/usr/share/ada/adainclude/aws/aws-net-websocket-registry.adb is in libaws3.3.2.2-dev 17.2.2017-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- Ada Web Server --
-- --
-- Copyright (C) 2012-2016, AdaCore --
-- --
-- This library is free software; you can redistribute it and/or modify --
-- it under terms of the GNU General Public License as published by the --
-- Free Software Foundation; either version 3, or (at your option) any --
-- later version. This library is distributed in the hope that it will be --
-- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --
-- --
-- --
-- --
-- --
-- --
-- You should have received a copy of the GNU General Public License and --
-- a copy of the GCC Runtime Library Exception along with this program; --
-- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
-- <http://www.gnu.org/licenses/>. --
-- --
-- --
-- --
-- --
-- --
-- --
-- --
------------------------------------------------------------------------------
pragma Ada_2012;
with Ada.Containers.Indefinite_Ordered_Maps;
with Ada.Containers.Indefinite_Vectors;
with Ada.Containers.Ordered_Maps;
with Ada.Unchecked_Deallocation;
with GNAT.Regpat;
with AWS.Config;
with AWS.Net.Generic_Sets;
with AWS.Net.Memory;
with AWS.Net.Poll_Events;
with AWS.Net.Std;
with AWS.Net.WebSocket;
with AWS.Translator;
with AWS.Utils;
package body AWS.Net.WebSocket.Registry is
use GNAT;
use GNAT.Regpat;
-- Container for URI based registered constructors
package Constructors is
new Containers.Indefinite_Ordered_Maps (String, Factory);
Factories : Constructors.Map;
-- Container for Pattern based registered constructors
type P_Data (Size : Regpat.Program_Size) is record
Pattern : Regpat.Pattern_Matcher (Size);
Factory : Registry.Factory;
end record;
package Pattern_Constructors is
new Containers.Indefinite_Vectors (Positive, P_Data);
Pattern_Factories : Pattern_Constructors.Vector;
-- A queue for WebSocket with pending messages to be read
package WebSocket_Queue is new Utils.Mailbox_G (Object_Class);
type Queue_Ref is access WebSocket_Queue.Mailbox;
-- A list of all WebSockets in the registry, this list is used to send or
-- broadcast messages.
procedure Unchecked_Free is
new Ada.Unchecked_Deallocation (Object'Class, Object_Class);
function Same_WS (Left, Right : Object_Class) return Boolean is
(Left.Id = Right.Id);
-- Equality is based on the unique id
procedure WebSocket_Exception
(WebSocket : not null access Object'Class;
Message : String;
Error : Error_Type);
-- Call when an exception is caught. In this case we want to send the
-- error message, the close message and shutdown the socket.
package WebSocket_Set is
new Containers.Ordered_Maps (UID, Object_Class, "=" => Same_WS);
-- The socket set with all sockets to wait for data
package FD_Set is new Net.Generic_Sets (Object_Class);
use type FD_Set.Socket_Count;
task type Watcher with Priority => Config.WebSocket_Priority is
end Watcher;
type Watcher_Ref is access all Watcher;
-- This task is in charge of watching the WebSocket for incoming messages.
-- It then places the WebSocket into a job queue to be processed by the
-- reader tasks.
task type Message_Reader with Priority => Config.WebSocket_Priority is
end Message_Reader;
-- Wait for WebSocket message to be ready, read them and call the Received
-- callback. The a message has been read, the WebSocket is added back into
-- the list of watched sockets.
type Message_Reader_Set is array (Positive range <>) of Message_Reader;
type Message_Reader_Set_Ref is access all Message_Reader_Set;
-- Task objects
Message_Queue : Queue_Ref;
Message_Watcher : Watcher_Ref;
Message_Readers : Message_Reader_Set_Ref;
Shutdown_Signal : Boolean := False;
-- Concurrent access to Set above
protected DB is
procedure Initialize;
-- Initialize the socket set by inserting a signaling socket
procedure Finalize;
-- Close signaling socket
function Create_Set return FD_Set.Socket_Set_Type;
-- Returns the set of watched WebSockets
procedure Watch (WebSocket : Object_Class) with
Pre => WebSocket /= null;
-- Add a new Websocket into the set, release the current FD_Set.Wait
-- call if any to ensure this new WebSocket will be watched too.
