/usr/include/CGAL/Triangulation_2.h is in libcgal-dev 4.11-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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3622 3623 3624 3625 3626 | // Copyright (c) 1997-2010 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Author(s) : Olivier Devillers, Mariette Yvinec
#ifndef CGAL_TRIANGULATION_2_H
#define CGAL_TRIANGULATION_2_H
#include <CGAL/license/Triangulation_2.h>
#include <list>
#include <vector>
#include <map>
#include <algorithm>
#include <utility>
#include <iostream>
#include <CGAL/iterator.h>
#include <CGAL/function_objects.h>
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Triangulation_utils_2.h>
#include <CGAL/Triangulation_data_structure_2.h>
#include <CGAL/Triangulation_vertex_base_2.h>
#include <CGAL/Triangulation_face_base_2.h>
#include <CGAL/Triangulation_line_face_circulator_2.h>
#include <CGAL/spatial_sort.h>
#include <CGAL/Spatial_sort_traits_adapter_2.h>
#include <CGAL/double.h>
#include <CGAL/internal/boost/function_property_map.hpp>
#include <boost/utility/result_of.hpp>
#include <boost/random/linear_congruential.hpp>
#include <boost/random/uniform_smallint.hpp>
#include <boost/random/variate_generator.hpp>
#include <boost/iterator/transform_iterator.hpp>
#ifndef CGAL_NO_STRUCTURAL_FILTERING
#include <CGAL/internal/Static_filters/tools.h>
#include <CGAL/Triangulation_structural_filtering_traits.h>
#include <CGAL/determinant.h>
#endif // no CGAL_NO_STRUCTURAL_FILTERING
namespace CGAL {
template < class Gt, class Tds > class Triangulation_2;
template < class Gt, class Tds > std::istream& operator>>
(std::istream& is, Triangulation_2<Gt,Tds> &tr);
template < class Gt, class Tds > std::ostream& operator<<
(std::ostream& os, const Triangulation_2<Gt,Tds> &tr);
#ifndef CGAL_NO_STRUCTURAL_FILTERING
namespace internal {
// structural filtering is performed only for EPIC
struct Structural_filtering_2_tag {};
struct No_structural_filtering_2_tag {};
template <bool filter>
struct Structural_filtering_selector_2 {
typedef No_structural_filtering_2_tag Tag;
};
template <>
struct Structural_filtering_selector_2<true> {
typedef Structural_filtering_2_tag Tag;
};
}
#endif // no CGAL_NO_STRUCTURAL_FILTERING
template < class Gt,
class Tds = Triangulation_data_structure_2 <
Triangulation_vertex_base_2<Gt>,
Triangulation_face_base_2<Gt> > >
class Triangulation_2
: public Triangulation_cw_ccw_2
{
friend std::istream& operator>> <>
(std::istream& is, Triangulation_2 &tr);
typedef Triangulation_2<Gt,Tds> Self;
public:
typedef Tds Triangulation_data_structure;
typedef Gt Geom_traits;
// point types
typedef typename Gt::Point_2 Point_2;
typedef typename Tds::Vertex::Point Point;
typedef typename Geom_traits::Segment_2 Segment;
typedef typename Geom_traits::Triangle_2 Triangle;
typedef typename Geom_traits::Orientation_2 Orientation_2;
typedef typename Geom_traits::Compare_x_2 Compare_x;
typedef typename Geom_traits::Compare_y_2 Compare_y;
typedef typename Tds::size_type size_type;
typedef typename Tds::difference_type difference_type;
typedef typename Tds::Vertex Vertex;
typedef typename Tds::Face Face;
typedef typename Tds::Edge Edge;
typedef typename Tds::Vertex_handle Vertex_handle;
typedef typename Tds::Face_handle Face_handle;
typedef typename Tds::Face_circulator Face_circulator;
typedef typename Tds::Vertex_circulator Vertex_circulator;
typedef typename Tds::Edge_circulator Edge_circulator;
typedef typename Tds::Face_iterator All_faces_iterator;
typedef typename Tds::Edge_iterator All_edges_iterator;
typedef typename Tds::Halfedge_iterator All_halfedges_iterator;
typedef typename Tds::Vertex_iterator All_vertices_iterator;
class Perturbation_order
{
const Self *t;
public:
Perturbation_order(const Self *tr) : t(tr) {}
bool operator()(const Point *p, const Point *q) const {
return t->compare_xy(*p, *q) == SMALLER;
}
};
friend class Perturbation_order;
// This class is used to generate the Finite_*_iterators.
class Infinite_tester
{
const Triangulation_2 *t;
public:
Infinite_tester() {}
Infinite_tester(const Triangulation_2 *tr) : t(tr) {}
bool operator()(const All_vertices_iterator & vit) const {
return t->is_infinite(vit);
}
bool operator()(const All_faces_iterator & fit ) const {
return t->is_infinite(fit);
}
bool operator()(const All_edges_iterator & eit) const {
return t->is_infinite(eit);
}
};
//We derive in order to add a conversion to handle.
