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Painter - drawing spheres, cylinders and text
Copyright (C) 2007 Benoit Jacob
Copyright (C) 2007 Donald Ephraim Curtis
Copyright (C) 2007-2008 Marcus D. Hanwell
Copyright (C) 2010 Konstantin Tokarev
Copyright (C) 2011 David C. Lonie
This file is part of the Avogadro molecular editor project.
For more information, see <http://avogadro.cc/>
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef PAINTER_H
#define PAINTER_H
#include <avogadro/global.h>
#include <avogadro/primitive.h>
class QColor;
class QFont;
namespace Avogadro
{
/**
* @class Painter painter.h <avogadro/painter.h>
* @brief Pure virtual Painter base class to be implemented by painters.
* @author Marcus D. Hanwell
*
* This class is a pure virtual base class of the Painter. It should be
* implemented by painters in order to satisfy all primitives objects to be
* drawn by the engines.
*
* @sa GLPainter, POVPainter
*/
class Color;
class Mesh;
class A_EXPORT Painter
{
public:
/**
* Constructor.
*/
Painter();
/**
* Destructor.
*/
virtual ~Painter();
/**
* Function that may be used to initialize the drawing context when the
* painter is first used.
* @return True on success, false on failure to initialize.
*/
virtual bool initialize();
/**
* Function to clean up before the drawing context is destroyed.
* @return True on success, false on failure to finalize.
*/
virtual bool finalize();
/**
* @return The current global quality setting.
*/
virtual int quality() const = 0;
/**
* Uses the primitive to set the type and name if the Paint Device supports it.
* @param primitive the primitive about to be drawn.
*/
virtual void setName(const Primitive *primitive) = 0;
/**
* Sets the primitive type and id.
* @param type the primitive type about to be drawn.
* @param id the primitive id.
*/
virtual void setName(Primitive::Type type, int id) = 0;
/**
* Set the color to paint the primitive elements with.
* @param color the color to be used for painting.
*/
virtual void setColor(const Color *color) = 0;
/**
* Set the color to paint the primitive elements with.
* @param color the color to be used for painting.
*/
virtual void setColor(const QColor *color) = 0;
/**
* Set the color to paint elements with where 0.0 is the minimum and 1.0
* is the maximum.
* @param red component of the color.
* @param green component of the color.
* @param blue component of the color.
* @param alpha component of the color.
*/
virtual void setColor(float red, float green, float blue, float alpha = 1.0) = 0;
/**
* Set the color to paint elements by its name
* @param name name of the color to be used
*/
virtual void setColor(QString name) = 0;
/**
* Draws a sphere, leaving the Painter choose the appropriate detail level based on the
* apparent radius (ratio of radius over distance) and the global quality setting.
* @param center the position of the center of the sphere.
* @param radius the radius of the sphere.
*/
virtual void drawSphere(const Eigen::Vector3d ¢er, double radius) = 0;
/**
* Draws a sphere, leaving the Painter choose the appropriate detail level based on the
* apparent radius (ratio of radius over distance) and the global quality setting.
* @param center the position of the center of the sphere.
* @param radius the radius of the sphere.
* @note Convenience function - might be removed.
*/
virtual void drawSphere(const Eigen::Vector3d *center, double radius);
/**
* Draws a cylinder, leaving the Painter choose the appropriate detail level based on the
* apparent radius (ratio of radius over distance) and the global quality setting.
* @param end1 the position of the first end of the cylinder.
* @param end2 the position of the second end of the cylinder.
* @param radius the radius of the cylinder.
*/
virtual void drawCylinder(const Eigen::Vector3d &end1,
const Eigen::Vector3d &end2,
double radius) = 0;
/**
* Draws a multiple cylinder (see below), leaving the Painter choose the appropriate
* detail level based on the apparent radius (ratio of radius over distance) and the
* global quality setting.
*
* What is a "multiple cylinder"? Think bond of order two or more between two atoms.
* This function is here to allow drawing multiple bonds in a single call.
*
* This function takes care of rendering multiple bonds in such a way that the individual
* bonds avoid hiding each other, at least in the defaut viewpoint of a molecule.
* To achieves that, it asks the GLWidget for the the normal vector of the
* molecule's best-fitting plane.
*
* @param end1 the position of the first end of the bond.
* @param end2 the position of the second end of the bond.
