/usr/include/CGAL/Constrained_triangulation_2.h is in libcgal-dev 4.11-2build1.
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1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 | // Copyright (c) 1997 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s) : Mariette Yvinec, Jean-Daniel Boissonnat
#ifndef CGAL_CONSTRAINED_TRIANGULATION_2_H
#define CGAL_CONSTRAINED_TRIANGULATION_2_H
#include <CGAL/license/Triangulation_2.h>
#include <set>
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Triangulation_2.h>
#include <CGAL/Constrained_triangulation_face_base_2.h>
#include <CGAL/iterator.h>
#include <CGAL/Default.h>
#include <CGAL/intersections.h>
#include <CGAL/squared_distance_2.h>
#include <boost/mpl/if.hpp>
#include <boost/iterator/filter_iterator.hpp>
namespace CGAL {
struct No_intersection_tag{};
struct Exact_intersections_tag{}; // to be used with an exact number type
struct Exact_predicates_tag{}; // to be used with filtered exact number
namespace internal {
template <typename K>
struct Itag {
typedef typename boost::mpl::if_<typename Algebraic_structure_traits<typename K::FT>::Is_exact,
Exact_intersections_tag,
Exact_predicates_tag>::type type;
};
} // namespace internal
template < class Gt,
class Tds_ = Default ,
class Itag_ = Default >
class Constrained_triangulation_2
: public Triangulation_2<Gt,typename Default::Get< Tds_,
Triangulation_data_structure_2 <
Triangulation_vertex_base_2<Gt>,
Constrained_triangulation_face_base_2<Gt> > >::type >
{
public:
typedef typename Default::Get<Tds_, Triangulation_data_structure_2 <
Triangulation_vertex_base_2<Gt>,
Constrained_triangulation_face_base_2<Gt> > >::type Tds;
typedef typename Default::Get<Itag_, No_intersection_tag>::type Itag;
typedef Triangulation_2<Gt,Tds> Triangulation;
typedef Constrained_triangulation_2<Gt,Tds_,Itag_> Constrained_triangulation;
typedef typename Triangulation::Edge Edge;
typedef typename Triangulation::Vertex Vertex;
typedef typename Triangulation::Vertex_handle Vertex_handle;
typedef typename Triangulation::Face_handle Face_handle;
typedef typename Triangulation::size_type size_type;
typedef typename Triangulation::Locate_type Locate_type;
typedef typename Triangulation::All_faces_iterator All_faces_iterator;
typedef typename Triangulation::Face_circulator Face_circulator;
typedef typename Triangulation::Edge_circulator Edge_circulator;
typedef typename Triangulation::Vertex_circulator Vertex_circulator;
typedef typename Triangulation::Line_face_circulator Line_face_circulator;
struct Is_constrained {
const Constrained_triangulation& ct;
Is_constrained(const Constrained_triangulation& ct)
: ct(ct)
{}
template <typename E>
bool operator()(const E& e) const
{
return ct.is_constrained(e);
}
};
typedef boost::filter_iterator<Is_constrained,
typename Triangulation::All_edges_iterator>
Constrained_edges_iterator;
#ifndef CGAL_CFG_USING_BASE_MEMBER_BUG_2
using Triangulation::number_of_vertices;
using Triangulation::cw;
using Triangulation::ccw;
using Triangulation::dimension;
using Triangulation::geom_traits;
using Triangulation::all_faces_begin;
using Triangulation::all_faces_end;
using Triangulation::side_of_oriented_circle;
using Triangulation::is_infinite;
using Triangulation::collinear_between;
using Triangulation::incident_edges;
using Triangulation::test_dim_down;
using Triangulation::make_hole;
using Triangulation::fill_hole;
using Triangulation::delete_vertex;
using Triangulation::delete_face;
using Triangulation::create_face;
using Triangulation::incident_faces;
using Triangulation::locate;
using Triangulation::includes_edge;
using Triangulation::remove_first;
using Triangulation::remove_second;
#endif
typedef Gt Geom_traits;
typedef Itag Intersection_tag;
typedef typename Geom_traits::Point_2 Point;
typedef typename Geom_traits::Segment_2 Segment;
typedef std::pair<Point,Point> Constraint;
typedef std::list<Edge> List_edges;
typedef std::list<Face_handle> List_faces;
typedef std::list<Vertex_handle> List_vertices;
typedef std::list<Constraint> List_constraints;
// Tag to mark the presence of a hierarchy of constraints
typedef Tag_false Constraint_hierarchy_tag;
class Less_edge;
typedef std::set<Edge,Less_edge> Edge_set;
Constrained_triangulation_2(const Gt& gt = Gt()) : Triangulation(gt) { }
Constrained_triangulation_2(const Constrained_triangulation_2& ct)
: Triangulation(ct) {}
Constrained_triangulation_2(std::list<Constraint>& lc, const Gt& gt=Gt())
: Triangulation_2<Gt,Tds>(gt)
{
typename List_constraints::iterator lcit=lc.begin();
for( ;lcit != lc.end(); lcit++) {
insert( (*lcit).first, (*lcit).second);
}
CGAL_triangulation_postcondition( this->is_valid() );
}
template<class InputIterator>
Constrained_triangulation_2(InputIterator it,
InputIterator last,
const Gt& gt=Gt() )
: Triangulation_2<Gt,Tds>(gt)
{
for ( ; it != last; it++) {
insert_constraint((*it).first, (*it).second);
}
CGAL_triangulation_postcondition( this->is_valid() );
}
//TODO Is that destructor correct ?