procedure Remove (WebSocket : not null access Object'Class);
-- Remove WebSocket from the watched list
entry Not_Empty;
-- Returns if the Set is not empty
procedure Send
(To : Recipient;
Message : Unbounded_String;
Except_Peer : String;
Timeout : Duration := Forever);
-- Send the given message to all matching WebSockets
procedure Send
(Socket : in out Object'Class;
Message : String;
Is_Binary : Boolean := False;
Timeout : Duration := Forever);
procedure Send
(Socket : in out Object'Class;
Message : Unbounded_String;
Is_Binary : Boolean := False;
Timeout : Duration := Forever);
-- Same as above but can be used for large messages. The message is
-- possibly sent fragmented.
procedure Send
(Socket : in out Object'Class;
Message : Stream_Element_Array;
Is_Binary : Boolean := True;
Timeout : Duration := Forever);
procedure Close
(To : Recipient;
Message : String;
Except_Peer : String;
Timeout : Duration := Forever;
Error : Error_Type := Normal_Closure);
-- Close all matching Webockets
procedure Close
(Socket : in out Object'Class;
Message : String;
Timeout : Duration := Forever;
Error : Error_Type := Normal_Closure);
procedure Register (WebSocket : Object_Class; Success : out Boolean) with
Pre => WebSocket /= null;
-- Register a new WebSocket
procedure Unregister (WebSocket : not null access Object'Class);
-- Unregister a WebSocket
function Is_Registered (Id : UID) return Boolean;
-- Returns True if the WebSocket Id is registered and False otherwise
procedure Signal_Socket;
-- Send a signal to the wait call
procedure Receive
(WebSocket : not null access Object'Class;
Data : out Stream_Element_Array;
Last : out Stream_Element_Offset);
-- Get data from WebSocket
private
Sig1, Sig2 : Net.Std.Socket_Type; -- Signaling sockets
Signal : Boolean := False; -- Transient signal, release Not_Emtpy
Count : Natural := 0; -- Not counting signaling socket
Registered : WebSocket_Set.Map; -- Contains all the WebSocket ref
Watched : WebSocket_Set.Map;
-- All WebSockets are registered into this set to check for incoming
-- messages. When a message is ready the WebSocket is placed into the
-- Message_Queue for being handled. When the message has been read
-- and handled the WebSocket is put back into this set.
end DB;
-------------
-- Watcher --
-------------
task body Watcher is
Count : FD_Set.Socket_Count;
WS : Object_Class;
begin
loop
DB.Not_Empty;
exit when Shutdown_Signal;
declare
Set : FD_Set.Socket_Set_Type := DB.Create_Set;
-- Note that the very first one is a signaling socket used to
-- release the wait call. This first entry is not a WebSocket and
-- should be ignored in most code below.
begin
-- Wait indefinitely, this call will be released either by an
-- incoming message in a WebSocket or because the signaling socket
-- has been used due to a new WebSocket registered. In this later
-- case no message will be read, but on the next iteration the new
-- WebSockets will be watched.