* @param radius the radius, i.e. half-width of each cylinder.
* @param order the multiplicity order of the bond, e.g. 2 for a double bond.
* When this parameter equals 1, this function is equivalent to
* drawCylinder().
* @param shift how far away from the central axis the cylinders are shifted.
* In other words this influences the total width of multiple bonds.
*/
virtual void drawMultiCylinder(const Eigen::Vector3d &end1,
const Eigen::Vector3d &end2,
double radius, int order, double shift) = 0;
/**
* Draws a cone between the tip and the base with the base radius given.
* @param base the position of the base of the cone.
* @param cap the position of the tip of the cone.
* @param baseRadius the radius of the base of the cone.
* @param capRadius the radius of the base of the cone.
*/
virtual void drawCone(const Eigen::Vector3d &base,
const Eigen::Vector3d &cap,
double baseRadius,
double capRadius = 0.0) = 0;
/**
* Draws a line between the given points of the given width.
* @param start the position of the start of the line.
* @param end the position of the end of the line.
* @param lineWidth the width of the line.
*/
virtual void drawLine(const Eigen::Vector3d &start,
const Eigen::Vector3d &end,
double lineWidth) = 0;
/**
* Draws a multiple line between the given points. This function is the
* line equivalent to the drawMultiCylinder function and performs the
* same basic operations using simpler and quicker lines.
* @param start the position of the start of the line.
* @param end the position of the end of the line.
* @param lineWidth the width of the line.
* @param order the order of the bond, e.g. 2 for a double bond.
* @param stipple The stipple parameter for the bond, can be used to
* draw aromatic bonds etc.
* sa drawMultiCylinder
*/
virtual void drawMultiLine(const Eigen::Vector3d &start,
const Eigen::Vector3d &end, double lineWidth,
int order, short stipple) = 0;
/**
* Draws a triangle with vertives on the three given points. This function
* calculates the normal of the triangle and corrects the winding order to
* ensure the front face is facing the camera.
* @param p1 first triangle vertex.
* @param p2 second triangle vertex.
* @param p3 third triangle vertex.
*/
virtual void drawTriangle(const Eigen::Vector3d &p1,
const Eigen::Vector3d &p2,
const Eigen::Vector3d &p3) = 0;
/**
* Draws a triangle with vertives on the three given points using the
* given normal. This function corrects the triangle's winding order.
* @param p1 first triangle vertex.
* @param p2 second triangle vertex.
* @param p3 third triangle vertex.
* @param n the normal of the triangle.
*/
virtual void drawTriangle(const Eigen::Vector3d &p1,
const Eigen::Vector3d &p2,
const Eigen::Vector3d &p3,
const Eigen::Vector3d &n) = 0;
/**
* Draw a cubic B-spline between the given points.
* @param pts QVector containing the points to draw the cubic B-spline
* along.
* @param radius the radius of the cubic B-spline.
*/
virtual void drawSpline(const QVector<Eigen::Vector3d>& pts,
double radius) = 0;
/**
* Draws a shaded sector of a circle. The sector is defined by three vectors,
* the center of the circle, and two vectors that define the lines going out
* from the centre of the circle to the circumference of the circle. The
* actual points on the circumference are found using these two vectors and
* the radius of the circle.
*
* @param origin the center of the circle this sector is a portion of.
* @param direction1 a vector defining the line the first point will lie on.
* @param direction2 a vector defining the line the second point will lie on.
* @param radius the radius of the circle this sector is a portion of.
* @param alternateAngle whether to draw the obtuse angle made by the
* two vectors instead of the acute angle between them.
*/
virtual void drawShadedSector(const Eigen::Vector3d & origin,
const Eigen::Vector3d & direction1,
const Eigen::Vector3d & direction2,
double radius,
bool alternateAngle = false) = 0;
/**
* Draws an arc. The arc is defined by three vectors, the center of the circle,
* and two vectors that define the lines going out from the center of the
* circle to the circumference of the circle. The actual points on the
* circumference are found using these two vectors and the radius of the circle.
*
* @param origin the center of the circle whose circumference this arc is a portion of.
* @param direction1 a vector defining the line the start of the arc will lie on.
* @param direction2 a vector defining the line the end of the arc will lie on.
* @param radius the radius of the circle whose circumference this arc is a portion of.