class Finite_vertices_iterator :
public Filter_iterator<All_vertices_iterator, Infinite_tester>
{
typedef Filter_iterator<All_vertices_iterator, Infinite_tester> Base;
typedef Finite_vertices_iterator Self;
public:
Finite_vertices_iterator() : Base() {}
Finite_vertices_iterator(const Base &b) : Base(b) {}
Self & operator++() { Base::operator++(); return *this; }
Self & operator--() { Base::operator--(); return *this; }
Self operator++(int) { Self tmp(*this); ++(*this); return tmp; }
Self operator--(int) { Self tmp(*this); --(*this); return tmp; }
operator Vertex_handle() const { return Base::base(); }
};
class Finite_faces_iterator
: public Filter_iterator<All_faces_iterator, Infinite_tester>
{
typedef Filter_iterator<All_faces_iterator, Infinite_tester> Base;
typedef Finite_faces_iterator Self;
public:
Finite_faces_iterator() : Base() {}
Finite_faces_iterator(const Base &b) : Base(b) {}
Self & operator++() { Base::operator++(); return *this; }
Self & operator--() { Base::operator--(); return *this; }
Self operator++(int) { Self tmp(*this); ++(*this); return tmp; }
Self operator--(int) { Self tmp(*this); --(*this); return tmp; }
operator Face_handle() const { return Base::base(); }
};
typedef Filter_iterator<All_edges_iterator,
Infinite_tester> Finite_edges_iterator;
//for backward compatibility
typedef Finite_faces_iterator Face_iterator;
typedef Finite_edges_iterator Edge_iterator;
typedef Finite_vertices_iterator Vertex_iterator;
typedef Triangulation_line_face_circulator_2<Self> Line_face_circulator;
// Auxiliary iterators for convenience
// do not use default template argument to please VC++
typedef Project_point<Vertex> Proj_point;
typedef boost::transform_iterator<Proj_point,Finite_vertices_iterator> Point_iterator;
typedef Point value_type; // to have a back_inserter
typedef const value_type& const_reference;
typedef value_type& reference;
enum Locate_type {VERTEX=0,
EDGE, //1
FACE, //2
OUTSIDE_CONVEX_HULL, //3
OUTSIDE_AFFINE_HULL}; //4
//Tag to distinguish regular triangulations from others;
typedef Tag_false Weighted_tag;
protected:
Gt _gt;
Tds _tds;
Vertex_handle _infinite_vertex;
public:
// CONSTRUCTORS
Triangulation_2(const Geom_traits& geom_traits=Geom_traits());
Triangulation_2(const Triangulation_2<Gt,Tds> &tr);
//Assignement
Triangulation_2 &operator=(const Triangulation_2 &tr);
//Helping
void copy_triangulation(const Triangulation_2 &tr);
void swap(Triangulation_2 &tr);
void clear();
//ACCESS FUNCTION
const Geom_traits& geom_traits() const { return _gt;}
const Tds & tds() const { return _tds;}
Tds & tds() { return _tds;}
int dimension() const { return _tds.dimension();}
size_type number_of_vertices() const {return _tds.number_of_vertices() - 1;}
size_type number_of_faces() const;
Vertex_handle infinite_vertex() const;
Vertex_handle finite_vertex() const;
Face_handle infinite_face() const;
Infinite_tester infinite_tester() const;
//SETTING
void set_infinite_vertex(const Vertex_handle& v) {_infinite_vertex=v;}
// CHECKING
bool is_valid(bool verbose = false, int level = 0) const;
// TEST INFINITE FEATURES AND OTHER FEATURES
bool is_infinite(Face_handle f) const;
bool is_infinite(Vertex_handle v) const;
bool is_infinite(Face_handle f, int i) const;
bool is_infinite(const Edge& e) const;
bool is_infinite(const Edge_circulator& ec) const;
bool is_infinite(const All_edges_iterator& ei) const;
bool is_edge(Vertex_handle va, Vertex_handle vb) const;
bool is_edge(Vertex_handle va, Vertex_handle vb, Face_handle& fr,
int & i) const;
bool includes_edge(Vertex_handle va, Vertex_handle vb,
Vertex_handle& vbb,
Face_handle& fr, int & i) const;
bool is_face(Vertex_handle v1, Vertex_handle v2, Vertex_handle v3) const;
bool is_face(Vertex_handle v1, Vertex_handle v2, Vertex_handle v3,
Face_handle &fr) const;
// GEOMETRIC FEATURES AND CONSTRUCTION
Point_2 construct_point(const Point& p) const;
Triangle triangle(Face_handle f) const;
Segment segment(Face_handle f, int i) const;
Segment segment(const Edge& e) const;
Segment segment(const Edge_circulator& ec) const;
Segment segment(const All_edges_iterator& ei) const;
Segment segment(const Finite_edges_iterator& ei) const;
Point_2 circumcenter(Face_handle f) const;
Point_2 circumcenter(const Point& p0,
const Point& p1,
const Point& p2) const;
//MOVE - INSERTION - DELETION - Flip
public:
void flip(Face_handle f, int i);
Vertex_handle insert_first(const Point& p);
Vertex_handle insert_second(const Point& p);
Vertex_handle insert_in_edge(const Point& p, Face_handle f,int i);
Vertex_handle insert_in_face(const Point& p, Face_handle f);
Vertex_handle insert_outside_convex_hull(const Point& p, Face_handle f);
Vertex_handle insert_outside_affine_hull(const Point& p);
Vertex_handle insert(const Point &p, Face_handle start = Face_handle() );
Vertex_handle insert(const Point& p,
Locate_type lt,
Face_handle loc, int li );
// template < class InputIterator >
// std::ptrdiff_t insert(InputIterator first, InputIterator last);
Vertex_handle push_back(const Point& a);
void remove_degree_3(Vertex_handle v, Face_handle f = Face_handle());
void remove_first(Vertex_handle v);
void remove_second(Vertex_handle v);
void remove(Vertex_handle v);
// MOVE
Vertex_handle move_if_no_collision(Vertex_handle v, const Point &p);
Vertex_handle move(Vertex_handle v, const Point &p);
protected: // some internal methods
// INSERT, REMOVE, MOVE GIVING NEW FACES
template <class OutputItFaces>
Vertex_handle insert_and_give_new_faces(const Point &p,
OutputItFaces fit,
Face_handle start = Face_handle() );
template <class OutputItFaces>
Vertex_handle insert_and_give_new_faces(const Point& p,
Locate_type lt,
Face_handle loc, int li,
OutputItFaces fit);
template <class OutputItFaces>
void remove_and_give_new_faces(Vertex_handle v,
OutputItFaces fit);
template <class OutputItFaces>
Vertex_handle move_if_no_collision_and_give_new_faces(Vertex_handle v,
const Point &p,
OutputItFaces fit);
public:
// POINT LOCATION
Face_handle
march_locate_1D(const Point& t, Locate_type& lt, int& li) const ;
Face_handle
march_locate_2D(Face_handle start,
const Point& t,
Locate_type& lt,
int& li) const;
Face_handle
march_locate_2D_LFC(Face_handle start,
const Point& t,
Locate_type& lt,
int& li) const;
void
compare_walks(const Point& p,