virtual ~Constrained_triangulation_2() {}
Constrained_edges_iterator constrained_edges_begin() const
{
Is_constrained pred(*this);
return Constrained_edges_iterator(pred,
this->all_edges_begin(),
this->all_edges_end());
}
Constrained_edges_iterator constrained_edges_end() const
{
Is_constrained pred(*this);
return Constrained_edges_iterator(pred,
this->all_edges_end(),
this->all_edges_end());
}
// INSERTION
Vertex_handle insert(const Point& p,
Face_handle start = Face_handle() );
Vertex_handle insert(const Point& p,
Locate_type lt,
Face_handle loc,
int li );
Vertex_handle push_back(const Point& a);
// template < class InputIterator >
// std::ptrdiff_t insert(InputIterator first, InputIterator last);
// The iterator range [edge_it, edge_pteit) is a set of edges
// that delimit areas in the triangulation.
// This function writes the face handles that cover this
// area to the output iterator faces_it
template <class InputIterator, class OutputIterator>
void
get_bounded_faces(InputIterator edge_it, InputIterator edge_pteit,
OutputIterator faces_it) const
{
Edge e;
Unique_hash_map<Face_handle,bool> visited;
std::stack<Face_handle> st;
for(; edge_it != edge_pteit; edge_it++){
e = *edge_it;
visited[e.first] = true;
st.push(e.first->neighbor(e.second));
}
while(! st.empty()){
Face_handle fh = st.top();
st.pop();
typename CGAL::Unique_hash_map<Face_handle, bool>::Data& data = visited[fh];
if(! data) {
data = true;
*faces_it++ = fh;
for(int i = 0 ; i < 3 ; ++i){
Face_handle n = fh->neighbor(i);
if(! visited[n]) {
st.push(n);
}
}
}
}
}
#if 1
template <class Segment_2>
static const Point& get_source(const Segment_2& segment){
return segment.source();
}
template <class Segment_2>
static const Point& get_target(const Segment_2& segment){
return segment.target();
}
static const Point& get_source(const Constraint& cst){
return cst.first;
}
static const Point& get_target(const Constraint& cst){
return cst.second;
}
#endif
// A version of insert_constraint, that additionally writes
// the new faces in an output iterator
// We duplicate code, as to run this one with an Emptyset_iterator
// is still too much overhead
template <class OutputIterator>
void
insert_constraint(Vertex_handle vaa, Vertex_handle vbb, OutputIterator out)
// forces the constrained [va,vb]
// [va,vb] will eventually be splitted into several edges
// if a vertex vc of t lies on segment ab
// of if ab intersect some constrained edges
{
CGAL_triangulation_precondition( vaa != vbb);
Vertex_handle vi;
Face_handle fr;
int i;
if(includes_edge(vaa,vbb,vi,fr,i)) {
mark_constraint(fr,i);
if (vi != vbb) {
insert_constraint(vi,vbb,out);
}
return;
}
List_faces intersected_faces;
List_edges conflict_boundary_ab, conflict_boundary_ba;
bool intersection = find_intersected_faces( vaa, vbb,
intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba,
vi);
if ( intersection) {
if (vi != vaa && vi != vbb) {
insert_constraint(vaa,vi,out);
insert_constraint(vi,vbb,out);
}
else {
insert_constraint(vaa,vbb,out);
}
return;
}
List_edges edges(conflict_boundary_ab);
std::copy(conflict_boundary_ba.begin(), conflict_boundary_ba.end(), std::back_inserter(edges));
typename List_edges::iterator last = edges.end();
--last;
for(typename List_edges::iterator it = edges.begin();
it != last;
){
typename List_edges::iterator n = it;
++n;
if(it->first == n->first->neighbor(n->second) ){
// remove dangling edge
edges.erase(it);
it = n;
++n;
edges.erase(it);
}
it = n;
}
triangulate_hole(intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba);
get_bounded_faces(edges.begin(),
edges.end(),
out);
if (vi != vbb) {
insert_constraint(vi,vbb,out);
}
return;
}
void insert_constraint(const Point& a, const Point& b);
void insert_constraint(Vertex_handle va, Vertex_handle vb);
void push_back(const Constraint& c);
template <class PointIterator>
void insert_constraint(PointIterator first, PointIterator last, bool close=false)
{
if(first == last){
return;
}
const Point& p0 = *first;
Point p = p0;
Vertex_handle v0 = insert(p0), v(v0), w(v0);
++first;
for(; first!=last; ++first){
const Point& q = *first;
if(p != q){
w = insert(q);
insert_constraint(v,w);
v = w;
p = q;
}
}
if(close && (p != p0)){
insert(w,v0);
}
}
void remove(Vertex_handle v);
void remove_constrained_edge(Face_handle f, int i);
void remove_incident_constraints(Vertex_handle v);
// to be used by Constrained_triangulation_plus_2
template <class OutputItFaces>
OutputItFaces
remove_constrained_edge(Face_handle f, int i, OutputItFaces out)
