/usr/include/svxlink/AsyncAudioValve.h is in libasyncaudio-dev 17.12.1-2.
This file is owned by root:root, with mode 0o644.
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@file AsyncAudioValve.h
@brief This file contains a class that implements a "valve" for audio.
@author Tobias Blomberg / SM0SVX
@date 2006-07-08
\verbatim
Async - A library for programming event driven applications
Copyright (C) 2004-2008 Tobias Blomberg / SM0SVX
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
\endverbatim
*/
#ifndef ASYNC_AUDIO_VALVE_INCLUDED
#define ASYNC_AUDIO_VALVE_INCLUDED
/****************************************************************************
*
* System Includes
*
****************************************************************************/
/****************************************************************************
*
* Project Includes
*
****************************************************************************/
#include <AsyncAudioSink.h>
#include <AsyncAudioSource.h>
/****************************************************************************
*
* Local Includes
*
****************************************************************************/
/****************************************************************************
*
* Forward declarations
*
****************************************************************************/
/****************************************************************************
*
* Namespace
*
****************************************************************************/
namespace Async
{
/****************************************************************************
*
* Forward declarations of classes inside of the declared namespace
*
****************************************************************************/
/****************************************************************************
*
* Defines & typedefs
*
****************************************************************************/
/****************************************************************************
*
* Exported Global Variables
*
****************************************************************************/
/****************************************************************************
*
* Class definitions
*
****************************************************************************/
/**
@brief Implements a "valve" for audio
@author Tobias Blomberg / SM0SVX
@date 2006-07-08
This class implements a "valve" for audio. That is, the audio stream can be
turned on or off. It's named "valve" since the whole Async audio concept is
called audio pipe.
*/
class AudioValve : public Async::AudioSink, public Async::AudioSource
{
public:
/**
* @brief Default constuctor
*/
explicit AudioValve(void)
: block_when_closed(false), is_open(true),
is_idle(true), is_flushing(false), input_stopped(false)
{
}
/**
* @brief Destructor
*/
~AudioValve(void) {}
/**
* @brief Open or close the valve
* @param do_open If \em true the valve is open or else it's closed
*
* This function is used to open or close the audio valve. When the valve
* is closed, the connected sink is flushed. What is done with the incoming
* audio when the valve is closed depends on the block_when_closed
* parameter to the constructor.
*/
void setOpen(bool do_open)
{
if (is_open == do_open)
{
return;
}
is_open = do_open;
if (do_open)
{
if (input_stopped)
{
input_stopped = false;
sourceResumeOutput();
}
}
else
{
if (!is_idle && !is_flushing)
{
sinkFlushSamples();
}
if (!block_when_closed && input_stopped)
{
input_stopped = false;
sourceResumeOutput();
}
if (is_flushing)
{
is_idle = true;
is_flushing = false;
sourceAllSamplesFlushed();
}
}
}
/**
* @brief Setup audio stream blocking when valve is closed
* @param block_when_closed When \em true, block the incoming audio
* stream when the valve is closed. When \em false, incoming
* audio is thrown away when the valve is closed.
*
* Use this method to set if the valve should block or drop the incoming
* audio stream when the valve is closed.
*/
void setBlockWhenClosed(bool block_when_closed)
{
if (block_when_closed == this->block_when_closed)
{
return;
}
this->block_when_closed = block_when_closed;
if (!block_when_closed && input_stopped)
{
input_stopped = false;
sourceResumeOutput();
}
}
/**
* @brief Check if the valve is open
* @returns Return \em true if the valve is open or else \em false
*/
bool isOpen(void) const
{
return is_open;
}
/**
* @brief Check if the valve is idle
* @returns Return \em true if the valve is idle or else \em false
*/
bool isIdle(void) const
{
return is_idle;
}
/**
* @brief Write samples into the valve
* @param samples The buffer containing the samples
* @param count The number of samples in the buffer
* @return Returns the number of samples that has been taken care of
*
* This function is used to write audio into the valve. If it
* returns 0, no more samples should be written until the resumeOutput
* function in the source have been called.
* This function is normally only called from a connected source object.
*/
int writeSamples(const float *samples, int count)
{
int ret = 0;
is_idle = false;
is_flushing = false;
if (is_open)
{
ret = sinkWriteSamples(samples, count);
}
else
{
ret = (block_when_closed ? 0 : count);
}
if (ret == 0)
{
input_stopped = true;
}
return ret;
}
/**
* @brief Tell the valve to flush the previously written samples
*
* This function is used to tell the valve to flush previously written
* samples. When done flushing, the valve will call the
* allSamplesFlushed function in the connected source object.
* This function is normally only called from a connected source object.
*/
void flushSamples(void)
{
if (is_open)
{
is_flushing = true;
sinkFlushSamples();
}
else
{
is_flushing = false;
is_idle = true;
sourceAllSamplesFlushed();
}
}
/**
* @brief Resume audio output to the sink
*
* This function must be reimplemented by the inheriting class. It
* will be called when the registered audio sink is ready to accept
* more samples.
* This function is normally only called from a connected sink object.
*/
void resumeOutput(void)
{
if (is_open)
{
if (input_stopped)
{
input_stopped = false;
sourceResumeOutput();
}
}
}
/**
* @brief The registered sink has flushed all samples
*
* This function must be implemented by the inheriting class. This
* function will be called when all samples have been flushed in
* the registered sink.
*/
virtual void allSamplesFlushed(void)
{
bool was_flushing = is_flushing;
is_flushing = false;
is_idle = true;
if (is_open && was_flushing)
{
sourceAllSamplesFlushed();
}
}
protected:
private:
AudioValve(const AudioValve&);
AudioValve& operator=(const AudioValve&);
bool block_when_closed;
bool is_open;
bool is_idle;
bool is_flushing;
bool input_stopped;
}; /* class AudioValve */
} /* namespace */
#endif /* ASYNC_AUDIO_VALVE_INCLUDED */
/*
* This file has not been truncated
*/
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