Face_handle c1, Face_handle c2,
Locate_type& lt1, Locate_type& lt2,
int li1, int li2) const;
#ifdef CGAL_NO_STRUCTURAL_FILTERING
Face_handle
locate(const Point& p,
Locate_type& lt,
int& li,
Face_handle start = Face_handle()) const;
Face_handle
locate(const Point &p, Face_handle start = Face_handle()) const;
#else // no CGAL_NO_STRUCTURAL_FILTERING
# ifndef CGAL_T2_STRUCTURAL_FILTERING_MAX_VISITED_CELLS
# define CGAL_T2_STRUCTURAL_FILTERING_MAX_VISITED_CELLS 2500
# endif // no CGAL_T2_STRUCTURAL_FILTERING_MAX_VISITED_CELLS
protected:
Face_handle
exact_locate(const Point& p,
Locate_type& lt,
int& li,
Face_handle start) const;
Face_handle
generic_locate(const Point& p,
Locate_type& lt,
int& li,
Face_handle start,
internal::Structural_filtering_2_tag) const {
return exact_locate(p, lt, li, inexact_locate(p, start));
}
Face_handle
generic_locate(const Point& p,
Locate_type& lt,
int& li,
Face_handle start,
internal::No_structural_filtering_2_tag) const {
return exact_locate(p, lt, li, start);
}
bool has_inexact_negative_orientation(const Point &p, const Point &q,
const Point &r) const;
public:
Face_handle
inexact_locate(const Point& p,
Face_handle start = Face_handle(),
int max_num_cells =
CGAL_T2_STRUCTURAL_FILTERING_MAX_VISITED_CELLS) const;
Face_handle
locate(const Point & p,
Locate_type & lt, int & li,
Face_handle start = Face_handle()) const
{
typedef Triangulation_structural_filtering_traits<Geom_traits> TSFT;
typedef typename internal::Structural_filtering_selector_2<
TSFT::Use_structural_filtering_tag::value >::Tag Should_filter_tag;
return generic_locate(p, lt, li, start, Should_filter_tag());
}
Face_handle
locate(const Point & p, Face_handle start = Face_handle()) const
{
Locate_type lt;
int li;
return locate(p, lt, li, start);
}
#endif // no CGAL_NO_STRUCTURAL_FILTERING
//TRAVERSING : ITERATORS AND CIRCULATORS
Finite_faces_iterator finite_faces_begin() const;
Finite_faces_iterator finite_faces_end() const;
Finite_vertices_iterator finite_vertices_begin() const;
Finite_vertices_iterator finite_vertices_end() const;
Finite_edges_iterator finite_edges_begin() const;
Finite_edges_iterator finite_edges_end() const;
Point_iterator points_begin() const;
Point_iterator points_end() const;
All_faces_iterator all_faces_begin() const;
All_faces_iterator all_faces_end() const;
All_vertices_iterator all_vertices_begin() const;
All_vertices_iterator all_vertices_end() const;
All_edges_iterator all_edges_begin() const;
All_edges_iterator all_edges_end() const;
All_halfedges_iterator all_halfedges_begin() const;
All_halfedges_iterator all_halfedges_end() const;
//for compatibility with previous versions
Face_iterator faces_begin() const {return finite_faces_begin();}
Face_iterator faces_end() const {return finite_faces_end();}
Edge_iterator edges_begin() const {return finite_edges_begin();}
Edge_iterator edges_end() const {return finite_edges_end();}
Vertex_iterator vertices_begin() const {return finite_vertices_begin();}
Vertex_iterator vertices_end() const {return finite_vertices_end();}
Face_circulator incident_faces( Vertex_handle v,
Face_handle f = Face_handle()) const;
Vertex_circulator incident_vertices(Vertex_handle v,
Face_handle f = Face_handle()) const;
Edge_circulator incident_edges(Vertex_handle v,
Face_handle f = Face_handle()) const;
size_type degree(Vertex_handle v) const;
Vertex_handle mirror_vertex(Face_handle f, int i) const;
int mirror_index(Face_handle v, int i) const;
Edge mirror_edge(Edge e) const;
Line_face_circulator line_walk(const Point& p,
const Point& q,
Face_handle f = Face_handle()) const;
// TO DEBUG
void show_all() const;
void show_vertex(Vertex_handle vh) const;
void show_face( Face_handle fh) const;
// IO
// template < class Stream >
// Stream& draw_triangulation(Stream& os) const;
//PREDICATES
Oriented_side
oriented_side(const Point &p0, const Point &p1,
const Point &p2, const Point &p) const;
Bounded_side
bounded_side(const Point &p0, const Point &p1,
const Point &p2, const Point &p) const;
Oriented_side
oriented_side(Face_handle f, const Point &p) const;
Oriented_side
side_of_oriented_circle(const Point &p0, const Point &p1, const Point &p2,
const Point &p, bool perturb) const;
Oriented_side
side_of_oriented_circle(Face_handle f, const Point & p, bool perturb = false) const;
bool
collinear_between(const Point& p, const Point& q, const Point& r)
const;
Comparison_result compare_x(const Point& p, const Point& q) const;
Comparison_result compare_xy(const Point& p, const Point& q) const;
Comparison_result compare_y(const Point& p, const Point& q) const;
bool xy_equal(const Point& p, const Point& q) const;
Orientation orientation(const Point& p,
const Point& q,
const Point& r) const;
protected:
void remove_1D(Vertex_handle v);
void remove_2D(Vertex_handle v);
bool test_dim_down(Vertex_handle v) const;
void fill_hole(Vertex_handle v, std::list<Edge> & hole);
void fill_hole_delaunay(std::list<Edge> & hole);
// output faces
template <class OutputItFaces>
void fill_hole(Vertex_handle v, std::list<Edge> & hole, OutputItFaces fit);
template <class OutputItFaces>
void fill_hole_delaunay(std::list<Edge> & hole, OutputItFaces fit);
void make_hole(Vertex_handle v, std::list<Edge> & hole,
std::set<Face_handle> &faces_set);
public:
void make_hole(Vertex_handle v, std::list<Edge> & hole);
// template<class EdgeIt>
// Vertex_handle star_hole( Point p,
// EdgeIt edge_begin,
// EdgeIt edge_end);
// template<class EdgeIt, class FaceIt>
// Vertex_handle star_hole( Point p,
// EdgeIt edge_begin,
// EdgeIt edge_end,
// FaceIt face_begin,
// FaceIt face_end);
Face_handle create_face(Face_handle f1d, int i1,
Face_handle f2, int i2,
Face_handle f3, int i3);
Face_handle create_face(Face_handle f1, int i1,
Face_handle f2, int i2);
Face_handle create_face(Face_handle f, int i, Vertex_handle v);
Face_handle create_face(Vertex_handle v1, Vertex_handle v2,Vertex_handle v3);
Face_handle create_face(Vertex_handle v1, Vertex_handle v2,Vertex_handle v3,
Face_handle f1, Face_handle f2, Face_handle f3);
Face_handle create_face();
Face_handle create_face(Face_handle); //calls copy constructor of Face
void delete_face(Face_handle f);
void delete_vertex(Vertex_handle v);
Vertex_handle collapse_edge(Edge e)
{
return _tds.collapse_edge(e);
}