{
remove_constrained_edge(f, i);
return out;
}
//for backward compatibility
void remove_constraint(Face_handle f, int i) {remove_constrained_edge(f,i);}
void insert(Point a, Point b) { insert_constraint(a, b);}
void insert(Vertex_handle va, Vertex_handle vb) {insert_constraint(va,vb);}
// QUERY
bool is_constrained(Edge e) const;
bool are_there_incident_constraints(Vertex_handle v) const;
bool is_valid(bool verbose = false, int level = 0) const;
// template<class OutputItEdges>
// OutputItEdges incident_constraints(Vertex_handle v,
// OutputItEdges out) const;
class Less_edge
: public std::binary_function<Edge, Edge, bool>
{
public:
Less_edge() {}
bool operator() (const Edge& e1, const Edge& e2) const
{
int ind1=e1.second, ind2=e2.second;
return( (&(*e1.first) < &(*e2.first))
|| ( (&(*e1.first) == &(*e2.first)) && (ind1 < ind2)));
}
};
void file_output(std::ostream& os) const;
protected:
virtual Vertex_handle virtual_insert(const Point& a,
Face_handle start = Face_handle());
virtual Vertex_handle virtual_insert(const Point& a,
Locate_type lt,
Face_handle loc,
int li );
//Vertex_handle special_insert_in_edge(const Point & a, Face_handle f, int i);
void update_constraints_incident(Vertex_handle va,
Vertex_handle c1,
Vertex_handle c2);
void clear_constraints_incident(Vertex_handle va);
void update_constraints_opposite(Vertex_handle va);
void update_constraints(const List_edges &hole);
void mark_constraint(Face_handle fr, int i);
virtual Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb);
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
No_intersection_tag);
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_intersections_tag);
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_predicates_tag);
private:
//made private to avoid using the Triangulation_2 version
Vertex_handle move(Vertex_handle v, const Point &)
{
CGAL_error_msg("Do not use that function!");
return v;
}
public:
// made public for Laurent to find out deleted faces
// when inserting a constraint with most probably
// no intersection
bool find_intersected_faces(Vertex_handle va,
Vertex_handle vb,
List_faces & intersected_faces,
List_edges & list_ab,
List_edges & list_ba,
Vertex_handle& vi);
protected:
virtual void triangulate_hole(List_faces& intersected_faces,
List_edges& conflict_boundary_ab,
List_edges& conflict_boundary_ba);
void triangulate_hole(List_faces& intersected_faces,
List_edges& conflict_boundary_ab,
List_edges& conflict_boundary_ba,
List_edges& new_edges);
void triangulate_half_hole(List_edges & list_edges,
List_edges & new_edges);
void remove_1D(Vertex_handle v);
void remove_2D(Vertex_handle v);
//templated member function
public:
// the int parameter is a work around for VC7 to compile
template < class InputIterator >
#if defined(_MSC_VER)
std::ptrdiff_t insert(InputIterator first, InputIterator last, int i = 0)
#else
std::ptrdiff_t insert(InputIterator first, InputIterator last)
#endif
{
size_type n = number_of_vertices();
std::vector<Point> points (first, last);
CGAL::spatial_sort (points.begin(), points.end(), geom_traits());
Face_handle hint;
for (typename std::vector<Point>::const_iterator p = points.begin(), end = points.end();
p != end; ++p)
hint = insert (*p, hint)->face();
return number_of_vertices() - n;
}
//deprecated
template<class OutputIterator>
bool are_there_incident_constraints(Vertex_handle v,
OutputIterator out) const
{
Edge_circulator ec=incident_edges(v), done(ec);
bool are_there = false;
if (ec == 0) return are_there;
do {
if(is_constrained(*ec)) {
*out++ = *ec;
are_there = true;
}
ec++;
} while (ec != done);
return are_there;
}
template<class OutputItEdges>
OutputItEdges incident_constraints(Vertex_handle v,
OutputItEdges out) const {
Edge_circulator ec=incident_edges(v), done(ec);
if (ec == 0) return out;
do {
if(is_constrained(*ec)) *out++ = *ec;
ec++;
} while (ec != done);
return out;
}
// the following fonctions are overloaded
// to take care of constraint marks
template<class EdgeIt>
Vertex_handle star_hole( const Point& p,
EdgeIt edge_begin,
EdgeIt edge_end) {
std::list<Face_handle> empty_list;
return star_hole(p,
edge_begin,
edge_end,
empty_list.begin(),
empty_list.end());
}
template<class EdgeIt, class FaceIt>
Vertex_handle star_hole( const Point& p,
EdgeIt edge_begin,
EdgeIt edge_end,
FaceIt face_begin,
FaceIt face_end)
{
Vertex_handle v = Triangulation::star_hole(p,
edge_begin,
edge_end,
face_begin,
face_end);
// restore constraint status for new faces.