FD_Set.Wait (Set, Duration'Last, Count);
-- Queue all WebSocket having some data to read, skip the
-- signaling socket.
declare
-- Skip first entry as it is not a websocket
K : FD_Set.Socket_Count := 2;
begin
while K <= FD_Set.Count (Set) loop
if FD_Set.Is_Read_Ready (Set, K) then
WS := FD_Set.Get_Data (Set, K);
DB.Remove (WS);
Message_Queue.Add (WS);
end if;
K := K + 1;
end loop;
end;
exception
when E : others =>
-- Send a On_Error message to all registered clients
for K in 2 .. FD_Set.Count (Set) loop
WS := FD_Set.Get_Data (Set, K);
WS.State.Errno := Error_Code (Internal_Server_Error);
WS.On_Error
("WebSocket Watcher server error, "
& Exception_Message (E));
end loop;
end;
end loop;
end Watcher;
--------------------
-- Message_Reader --
--------------------
task body Message_Reader is
WebSocket : Object_Class;
Data : Stream_Element_Array (1 .. 4_096);
Last : Stream_Element_Offset;
Message : Unbounded_String;
begin
Handle_Message : loop
begin
Message := Null_Unbounded_String;
Message_Queue.Get (WebSocket);
-- A WebSocket is null when termination is requested
exit Handle_Message when WebSocket = null;
-- A message can be sent in multiple chunks and/or multiple
-- frames with possibly some control frames in between text or
-- binary ones. This loop handles those cases.
Read_Message : loop
begin
DB.Receive (WebSocket, Data, Last);
exception
when E : Socket_Error =>
-- FD = No_Socket means Websocket is allready closed
-- and unregistred in other task
if WebSocket.Get_FD /= Net.No_Socket then
DB.Unregister (WebSocket);
WebSocket_Exception
(WebSocket,
Exception_Message (E),
Abnormal_Closure);
Unchecked_Free (WebSocket);
end if;
exit Read_Message;
end;
case WebSocket.Kind is
when Text | Binary =>
Append
(Message,
Translator.To_String (Data (Data'First .. Last)));
if WebSocket.End_Of_Message then
-- Validate the message as being valid UTF-8 string
if WebSocket.Kind = Text
and then not Utils.Is_Valid_UTF8 (Message)
then
DB.Unregister (WebSocket);
WebSocket.Shutdown;
Unchecked_Free (WebSocket);
else
WebSocket.On_Message (Message);
DB.Watch (WebSocket);
end if;
exit Read_Message;
end if;
when Connection_Close =>
DB.Unregister (WebSocket);
WebSocket.On_Close (To_String (Message));
WebSocket.Shutdown;
Unchecked_Free (WebSocket);
exit Read_Message;
when Ping | Pong =>
if WebSocket.End_Of_Message then
DB.Watch (WebSocket);
exit Read_Message;
end if;
when Connection_Open =>
-- Note that the On_Open message has been handled at the
-- time the WebSocket was registered.
exit Read_Message;
when Unknown =>
DB.Unregister (WebSocket);
WebSocket.On_Error ("Unknown frame type");
WebSocket.On_Close ("Unknown frame type");
WebSocket.Shutdown;
Unchecked_Free (WebSocket);
exit Read_Message;
end case;
end loop Read_Message;
exception
when E : others =>
DB.Unregister (WebSocket);
WebSocket_Exception
(WebSocket, Exception_Message (E), Protocol_Error);
Unchecked_Free (WebSocket);
end;
end loop Handle_Message;
end Message_Reader;
--------
-- DB --
--------
protected body DB is
----------
-- Close --
----------
procedure Close
(To : Recipient;
Message : String;
Except_Peer : String;
Timeout : Duration := Forever;
Error : Error_Type := Normal_Closure)
is
procedure Close_To (Position : WebSocket_Set.Cursor);
-------------
-- Close_To --
-------------
procedure Close_To (Position : WebSocket_Set.Cursor) is
WebSocket : Object_Class :=
WebSocket_Set.Element (Position);
begin
if (Except_Peer = "" or else WebSocket.Peer_Addr /= Except_Peer)
and then
(not To.URI_Set
or else GNAT.Regexp.Match (WebSocket.URI, To.URI))
and then
(not To.Origin_Set
or else GNAT.Regexp.Match (WebSocket.Origin, To.Origin))
then
DB.Unregister (WebSocket);
WebSocket.State.Errno := Error_Code (Error);
-- If an error occurs, we don't want to fail, shutdown the
-- socket silently.