Vertex_handle file_input(std::istream& is);
void file_output(std::ostream& os) const;
private:
Vertex_handle insert_outside_convex_hull_1(const Point& p, Face_handle f);
Vertex_handle insert_outside_convex_hull_2(const Point& p, Face_handle f);
// template members
public:
template < class Stream >
Stream& draw_triangulation(Stream& os) const
{
Finite_edges_iterator it = finite_edges_begin();
for( ;it != finite_edges_end() ; ++it) {
os << segment(it);
}
return os;
}
template < class InputIterator >
std::ptrdiff_t insert(InputIterator first, InputIterator last)
{
size_type n = number_of_vertices();
std::vector<Point> points (first, last);
typedef typename Geom_traits::Construct_point_2 Construct_point_2;
typedef typename boost::result_of<const Construct_point_2(const Point&)>::type Ret;
typedef CGAL::internal::boost_::function_property_map<Construct_point_2, Point, Ret> fpmap;
typedef CGAL::Spatial_sort_traits_adapter_2<Geom_traits, fpmap> Search_traits_2;
spatial_sort(points.begin(), points.end(),
Search_traits_2(
CGAL::internal::boost_::make_function_property_map<Point, Ret, Construct_point_2>(
geom_traits().construct_point_2_object()), geom_traits()));
Face_handle f;
for (typename std::vector<Point>::const_iterator p = points.begin(), end = points.end();
p != end; ++p)
f = insert (*p, f)->face();
return number_of_vertices() - n;
}
bool well_oriented(Vertex_handle v) const
{
Face_circulator fc = incident_faces(v), done(fc);
do {
if(!is_infinite(fc)) {
Vertex_handle v0 = fc->vertex(0);
Vertex_handle v1 = fc->vertex(1);
Vertex_handle v2 = fc->vertex(2);
if(orientation(v0->point(),v1->point(),v2->point())
!= COUNTERCLOCKWISE) return false;
}
} while(++fc != done);
return true;
}
bool from_convex_hull(Vertex_handle v) {
CGAL_triangulation_precondition(!is_infinite(v));
Vertex_circulator vc = incident_vertices(v), done(vc);
do { if(is_infinite(vc)) return true; } while(++vc != done);
return false;
}
public:
template<class EdgeIt>
Vertex_handle star_hole( const Point& p,
EdgeIt edge_begin,
EdgeIt edge_end) {
std::list<Face_handle> empty_list;
return star_hole(p,
edge_begin,
edge_end,
empty_list.begin(),
empty_list.end());
}
template<class EdgeIt, class FaceIt>
Vertex_handle star_hole( const Point& p,
EdgeIt edge_begin,
EdgeIt edge_end,
FaceIt face_begin,
FaceIt face_end) {
Vertex_handle v = _tds.star_hole( edge_begin, edge_end,
face_begin, face_end);
v->set_point(p);
return v;
}
};
// CONSTRUCTORS
template <class Gt, class Tds >
Triangulation_2<Gt, Tds>::
Triangulation_2(const Geom_traits& geom_traits)
: _gt(geom_traits), _tds()
{
_infinite_vertex = _tds.insert_first();
}
// copy constructor duplicates vertices and faces
template <class Gt, class Tds >
Triangulation_2<Gt, Tds>::
Triangulation_2(const Triangulation_2 &tr)
: _gt(tr._gt)
{
_infinite_vertex = _tds.copy_tds(tr._tds, tr.infinite_vertex());
}
//Assignement
template <class Gt, class Tds >
Triangulation_2<Gt, Tds> &
Triangulation_2<Gt, Tds>::
operator=(const Triangulation_2 &tr)
{
copy_triangulation(tr);
return *this;
}
// Helping functions
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
copy_triangulation(const Triangulation_2 &tr)
{
_tds.clear();
_gt = tr._gt;
_infinite_vertex = _tds.copy_tds(tr._tds, tr._infinite_vertex);
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
swap(Triangulation_2 &tr)
{
Vertex_handle v= _infinite_vertex;
_infinite_vertex = tr._infinite_vertex;
tr._infinite_vertex = v;
_tds.swap(tr._tds);
Geom_traits t = geom_traits();
_gt = tr.geom_traits();
tr._gt = t;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
clear()
{
_tds.clear(); //detruit tous les sommets et toutes les faces
_infinite_vertex = _tds.insert_first();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::size_type
Triangulation_2<Gt, Tds>::
number_of_faces() const
{
size_type count = _tds.number_of_faces();
Face_circulator fc = incident_faces(infinite_vertex()), done(fc);
if ( ! fc.is_empty() ) {
do {
--count; ++fc;
} while (fc != done);
}
return count;
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
infinite_vertex() const
{
return _infinite_vertex;
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
finite_vertex() const
{
CGAL_triangulation_precondition (number_of_vertices() >= 1);
return (finite_vertices_begin());
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt,Tds>::Face_handle
Triangulation_2<Gt,Tds>::
infinite_face() const
{
return infinite_vertex()->face();
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt,Tds>::Infinite_tester
Triangulation_2<Gt,Tds>::
infinite_tester() const
{
return Infinite_tester(this);
}
template <class Gt, class Tds >
bool
Triangulation_2<Gt, Tds>::
is_valid(bool verbose, int level) const
{
bool result = _tds.is_valid(verbose, level);
if (dimension() <= 0 || (dimension()==1 && number_of_vertices() == 2 ) )
return result;
if (dimension() == 1) {
Finite_vertices_iterator it1 = finite_vertices_begin(),
it2(it1), it3(it1);
++it2;
++it3; ++it3;
while( it3 != finite_vertices_end()) {
Orientation s = orientation(it1->point(),
it2->point(),
it3->point());
result = result && s == COLLINEAR ;
CGAL_triangulation_assertion(result);
++it1 ; ++it2; ++it3;
}
}
else { //dimension() == 2
for(Finite_faces_iterator it=finite_faces_begin();
it!=finite_faces_end(); it++) {
CGAL_triangulation_assertion( ! is_infinite(it));
Orientation s = orientation(it->vertex(0)->point(),
it->vertex(1)->point(),
it->vertex(2)->point());
CGAL_triangulation_assertion( s == LEFT_TURN );
result = result && ( s == LEFT_TURN );
}
Vertex_circulator start = incident_vertices(infinite_vertex());
Vertex_circulator pc(start);
Vertex_circulator qc(start); ++qc;
Vertex_circulator rc(start); ++rc; ++rc;
do {
Orientation s = orientation(pc->point(),
qc->point(),
rc->point());
CGAL_triangulation_assertion( s != LEFT_TURN );
result = result && ( s != LEFT_TURN );
++pc ; ++qc ; ++rc;
} while(pc != start);
// check number of faces. This cannot be done by the Tds
// which does not know the number of components nor the genus
result = result && (number_of_faces() == 2*(number_of_vertices()+1)
- 4
- degree(infinite_vertex()));
CGAL_triangulation_assertion( result);
}
return result;
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_infinite(Face_handle f) const
{
return f->has_vertex(infinite_vertex());