int vindex;
Face_handle fh;
int ih;
Face_circulator fc = incident_faces(v), done(fc);
do {
vindex = fc->index(v);
fc->set_constraint(cw(vindex), false);
fc->set_constraint(ccw(vindex), false);
fh = fc->neighbor(vindex);
ih = this->mirror_index(fc,vindex);
fc->set_constraint(vindex, fh->is_constrained(ih));
} while (++fc != done);
return v;
}
};
template < class Gt, class Tds, class Itag >
inline
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
virtual_insert(const Point& a, Face_handle start)
// virtual version of insert
{
return insert(a,start);
}
template < class Gt, class Tds, class Itag >
inline
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
virtual_insert(const Point& a,
Locate_type lt,
Face_handle loc,
int li )
// virtual version of insert
{
return insert(a,lt,loc,li);
}
template < class Gt, class Tds, class Itag >
inline
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
insert(const Point& a, Face_handle start)
// inserts point a
// in addition to what is done for non constrained triangulations
// constrained edges are updated
{
Face_handle loc;
int li;
Locate_type lt;
loc = locate(a, lt, li, start);
return Constrained_triangulation::insert(a,lt,loc,li);
}
template < class Gt, class Tds, class Itag >
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
insert(const Point& a, Locate_type lt, Face_handle loc, int li)
// insert a point p, whose localisation is known (lt, f, i)
// in addition to what is done for non constrained triangulations
// constrained edges are updated
{
Vertex_handle va;
Vertex_handle v1, v2;
bool insert_in_constrained_edge = false;
if ( lt == Triangulation::EDGE && loc->is_constrained(li) ){
insert_in_constrained_edge = true;
v1=loc->vertex(ccw(li)); //endpoint of the constraint
v2=loc->vertex(cw(li)); // endpoint of the constraint
}
va = Triangulation::insert(a,lt,loc,li);
if (insert_in_constrained_edge) update_constraints_incident(va, v1,v2);
else if(lt != Triangulation::VERTEX) clear_constraints_incident(va);
if (dimension() == 2) update_constraints_opposite(va);
return va;
}
// template < class Gt, class Tds, class Itag >
// typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
// Constrained_triangulation_2<Gt, Tds, Itag>::
// special_insert_in_edge(const Point & a, Face_handle f, int i)
// // insert point p in edge(f,i)
// // bypass the precondition for point a to be in edge(f,i)
// // update constrained status
// {
// Vertex_handle va;
// Vertex_handle c1,c2;
// c1 = f->vertex(cw(i)); //endpoint of edge
// c2 = f->vertex(ccw(i)); //endpoint of edge
// bool insert_in_constrained_edge = f->is_constrained(i);
// va = this->_tds.insert_in_edge(f, i);
// va->set_point(a);
// if (insert_in_constrained_edge) update_constraints_incident(va, c1,c2);
// else clear_constraints_incident(va);
// if (dimension() == 2) update_constraints_opposite(va);
// return va;
// }
template < class Gt, class Tds, class Itag >
inline void
Constrained_triangulation_2<Gt,Tds,Itag>::
insert_constraint(const Point& a, const Point& b)
// the algorithm first inserts a and b,
// and then forces the constraint [va,vb]
{
Vertex_handle va= virtual_insert(a);
Vertex_handle vb= virtual_insert(b);
if ( va != vb) insert_constraint(va,vb);
}
template <class Gt, class Tds, class Itag >
inline void
Constrained_triangulation_2<Gt,Tds,Itag>::
insert_constraint(Vertex_handle vaa, Vertex_handle vbb)
// forces the constraint [va,vb]
// [va,vb] will eventually be split into several edges
// if a vertex vc of t lies on segment ab
// or if ab intersect some constrained edges
{
CGAL_triangulation_precondition( vaa != vbb);
Vertex_handle vi;
Face_handle fr;
int i;
if(includes_edge(vaa,vbb,vi,fr,i)) {
mark_constraint(fr,i);
if (vi != vbb) {
insert_constraint(vi,vbb);
}
return;
}
List_faces intersected_faces;
List_edges conflict_boundary_ab, conflict_boundary_ba;
bool intersection = find_intersected_faces( vaa, vbb,
intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba,
vi);
if ( intersection) {
if (vi != vaa && vi != vbb) {
insert_constraint(vaa,vi);
insert_constraint(vi,vbb);
}
else insert_constraint(vaa,vbb);
return;
}
//no intersection
triangulate_hole(intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba);
if (vi != vbb) {
insert_constraint(vi,vbb);
}
return;
}
template <class Gt, class Tds, class Itag >
bool
Constrained_triangulation_2<Gt,Tds,Itag>::
find_intersected_faces(Vertex_handle vaa,
Vertex_handle vbb,
List_faces & intersected_faces,
List_edges & list_ab,
List_edges & list_ba,
Vertex_handle & vi)
// vi is set to the first vertex of the triangulation on [vaa,vbb].
