This file is indexed.

/usr/include/kea/hooks/callout_manager.h is in kea-dev 1.1.0-1build2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
// Copyright (C) 2013-2015 Internet Systems Consortium, Inc. ("ISC")
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.

#ifndef CALLOUT_MANAGER_H
#define CALLOUT_MANAGER_H

#include <exceptions/exceptions.h>
#include <hooks/library_handle.h>
#include <hooks/server_hooks.h>

#include <boost/shared_ptr.hpp>

#include <climits>
#include <map>
#include <string>

namespace isc {
namespace hooks {

/// @brief No such library
///
/// Thrown if an attempt is made to set the current library index to a value
/// that is invalid for the number of loaded libraries.
class NoSuchLibrary : public Exception {
public:
    NoSuchLibrary(const char* file, size_t line, const char* what) :
        isc::Exception(file, line, what) {}
};

/// @brief Callout Manager
///
/// This class manages the registration, deregistration and execution of the
/// library callouts.  It is part of the hooks framework used by the Kea
/// server, and is not for use by user-written code in a hooks library.
///
/// In operation, the class needs to know two items of data:
///
/// - The list of server hooks, which is used in two ways.  Firstly, when a
///   callout registers or deregisters a hook, it does so by name: the
///   @ref isc::hooks::ServerHooks object supplies the names of registered
///   hooks.  Secondly, when the callouts associated with a hook are called by
///   the server, the server supplies the index of the relevant hook: this is
///   validated by reference to the list of hook.
///
/// - The number of loaded libraries.  Each callout registered by a user
///   library is associated with that library, the callout manager storing both
///   a pointer to the callout and the index of the library in the list of
///   loaded libraries.  Callouts are allowed to dynamically register and
///   deregister callouts in the same library (including themselves): they
///   cannot affect callouts registered by another library.  When calling a
///   callout, the callout manager maintains the idea of a "current library
///   index": if the callout calls one of the callout registration functions
///   (indirectly via the @ref LibraryHandle object), the registration
///   functions use the "current library index" in their processing.
///
/// These two items of data are supplied when an object of this class is
/// constructed.  The latter (number of libraries) can be updated after the
/// class is constructed.  (Such an update is used during library loading where
/// the CalloutManager has to be constructed before the libraries are loaded,
/// but one of the libraries subsequently fails to load.)
///
/// The library index is important because it determines in what order callouts
/// on a particular hook are called.  For each hook, the CalloutManager
/// maintains a vector of callouts ordered by library index.  When a callout
/// is added to the list, it is added at the end of the callouts associated
/// with the current library.  To clarify this further, suppose that three
/// libraries are loaded, A (assigned an index 1), B (assigned an index 2) and
/// C (assigned an index 3).  Suppose A registers two callouts on a given hook,
/// A1 and A2 (in that order) B registers B1 and B2 (in that order) and C
/// registers C1 and C2 (in that order).  Internally, the callouts are stored
/// in the order A1, A2, B1, B2, C1, and C2: this is also the order in which
/// the are called.  If B now registers another callout (B3), it is added to
/// the vector after the list of callouts associated with B: the new order is
/// therefore A1, A2, B1, B2, B3, C1 and C2.
///
/// Indexes range between 1 and n (where n is the number of the libraries
/// loaded) and are assigned to libraries based on the order the libraries
/// presented to the hooks framework for loading (something that occurs in the
/// isc::hooks::HooksManager) class.  However, two other indexes are recognized,
/// 0 and INT_MAX.  These are used when the server itself registers callouts -
/// the server is able to register callouts that get called before any
/// user-library callouts, and ones that get called after user-library callouts.
/// In other words, assuming the callouts on a hook are A1, A2, B1, B2, B3, C2,
/// C2 as before, and that the server registers S1 (to run before the
/// user-registered callouts) and S2 (to run after them), the callouts are
/// stored (and executed) in the order S1, A1, A2, B1, B2, B3, C2, C2, S2.  In
/// summary, the recognized index values are:
///
/// - < 0: invalid.
/// - 0: used for server-registered callouts that are called before
///   user-registered callouts.
/// - 1 - n: callouts from user libraries.
/// - INT_MAX: used for server-registered callouts called after
///   user-registered callouts.
///
/// Note that the callout functions do not access the CalloutManager: instead,
/// they use a LibraryHandle object.  This contains an internal pointer to
/// the CalloutManager, but provides a restricted interface.  In that way,
/// callouts are unable to affect callouts supplied by other libraries.

class CalloutManager {
private:

    // Private typedefs

    /// Element in the vector of callouts.  The elements in the pair are the
    /// index of the library from which this callout was registered, and a#
    /// pointer to the callout itself.
    typedef std::pair<int, CalloutPtr> CalloutEntry;

    /// An element in the hook vector. Each element is a vector of callouts
    /// associated with a given hook.
    typedef std::vector<CalloutEntry> CalloutVector;

public:

    /// @brief Constructor
    ///
    /// Initializes member variables, in particular sizing the hook vector
    /// (the vector of callout vectors) to the appropriate size.
    ///
    /// @param num_libraries Number of loaded libraries.
    ///
    /// @throw isc::BadValue if the number of libraries is less than 0,
    CalloutManager(int num_libraries = 0);

    /// @brief Register a callout on a hook for the current library
    ///
    /// Registers a callout function for the current library with a given hook
    /// (the index of the "current library" being given by the current_library_
    /// member).  The callout is added to the end of the callouts for this
    /// library that are associated with that hook.
    ///
    /// @param name Name of the hook to which the callout is added.
    /// @param callout Pointer to the callout function to be registered.
    ///
    /// @throw NoSuchHook The hook name is unrecognized.
    /// @throw Unexpected The hook name is valid but an internal data structure
    ///        is of the wrong size.
    void registerCallout(const std::string& name, CalloutPtr callout);

    /// @brief De-Register a callout on a hook for the current library
    ///
    /// Searches through the functions registered by the the current library
    /// (the index of the "current library" being given by the current_library_
    /// member) with the named hook and removes all entries matching the
    /// callout.
    ///
    /// @param name Name of the hook from which the callout is removed.
    /// @param callout Pointer to the callout function to be removed.
    ///
    /// @return true if a one or more callouts were deregistered.
    ///
    /// @throw NoSuchHook The hook name is unrecognized.
    /// @throw Unexpected The hook name is valid but an internal data structure
    ///        is of the wrong size.
    bool deregisterCallout(const std::string& name, CalloutPtr callout);

    /// @brief Removes all callouts on a hook for the current library
    ///
    /// Removes all callouts associated with a given hook that were registered
    /// by the current library (the index of the "current library" being given
    /// by the current_library_ member).
    ///
    /// @param name Name of the hook from which the callouts are removed.
    ///
    /// @return true if one or more callouts were deregistered.
    ///
    /// @throw NoSuchHook Thrown if the hook name is unrecognized.
    bool deregisterAllCallouts(const std::string& name);

    /// @brief Checks if callouts are present on a hook
    ///
    /// Checks all loaded libraries and returns true if at least one callout
    /// has been registered by any of them for the given hook.
    ///
    /// @param hook_index Hook index for which callouts are checked.
    ///
    /// @return true if callouts are present, false if not.
    ///
    /// @throw NoSuchHook Given index does not correspond to a valid hook.
    bool calloutsPresent(int hook_index) const;

    /// @brief Calls the callouts for a given hook
    ///
    /// Iterates through the libray handles and calls the callouts associated
    /// with the given hook index.
    ///
    /// @note This method invalidates the current library index set with
    ///       setLibraryIndex().
    ///
    /// @param hook_index Index of the hook to call.
    /// @param callout_handle Reference to the CalloutHandle object for the
    ///        current object being processed.
    void callCallouts(int hook_index, CalloutHandle& callout_handle);

    /// @brief Get current hook index
    ///
    /// Made available during callCallouts, this is the index of the hook
    /// on which callouts are being called.
    int getHookIndex() const {
        return (current_hook_);
    }

    /// @brief Get number of libraries
    ///
    /// Returns the number of libraries that this CalloutManager is expected
    /// to serve.  This is the number passed to its constructor.
    ///
    /// @return Number of libraries served by this CalloutManager.
    int getNumLibraries() const {
        return (num_libraries_);
    }

    /// @brief Get current library index
    ///
    /// Returns the index of the "current" library.  This the index associated
    /// with the currently executing callout when callCallouts is executing.
    /// When callCallouts() is not executing (as is the case when the load()
    /// function in a user-library is called during the library load process),
    /// the index can be set by setLibraryIndex().
    ///
    /// @note The value set by this method is lost after a call to
    ///       callCallouts.
    ///
    /// @return Current library index.
    int getLibraryIndex() const {
        return (current_library_);
    }