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_infinite(Vertex_handle v) const
{
return v == infinite_vertex();
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_infinite(Face_handle f, int i) const
{
return is_infinite(f->vertex(ccw(i))) ||
is_infinite(f->vertex(cw(i)));
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_infinite(const Edge& e) const
{
return is_infinite(e.first,e.second);
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_infinite(const Edge_circulator& ec) const
{
return is_infinite(*ec);
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_infinite(const All_edges_iterator& ei) const
{
return is_infinite(*ei);
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_edge(Vertex_handle va, Vertex_handle vb) const
{
return _tds.is_edge( va, vb);
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_edge(Vertex_handle va, Vertex_handle vb, Face_handle& fr, int & i) const
{
return _tds.is_edge(va, vb, fr, i);
}
template <class Gt, class Tds >
bool
Triangulation_2<Gt, Tds>::
includes_edge(Vertex_handle va, Vertex_handle vb,
Vertex_handle & vbb,
Face_handle& fr, int & i) const
// returns true if the line segment ab contains an edge e of t
// incident to a, false otherwise
// if true, vbb becomes the vertex of e distinct from a
// fr is the face incident to e and e=(fr,i)
// fr is on the right side of a->b
{
Vertex_handle v;
Orientation orient;
int indv;
Edge_circulator ec = incident_edges(va), done(ec);
if (ec != 0) {
do {
//find the index of the other vertex of *ec
indv = 3 - ((*ec).first)->index(va) - (*ec).second ;
v = ((*ec).first)->vertex(indv);
if (!is_infinite(v)) {
if (v==vb) {
vbb = vb;
fr=(*ec).first;
i= (*ec).second;
return true;
}
else {
orient = orientation(va->point(),
vb->point(),
v->point());
if((orient==COLLINEAR) &&
(collinear_between (va->point(),
v->point(),
vb->point()))) {
vbb = v;
fr=(*ec).first;
i= (*ec).second;
return true;
}
}
}
} while (++ec != done);
}
return false;
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_face(Vertex_handle v1, Vertex_handle v2, Vertex_handle v3) const
{
return _tds.is_face(v1, v2, v3);
}
template <class Gt, class Tds >
inline bool
Triangulation_2<Gt, Tds>::
is_face(Vertex_handle v1,
Vertex_handle v2,
Vertex_handle v3,
Face_handle &fr) const
{
return _tds.is_face(v1, v2, v3, fr);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Point_2
Triangulation_2<Gt, Tds>::
construct_point(const Point& p) const
{
return geom_traits().construct_point_2_object()(p);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Triangle
Triangulation_2<Gt, Tds>::
triangle(Face_handle f) const
{
CGAL_triangulation_precondition( ! is_infinite(f) );
typename Gt::Construct_triangle_2
construct_triangle = geom_traits().construct_triangle_2_object();
return construct_triangle(construct_point(f->vertex(0)->point()),
construct_point(f->vertex(1)->point()),
construct_point(f->vertex(2)->point()));
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Segment
Triangulation_2<Gt, Tds>::
segment(Face_handle f, int i) const
{
CGAL_triangulation_precondition( ! is_infinite(f,i));
typename Gt::Construct_segment_2
construct_segment = geom_traits().construct_segment_2_object();
return construct_segment(construct_point(f->vertex(ccw(i))->point()),
construct_point(f->vertex(cw(i))->point()));
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Segment
Triangulation_2<Gt, Tds>::
segment(const Edge& e) const
{
CGAL_triangulation_precondition(! is_infinite(e));
typename Gt::Construct_segment_2
construct_segment = geom_traits().construct_segment_2_object();
return construct_segment(construct_point(e.first->vertex(ccw(e.second))->point()),
construct_point(e.first->vertex( cw(e.second))->point()));
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Segment
Triangulation_2<Gt, Tds>::
segment(const Edge_circulator& ec) const
{
return segment(*ec);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Segment
Triangulation_2<Gt, Tds>::
segment(const Finite_edges_iterator& ei) const
{
return segment(*ei);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Segment
Triangulation_2<Gt, Tds>::
segment(const All_edges_iterator& ei) const
{
return segment(*ei);
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
flip(Face_handle f, int i)
{
CGAL_triangulation_precondition ( f != Face_handle() );
CGAL_triangulation_precondition (i == 0 || i == 1 || i == 2);
CGAL_triangulation_precondition( dimension()==2);
CGAL_triangulation_precondition( !is_infinite(f) &&
!is_infinite(f->neighbor(i)) );
CGAL_triangulation_precondition(
orientation(f->vertex(i)->point(),
f->vertex(cw(i))->point(),
mirror_vertex(f,i)->point()) == RIGHT_TURN &&
orientation(f->vertex(i)->point(),
f->vertex(ccw(i))->point(),
mirror_vertex(f,i)->point()) == LEFT_TURN);
_tds.flip(f, i);
return;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_first(const Point& p)
{
CGAL_triangulation_precondition(number_of_vertices() == 0);
Vertex_handle v = _tds.insert_second();
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_second(const Point& p)
{
CGAL_triangulation_precondition(number_of_vertices() == 1);
Vertex_handle v = _tds.insert_dim_up(infinite_vertex(), true);
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_in_edge(const Point& p, Face_handle f,int i)
{
CGAL_triangulation_exactness_precondition(
orientation(f->vertex(cw(i))->point(), p,
f->vertex(ccw(i))->point()) == COLLINEAR &&
collinear_between(f->vertex(cw(i))->point(), p,
f->vertex(ccw(i))->point() ) );
Vertex_handle v = _tds.insert_in_edge(f,i);
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_in_face(const Point& p, Face_handle f)
{
CGAL_triangulation_precondition(oriented_side(f,p) == ON_POSITIVE_SIDE);
Vertex_handle v= _tds.insert_in_face(f);
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_outside_convex_hull(const Point& p, Face_handle f)
{
CGAL_triangulation_precondition(is_infinite(f) && dimension() >= 1);
Vertex_handle v;
if (dimension() == 1)
v=insert_outside_convex_hull_1(p, f);
else
v=insert_outside_convex_hull_2(p, f);
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_outside_convex_hull_1(const Point& p, Face_handle f)
{
CGAL_triangulation_precondition( is_infinite(f) && dimension()==1);
CGAL_triangulation_precondition(