// Return true if an intersection with a constrained edge is
// encountered, false otherwise
// When false :
// intersected_faces contains the list if faces intersected by [va,vi]
// list_ab and list_ba represents the boundary of the union
// of the intersected faces oriented cw
// list_ab consists of the edges from vaa to vi (i.e. on the left of a->b)
// list_ba " " from vi to vaa (i.e. on the right of a->b)
{
const Point& aa = vaa->point();
const Point& bb = vbb->point();
Line_face_circulator current_face=Line_face_circulator(vaa, this, bb);
int ind=current_face->index(vaa);
// to deal with the case where the first crossed edge
// is constrained
if(current_face->is_constrained(ind)) {
vi=intersect(current_face, ind, vaa, vbb);
return true;
}
Face_handle lf= current_face->neighbor(ccw(ind));
Face_handle rf= current_face->neighbor(cw(ind));
Orientation orient;
Face_handle previous_face;
Vertex_handle current_vertex;
list_ab.push_back(Edge(lf, lf->index(current_face)));
list_ba.push_front(Edge(rf, rf->index(current_face)));
intersected_faces.push_front(current_face);
// initcd
previous_face=current_face;
++current_face;
ind=current_face->index(previous_face);
current_vertex=current_face->vertex(ind);
// loop over triangles intersected by ab
bool done = false;
while (current_vertex != vbb && !done) {
orient = this->orientation(aa,bb,current_vertex->point());
int i1, i2;
switch (orient) {
case COLLINEAR :
done = true; // current_vertex is the new endpoint
break;
case LEFT_TURN :
case RIGHT_TURN :
if (orient == LEFT_TURN) {
i1 = ccw(ind) ; //index of second intersected edge of current_face
i2 = cw(ind); //index of non intersected edge of current_face
}
else {
i1 = cw(ind) ; //index of second intersected edge of current_face
i2 = ccw(ind); //index of non intersected edge of current_face
}
if(current_face->is_constrained(i1)) {
vi = intersect(current_face, i1, vaa,vbb);
return true;
}
else {
lf= current_face->neighbor(i2);
intersected_faces.push_front(current_face);
if (orient == LEFT_TURN)
list_ab.push_back(Edge(lf, lf->index(current_face)));
else // orient == RIGHT_TURN
list_ba.push_front(Edge(lf, lf->index(current_face)));
previous_face=current_face;
++current_face;
ind=current_face->index(previous_face);
current_vertex=current_face->vertex(ind);
}
break;
}
}
// last triangle
vi = current_vertex;
intersected_faces.push_front(current_face);
lf= current_face->neighbor(cw(ind));
list_ab.push_back(Edge(lf, lf->index(current_face)));
rf= current_face->neighbor(ccw(ind));
list_ba.push_front(Edge(rf, rf->index(current_face)));
return false;
}
template <class Gt, class Tds, class Itag >
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb)
{
return intersect(f, i, vaa, vbb, Itag());
}
template <class Gt, class Tds, class Itag >
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
intersect(Face_handle , int ,
Vertex_handle ,
Vertex_handle ,
No_intersection_tag)
{
//SL: I added that to be able to throw while we find a better solution
#ifdef CGAL_CT2_WANTS_TO_HAVE_EXTRA_ACTION_FOR_INTERSECTING_CONSTRAINTS
CGAL_CDT2_EXTRA_ACTION_FOR_INTERSECTING_CONSTRAINTS
#endif
std::cerr << " sorry, this triangulation does not deal with"
<< std::endl
<< " intersecting constraints" << std::endl;
CGAL_triangulation_assertion(false);
return Vertex_handle() ;
}
template <class Gt, class Tds, class Itag >
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_intersections_tag)
// compute the intersection of the constraint edge (f,i)
// with the subconstraint (vaa,vbb) being inserted
// insert the intersection point
// split constraint edge (f,i)
// and return the Vertex_handle of the new Vertex
{
std::cerr << "You are using an exact number types" << std::endl;
std::cerr << "using a Constrained_triangulation_plus_2 class" << std::endl;
std::cerr << "would avoid cascading intersection computation" << std::endl;
std::cerr << " and be much more efficient" << std::endl;
const Point& pa = vaa->point();
const Point& pb = vbb->point();
const Point& pc = f->vertex(cw(i))->point();
const Point& pd = f->vertex(ccw(i))->point();
Point pi;
Itag itag = Itag();
CGAL_triangulation_assertion_code( bool ok = )
intersection(geom_traits(), pa, pb, pc, pd, pi, itag );
CGAL_triangulation_assertion(ok);
Vertex_handle vi = virtual_insert(pi, Triangulation::EDGE, f, i);
return vi;
}
template <class Gt, class Tds, class Itag >
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_predicates_tag)
{
Vertex_handle vcc, vdd;
vcc = f->vertex(cw(i));
vdd = f->vertex(ccw(i));
const Point& pa = vaa->point();
const Point& pb = vbb->point();