    /// @brief Set current library index
    ///
    /// Sets the current library index.  This has the following valid values:
    ///
    /// - -1: invalidate current index.
    /// - 0: pre-user library callout.
    /// - 1 - numlib: user-library callout (where "numlib" is the number of
    ///   libraries loaded in the system, this figure being passed to this
    ///   object at construction time).
    /// - INT_MAX: post-user library callout.
    ///
    /// @param library_index New library index.
    ///
    /// @throw NoSuchLibrary if the index is not valid.
    void setLibraryIndex(int library_index) {
        checkLibraryIndex(library_index);
        current_library_ = library_index;
    }

    /// @defgroup calloutManagerLibraryHandles Callout manager library handles
    ///
    /// The CalloutManager offers three library handles:
    ///
    /// - a "standard" one, used to register and deregister callouts for
    ///   the library index that is marked as current in the CalloutManager.
    ///   When a callout is called, it is passed this one.
    /// - a pre-library callout handle, used by the server to register
    //    callouts to run prior to user-library callouts.
    /// - a post-library callout handle, used by the server to register
    ///   callouts to run after the user-library callouts.
    //@{

    /// @brief Return library handle
    ///
    /// The library handle is available to the user callout via the callout
    /// handle object.  It provides a cut-down view of the CalloutManager,
    /// allowing the callout to register and deregister callouts in the
    /// library of which it is part, whilst denying access to anything that
    /// may affect other libraries.
    ///
    /// @return Reference to library handle for this manager
    LibraryHandle& getLibraryHandle() {
        return (library_handle_);
    }

    /// @brief Return pre-user callouts library handle
    ///
    /// The LibraryHandle to affect callouts that will run before the
    /// user-library callouts.
    ///
    /// @return Reference to pre-user library handle for this manager
    LibraryHandle& getPreLibraryHandle() {
        return (pre_library_handle_);
    }

    /// @brief Return post-user callouts library handle
    ///
    /// The LibraryHandle to affect callouts that will run before the
    /// user-library callouts.
    ///
    /// @return Reference to post-user library handle for this manager
    LibraryHandle& getPostLibraryHandle() {
        return (post_library_handle_);
    }

    //@}

private:
    /// @brief Check library index
    ///
    /// Ensures that the current library index is valid.  This is called by
    /// the hook registration functions.
    ///
    /// @param library_index Value to check for validity as a library index.
    ///        Valid values are 0 - numlib+1 and -1: see @ref setLibraryIndex
    ///        for the meaning of the various values.
    ///
    /// @throw NoSuchLibrary Library index is not valid.
    void checkLibraryIndex(int library_index) const;

    /// @brief Compare two callout entries for library equality
    ///
    /// This is used in callout removal code when all callouts on a hook for a
    /// given library are being removed.  It checks whether two callout entries
    /// have the same library index.
    ///
    /// @param ent1 First callout entry to check
    /// @param ent2 Second callout entry to check
    ///
    /// @return bool true if the library entries are the same
    class CalloutLibraryEqual :
        public std::binary_function<CalloutEntry, CalloutEntry, bool> {
    public:
        bool operator()(const CalloutEntry& ent1,
                        const CalloutEntry& ent2) const {
            return (ent1.first == ent2.first);
        }
    };

    // Member variables

    /// Reference to the singleton ServerHooks object.  See the
    /// @ref hooksmgMaintenanceGuide for information as to why the class holds
    /// a reference instead of accessing the singleton within the code.
    ServerHooks& server_hooks_;

    /// Current hook.  When a call is made to callCallouts, this holds the
    /// index of the current hook.  It is set to an invalid value (-1)
    /// otherwise.
    int current_hook_;

    /// Current library index.  When a call is made to any of the callout
    /// registration methods, this variable indicates the index of the user
    /// library that should be associated with the call.
    int current_library_;

    /// Vector of callout vectors.  There is one entry in this outer vector for
    /// each hook. Each element is itself a vector, with one entry for each
    /// callout registered for that hook.
    std::vector<CalloutVector> hook_vector_;

    /// LibraryHandle object user by the callout to access the callout
    /// registration methods on this CalloutManager object.  The object is set
    /// such that the index of the library associated with any operation is
    /// whatever is currently set in the CalloutManager.
    LibraryHandle library_handle_;

    /// LibraryHandle for callouts to be registered as being called before
    /// the user-registered callouts.
    LibraryHandle pre_library_handle_;

    /// LibraryHandle for callouts to be registered as being called after
    /// the user-registered callouts.
    LibraryHandle post_library_handle_;

    /// Number of libraries.
    int num_libraries_;
};

} // namespace util
} // namespace isc

#endif // CALLOUT_MANAGER_H