orientation(mirror_vertex(f, f->index(infinite_vertex()))->point(),
f->vertex(1- f->index(infinite_vertex()))->point(),
p) == COLLINEAR &&
collinear_between(mirror_vertex(f,f->index(infinite_vertex()))->point(),
f->vertex(1- f->index(infinite_vertex()))->point(),
p) );
Vertex_handle v=_tds.insert_in_edge(f, 2);
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_outside_convex_hull_2(const Point& p, Face_handle f)
{
CGAL_triangulation_precondition(is_infinite(f));
int li = f->index(infinite_vertex());
CGAL_triangulation_precondition(
orientation(p,
f->vertex(ccw(li))->point(),
f->vertex(cw(li))->point()) == LEFT_TURN);
std::list<Face_handle> ccwlist;
std::list<Face_handle> cwlist;
Face_circulator fc = incident_faces(infinite_vertex(), f);
bool done = false;
while(! done) {
fc--;
li = fc->index(infinite_vertex());
const Point& q = fc->vertex(ccw(li))->point();
const Point& r = fc->vertex(cw(li))->point();
if(orientation(p,q,r) == LEFT_TURN ) { ccwlist.push_back(fc); }
else {done=true;}
}
fc = incident_faces(infinite_vertex(), f);
done = false;
while(! done){
fc++;
li = fc->index(infinite_vertex());
const Point& q = fc->vertex(ccw(li))->point();
const Point& r = fc->vertex(cw(li))->point();
if(orientation(p,q,r) == LEFT_TURN ) { cwlist.push_back(fc);}
else {done=true;}
}
Vertex_handle v = _tds.insert_in_face(f);
v->set_point(p);
Face_handle fh;
while ( ! ccwlist.empty()) {
fh = ccwlist.front();
li = ccw(fh->index(infinite_vertex()));
_tds.flip( fh, li);
ccwlist.pop_front();
}
while ( ! cwlist.empty()) {
fh = cwlist.front();
li = cw(fh->index(infinite_vertex()));
_tds.flip( fh, li);
cwlist.pop_front();
}
//reset infinite_vertex()->face();
fc = incident_faces(v);
while( ! is_infinite(fc)) { fc++;}
infinite_vertex()->set_face(fc);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_outside_affine_hull(const Point& p)
{
CGAL_triangulation_precondition(dimension() < 2);
bool conform = false;
if (dimension() == 1) {
Face_handle f = (*finite_edges_begin()).first;
Orientation orient = orientation( f->vertex(0)->point(),
f->vertex(1)->point(),
p);
CGAL_triangulation_precondition(orient != COLLINEAR);
conform = ( orient == COUNTERCLOCKWISE);
}
Vertex_handle v = _tds.insert_dim_up( infinite_vertex(), conform);
v->set_point(p);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert(const Point &p, Face_handle start)
{
Locate_type lt;
int li;
Face_handle loc = locate (p, lt, li, start);
return insert(p, lt, loc, li);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert(const Point& p, Locate_type lt, Face_handle loc, int li)
// insert a point p, whose localisation is known (lt, f, i)
{
if(number_of_vertices() == 0) {
return(insert_first(p));
}
if(number_of_vertices() == 1) {
if (lt == VERTEX) return finite_vertex();
else return(insert_second(p));
}
switch(lt) {
case FACE:
return insert_in_face(p,loc);
case EDGE:
return insert_in_edge(p,loc,li);
case OUTSIDE_CONVEX_HULL:
return insert_outside_convex_hull(p,loc);
case OUTSIDE_AFFINE_HULL:
return insert_outside_affine_hull(p);
case VERTEX:
return loc->vertex(li);
}
CGAL_triangulation_assertion(false); // locate step failed
return Vertex_handle();
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
push_back(const Point &p)
{
return insert(p);
}
template <class Gt, class Tds >
inline void
Triangulation_2<Gt,Tds>::
remove_degree_3(Vertex_handle v, Face_handle f)
{
if (f == Face_handle()) f=v->face();
_tds.remove_degree_3(v, f);
return;
}
template <class Gt, class Tds >
inline void
Triangulation_2<Gt,Tds>::
remove_first(Vertex_handle v)
{
_tds.remove_second(v);
return;
}
template <class Gt, class Tds >
inline void
Triangulation_2<Gt,Tds>::
remove_second(Vertex_handle v)
{
_tds.remove_dim_down(v);
return;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt,Tds>::
remove(Vertex_handle v)
{
CGAL_triangulation_precondition( v != Vertex_handle());
CGAL_triangulation_precondition( !is_infinite(v));
if (number_of_vertices() == 1)
remove_first(v);
else if (number_of_vertices() == 2)
remove_second(v);
else if ( dimension() == 1)
remove_1D(v);
else
remove_2D(v);
return;
}
template <class Gt, class Tds >
inline void
Triangulation_2<Gt, Tds>::
remove_1D(Vertex_handle v)
{
_tds.remove_1D(v);
}
template <class Gt, class Tds >
bool
Triangulation_2<Gt,Tds>::
test_dim_down(Vertex_handle v) const
{
//test the dimensionality of the resulting triangulation
//upon removing of vertex v
//it goes down to 1 iff
// 1) any finite face is incident to v
// 2) all vertices are collinear
CGAL_triangulation_precondition(dimension() == 2);
bool dim1 = true;
Finite_faces_iterator fit = finite_faces_begin();
while (dim1==true && fit != finite_faces_end()) {
dim1 = dim1 && fit->has_vertex(v);
fit++;
}
Face_circulator fic = incident_faces(v);
while (is_infinite(fic)) {++fic;}
Face_circulator done(fic);
Face_handle start(fic); int iv = start->index(v);
const Point& p = start->vertex(cw(iv))->point();
const Point& q = start->vertex(ccw(iv))->point();
while ( dim1 && ++fic != done) {
iv = fic->index(v);
if (fic->vertex(ccw(iv)) != infinite_vertex()) {
dim1 = dim1 &&
orientation(p, q, fic->vertex(ccw(iv))->point()) == COLLINEAR;
}
}
return dim1;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt,Tds>::
remove_2D(Vertex_handle v)
{
if (test_dim_down(v)) { _tds.remove_dim_down(v); }
else {
std::list<Edge> hole;
make_hole(v, hole);
fill_hole(v, hole);
delete_vertex(v);
}
return;
}
template < class Gt, class Tds >
template < class OutputItFaces >
inline
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_and_give_new_faces(const Point &p,
OutputItFaces oif,
Face_handle start)
{
Vertex_handle v = insert(p, start);
int dimension = this->dimension();
if(dimension == 2)
{
Face_circulator fc = incident_faces(v), done(fc);
do {
*oif++ = fc;
} while(++fc != done);
}
else if(dimension == 1)
{
Face_handle c = v->face();
*oif++ = c;
*oif++ = c->neighbor((~(c->index(v)))&1);
}
else *oif++ = v->face(); // dimension == 0
return v;
}
template < class Gt, class Tds >
template < class OutputItFaces >
inline
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
insert_and_give_new_faces(const Point &p,
Locate_type lt,
Face_handle loc, int li,
OutputItFaces oif)
{
Vertex_handle v = insert(p, lt, loc, li);
int dimension = this->dimension();
if(dimension == 2)