const Point& pc = vcc->point();
const Point& pd = vdd->point();
Point pi; //creator for point is required here
Itag itag = Itag();
bool ok = intersection(geom_traits(), pa, pb, pc, pd, pi, itag );
Vertex_handle vi;
if ( !ok) { //intersection detected but not computed
int i = limit_intersection(geom_traits(), pa, pb, pc, pd, itag);
switch(i){
case 0 : vi = vaa; break;
case 1 : vi = vbb; break;
case 2 : vi = vcc; break;
case 3 : vi = vdd; break;
}
if(vi == vaa || vi == vbb) {
remove_constrained_edge(f, i);
}
}
else{ //intersection computed
remove_constrained_edge(f, i);
vi = virtual_insert(pi, f);
}
// vi == vc or vi == vd may happen even if intersection==true
// due to approximate construction of the intersection
if (vi != vcc && vi != vdd) {
insert_constraint(vcc,vi);
insert_constraint(vi, vdd);
}
else {
insert_constraint(vcc,vdd);
}
return vi;
}
template <class Gt, class Tds, class Itag >
inline
typename Constrained_triangulation_2<Gt,Tds,Itag>::Vertex_handle
Constrained_triangulation_2<Gt,Tds,Itag>::
push_back(const Point &p)
{
return insert(p);
}
template <class Gt, class Tds, class Itag >
inline
void
Constrained_triangulation_2<Gt,Tds,Itag>::
push_back(const Constraint &c)
{
insert(c.first, c.second);
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
update_constraints_incident(Vertex_handle va,
Vertex_handle c1,
Vertex_handle c2)
// update status of edges incident to a
// after insertion in the constrained edge c1c2
{
if (dimension() == 0) return;
if (dimension()== 1) {
Edge_circulator ec=this->incident_edges(va), done(ec);
do {
((*ec).first)->set_constraint(2,true);
}while (++ec != done);
}
else{
//dimension() ==2
int cwi, ccwi, indf;
Face_circulator fc=this->incident_faces(va), done(fc);
CGAL_triangulation_assertion(fc != 0);
do {
indf = fc->index(va);
cwi=cw(indf);
ccwi=ccw(indf);
if ((fc->vertex(cwi) == c1)||(fc->vertex(cwi) == c2)) {
fc->set_constraint(ccwi,true);
fc->set_constraint(cwi,false);
}
else {
fc->set_constraint(ccwi,false);
fc->set_constraint(cwi,true);
}
++fc;
} while (fc != done);
}
}
template < class Gt, class Tds ,class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
clear_constraints_incident(Vertex_handle va)
// make the edges incident to a newly created vertex unconstrained
{
Edge_circulator ec=this->incident_edges(va), done(ec);
Face_handle f;
int indf;
if ( ec != 0){
do {
f = (*ec).first ;
indf = (*ec).second;
f->set_constraint(indf,false);
if (dimension() == 2) {
f->neighbor(indf)->set_constraint(this->mirror_index(f,indf),false);
}
} while (++ec != done);
}
return;
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
update_constraints_opposite(Vertex_handle va)
// update status of edges opposite to a
// after insertion of a
{
CGAL_triangulation_assertion(dimension()==2);
Face_handle f=va->face(), start=f;
int indf;
do {
indf = f->index(va);
if (f->neighbor(indf)->is_constrained(this->mirror_index(f,indf)) ) {
f->set_constraint(indf,true);
}
else {
f->set_constraint(indf,false);
}
f= f->neighbor(ccw(indf)); // turns ccw around va
} while (f != start);
return;
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
update_constraints( const List_edges &hole)
{
typename List_edges::const_iterator it = hole.begin();
Face_handle f;
int i;
for ( ; it != hole.end(); it ++) {
f =(*it).first;
i = (*it).second;
if ( f->is_constrained(i) )
(f->neighbor(i))->set_constraint(this->mirror_index(f,i),true);
else (f->neighbor(i))->set_constraint(this->mirror_index(f,i),false);
}
}
template < class Gt, class Tds, class Itag >
inline void
Constrained_triangulation_2<Gt,Tds,Itag>::
mark_constraint(Face_handle fr, int i)
{
if (dimension()==1) fr->set_constraint(2, true);
else{
fr->set_constraint(i,true);
fr->neighbor(i)->set_constraint(this->mirror_index(fr,i),true);
}
return;
}
template < class Gt, class Tds, class Itag >
inline void
Constrained_triangulation_2<Gt,Tds,Itag>::
triangulate_hole(List_faces& intersected_faces,
List_edges& conflict_boundary_ab,
List_edges& conflict_boundary_ba)
{
List_edges new_edges;
triangulate_hole(intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba,
new_edges);
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
triangulate_hole(List_faces& intersected_faces,
List_edges& conflict_boundary_ab,
List_edges& conflict_boundary_ba,
List_edges& new_edges)
// triangulate the hole limited by conflict_boundary_ab
// and conflict_boundary_ba
// insert the new edges in new-edges
// delete the faces of intersected_faces
{
if ( !conflict_boundary_ab.empty() ) {
triangulate_half_hole(conflict_boundary_ab, new_edges);