begin
WebSocket.Set_Timeout (Timeout);
WebSocket.Close (Message, Error);
WebSocket.On_Close (Message);
exception
when others =>
null;
end;
WebSocket.Shutdown;
Unchecked_Free (WebSocket);
end if;
end Close_To;
Registered_Before : constant WebSocket_Set.Map := Registered;
begin
case To.Kind is
when K_UID =>
if Registered.Contains (To.WS_Id) then
declare
WebSocket : constant not null access Object'Class :=
Registered (To.WS_Id);
begin
WebSocket.Set_Timeout (Timeout);
WebSocket.Close (Message, Error);
WebSocket.On_Close (Message);
exception
when others =>
null;
end;
else
-- This WebSocket is not registered anymore
raise Socket_Error
with "WebSocket " & Utils.Image (Natural (To.WS_Id))
& " is not registered";
end if;
when K_URI =>
Registered_Before.Iterate (Close_To'Access);
end case;
end Close;
procedure Close
(Socket : in out Object'Class;
Message : String;
Timeout : Duration := Forever;
Error : Error_Type := Normal_Closure)
is
W : Object_Class;
begin
-- Look for WebSocket into the registered set, unregisted it if
-- present.
if Registered.Contains (Socket.Id) then
W := Registered (Socket.Id);
Unregister (W);
end if;
Socket.State.Errno := Error_Code (Error);
Socket.Set_Timeout (Timeout);
Socket.Close (Message, Error);
Socket.On_Close (Message);
Socket.Shutdown;
Unchecked_Free (W);
end Close;
----------------
-- Create_Set --
----------------
function Create_Set return FD_Set.Socket_Set_Type is
begin
return Result : FD_Set.Socket_Set_Type do
-- Add the signaling socket
FD_Set.Add (Result, Sig1, null, FD_Set.Input);
-- Add watched sockets
for WS of Watched loop
FD_Set.Add (Result, WS.all, WS, FD_Set.Input);
end loop;
end return;
end Create_Set;
--------------
-- Finalize --
--------------
procedure Finalize is
procedure On_Close (Position : WebSocket_Set.Cursor);
--------------
-- On_Close --
--------------
procedure On_Close (Position : WebSocket_Set.Cursor) is
WebSocket : Object_Class :=
WebSocket_Set.Element (Position);
begin
WebSocket.State.Errno := Error_Code (Going_Away);
-- We do not want to block if the peer is not responding, just
-- allow 10 seconds for the close message to be accepted.
-- In any case, we do not want to raise an exception. If an
-- error occurs just close the socket silently.
begin
WebSocket.Set_Timeout (10.0);
WebSocket.On_Close ("AWS server going down");
exception
when others =>
null;
end;
WebSocket.Shutdown;
Unchecked_Free (WebSocket);
end On_Close;
begin
Net.Std.Shutdown (Sig1);
Net.Std.Shutdown (Sig2);
-- Finally send a On_Close message to all registered WebSocket
Registered.Iterate (On_Close'Access);
Registered.Clear;
end Finalize;
----------------
-- Initialize --
----------------
procedure Initialize is
begin
-- Create a signaling socket that will be used to exit from the
-- infinite wait when a new WebSocket arrives.