* @param lineWidth the thickness of the line the arc will be drawn with.
* @param alternateAngle whether to draw the obtuse angle made by the two vectors
* instead of the acute angle between them.
*/
virtual void drawArc(const Eigen::Vector3d & origin,
const Eigen::Vector3d & direction1,
const Eigen::Vector3d & direction2, double radius,
double lineWidth, bool alternateAngle = false) = 0;
/**
* Draws a solid two dimensional quadrilateral in three dimensional space.
*
* @param point1 the first of the four corners of the quadrilateral.
* @param point2 the second of the four corners of the quadrilateral.
* @param point3 the third of the four corners of the quadrilateral.
* @param point4 the last of the four corners of the quadrilateral.
*/
virtual void drawShadedQuadrilateral(const Eigen::Vector3d & point1,
const Eigen::Vector3d & point2,
const Eigen::Vector3d & point3,
const Eigen::Vector3d & point4) = 0;
/**
* Draws the outline of a two dimensional quadrilateral in three dimensional space.
*
* @warning The default implementaion of this function simply
* calls drawLine repeatedly to draw the specified shape. This may
* be very inefficent on certain paint devices and should be
* reimplemented in such cases.
*
* @param point1 the first of the four corners of the quadrilateral.
* @param point2 the second of the four corners of the quadrilateral.
* @param point3 the third of the four corners of the quadrilateral.
* @param point4 the last of the four corners of the quadrilateral.
* @param lineWidth the thickness of the line the quadrilateral will be drawn with.
*/
virtual void drawQuadrilateral(const Eigen::Vector3d & point1,
const Eigen::Vector3d & point2,
const Eigen::Vector3d & point3,
const Eigen::Vector3d & point4,
double lineWidth);
/**
* Draws a closed line loop connecting each of the points in \a points,
*
* @warning The default implementaion of this function simply
* calls drawLine repeatedly to draw the specified shape. This may
* be very inefficent on certain paint devices and should be
* reimplemented in such cases.
*
* @param points A list of consecutive points defining the line loop
* @param lineWidth the thickness of the line the pentagon will be drawn with.
*/
virtual void drawLineLoop(const QList<Eigen::Vector3d> & points,
const double lineWidth);
/**
* Draws a continuous mesh of triangles.
* @param mesh the mesh to be drawn.
* @param mode the mode to use. 0 = filled, 1 = lines and 2 = points.
*/
virtual void drawMesh(const Mesh & mesh, int mode = 0) = 0;
/**
* Draws a continuous mesh of triangles and respects the colors stored.
* @param mesh the mesh to be drawn.
* @param mode the mode to use. 0 = filled, 1 = lines and 2 = points.
*/
virtual void drawColorMesh(const Mesh & mesh, int mode = 0) = 0;
/**
* Draws text at a given window position, on top of the scene.
* @note Calls to drawText methods must be enclosed between begin() and end().
* @note Text is rendered as a transparent object, and should therefore be
* rendered after the opaque objects.
* @param x,y the window coordinates of the top-left corner of the text to
* render, (0, 0) is the top-left corner of the window.
* @param string the string to render. All character encodings are allowed
* but superposed characters are not supported yet. For accented letters,
* use a character giving the whole accented letter, not a separate
* character for the accent.
* @sa begin(), drawText(const Eigen::Vector3d &, const QString &) const,
* drawText(const QPoint &, const QString &) const
*/
virtual int drawText(int x, int y, const QString &string) = 0;
/**
* Draws text at a given window position, on top of the scene.
* @note Calls to drawText methods must be enclosed between begin() and endText().
* @note Text is rendered as a transparent object, and should therefore be
* rendered after the opaque objects.
* @param pos the window coordinates of the top-left corner of the text to
* render, (0, 0) is the top-left corner of the window.
* @param string the string to render. All character encodings are allowed
* but superposed characters are not supported yet. For accented letters,
* use a character giving the whole accented letter, not a separate
* character for the accent.
* @sa begin(), drawText(const Eigen::Vector3d &, const QString &) const,
* drawText(int, int, const QString &) const
*/
virtual int drawText(const QPoint& pos, const QString &string) = 0;
/**
* Draws text at a given scene position, inside the scene.
* @note Calls to drawText methods must be enclosed between begin() and endText().
* @note Text is rendered as a transparent object, and should therefore be
* rendered after the opaque objects.