triangulate_half_hole(conflict_boundary_ba, new_edges);
// the two faces that share edge ab are neighbors
// their common edge ab is a constraint
Face_handle fr,fl;
fl=(*conflict_boundary_ab.begin()).first;
fr=(*conflict_boundary_ba.begin()).first;
fl->set_neighbor(2, fr);
fr->set_neighbor(2, fl);
fl->set_constraint(2, true);
fr->set_constraint(2, true);
// delete intersected faces
while( ! intersected_faces.empty()) {
fl = intersected_faces.front();
intersected_faces.pop_front();
delete_face(fl);
}
}
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
remove(Vertex_handle v)
// remove a vertex and updates the constrained edges of the new faces
// precondition : there is no incident constraints
{
CGAL_triangulation_precondition( v != Vertex_handle() );
CGAL_triangulation_precondition( ! is_infinite(v));
CGAL_triangulation_precondition( ! are_there_incident_constraints(v));
if (number_of_vertices() == 1) remove_first(v);
else if (number_of_vertices() == 2) remove_second(v);
else if ( dimension() == 1) remove_1D(v);
else remove_2D(v);
return;
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
remove_1D(Vertex_handle v)
{
Edge_circulator ec = incident_edges(v), done(ec);
do {
(*ec).first->set_constraint(2,false);
} while (++ec != done);
Triangulation::remove_1D(v);
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
remove_2D(Vertex_handle v)
{
if (test_dim_down(v)) { this->_tds.remove_dim_down(v);}
else {
List_edges hole;
make_hole(v, hole);
List_edges shell=hole; //save hole because it will be emptied by fill_hole
fill_hole(v, hole);
update_constraints(shell);
delete_vertex(v);
}
return;
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
remove_constrained_edge(Face_handle f, int i)
{
f->set_constraint(i, false);
if (dimension() == 2)
(f->neighbor(i))->set_constraint(this->mirror_index(f,i), false);
return;
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
remove_incident_constraints(Vertex_handle v)
{
Edge_circulator ec=incident_edges(v), done(ec);
if (ec == 0) return;
do {
if(is_constrained(*ec)) { remove_constrained_edge((*ec).first,
(*ec).second);}
ec++;
} while (ec != done);
return;
}
template < class Gt, class Tds, class Itag >
inline bool
Constrained_triangulation_2<Gt,Tds,Itag>::
are_there_incident_constraints(Vertex_handle v) const
{
return are_there_incident_constraints(v, Emptyset_iterator());
}
template < class Gt, class Tds, class Itag >
inline bool
Constrained_triangulation_2<Gt,Tds,Itag>::
is_valid(bool verbose, int level) const
{
bool result = Triangulation::is_valid(verbose,level);
for( All_faces_iterator it = all_faces_begin();
it != all_faces_end() ; it++) {
for(int i=0; i<3; i++) {
Face_handle n = it->neighbor(i);
result = result &&
it->is_constrained(i) == n->is_constrained(n->index(it));
}
}
return result;
}
template < class Gt, class Tds, class Itag >
inline bool
Constrained_triangulation_2<Gt,Tds,Itag>::
is_constrained(Edge e) const
{
return (e.first)->is_constrained(e.second);
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt,Tds,Itag>::
triangulate_half_hole(List_edges & list_edges, List_edges & new_edges)
// triangulates the polygon whose boundary consists of list_edges
// plus the edge ab joining the two endpoints of list_edges
// the orientation of the polygon (as provided by list_edges) must
// be cw
// the edges of list_edges are assumed to be edges of a
// triangulation that will be updated by the procedure
// the edges that are created are put in list new_edges
// takes linear time
{
Vertex_handle va; // first vertex of list_edges
Face_handle newlf;
Face_handle n1,n2,n;
int ind1, ind2,ind;
Orientation orient;
typename List_edges::iterator current, next, tempo;
current=list_edges.begin();
va=((*current).first)->vertex(ccw((*current).second));
next=current;
++next;
do
{
n1=(*current).first;
ind1=(*current).second;
// in case n1 is no longer a triangle of the new triangulation
if ( n1->neighbor(ind1) != Face_handle() ) {
n=n1->neighbor(ind1);
//ind=this->mirror_index(n1,ind1);
// mirror_index does not work in this case
ind = cw(n->index(n1->vertex(cw(ind1))));
n1=n->neighbor(ind);
ind1= this->mirror_index(n,ind);
}
n2=(*next).first;
ind2=(*next).second;
// in case n2 is no longer a triangle of the new triangulation
if (n2->neighbor(ind2) != Face_handle() ) {
n=n2->neighbor(ind2);
// ind=this->mirror_index(n2,ind2);
// mirror_index does not work in this case
ind = cw(n->index(n2->vertex(cw(ind2))));
n2=n->neighbor(ind);
ind2= this->mirror_index(n,ind);
}
Vertex_handle v0=n1->vertex(ccw(ind1));
Vertex_handle v1=n1->vertex(cw(ind1));