{
Face_circulator fc = incident_faces(v), done(fc);
do {
*oif++ = fc;
} while(++fc != done);
}
else if(dimension == 1)
{
Face_handle c = v->face();
*oif++ = c;
*oif++ = c->neighbor((~(c->index(v)))&1);
}
else *oif++ = v->face(); // dimension == 0
return v;
}
template < class Gt, class Tds >
template <class OutputItFaces>
void
Triangulation_2<Gt,Tds>::
remove_and_give_new_faces(Vertex_handle v, OutputItFaces fit)
{
CGAL_triangulation_precondition( v != Vertex_handle());
CGAL_triangulation_precondition( !is_infinite(v));
if(number_of_vertices() == 1) remove_first(v);
else if(number_of_vertices() == 2) remove_second(v);
else if( dimension() == 1)
{
Point p = v->point();
remove(v);
*fit++ = locate(p);
}
else if (test_dim_down(v)) {
_tds.remove_dim_down(v);
for(All_faces_iterator afi = tds().face_iterator_base_begin();
afi != tds().face_iterator_base_begin();
afi++) *fit++ = afi;
}
else {
std::list<Edge> hole;
make_hole(v, hole);
fill_hole(v, hole, fit);
delete_vertex(v);
}
return;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
make_hole ( Vertex_handle v, std::list<Edge> & hole)
{
std::vector<Face_handle> to_delete;
to_delete.reserve(16);
Face_handle f, fn;
int i, in ;
Vertex_handle vv;
Face_circulator fc = incident_faces(v);
Face_circulator done(fc);
do {
f = fc; fc++;
i = f->index(v);
fn = f->neighbor(i);
in = fn->index(f);
vv = f->vertex(cw(i));
vv->set_face(fn);
vv = f->vertex(ccw(i));
vv->set_face(fn);
fn->set_neighbor(in, Face_handle());
hole.push_back(Edge(fn,in));
to_delete.push_back(f);
} while(fc != done);
std::size_t size = to_delete.size();
for(std::size_t i=0; i<size; i++) {
f = to_delete[i];
delete_face(f);
}
}
template <class Gt, class Tds >
void
Triangulation_2<Gt,Tds>::
make_hole(Vertex_handle v, std::list<Edge> & hole,
std::set<Face_handle> &faces_set)
{
std::vector<Face_handle> to_delete;
to_delete.reserve(16);
Face_handle f, fn;
int i, in ;
Vertex_handle vv;
Face_circulator fc = incident_faces(v);
Face_circulator done(fc);
do {
f = fc; fc++;
i = f->index(v);
fn = f->neighbor(i);
in = fn->index(f);
vv = f->vertex(cw(i));
vv->set_face(fn);
vv = f->vertex(ccw(i));
vv->set_face(fn);
fn->set_neighbor(in, Face_handle());
hole.push_back(Edge(fn,in));
to_delete.push_back(f);
} while(fc != done);
std::size_t size = to_delete.size();
for(std::size_t i=0; i<size; i++) {
f = to_delete[i];
faces_set.erase(f);
delete_face(f);
}
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
fill_hole(Vertex_handle v, std::list< Edge > & hole)
{
// uses the fact that the hole is starshaped
// with repect to v->point()
typedef std::list<Edge> Hole;
Face_handle ff, fn;
int ii, in;
Vertex_handle v0, v1, v2;
Bounded_side side;
//stack algorithm to create faces
// create face v0,v1,v2
//if v0,v1,v2 are finite vertices
// and form a left_turn
// and triangle v0v1v2 does not contain v->point()
if( hole.size() != 3) {
typename Hole::iterator hit = hole.begin();
typename Hole::iterator next= hit;
while( hit != hole.end() && hole.size() != 3) {
ff = (*hit).first;
ii = (*hit).second;
v0 = ff->vertex(cw(ii));
v1 = ff->vertex(ccw(ii));
if( !is_infinite(v0) && !is_infinite(v1)) {
next=hit; next++;
if(next == hole.end()) next=hole.begin();
fn = (*next).first;
in = (*next).second;
v2 = fn->vertex(ccw(in));
if ( !is_infinite(v2) &&
orientation(v0->point(), v1->point(), v2->point()) == LEFT_TURN ) {
side = bounded_side(v0->point(),
v1->point(),
v2->point(),
v->point());
if( side == ON_UNBOUNDED_SIDE ||
(side == ON_BOUNDARY && orientation(v0->point(),
v->point(),
v2->point()) == COLLINEAR &&
collinear_between(v0->point(),v->point(),v2->point()) ))
{
//create face
Face_handle newf = create_face(ff,ii,fn,in);
typename Hole::iterator tempo=hit;
hit = hole.insert(hit,Edge(newf,1)); //push newf
hole.erase(tempo); //erase ff
hole.erase(next); //erase fn
if (hit != hole.begin() ) --hit;
continue;
}
}
}
++hit;
}
}
// either the hole has only three edges
// or all its finite vertices are reflex or flat
// except may be one vertex whose corresponding ear
// includes the vertex being removed
// deal with the last left_turn if any
if(hole.size() != 3) {
typename Hole::iterator hit=hole.begin();
while(hit != hole.end()) {
ff = (*hit).first; ii = (*hit).second;
hit++;
if(hit != hole.end()) { fn = (*hit).first; in = (*hit).second;}
else { fn = ((hole.front()).first); in = (hole.front()).second;}
if ( !is_infinite(ff->vertex(cw(ii))) &&
!is_infinite(fn->vertex(cw(in))) &&
!is_infinite(fn->vertex(ccw(in))) &&
orientation(ff->vertex(cw(ii))->point(),
fn->vertex(cw(in))->point(),
fn->vertex(ccw(in))->point()) == LEFT_TURN) {
create_face(ff,ii,fn,in);
break;
}
}
}
// deal with a reflex chain of convex hull edges
if(hole.size() != 3) {
// look for infinite vertex
ff = (hole.front()).first;
ii = (hole.front()).second;
while ( ! is_infinite(ff->vertex(cw(ii)))){
hole.push_back(hole.front());
hole.pop_front();
ff = (hole.front()).first;
ii = (hole.front()).second;
}
//create faces
while(hole.size() != 3){
ff = (hole.front()).first;
ii = (hole.front()).second;
hole.pop_front();
fn = (hole.front()).first;
in = (hole.front()).second;
hole.pop_front();
Face_handle newf = create_face(ff,ii,fn,in);
hole.push_front(Edge(newf,1));
}
}
// now hole has three edges
typename Hole::iterator hit;
hit = hole.begin();
// // I don't know why the following yelds a segmentation fault
// create_face( (*hit).first, (*hit).second,
// (* ++hit).first, (*hit).second,
// (* ++hit).first, (*hit).second);
ff = (*hit).first; ii = (*hit).second;
fn = (* ++hit).first; in = (*hit).second;
Face_handle f3 = (* ++hit).first;
int i3 = (*hit).second;
create_face(ff,ii,fn,in,f3,i3);
}
template < class Gt, class Tds >
template <class OutputItFaces>
void
Triangulation_2<Gt,Tds>::
fill_hole(Vertex_handle v, std::list<Edge> & hole, OutputItFaces fit)
{
// uses the fact that the hole is starshaped
// with repect to v->point()
typedef std::list<Edge> Hole;
Face_handle ff, fn;
int ii , in;
Vertex_handle v0, v1, v2;
Bounded_side side;
//stack algorithm to create faces
// create face v0,v1,v2
//if v0,v1,v2 are finite vertices
// and form a left_turn
// and triangle v0v1v2 does not contain v->point()
if( hole.size() != 3) {
typename Hole::iterator hit = hole.begin();
typename Hole::iterator next= hit;
