/usr/include/camitk-4.0/libraries/pml/StructuralComponent.h is in libcamitk-dev 4.0.4-2ubuntu4.
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#ifndef STRUCTURALCOMPONENT_H
#define STRUCTURALCOMPONENT_H
#include "PhysicalModelIO.h"
// pml includes
#include "Component.h"
#include "Structure.h"
class Object3D;
#include "StructuralComponentProperties.h"
// other includes
#include <algorithm> // for the remove
#include <string>
//pmlschema forward declarations
namespace physicalModel {
class StructuralComponent;
}
/**
* @ingroup group_cepmodeling_libraries_pml
*
* @brief
* A structural component is composed either by cell or by atoms.
*
**/
class StructuralComponent : public Component {
public:
/** Default Constructor.
*/
StructuralComponent(PhysicalModel *);
/** constructor from xml node: try to read and get the parmaters from xml */
StructuralComponent(PhysicalModel *p, physicalModel::StructuralComponent xmlSC);
/** constructor that allows one to name the structure.
*/
StructuralComponent(PhysicalModel *, std::string);
/// delete all the structures (call the deleteAllStructures method)
virtual ~StructuralComponent();
/// get the number of structures
unsigned int getNumberOfStructures() const;
/**
* Add a Structure in the list (and tells the structure to add this structural
* component in its list).
* @param s the structure to add
* @param check (default value: true) tell if the method should call isCompatible(Structure *s) before inserting s
*/
void addStructure(Structure *s, bool check = true);
/**
* Add a Structure in the list, only if it is not already in
* (and in this case tells the structure to add this structural
* component to its list).
* @param s the structure to add
* @return a boolean telling if s was added or not
*/
bool addStructureIfNotIn(Structure *s);
/** Check if a given structure is present in the list
* @param s the structure to check
* @return true if and only if the structure is already in the list
*/
bool isStructureIn(Structure *s);
/**
* Remove a structure from the list (and tells the structure to remove this structural
* component from its list).
* Becareful: this method DOES NOT delete the object and/or free the memory.
* @param s the ptr to the structure to remove
*/
virtual void removeStructure(Structure *s);
/**
* this method free all the sub-components (i.e. delete all the sub component
* and clear the list).
* After this methode getNumberOfSubStructures() should return 0
*/
virtual void deleteAllStructures();
/**
* get a structure by its index (fisrt structure is at index 0)
*/
Structure * getStructure(const unsigned int) const;
/**
* get a structure by its name
*/
Structure * getStructureByName(const std::string);
/**
* get a structure by its unique index
*/
Structure * getStructureByIndex(const unsigned int);
/** print to an output stream in "pseudo" XML format (do nothing if there are no sub structures).
*/
void xmlPrint(std::ostream &) const;
/** return true only if the parameter is equal to "StructuralComponent" */
virtual bool isInstanceOf(const char *) const;
/// get the total nr of cell of the component
unsigned int getNumberOfCells() const;
/// get cell by order number (not cell index)
Cell * getCell(unsigned int) const;
/** Return a StructuralComponent with all the atoms of this structural component.
* If this structural component is already a composed of atoms, return this.
* If it is composed of cells or mixed atoms and cells, return all the atoms
* used. Each atom is present only once in the resulting SC.
*/
StructuralComponent *getAtoms();
/// get the structural component properties of this SC
StructuralComponentProperties * getProperties();
/// Set the new color (using a StructuralComponentProperties::Color enum)
void setColor(const StructuralComponentProperties::Color c);
/// Set the new RGBA color
void setColor(const double r, const double b, const double g, const double a);
/// Set the new RGB color
void setColor(const double r, const double b, const double g);
/** Get the color
* @return an array of 4 doubles (red, blue, green and alpha values)
*/
double * getColor() const;
/** Get the color by its 4 componants r,g,b and a */
void getColor(double *r, double *g, double *b, double *a) const;
/// Return the color as a code (see StructuralComponentProperties::Color enum)
StructuralComponentProperties::Color getStructuralComponentPropertiesColor() const;
/// set the rendering mode
void setMode(const RenderingMode::Mode);
/// get the rendering mode
RenderingMode::Mode getMode() const;
/// tell if a specific rendering mode is visible or not
virtual bool isVisible(const RenderingMode::Mode mode) const;
/// set the visibility of a specific rendering mode
virtual void setVisible(const RenderingMode::Mode mode, const bool b);
/** What this structural component is made of */
enum ComposedBy {
NOTHING, /**< there are no structure yet, so everything is possible */
CELLS, /**< the structural component is made of cells */
ATOMS /**< the structural component is made of atoms */
};
/** return the type of structure composing the structural component:
* a structural component is either a list of cells or atoms, or of nothing if it is empty
* (see enum ComposedBy).
*/
virtual ComposedBy composedBy();
/** return true if the given structure is compatible with what composes this structural component.
* E.g. if the structural is made of cell, and the structure is a cell.
*/
bool isCompatible(Structure *);
/** optimize the I/O of the std:vector structures.
* If you know the nr of structures to be in the SC, please give it here,
* it will greatly speed the building of the structure
*/
void plannedNumberOfStructures(const unsigned int);
/// set the physical model (recursively to all cells or to all atoms)
virtual void setPhysicalModel(PhysicalModel *);
protected:
/**
* List of the structure representing this component, all the structure in this list are either all Atom or all Cell (no mix!)
*/
std::vector <Structure *> structures;
/** List of all the atoms of this structural component, build the first time.
* Return a StructuralComponent is called. */
StructuralComponent *atomList;
};
// ------- INLINE -----------
inline void StructuralComponent::addStructure(Structure *s, bool check) {
// add the structure in the list, only if it is compatible
if (!check || isCompatible(s)) {
structures.push_back(s);
// tell the structure that it is a part of this sc
s->addStructuralComponent(this);
}
}
inline Structure * StructuralComponent::getStructure(const unsigned int i) const {
if (i<structures.size())
return structures[i];
else
return NULL;
}
inline Structure * StructuralComponent::getStructureByIndex(const unsigned int i) {
std::vector <Structure *>::iterator it=structures.begin();
while (it!=structures.end() && (*it)->getIndex()!=i)
it++;
if (it==structures.end())
return NULL;
else
return (*it);
}
inline Structure * StructuralComponent::getStructureByName(const std::string n) {
std::vector <Structure *>::iterator it=structures.begin();
while (it!=structures.end() && (*it)->getName()!=n)
it++;
if (it==structures.end())
return NULL;
else
return (*it);
}
inline unsigned int StructuralComponent::getNumberOfStructures() const {
return (unsigned int) structures.size();
}
inline void StructuralComponent::removeStructure(Structure *s) {
if (s) {
// remove it from the list
std::vector <Structure *>::iterator it = std::find(structures.begin(), structures.end(), s);
if (it != structures.end()) {
structures.erase(it);
// tell s that it is no more used by this structural component
s->removeStructuralComponent(this);
}
}
}
inline bool StructuralComponent::isInstanceOf(const char *className) const {
return (std::string(className)==std::string("StructuralComponent"));
}
inline void StructuralComponent::plannedNumberOfStructures(const unsigned int size) {
structures.reserve(size);
}
inline StructuralComponentProperties * StructuralComponent::getProperties() {
return ((StructuralComponentProperties *)properties);
}
#endif //STRUCTURALCOMPONENT_H
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