Vertex_handle v2=n2->vertex(cw(ind2));
orient = this->orientation(v0->point(),v1->point(),v2->point());
switch (orient) {
case RIGHT_TURN :
// creates the new triangle v0v1v2
// updates the neighbors, the constraints
//and the list of new edges
newlf = create_face(v0,v2,v1);
new_edges.push_back(Edge(newlf,2));
newlf->set_neighbor(1, n1);
newlf->set_neighbor(0, n2);
n1->set_neighbor(ind1, newlf);
n2->set_neighbor(ind2, newlf);
if (n1->is_constrained(ind1)) {
newlf->set_constraint(1,true);
}
if (n2->is_constrained(ind2)) {
newlf->set_constraint(0,true);
}
// v0, v1 or v2.face() may have been removed
v0->set_face(newlf);
v1->set_face(newlf);
v2->set_face(newlf);
// update list_edges
tempo=current;
current=list_edges.insert(current, Edge(newlf,2));
list_edges.erase(tempo);
list_edges.erase(next);
next=current;
if (v0 != va) {--current;}
else {++next;}
break;
case LEFT_TURN :
++current; ++next;
break;
case COLLINEAR :
++current; ++next;
break;
}
} while (next != list_edges.end());
}
template < class Gt, class Tds, class Itag >
void
Constrained_triangulation_2<Gt, Tds, Itag>::
file_output(std::ostream& os) const
{
Triangulation_2<Gt, Tds>::file_output(os);
// write constrained status
typename Tds::Face_iterator ib = this->_tds.face_iterator_base_begin();
for( ; ib != this->_tds.face_iterator_base_end(); ++ib) {
for(int j = 0; j < 3; ++j){
if (ib->is_constrained(j)) { os << "C";}
else { os << "N";}
if(is_ascii(os)){
if(j==2) {
os << "\n";
} else {
os << ' ';
}
}
}
}
}
template < class Gt, class Tds, class Itag >
std::ostream &
operator<<(std::ostream& os,
const Constrained_triangulation_2<Gt,Tds,Itag> &ct)
{
ct.file_output(os);
return os ;
}
template < class Gt, class Tds, class Itag >
std::istream &
operator>>(std::istream& is,
Constrained_triangulation_2<Gt,Tds,Itag> &ct)
{
typedef Constrained_triangulation_2<Gt,Tds,Itag> CDT;
ct.clear();
is >> static_cast<typename CDT::Triangulation&>(ct);
for (typename CDT::All_faces_iterator fit=ct.all_faces_begin(),
fit_end=ct.all_faces_end();fit_end!=fit;++fit){
char c[3];
is >> c[0] >> c[1] >> c[2];
for (int k=0;k<3;++k){
fit->set_constraint(k,c[k]=='C');
}
}
return is;
}
//Helping functions to compute intersections of constrained edges
template<class Gt>
bool
intersection(const Gt& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
typename Gt::Point_2& ,
No_intersection_tag)
{
return false;
}
template<class Gt>
bool
intersection(const Gt& gt,
const typename Gt::Point_2& pa,
const typename Gt::Point_2& pb,
const typename Gt::Point_2& pc,
const typename Gt::Point_2& pd,
typename Gt::Point_2& pi,
Exact_intersections_tag)
{
return compute_intersection(gt,pa,pb,pc,pd,pi);
}
template<class Gt>
inline bool
intersection(const Gt& gt,
const typename Gt::Point_2& pa,
const typename Gt::Point_2& pb,
const typename Gt::Point_2& pc,
const typename Gt::Point_2& pd,
typename Gt::Point_2& pi,
Exact_predicates_tag)
{
return compute_intersection(gt,pa,pb,pc,pd,pi);
}
template<class Gt>
bool
compute_intersection(const Gt& gt,
const typename Gt::Point_2& pa,
const typename Gt::Point_2& pb,
const typename Gt::Point_2& pc,
const typename Gt::Point_2& pd,
typename Gt::Point_2& pi)
{
typename Gt::Intersect_2 compute_intersec=gt.intersect_2_object();
typename Gt::Construct_segment_2
construct_segment=gt.construct_segment_2_object();
Object result = compute_intersec(construct_segment(pa,pb),
construct_segment(pc,pd));
return assign(pi, result);
}
template<class Gt>
int
limit_intersection(const Gt& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
No_intersection_tag)
{
return 0;
}
template<class Gt>
int
limit_intersection(const Gt& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
const typename Gt::Point_2& ,
Exact_intersections_tag)
{
return 0;
}
template<class Gt>
int
limit_intersection(const Gt& gt,
const typename Gt::Point_2& pa,
const typename Gt::Point_2& pb,
const typename Gt::Point_2& pc,
const typename Gt::Point_2& pd,
Exact_predicates_tag)
{
typename Gt::Construct_line_2 line = gt.construct_line_2_object();
typename Gt::Compute_squared_distance_2
distance = gt.compute_squared_distance_2_object();
typename Gt::Line_2 l1 = line(pa,pb);
typename Gt::Line_2 l2 = line(pc,pd);
int i = 0;
typename Gt::FT dx = distance(l2,pa);
typename Gt::FT db = distance(l2,pb);
typename Gt::FT dc = distance(l1,pc);
typename Gt::FT dd = distance(l1,pd);
if ( db < dx ) { dx = db; i = 1;}
if ( dc < dx ) { dx = dc; i = 2;}
if ( dd < dx ) { i = 3;}
return i;
}
} //namespace CGAL
#endif //CGAL_CONSTRAINED_TRIANGULATION_2_H
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