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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: primitives.doc,v 1.4 2004/05/27 19:49:50 oliver Exp $
//

/**	\defgroup ViewPrimitives Geometric Objects
		\ingroup Visualisation
			The \link BALL::VIEW::Representation Representation \endlink 
			of molecular structures consists of primitive geometric objects, e.g.:
			- \link BALL::VIEW::Box Boxes \endlink
			- \link BALL::VIEW::Disc Discs \endlink
			- \link BALL::VIEW::Label Labels \endlink
			- \link BALL::VIEW::Line Lines \endlink
			- \link BALL::VIEW::Mesh Meshs of triangles \endlink
			- \link BALL::VIEW::Point Points \endlink
			- \link BALL::VIEW::SimpleBox Simple Boxes \endlink, parallel to the the coordinate axes
			- \link BALL::VIEW::Sphere Spheres \endlink
			- \link BALL::VIEW::Tube Tubes \endlink
			- \link BALL::VIEW::TwoColoredLine Two colored lines\endlink
			- \link BALL::VIEW::TwoColoredTube Two colored tubes\endlink
			- ...

			Every such object is implemented in a class derived from
			\link BALL::VIEW::GeometricObject GeometricObject \endlink. 
			It contains all the information for the \link BALL::VIEW::Renderer Renderer \endlink classes,
			to show it on the screen or export it to specialised formats (e.g. POVRay).
			<br>
			If you want to visualise a new geometric object, create a new 
			\link BALL::VIEW::GeometricObject GeometricObject \endlink class
			and adapt the \link BALL::VIEW::Renderer Renderer \endlink (see documentation there).
*/