* @param pos the scene coordinates of the top-left corner of the text to
* render.
* @param string The string to render. All character encodings are allowed
* but superposed characters are not supported yet. For accented letters,
* use a character giving the whole accented letter, not a separate
* character for the accent.
* @sa begin(), drawText(const QPoint&, const QString &) const,
* drawText(int, int, const QString &) const
*/
virtual int drawText(const Eigen::Vector3d & pos,
const QString &string) = 0;
/**
* Draws text at a given scene position, inside the scene, using given font
* @param pos the scene coordinates of the top-left corner of the text to
* render.
* @param string The string to render. All character encodings are allowed
* but superposed characters are not supported yet. For accented letters,
* use a character giving the whole accented letter, not a separate
* character for the accent.
* @param font The font to use for rendering
* @todo make it pure virtual in 2.0
* @sa begin(), drawText(const QPoint&, const QString &) const,
* drawText(int, int, const QString &) const
*/
virtual int drawText(const Eigen::Vector3d & /*pos*/,
const QString & /*string*/, const QFont & /*font*/) {
return 0; }
/**
* Placeholder to draw a cube.
* @param corner1 First corner of the cube.
* @param corner2 Second corner of the cube.
* @todo Implement this primitive.
*/
virtual void drawBox(const Eigen::Vector3d &corner1,
const Eigen::Vector3d &corner2) = 0;
/**
* @overload
*
* Draws the outline of a parallelpiped at \a offset with three
* vectors \a v1, \a v2, and \a v3 defining the edges.
*
* @verbatim
6------8 c1 = origin
/: /| c2 = origin + v1
/ : / | c3 = origin + v2
/ 4---/--7 c4 = origin + v3
/ / / / c5 = origin + v1 + v2
3------5 / c6 = origin + v2 + v3
| / | / c7 = origin + v1 + v3
|/ |/ c8 = origin + v1 + v2 + v3
1------2
@endverbatim
*
* @param offset Corner of the box.
* @param v1 Edge of box, pointing relative to \a offset.
* @param v2 Edge of box, pointing relative to \a offset.
* @param v3 Edge of box, pointing relative to \a offset.
* @param linewidth The width of the line.
*/
virtual void drawBoxEdges(const Eigen::Vector3d &offset,
const Eigen::Vector3d &v1,
const Eigen::Vector3d &v2,
const Eigen::Vector3d &v3,
const double linewidth);
/**
* Draws the outline of a box with the given corners.
* @verbatim
6------8
/: /|
/ : / |
/ 4---/--7
/ / / /
3------5 /
| / | /
|/ |/
1------2
@endverbatim
*
* @warning The default implementaion of this function simply
* calls drawLine repeatedly to draw the specified shape. This may
* be very inefficent on certain paint devices and should be
* reimplemented in such cases.
*
* @param c1 Corner
* @param c2 Corner
* @param c3 Corner
* @param c4 Corner
* @param c5 Corner
* @param c6 Corner
* @param c7 Corner
* @param c8 Corner
* @param linewidth The width of the line.
*/
virtual void drawBoxEdges(const Eigen::Vector3d &c1,
const Eigen::Vector3d &c2,
const Eigen::Vector3d &c3,
const Eigen::Vector3d &c4,
const Eigen::Vector3d &c5,
const Eigen::Vector3d &c6,
const Eigen::Vector3d &c7,
const Eigen::Vector3d &c8,
const double linewidth);
/**
* Placeholder to draw a torus.
* @param pos Position of the center of the torus.
* @param majorRadius Major radius of the torus.
* @param minorRadius Minor radius of the torus.
* @todo Implement this primitive.
*/
virtual void drawTorus(const Eigen::Vector3d &pos,
double majorRadius, double minorRadius) = 0;
/**
* Placeholder to draw an ellipsoid.
* @param pos Position of the center of the ellipsoid.
* @param matrix Linear transformation matrix for scaling and rotation.
* @todo Implement this primitive.
*/
virtual void drawEllipsoid(const Eigen::Vector3d &position,
const Eigen::Matrix3d &matrix) = 0;
/**
* Other primitives we may want
* Disc - flat circular disc with center, normal and radius.
* Quadrics and quartics?
* Parametric surface
*/
};
} // end namespace Avogadro
#endif
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