Net.Std.Socket_Pair (Sig1, Sig2);
end Initialize;
-------------------
-- Is_Registered --
-------------------
function Is_Registered (Id : UID) return Boolean is
begin
return Registered.Contains (Id);
end Is_Registered;
---------------
-- Not_Empty --
---------------
entry Not_Empty when Count > 0 or else Signal is
begin
-- It was a signal, consume the one by sent
if Signal then
Signal := False;
declare
Data : Stream_Element_Array (1 .. 1);
Last : Stream_Element_Offset;
begin
AWS.Net.Std.Receive (Sig1, Data, Last);
end;
end if;
end Not_Empty;
-------------
-- Receive --
-------------
procedure Receive
(WebSocket : not null access Object'Class;
Data : out Stream_Element_Array;
Last : out Stream_Element_Offset) is
begin
WebSocket.Receive (Data, Last);
end Receive;
--------------
-- Register --
--------------
procedure Register (WebSocket : Object_Class; Success : out Boolean) is
begin
-- Check if maximum number of WebSocket has been reached
if Natural (Registered.Length) = Config.Max_WebSocket then
-- Let's try to close a WebSocket for which the activity has
-- timedout.
declare
use type Calendar.Time;
Timeout : constant Calendar.Time :=
Calendar.Clock - Config.WebSocket_Timeout;
W : Object_Class;
begin
for WS of Registered loop
if WS.State.Last_Activity < Timeout then
W := WS;
exit;
end if;
end loop;
-- If no WebSocket can be closed
if W = null then
Success := False;
return;
else
Close
(Socket => W.all,
Message => "activity timeout reached",
Timeout => 1.0,
Error => Abnormal_Closure);
end if;
end;
end if;
Registered.Insert (WebSocket.Id, WebSocket);
Success := True;
end Register;
------------
-- Remove --
------------
procedure Remove (WebSocket : not null access Object'Class) is
begin
if Watched.Contains (WebSocket.Id) then
Watched.Exclude (WebSocket.Id);
Count := Count - 1;
end if;
end Remove;
----------
-- Send --
----------
procedure Send
(To : Recipient;
Message : Unbounded_String;
Except_Peer : String;
Timeout : Duration := Forever)
is
procedure Initialize_Recipients (Position : WebSocket_Set.Cursor);
-- Count recipients and initialize the message's raw data
procedure Send_To_Recipients (Recipients : Socket_Set);
-- Send message to all recipients
Recipients : Socket_Set (1 .. Natural (Registered.Length));
Last : Natural := 0;
---------------------------
-- Initialize_Recipients --
---------------------------
procedure Initialize_Recipients (Position : WebSocket_Set.Cursor) is
WebSocket : constant not null access Object'Class :=
WebSocket_Set.Element (Position);
begin
if (Except_Peer = "" or else WebSocket.Peer_Addr /= Except_Peer)
and then
(not To.URI_Set
or else GNAT.Regexp.Match (WebSocket.URI, To.URI))
and then
(not To.Origin_Set
or else GNAT.Regexp.Match (WebSocket.Origin, To.Origin))
then
-- Send all data to a memory socket. This is a special
-- circuitry where all sent data are actually stored into
-- a buffer. This is necessary to be able to get raw data
-- denpending on the protocol.
--
-- ??? for supporting a large set of WebSocket it would be
-- good to share the memory buffer. There is actually one
-- for each WebSocket format.
