unsigned 16-bit integer in host byte order into the
/// internal buffer in network byte order.
///
/// \param data The 16-bit integer to be written into the buffer.
void writeUint16(uint16_t data) {
buffer_->writeUint16(data);
}
/// \brief Write an unsigned 16-bit integer in host byte order at the
/// specified position of the internal buffer in network byte order.
///
/// The buffer must have a sufficient room to store the given data at the
/// given position, that is, <code>pos + 2 < getLength()</code>;
/// otherwise an exception of class \c isc::dns::InvalidBufferPosition will
/// be thrown.
/// Note also that this method never extends the internal buffer.
///
/// \param data The 16-bit integer to be written into the internal buffer.
/// \param pos The beginning position in the buffer to write the data.
void writeUint16At(uint16_t data, size_t pos) {
buffer_->writeUint16At(data, pos);
}
/// \brief Write an unsigned 32-bit integer in host byte order into the
/// internal buffer in network byte order.
///
/// \param data The 32-bit integer to be written into the buffer.
void writeUint32(uint32_t data) {
buffer_->writeUint32(data);
}
/// \brief Copy an arbitrary length of data into the internal buffer
/// of the renderer object.
///
/// No conversion on the copied data is performed.
///
/// \param data A pointer to the data to be copied into the internal buffer.
/// \param len The length of the data in bytes.
void writeData(const void *data, size_t len) {
buffer_->writeData(data, len);
}
/// \brief Write a \c Name object into the internal buffer in wire format,
/// with or without name compression.
///
/// If the optional parameter \c compress is \c true, this method tries to
/// compress the \c name if possible, searching the entire message that has
/// been rendered. Otherwise name compression is omitted. Its default
/// value is \c true.
///
/// Note: even if \c compress is \c true, the position of the \c name (and
/// possibly its ancestor names) in the message is recorded and may be used
/// for compressing subsequent names.
///
/// \param name A \c Name object to be written.
/// \param compress A boolean indicating whether to enable name
/// compression.
virtual void writeName(const Name& name, bool compress = true) = 0;
/// \brief Write a \c LabelSequence object into the internal buffer
/// in wire format, with or without name compression.
///
/// This is the same as the other version, which takes \c Name instead
/// of \c LabelSequence, except for the parameter type. The passed
/// \c LabelSequence must be absolute.
///
/// \param ls A \c LabelSequence object to be written.
/// \param compress A boolean indicating whether to enable name
/// compression.
virtual void writeName(const LabelSequence& ls, bool compress = true) = 0;
//@}
};
/// The \c MessageRenderer is a concrete derived class of
/// \c AbstractMessageRenderer as a general purpose implementation of the
/// renderer interfaces.
///
/// A \c MessageRenderer object is constructed with a \c OutputBuffer
/// object, which is the buffer into which the rendered %data will be written.
/// Normally the buffer is expected to be empty on construction, but it doesn't
/// have to be so; the renderer object will start rendering from the
/// end of the buffer at the time of construction. However, if the
/// pre-existing portion of the buffer contains DNS names, these names won't
/// be considered for name compression.
class MessageRenderer : public AbstractMessageRenderer,
public boost::noncopyable { // Can crash if copied
public:
using AbstractMessageRenderer::CASE_INSENSITIVE;
using AbstractMessageRenderer::CASE_SENSITIVE;
MessageRenderer();
virtual ~MessageRenderer();
virtual bool isTruncated() const;
virtual size_t getLengthLimit() const;
virtual CompressMode getCompressMode() const;
virtual void setTruncated();
virtual void setLengthLimit(size_t len);
/// This implementation does not allow this call in the middle of
/// rendering (i.e. after at least one name is rendered) due to
/// restriction specific to the internal implementation. Such attempts
/// will result in an \c isc::InvalidParameter exception.
///
/// This shouldn't be too restrictive in practice; there's no known
/// practical case for such a mixed compression policy in a single
/// message.
virtual void setCompressMode(CompressMode mode);
virtual void clear();
virtual void writeName(const Name& name, bool compress = true);
virtual void writeName(const LabelSequence& ls, bool compress = true);
private:
struct MessageRendererImpl;
MessageRendererImpl* impl_;
};
}
}
#endif // MESSAGERENDERER_H
// Local Variables:
// mode: c++
// End:
|