/usr/include/bondcpp/BondSM_sm.h is in libbondcpp-dev 1.8.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | #ifndef BONDCPP__BONDSM_SM_H_
#define BONDCPP__BONDSM_SM_H_
/*
* ex: set ro:
* DO NOT EDIT.
* generated by smc (http://smc.sourceforge.net/)
* from file : BondSM_sm.sm
*/
#define SMC_USES_IOSTREAMS
#include <smclib/statemap.h>
// Forward declarations.
class SM;
class SM_WaitingForSister;
class SM_Alive;
class SM_AwaitSisterDeath;
class SM_Dead;
class SM_Default;
class BondSMState;
class BondSMContext;
class BondSM;
class BondSMState :
public statemap::State
{
public:
BondSMState(const char *name, int stateId)
: statemap::State(name, stateId)
{};
virtual void Entry(BondSMContext&) {}
virtual void Exit(BondSMContext&) {}
virtual void ConnectTimeout(BondSMContext& context);
virtual void Die(BondSMContext& context);
virtual void DisconnectTimeout(BondSMContext& context);
virtual void HeartbeatTimeout(BondSMContext& context);
virtual void SisterAlive(BondSMContext& context);
virtual void SisterDead(BondSMContext& context);
protected:
virtual void Default(BondSMContext& context);
};
class SM
{
public:
static SM_WaitingForSister WaitingForSister;
static SM_Alive Alive;
static SM_AwaitSisterDeath AwaitSisterDeath;
static SM_Dead Dead;
};
class SM_Default :
public BondSMState
{
public:
SM_Default(const char *name, int stateId)
: BondSMState(name, stateId)
{};
};
class SM_WaitingForSister :
public SM_Default
{
public:
SM_WaitingForSister(const char *name, int stateId)
: SM_Default(name, stateId)
{};
void ConnectTimeout(BondSMContext& context);
void Die(BondSMContext& context);
void SisterAlive(BondSMContext& context);
void SisterDead(BondSMContext& context);
};
class SM_Alive :
public SM_Default
{
public:
SM_Alive(const char *name, int stateId)
: SM_Default(name, stateId)
{};
void Die(BondSMContext& context);
void HeartbeatTimeout(BondSMContext& context);
void SisterAlive(BondSMContext& context);
void SisterDead(BondSMContext& context);
};
class SM_AwaitSisterDeath :
public SM_Default
{
public:
SM_AwaitSisterDeath(const char *name, int stateId)
: SM_Default(name, stateId)
{};
void Die(BondSMContext& context);
void DisconnectTimeout(BondSMContext& context);
void HeartbeatTimeout(BondSMContext& context);
void SisterAlive(BondSMContext& context);
void SisterDead(BondSMContext& context);
};
class SM_Dead :
public SM_Default
{
public:
SM_Dead(const char *name, int stateId)
: SM_Default(name, stateId)
{};
void ConnectTimeout(BondSMContext& context);
void Die(BondSMContext& context);
void DisconnectTimeout(BondSMContext& context);
void HeartbeatTimeout(BondSMContext& context);
void SisterAlive(BondSMContext& context);
void SisterDead(BondSMContext& context);
};
class BondSMContext :
public statemap::FSMContext
{
public:
BondSMContext(BondSM& owner)
: FSMContext(SM::WaitingForSister),
_owner(owner)
{};
BondSMContext(BondSM& owner, const statemap::State& state)
: FSMContext(state),
_owner(owner)
{};
virtual void enterStartState()
{
getState().Entry(*this);
return;
}
BondSM& getOwner() const
{
return (_owner);
};
BondSMState& getState() const
{
if (_state == NULL)
{
throw statemap::StateUndefinedException();
}
return (dynamic_cast<BondSMState&>(*_state));
};
void ConnectTimeout()
{
(getState()).ConnectTimeout(*this);
};
void Die()
{
(getState()).Die(*this);
};
void DisconnectTimeout()
{
(getState()).DisconnectTimeout(*this);
};
void HeartbeatTimeout()
{
(getState()).HeartbeatTimeout(*this);
};
void SisterAlive()
{
(getState()).SisterAlive(*this);
};
void SisterDead()
{
(getState()).SisterDead(*this);
};
private:
BondSM& _owner;
};
/*
* Local variables:
* buffer-read-only: t
* End:
*/
#endif // BONDCPP__BONDSM_SM_H_
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