WebSocket.Mem_Sock := new Memory.Socket_Type;
WebSocket.In_Mem := True;
WebSocket.Send (Message);
WebSocket.In_Mem := False;
Last := Last + 1;
Recipients (Last) := Socket_Access (WebSocket);
Recipients (Last).Set_Timeout (Timeout);
end if;
end Initialize_Recipients;
------------------------
-- Send_To_Recipients --
------------------------
procedure Send_To_Recipients (Recipients : Socket_Set) is
Wait_Events : constant Wait_Event_Set :=
(Input => False, Output => True);
Set : Poll_Events.Set (Recipients'Length);
Socks : Socket_Set (1 .. Recipients'Length) := Recipients;
Sock_Index : Positive;
Count : Natural;
Pending : Stream_Element_Count;
begin
-- Register the sockets to be handled
for S of Socks loop
Set.Add (S.Get_FD, Wait_Events);
end loop;
-- Send actual data to the WebSocket depending on their status
loop
Set.Wait (Forever, Count);
Sock_Index := 1;
for K in 1 .. Count loop
Set.Next (Sock_Index);
declare
WS : Object_Class :=
Object_Class (Socks (Sock_Index));
Chunk_Size : Stream_Element_Offset := WS.Output_Space;
begin
if Chunk_Size = -1 then
Chunk_Size := 100 * 1_024;
end if;
Pending := WS.Mem_Sock.Pending;
Chunk_Size := Stream_Element_Offset'Min
(Chunk_Size, Pending);
Read_Send : declare
Data : Stream_Element_Array (1 .. Chunk_Size);
Last : Stream_Element_Offset;
begin
WS.Mem_Sock.Receive (Data, Last);
pragma Assert (Last = Data'Last);
WS.Send (Data, Last);
Pending := Pending - Chunk_Size;
exception
when E : others =>
Unregister (WS);
WebSocket_Exception
(WS, Exception_Message (E), Protocol_Error);
Unchecked_Free (WS);
-- No more data to send from this socket
Pending := 0;
end Read_Send;
end;
if Pending = 0 then
-- No more data for this socket, first free memory
WebSocket.Object'Class
(Socks (Sock_Index).all).Mem_Sock.Free;
-- Then the Set.Remove (on the socket set) move the last
-- socket in the set to the location of the removed
-- one. Do the same for the local data to keep data
-- consistency.
--
-- Note that in this case we do not want to increment the
-- socket index. The new loop will check the socket at
-- the same position which is now the previous last in
-- the set.
if Sock_Index /= Set.Length then
Socks (Sock_Index) := Socks (Set.Length);
end if;
Set.Remove (Sock_Index);
else
-- In this case, and only in this case we move to next
-- socket position for next iteration.
Sock_Index := Sock_Index + 1;
end if;
end loop;
exit when Set.Length = 0;
end loop;
end Send_To_Recipients;
begin
case To.Kind is
when K_UID =>
if Registered.Contains (To.WS_Id) then
declare
WebSocket : Object_Class := Registered (To.WS_Id);
begin
WebSocket.Set_Timeout (Timeout);
WebSocket.Send (Message);
exception
when E : others =>
Unregister (WebSocket);
WebSocket_Exception
(WebSocket, Exception_Message (E), Protocol_Error);
Unchecked_Free (WebSocket);
end;
else
-- This WebSocket is not registered anymore
raise Socket_Error
with "WebSocket " & Utils.Image (Natural (To.WS_Id))
& " is not registered";
end if;
when K_URI =>
Registered.Iterate (Initialize_Recipients'Access);
if Last > 0 then
Send_To_Recipients (Recipients (1 .. Last));
end if;
end case;
end Send;
procedure Send
(Socket : in out Object'Class;
Message : String;
Is_Binary : Boolean := False;
Timeout : Duration := Forever) is
begin
Socket.Set_Timeout (Timeout);
Socket.Send (Message, Is_Binary);
end Send;
procedure Send
(Socket : in out Object'Class;
Message : Unbounded_String;
Is_Binary : Boolean := False;
Timeout : Duration := Forever) is
begin
Socket.Set_Timeout (Timeout);
Socket.Send (Message, Is_Binary);
end Send;
procedure Send
(Socket : in out Object'Class;
Message : Stream_Element_Array;
Is_Binary : Boolean := True;
Timeout : Duration := Forever) is
begin
Socket.Set_Timeout (Timeout);
Socket.Send (Message, Is_Binary);
end Send;
-------------------
-- Signal_Socket --
-------------------
procedure Signal_Socket is
begin
-- If a signal is pending no need to signal again the socket
if not Signal then
Net.Send (Sig2, Stream_Element_Array'(1 => 0));
-- Also activate the signal to release Not_Empty for proper
-- termination when there is no remaining socket.
