/usr/include/ace/INet/ConnectionCache.h is in libace-inet-dev 6.4.5+dfsg-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* @file ConnectionCache.h
*
* @author Martin Corino <mcorino@remedy.nl>
*/
#ifndef ACE_INET_CONNECTION_CACHE_H
#define ACE_INET_CONNECTION_CACHE_H
#include /**/ "ace/pre.h"
#include "ace/Synch_Traits.h"
#include "ace/Thread_Mutex.h"
#include "ace/Condition_Thread_Mutex.h"
#include "ace/Null_Mutex.h"
#include "ace/Hash_Map_Manager_T.h"
#include "ace/INet/INet_Export.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
namespace ACE
{
namespace INet
{
/**
* @class ACE_INet_ConnectionKey
*
* @brief Base class for connection keys.
*
*/
class ACE_INET_Export ConnectionKey
{
public:
ConnectionKey ();
virtual ~ConnectionKey ();
bool operator ==(const ConnectionKey& key) const;
bool operator !=(const ConnectionKey& key) const;
virtual u_long hash () const = 0;
virtual ConnectionKey* duplicate () const = 0;
protected:
virtual bool equal (const ConnectionKey& key) const = 0;
};
/**
* @class ACE_INet_ConnectionCacheKey
*
* @brief Holder class for connection keys.
*
* Implements non-copying holder object used as ext_id in
* connection cache map.
*/
class ConnectionCacheKey
{
public:
ConnectionCacheKey ();
ConnectionCacheKey (const ConnectionKey& key);
ConnectionCacheKey (const ConnectionCacheKey& cachekey);
virtual ~ConnectionCacheKey ();
ConnectionCacheKey& operator =(const ConnectionCacheKey& cachekey);
bool operator ==(const ConnectionCacheKey& cachekey) const;
bool operator !=(const ConnectionCacheKey& cachekey) const;
u_long hash () const;
const ConnectionKey& key () const;
private:
ConnectionKey* key_;
bool delete_key_;
};
/**
* @class ACE_INet_ConnectionHolder
*
* @brief Generic base for connection wrappers.
*
*/
class ACE_INET_Export ConnectionHolder
{
public:
virtual ~ConnectionHolder ();
protected:
ConnectionHolder ();
};
/**
* @class ACE_INet_ConnectionFactory
*
* @brief Base class for connection factories.
*
* Derived classes create specific connections and
* return those for caching wrapped in a connection
* holder.
*/
class ACE_INET_Export ConnectionFactory
{
public:
ConnectionFactory ();
virtual ~ConnectionFactory ();
virtual ConnectionHolder* create_connection (
const ConnectionKey& key) const = 0;
};
/**
* @class ACE_INet_ConnectionCacheValue
*
* @brief Holder class for connections.
*
* Implements non-copying holder object maintaining
* connection state used as int_id in connection
* cache map.
*/
class ConnectionCacheValue
{
public:
enum State
{
CST_NONE,
CST_INIT,
CST_IDLE,
CST_BUSY,
CST_CLOSED
};
typedef ConnectionHolder connection_type;
ConnectionCacheValue ();
explicit ConnectionCacheValue (connection_type* connection);
ConnectionCacheValue (const ConnectionCacheValue& cacheval);
ConnectionCacheValue& operator =(const ConnectionCacheValue& cacheval);
bool operator == (const ConnectionCacheValue& cacheval) const;
bool operator != (const ConnectionCacheValue& cacheval) const;
connection_type* connection ();
const connection_type* connection () const;
void connection (connection_type* conn);
State state () const;
void state (State st);
private:
State state_;
connection_type* connection_;
};
/**
* @class ACE_INet_ConnectionCache
*
* @brief Implements a cache for INet connection objects.
*
*/
class ACE_INET_Export ConnectionCache
{
public:
typedef ConnectionHolder connection_type;
typedef ConnectionFactory factory_type;
typedef ACE_Hash_Map_Manager_Ex <ConnectionCacheKey,
ConnectionCacheValue,
ACE_Hash<ConnectionCacheKey>,
ACE_Equal_To<ConnectionCacheKey>,
ACE_SYNCH_NULL_MUTEX> map_type;
typedef map_type::iterator map_iter_type;
typedef ACE_Hash_Map_Entry <ConnectionCacheKey,
ConnectionCacheValue> map_entry_type;
/// Constructor
ConnectionCache(size_t size = ACE_DEFAULT_MAP_SIZE);
/// Destructor
~ConnectionCache ();
/// Claim a connection from the cache.
/// Creates a new connection using <connection_factory>
/// if the cache does not contain a matching entry for
/// <key>.
/// If <wait> is true and the state of the matching
/// connection is BUSY the method will block waiting for
/// connection to become available.
/// Returns true if a connection could be successfully
/// claimed and sets <connection> to the claimed connection.
/// Returns false otherwise.
bool claim_connection(const ConnectionKey& key,
connection_type*& connection,
const factory_type& connection_factory,
bool wait = true);
/// Release a previously claimed connection making it
/// available for renewed claiming.
/// Returns true if the connection was successfully released.
bool release_connection(const ConnectionKey& key,
connection_type* connection);
/// Close a previously claimed connection.
/// Deletes the actual connection object and marks the cache entry
/// as CLOSED.
/// Returns true is the connection was successfully closed.
bool close_connection(const ConnectionKey& key,
connection_type* connection);
/// Returns true if the cache contains a connection matching
/// <key>. Cache entries with state CLOSED are not considered.
/// Returns false otherwise.
bool has_connection (const ConnectionKey& key);
/// Unconditionally closes all active connections.
void close_all_connections ();
/// Returns the number of registered cache entries (including CLOSED).
size_t current_size () const;
private:
/// Updates cache entry state
bool set_connection (const ConnectionKey& key,
const ConnectionCacheValue& cacheval);
/// Attempts to claim an existing connection.
/// Returns true and sets @a connection if successful.
/// Returns false otherwise.
/// Does not wait when no connection available.
bool claim_existing_connection(const ConnectionKey& key,
connection_type*& connection,
ConnectionCacheValue::State& state);
/// Looks up a matching cache entry for @a key and updates
/// <cacheval> with the entry state if found.
/// Returns true if found, false otherwise.
bool find_connection (const ConnectionKey& key,
ConnectionCacheValue& cacheval);
mutable ACE_SYNCH_MUTEX lock_;
ACE_SYNCH_CONDITION condition_;
map_type cache_map_;
};
}
}
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/INet/ConnectionCache.inl"
#endif
#include /**/ "ace/post.h"
#endif /* ACE_INET_CONNECTION_CACHE_H */
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