/usr/include/BALL/CONCEPT/processor.h is in libball1.4-dev 1.4.3~beta1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// vi: set ts=2:
//
#ifndef BALL_CONCEPT_PROCESSOR_H
#define BALL_CONCEPT_PROCESSOR_H
#ifndef BALL_COMMON_H
# include <BALL/common.h>
#endif
#ifndef BALL_CONCEPT_BASEFUNCTOR_H
# include <BALL/CONCEPT/baseFunctor.h>
#endif
#ifndef BALL_COMMON_GLOBAL_H
# include <BALL/COMMON/global.h>
#endif
namespace BALL
{
/** @name Processor Concept
\ingroup ConceptsMiscellaneous
*/
//@{
/** Global Types and Enums for Processors
*/
class BALL_EXPORT Processor
{
public:
/** Result type
*/
typedef int Result;
/** Result codes
*/
enum
{
/** Abort
*/
ABORT = 0,
/** Break
*/
BREAK = 1,
/** Continue
*/
CONTINUE = 2
};
};
/** Generic Unary Processor Class
*/
template <typename T>
class UnaryProcessor
: public UnaryFunctor<T, Processor::Result>
{
public:
/** @name Constructors and Destructors
*/
//@{
BALL_CREATE(UnaryProcessor)
/** Default constructor
*/
UnaryProcessor()
{
}
/** Copy constructor
*/
UnaryProcessor
(const UnaryProcessor& /* processor */)
{
}
/** Destructor
*/
virtual ~UnaryProcessor()
{
}
//@}
/** @name Processor specific methods
*/
//@{
/** start method
*/
virtual bool start()
{
return true;
}
/** finish method
*/
virtual bool finish()
{
return true;
}
/** operator ()
*/
virtual Processor::Result operator () (T &)
{
return Processor::CONTINUE;
}
//@}
};
/**
* This is the baseclass for UnaryProcessors that do not change the objects they
* are applied to. If your processor should work on const objects this is the
* right class to derive from.
*/
template<typename T>
class ConstUnaryProcessor : public UnaryFunctor<T, Processor::Result>
{
public:
BALL_CREATE(ConstUnaryProcessor)
virtual ~ConstUnaryProcessor()
{
}
virtual bool start()
{
return true;
}
virtual bool finish()
{
return true;
}
virtual Processor::Result operator()(const T&)
{
return Processor::CONTINUE;
}
};
/** Generic Binary Processor Class
*/
template <typename T1, typename T2>
class BinaryProcessor
: public BinaryFunctor<T1, T2, Processor::Result>
{
public:
/** @name Constructors and Destructors
*/
//@{
BALL_CREATE(BinaryProcessor)
/** Default constructor
*/
BinaryProcessor()
{
}
/** Copy constructor
*/
BinaryProcessor
(const BinaryProcessor& /* processor */)
{
}
/** Destructor
*/
virtual ~BinaryProcessor()
{
}
//@}
/** @name Processor-specific methods
*/
//@{
/** start method
*/
virtual bool start()
{
return true;
}
/** finish method
*/
virtual bool finish()
{
return true;
}
/** operator ()
*/
virtual Processor::Result operator () (T1&, T2&)
{
return Processor::CONTINUE;
}
//@}
};
template <typename T1, typename T2>
class ConstBinaryProcessor
: public BinaryFunctor<T1, T2, Processor::Result>
{
public:
/** @name Constructors and Destructors
*/
//@{
BALL_CREATE(ConstBinaryProcessor)
/** Destructor
*/
virtual ~ConstBinaryProcessor()
{
}
//@}
/** @name Processor-specific methods
*/
//@{
/** start method
*/
virtual bool start()
{
return true;
}
/** finish method
*/
virtual bool finish()
{
return true;
}
/** operator ()
*/
virtual Processor::Result operator () (const T1&, const T2&)
{
return Processor::CONTINUE;
}
//@}
};
//@}
// required for visual studio
#ifdef BALL_COMPILER_MSVC
class Atom;
template class BALL_EXPORT UnaryProcessor<Atom>;
#endif
} // namespace BALL
#endif // BALL_CONCEPT_PROCESSOR_H
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