Signal := True;
end if;
end Signal_Socket;
----------------
-- Unregister --
----------------
procedure Unregister (WebSocket : not null access Object'Class) is
begin
Registered.Exclude (WebSocket.Id);
Remove (WebSocket);
Signal_Socket;
end Unregister;
-----------
-- Watch --
-----------
procedure Watch (WebSocket : Object_Class) is
begin
if Is_Registered (WebSocket.Id)
and then not Watched.Contains (WebSocket.Id)
then
Watched.Insert (WebSocket.Id, WebSocket);
Count := Count + 1;
Signal_Socket;
end if;
end Watch;
end DB;
-----------
-- Close --
-----------
procedure Close
(To : Recipient;
Message : String;
Except_Peer : String := "";
Timeout : Duration := Forever;
Error : Error_Type := Normal_Closure) is
begin
DB.Close (To, Message, Except_Peer, Timeout, Error);
exception
when others =>
-- Should never fails even if the WebSocket is closed by peer
null;
end Close;
procedure Close
(Socket : in out Object'Class;
Message : String;
Timeout : Duration := Forever;
Error : Error_Type := Normal_Closure) is
begin
DB.Close (Socket, Message, Timeout, Error);
exception
when others =>
-- Should never fails even if the WebSocket is closed by peer
null;
end Close;
-----------------
-- Constructor --
-----------------
function Constructor (URI : String) return Registry.Factory is
Position : constant Constructors.Cursor := Factories.Find (URI);
begin
if Constructors.Has_Element (Position) then
return Constructors.Element (Position);
else
for Data of Pattern_Factories loop
declare
Count : constant Natural :=
Paren_Count (Data.Pattern);
Matches : Match_Array (0 .. Count);
begin
Match (Data.Pattern, URI, Matches);
if Matches (0) /= No_Match then
return Data.Factory;
end if;
end;
end loop;
end if;
return Create'Access;
end Constructor;
------------
-- Create --
------------
function Create (URI : String; Origin : String := "") return Recipient is
Result : Recipient (K_URI);
begin
if URI /= "" then
Result.URI_Set := True;
Result.URI := GNAT.Regexp.Compile (URI);
end if;
if Origin /= "" then
Result.Origin_Set := True;
Result.Origin := GNAT.Regexp.Compile (Origin);
end if;
return Result;
end Create;
function Create (Id : UID) return Recipient is
begin
return Result : Recipient (K_UID) do
Result.WS_Id := Id;
end return;
end Create;
-------------------
-- Is_Registered --
-------------------
function Is_Registered (Id : UID) return Boolean is
begin
return DB.Is_Registered (Id);
end Is_Registered;
--------------
-- Register --
--------------
procedure Register (URI : String; Factory : Registry.Factory) is
begin
Factories.Insert (URI, Factory);
end Register;
function Register (WebSocket : Object'Class) return Object_Class is
WS : Object_Class := new Object'Class'(WebSocket);
Success : Boolean;
begin
DB.Register (WS, Success);
if not Success then
Unchecked_Free (WS);
end if;
return WS;
end Register;
----------------------
-- Register_Pattern --
----------------------
procedure Register_Pattern
(Pattern : String;
Factory : Registry.Factory)
is
M : constant Regpat.Pattern_Matcher :=
Regpat.Compile (Pattern, GNAT.Regpat.Case_Insensitive);
begin
Pattern_Factories.Append (P_Data'(M.Size, M, Factory));
end Register_Pattern;
----------
-- Send --
----------
procedure Send
(To : Recipient;
Message : Unbounded_String;
Except_Peer : String := "";
Timeout : Duration := Forever) is
begin
DB.Send (To, Message, Except_Peer, Timeout);
exception
when others =>
-- Should never fails even if the WebSocket is closed by peer
null;
end Send;
procedure Send
(To : Recipient;
Message : String;
