/usr/include/ASL/math/aslPositionFunction.h is in libasl-dev 0.1.7-2build1.
This file is owned by root:root, with mode 0o644.
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* Advanced Simulation Library <http://asl.org.il>
*
* Copyright 2015 Avtech Scientific <http://avtechscientific.com>
*
*
* This file is part of Advanced Simulation Library (ASL).
*
* ASL is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, version 3 of the License.
*
* ASL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with ASL. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASLPOSITIONFUNCTION_H
#define ASLPOSITIONFUNCTION_H
#include <acl/aclMath/aclVectorOfElementsDef.h>
#include "utilities/aslUValue.h"
namespace acl
{
class KernelConfiguration;
}
namespace asl {
template <typename T> class AVec;
class Block;
class AbstractDataWithGhostNodes;
typedef std::shared_ptr<AbstractDataWithGhostNodes> SPAbstractDataWithGhostNodes;
/// Abstract class allows to add in kernel distance function from a boundary of a geometrical object
///\ingroup PF
/**
The class ...
*/
class PositionFunction
{
protected:
PositionFunction();
public:
virtual ~PositionFunction();
virtual acl::VectorOfElements value(acl::VectorOfElements & pos)=0;
};
///\ingroup PF
typedef std::shared_ptr<PositionFunction> SPPositionFunction;
///\ingroup PF
class PFBinaryOperation: public PositionFunction
{
protected:
SPPositionFunction e1;
SPPositionFunction e2;
public:
PFBinaryOperation(SPPositionFunction a, SPPositionFunction b);
};
///\ingroup PF
class PFUnaryOperation: public PositionFunction
{
protected:
SPPositionFunction e1;
public:
PFUnaryOperation(SPPositionFunction a);
};
///\ingroup PF
class PFOperationPlus: public PFBinaryOperation
{
public:
PFOperationPlus(SPPositionFunction a, SPPositionFunction b);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
class PFOperationMinus: public PFBinaryOperation
{
public:
PFOperationMinus(SPPositionFunction a, SPPositionFunction b);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
class PFOperationProduct: public PFBinaryOperation
{
public:
PFOperationProduct(SPPositionFunction a, SPPositionFunction b);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
class PFOperationInversion: public PFUnaryOperation
{
public:
PFOperationInversion(SPPositionFunction a);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
class PFConstant: public PositionFunction
{
private:
acl::VectorOfElements val;
public:
PFConstant(acl::VectorOfElements v);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
class PFLinear: public PositionFunction
{
private:
acl::VectorOfElements gradient;
acl::VectorOfElements b;
public:
PFLinear(acl::VectorOfElements g, acl::VectorOfElements p0);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
/// creates function corresponding to a velocity field \ingroup PF
class PFRotationField: public PositionFunction
{
private:
acl::VectorOfElements axis;
acl::VectorOfElements c;
public:
/**
\param rotationAxis length of the vector corresponds to an angular velocity value
*/
PFRotationField(acl::VectorOfElements rotationAxis,
acl::VectorOfElements center);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
class PFSign: public PFUnaryOperation
{
public:
PFSign(SPPositionFunction a);
virtual acl::VectorOfElements value(acl::VectorOfElements & pos);
};
///\ingroup PF
SPPositionFunction generatePFLinear(const AVec<double> & g, double p0);
///\ingroup PF
template <typename T>
SPPositionFunction generatePFLinear(const AVec<double> & g, UValue<T> p0);
///\ingroup PF
SPPositionFunction generatePFConstant(const AVec<double> & a);
///\ingroup PF
SPPositionFunction generatePFConstant(double a);
///\ingroup PF
SPPositionFunction generatePFRotationField(const AVec<double> & axis,
const AVec<double> & c);
///\ingroup PF
inline SPPositionFunction operator+(SPPositionFunction a, SPPositionFunction b);
///\ingroup PF
inline SPPositionFunction operator-(SPPositionFunction a, SPPositionFunction b);
///\ingroup PF
inline SPPositionFunction operator-(SPPositionFunction a);
///\ingroup PF
inline SPPositionFunction operator*(SPPositionFunction a, SPPositionFunction b);
///\ingroup PF
inline SPPositionFunction sign(SPPositionFunction a);
///\ingroup PF
SPAbstractDataWithGhostNodes generateDataContainer_SP(const Block &b,
SPPositionFunction df,
unsigned int gN,
acl::TypeID t);
/// Initialize \p d by \p f \ingroup PF
void initData(SPAbstractDataWithGhostNodes d,
SPPositionFunction f);
/// Initialize \p d by \p f \ingroup PF
void initData(SPAbstractDataWithGhostNodes d,
SPPositionFunction f,
const acl::KernelConfiguration & k);
//---------------------------- Implementation --------------------------------
inline SPPositionFunction operator+(SPPositionFunction a, SPPositionFunction b)
{
return SPPositionFunction(new PFOperationPlus(a,b));
}
inline SPPositionFunction operator-(SPPositionFunction a, SPPositionFunction b)
{
return SPPositionFunction(new PFOperationMinus(a,b));
}
inline SPPositionFunction operator-(SPPositionFunction a)
{
return SPPositionFunction(new PFOperationInversion(a));
}
inline SPPositionFunction operator*(SPPositionFunction a, SPPositionFunction b)
{
return SPPositionFunction(new PFOperationProduct(a,b));
}
inline SPPositionFunction sign(SPPositionFunction a)
{
return SPPositionFunction(new PFSign(a));
}
}// asl
#endif // ASLPositionFunction
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