/usr/include/alsaplayer/Playlist.h is in libalsaplayer-dev 0.99.81-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (C) 1999-2002 Andy Lo A Foe <andy@alsaplayer.org>
*
* This file is part of AlsaPlayer.
*
* AlsaPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* AlsaPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* $Id: Playlist.h 1250 2007-07-08 14:17:12Z dominique_libre $
*
*/
#ifndef __Playlist_h__
#define __Playlist_h__
#include "CorePlayer.h"
#include <vector>
#include <string>
#include <set>
#define MAGIC_ID "# 1.0.0 (Do not edit!)"
enum plist_result {E_PL_SUCCESS = 0, E_PL_DUBIOUS, E_PL_BAD};
enum plist_format {PL_FORMAT_M3U};
// This variable should be initialized when the program started.
extern pthread_mutex_t playlist_sort_seq_mutex;
class PlayItem
{
private:
bool parsed;
bool eof;
public:
PlayItem(std::string filename_new) {
filename = filename_new;
playtime = 0;
parsed = false;
marked_to_keep_curritem = 0;
UnsetEof();
}
bool Parsed() { return parsed; }
void SetEof() { eof = true; }
void UnsetEof() { eof = false; }
bool Eof() { return eof; }
void SetParsed() { parsed = true; }
std::string filename;
std::string title;
std::string artist;
std::string album;
std::string genre;
std::string year;
std::string track;
std::string comment;
int playtime;
bool marked_to_keep_curritem; // Don't use it if you don't what is it!
};
// C interface for the playlist
typedef void(*cbsetcurrent_type)(void *data, unsigned pos);
typedef void(*cbinsert_type)(void *data, std::vector<PlayItem> &items, unsigned pos);
typedef void(*cbremove_type)(void *data, unsigned start, unsigned end);
typedef void(*cbupdated_type)(void *data, PlayItem &, unsigned);
typedef void(*cbclear_type)(void *data);
typedef struct _playlist_interface
{
void *data;
cbsetcurrent_type cbsetcurrent;
cbinsert_type cbinsert;
cbremove_type cbremove;
cbupdated_type cbupdated;
cbclear_type cbclear;
} playlist_interface;
class PlaylistInterface
{
private:
public:
// Note: it is not permissible to call any Playlist methods in
// one of these callback methods - will cause deadlock.
// Callbacks - Called when:
// Current position changed
virtual void CbSetCurrent(unsigned pos) = 0;
// Some items were inserted
// Note: pos is the position to insert at
// So - pos == 0 means insert items at beginning
// pos == n means insert at end, ie append, where n is number of
// items already in list
// Note: CbSetCurrent will be called after this callback.
virtual void CbInsert(std::vector<PlayItem> &items, unsigned pos) = 0;
// Item was updated
virtual void CbUpdated(PlayItem &item, unsigned pos) = 0;
// Tracks from position start to end inclusive were removed
// Note: CbSetCurrent will be called after this callback.
virtual void CbRemove(unsigned, unsigned) = 0;
// List was been cleared. Current position is now 0.
virtual void CbClear() = 0;
};
class Playlist
{
friend void playlist_looper(void *data);
friend void insert_looper(void *);
friend void info_looper(Playlist *);
private:
CorePlayer *player1;
CorePlayer *player2;
int total_time;
int total_size;
// Mutex to stop moving onto next song while we're modifying the playlist
pthread_mutex_t playlist_mutex;
// Mutex for loading playlists
pthread_mutex_t playlist_load_mutex;
// Interfaces mutex
pthread_mutex_t interfaces_mutex;
// Thread which starts new song when previous one finishes
// -- would be nice to get rid of this eventually...
// (perhaps by setting a callback on the player to be called
// when the song finishes)
pthread_t playlist_thread;
// Flags used by thread to exit neatly
bool active; // True until set to false by destructor
bool paused; // Playlist is paused
bool shuffled; // Playlis is shuffled
bool loopingSong; // Loop the current song
bool loopingPlaylist; // Loop the Playlist
bool crossfade; // Crossfade the playlist
AlsaNode *our_node; // Node
CorePlayer *coreplayer; // Core player - set this
std::vector<PlayItem> queue; // List of files to play
unsigned curritem; // Position of next file to play
std::set<PlaylistInterface *> interfaces; // Things to tell when things change
std::set<playlist_interface *> cinterfaces; // C version
void Looper(void *data);
void LockInterfaces();
void UnlockInterfaces();
bool PlayFile(PlayItem const &);
public:
void Lock();
void Unlock();
void Stop();
bool CanPlay(std::string const &);
bool Eof();
Playlist(AlsaNode *);
~Playlist();
// Get CorePLayer object
CorePlayer *GetCorePlayer() { return coreplayer; }
AlsaNode *GetNode() { return our_node; }
PlayItem *GetItem(unsigned);
// Get the number of items in the playlist (0 if playlist is empty)
int Length();
// Move to specified item in playlist and play from there
// Position 1 is first item, n is last item where n is length of list
void Play(unsigned);
void Next(); // Start playing next item in playlist
void Prev(); // Start playing previous item in playlist
int GetCurrent() { return curritem; } // Return current item
void SetCurrent(unsigned pos); // Set current item
// Insert items at position - 0 = beginning, 1 = after first item, etc
void Insert(std::vector<std::string> const &, unsigned);
// To insert just one item:
void Insert(std::string const &, unsigned);
// Add several items and play them immediately
// (Avoids possible concurrency problems)
void AddAndPlay(std::vector<std::string> const &);
// Add just one item and play it
void AddAndPlay(std::string const &);
// Remove tracks from position start to end inclusive
// Position 1 is first track, n is last track where n is length of list
void Remove(unsigned start, unsigned end);
// Shuffle playlist
void Shuffle();
void UnShuffle() { shuffled = false; }
bool Shuffled() { return shuffled; }
// Sort playlist according to seq
void Sort (std::string const &seq);
// Clear playlist
void Clear();
// Pause controls
bool IsPaused() { return paused; }
void Pause() { paused = true; }
void UnPause() { paused = false; }
// Crossfade controls
bool Crossfading() { return crossfade; }
void Crossfade() { crossfade = true; }
void UnCrossfade() { crossfade = false; }
// Loop_Song controls
bool LoopingSong() { return loopingSong; }
void LoopSong() { loopingSong = true; }
void UnLoopSong() { loopingSong = false; }
// Loop_Playlist controls
bool LoopingPlaylist() { return loopingPlaylist; }
void LoopPlaylist() { loopingPlaylist = true; }
void UnLoopPlaylist() { loopingPlaylist = false; }
// Save playlist to file
enum plist_result Save(std::string, enum plist_format) const;
// Load playlist from file
enum plist_result Load(std::string const &, unsigned, bool);
// Register to receive callbacks
void Register(PlaylistInterface *);
void Register(playlist_interface *);
void RegisterNotifier(coreplayer_notifier *, void *data);
void UnRegisterNotifier(coreplayer_notifier *);
// Unregister - must do this before a registered interface is deleted
void UnRegister(PlaylistInterface *);
void UnRegister(playlist_interface *);
std::vector<PlayItem>& GetQueue() { return queue; }
};
inline void Playlist::Insert(std::string const &path, unsigned pos) {
std::vector<std::string> items;
items.push_back(path);
Insert(items, pos);
}
inline void Playlist::AddAndPlay(std::string const &path) {
std::vector<std::string> items;
items.push_back(path);
Playlist::AddAndPlay(items);
}
#endif
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