Except_Peer : String := "";
Timeout : Duration := Forever) is
begin
Send (To, To_Unbounded_String (Message), Except_Peer, Timeout);
end Send;
procedure Send
(To : Recipient;
Message : Unbounded_String;
Request : AWS.Status.Data;
Timeout : Duration := Forever) is
begin
Send
(To, Message,
Except_Peer => AWS.Status.Socket (Request).Peer_Addr,
Timeout => Timeout);
end Send;
procedure Send
(To : Recipient;
Message : String;
Request : AWS.Status.Data;
Timeout : Duration := Forever) is
begin
Send
(To, To_Unbounded_String (Message),
Except_Peer => AWS.Status.Socket (Request).Peer_Addr,
Timeout => Timeout);
end Send;
procedure Send
(Socket : in out Object'Class;
Message : String;
Is_Binary : Boolean := False;
Timeout : Duration := Forever) is
begin
DB.Send (Socket, Message, Is_Binary, Timeout);
end Send;
procedure Send
(Socket : in out Object'Class;
Message : Unbounded_String;
Is_Binary : Boolean := False;
Timeout : Duration := Forever) is
begin
DB.Send (Socket, Message, Is_Binary, Timeout);
end Send;
procedure Send
(Socket : in out Object'Class;
Message : Stream_Element_Array;
Is_Binary : Boolean := True;
Timeout : Duration := Forever) is
begin
DB.Send (Socket, Message, Is_Binary, Timeout);
end Send;
--------------
-- Shutdown --
--------------
procedure Shutdown is
procedure Unchecked_Free is new
Unchecked_Deallocation (Watcher, Watcher_Ref);
procedure Unchecked_Free is new
Unchecked_Deallocation (Message_Reader_Set, Message_Reader_Set_Ref);
procedure Unchecked_Free is new
Unchecked_Deallocation (WebSocket_Queue.Mailbox, Queue_Ref);
begin
-- Check if a shutdown if not already in progress or if the servers have
-- not been initialized.
if Shutdown_Signal
or else (Message_Watcher = null and then Message_Readers = null)
then
return;
end if;
-- First shutdown the watcher
Shutdown_Signal := True;
DB.Signal_Socket;
-- Wait for proper termination to be able to free the task object
while not Message_Watcher'Terminated loop
delay 0.5;
end loop;
-- Now shutdown all the message readers
for K in Message_Readers'Range loop
Message_Queue.Add (null);
end loop;
for K in Message_Readers'Range loop
while not Message_Readers (K)'Terminated loop
delay 0.5;
end loop;
end loop;
-- Now we can deallocate the task objects
Unchecked_Free (Message_Readers);
Unchecked_Free (Message_Watcher);
Unchecked_Free (Message_Queue);
DB.Finalize;
end Shutdown;
-----------
-- Start --
-----------
procedure Start is
begin
DB.Initialize;
Message_Queue :=
new WebSocket_Queue.Mailbox (Config.WebSocket_Message_Queue_Size);
Message_Watcher := new Watcher;
Message_Readers :=
new Message_Reader_Set (1 .. Config.Max_WebSocket_Handler);
end Start;
-----------
-- Watch --
-----------
procedure Watch (WebSocket : in out Object_Class) is
begin
-- Send a Connection_Open message
WebSocket.State.Kind := Connection_Open;
WebSocket.On_Open ("AWS WebSocket connection open");
DB.Watch (WebSocket);
exception
when others =>
Unchecked_Free (WebSocket);
raise;
end Watch;
-------------------------
-- WebSocket_Exception --
-------------------------
procedure WebSocket_Exception
(WebSocket : not null access Object'Class;
Message : String;
Error : Error_Type) is
begin
WebSocket.State.Errno := Error_Code (Error);
WebSocket.On_Error (Message);
if Error /= Abnormal_Closure then
WebSocket.On_Close (Message);
end if;
WebSocket.Shutdown;
exception
when others =>
-- Never propagate an exception at this point
null;
end WebSocket_Exception;
end AWS.Net.WebSocket.Registry;
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