/usr/include/boinc/network.h is in libboinc-app-dev 7.9.3+dfsg-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | // This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
#ifndef BOINC_NETWORK_H
#define BOINC_NETWORK_H
#include <string.h>
#ifdef _WIN32
#include "boinc_win.h"
// WxWidgets can't deal with modern network code (winsock2.h)
// so use old code on Win
#define sockaddr_storage sockaddr_in
#else
#include <sys/select.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
struct FDSET_GROUP {
fd_set read_fds;
fd_set write_fds;
fd_set exc_fds;
int max_fd;
void zero() {
FD_ZERO(&read_fds);
FD_ZERO(&write_fds);
FD_ZERO(&exc_fds);
max_fd = -1;
}
};
extern bool is_localhost(sockaddr_storage& s);
extern bool same_ip_addr(sockaddr_storage& s1, sockaddr_storage& s2);
extern int resolve_hostname(const char* hostname, sockaddr_storage& ip_addr);
extern int resolve_hostname_or_ip_addr(const char* hostname, sockaddr_storage& ip_addr);
extern int boinc_socket(int& sock, int protocol=AF_INET);
// create a stream-mode socket of the given family
extern int boinc_socket_asynch(int sock, bool asynch);
// make an existing socket asynchronous or synchronous
extern void boinc_close_socket(int sock);
extern int get_socket_error(int fd);
extern const char* socket_error_str();
extern void reset_dns();
extern int boinc_get_port(bool is_remote, int& port);
#if defined(_WIN32) && !defined(__CYGWIN32__)
typedef int BOINC_SOCKLEN_T;
#else
typedef socklen_t BOINC_SOCKLEN_T;
#endif
#if defined(_WIN32) && defined(USE_WINSOCK)
extern int WinsockInitialize();
extern int WinsockCleanup();
#endif
#endif
|