while( hit != hole.end() && hole.size() != 3) {
ff = (*hit).first;
ii = (*hit).second;
v0 = ff->vertex(cw(ii));
v1 = ff->vertex(ccw(ii));
if( !is_infinite(v0) && !is_infinite(v1)) {
next=hit; next++;
if(next == hole.end()) next=hole.begin();
fn = (*next).first;
in = (*next).second;
v2 = fn->vertex(ccw(in));
if ( !is_infinite(v2) &&
orientation(v0->point(), v1->point(), v2->point()) == LEFT_TURN ) {
side = bounded_side(v0->point(), v1->point(), v2->point(), v->point());
if( side == ON_UNBOUNDED_SIDE ||
(side == ON_BOUNDARY && orientation(v0->point(),
v->point(),
v2->point()) == COLLINEAR &&
collinear_between(v0->point(),v->point(),v2->point()) ))
{
//create face
Face_handle newf = create_face(ff,ii,fn,in);
*fit++ = newf;
typename Hole::iterator tempo=hit;
hit = hole.insert(hit,Edge(newf,1)); //push newf
hole.erase(tempo); //erase ff
hole.erase(next); //erase fn
if (hit != hole.begin() ) --hit;
continue;
}
}
}
++hit;
}
}
// either the hole has only three edges
// or all its finite vertices are reflex or flat
// except may be one vertex whose corresponding ear
// includes the vertex being removed
// deal with the last left_turn if any
if(hole.size() != 3) {
typename Hole::iterator hit=hole.begin();
while(hit != hole.end()) {
ff = (*hit).first;
ii = (*hit).second;
hit++;
if(hit != hole.end()) { fn = (*hit).first; in = (*hit).second;}
else { fn = ((hole.front()).first); in = (hole.front()).second;}
if ( !is_infinite(ff->vertex(cw(ii))) &&
!is_infinite(fn->vertex(cw(in))) &&
!is_infinite(fn->vertex(ccw(in))) &&
orientation(ff->vertex(cw(ii))->point(),
fn->vertex(cw(in))->point(),
fn->vertex(ccw(in))->point()) == LEFT_TURN) {
Face_handle newf = create_face(ff,ii,fn,in);
*fit++ = newf;
break;
}
}
}
// deal with a reflex chain of convex hull edges
if(hole.size() != 3) {
// look for infinite vertex
ff = (hole.front()).first;
ii = (hole.front()).second;
while ( ! is_infinite(ff->vertex(cw(ii)))){
hole.push_back(hole.front());
hole.pop_front();
ff = (hole.front()).first;
ii = (hole.front()).second;
}
//create faces
while(hole.size() != 3){
ff = (hole.front()).first;
ii = (hole.front()).second;
hole.pop_front();
fn = (hole.front()).first;
in = (hole.front()).second;
hole.pop_front();
Face_handle newf = create_face(ff,ii,fn,in);
*fit++ = newf;
hole.push_front(Edge(newf,1));
}
}
// now hole has three edges
typename Hole::iterator hit;
hit = hole.begin();
// // I don't know why the following yelds a segmentation fault
// create_face( (*hit).first, (*hit).second,
// (* ++hit).first, (*hit).second,
// (* ++hit).first, (*hit).second);
ff = (*hit).first; ii = (*hit).second;
fn = (* ++hit).first; in = (*hit).second;
Face_handle f3 = (* ++hit).first;
int i3 = (*hit).second;
Face_handle newf = create_face(ff,ii,fn,in,f3,i3);
*fit++ = newf;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
fill_hole_delaunay(std::list<Edge> & first_hole)
{
typedef std::list<Edge> Hole;
typedef std::list<Hole> Hole_list;
Face_handle f, ff, fn;
int i, ii, in;
Hole_list hole_list;
hole_list.push_front(first_hole);
while( ! hole_list.empty())
{
Hole& hole = hole_list.front();
typename Hole::iterator hit = hole.begin();
// if the hole has only three edges, create the triangle
if (hole.size() == 3) {
hit = hole.begin();
f = (*hit).first; i = (*hit).second;
ff = (* ++hit).first; ii = (*hit).second;
fn = (* ++hit).first; in = (*hit).second;
create_face(f,i,ff,ii,fn,in);
hole_list.pop_front();
continue;
}
// else find an edge with two finite vertices
// on the hole boundary
// and the new triangle adjacent to that edge
// cut the hole and push it back
// first, ensure that a neighboring face
// whose vertices on the hole boundary are finite
// is the first of the hole
bool finite= false;
while (!finite){
ff = (hole.front()).first;
ii = (hole.front()).second;
if ( is_infinite(ff->vertex(cw(ii))) ||
is_infinite(ff->vertex(ccw(ii)))) {
hole.push_back(hole.front());
hole.pop_front();
}
else finite=true;
}
// take the first neighboring face and pop it;
ff = (hole.front()).first;
ii =(hole.front()).second;
hole.pop_front();
Vertex_handle v0 = ff->vertex(cw(ii));
Vertex_handle v1 = ff->vertex(ccw(ii));
Vertex_handle v2 = infinite_vertex();
Vertex_handle v3;
const Point& p0 = v0->point();
const Point& p1 = v1->point();
typename Hole::iterator hdone = hole.end();
hit = hole.begin();
typename Hole::iterator cut_after(hit);
// if tested vertex is c with respect to the vertex opposite
// to NULL neighbor,
// stop at the before last face;
hdone--;
while( hit != hdone) {
fn = (*hit).first;
in = (*hit).second;
Vertex_handle vv = fn->vertex(ccw(in));
if (is_infinite(vv)) {
if(is_infinite(v2)) cut_after = hit;
}
else { // vv is a finite vertex
const Point & p = vv->point();
if (orientation(p0,p1,p) == COUNTERCLOCKWISE) {
if (is_infinite(v2)) { v2=vv; v3=vv; cut_after=hit;}
else{
//
if (this->side_of_oriented_circle(p0,p1,v3->point(),p,true) == ON_POSITIVE_SIDE){
v2=vv; v3=vv; cut_after=hit;}
}
}
}
++hit;
}
// create new triangle and update adjacency relations
Face_handle newf;
//update the hole and push back in the Hole_List stack
// if v2 belongs to the neighbor following or preceding *f
// the hole remain a single hole
// otherwise it is split in two holes
fn = (hole.front()).first;
in = (hole.front()).second;
if (fn->has_vertex(v2, i) && i == fn->ccw(in)) {
newf = create_face(ff,ii,fn,in);
hole.pop_front();
hole.push_front(Edge( newf,1));
}
else{
fn = (hole.back()).first;
in = (hole.back()).second;
if (fn->has_vertex(v2, i) && i== fn->cw(in)) {
newf = create_face(fn,in,ff,ii);
hole.pop_back();
hole.push_back(Edge(newf,1));
}
else {
// split the hole in two holes
newf = create_face(ff,ii,v2);
Hole new_hole;
++cut_after;
while( hole.begin() != cut_after )
{
new_hole.push_back(hole.front());
hole.pop_front();
}
hole.push_front(Edge( newf,1));
new_hole.push_front(Edge( newf,0));
hole_list.push_front(new_hole);
}
}
}
}
template < class Gt, class Tds >
template <class OutputItFaces>
void
Triangulation_2<Gt,Tds>::
fill_hole_delaunay(std::list<Edge> & first_hole, OutputItFaces fit)
{
typedef typename Gt::Side_of_oriented_circle_2 In_circle;
typedef std::list<Edge> Hole;
typedef std::list<Hole> Hole_list;
In_circle in_circle = geom_traits().side_of_oriented_circle_2_object();
Face_handle f, ff, fn;
int i, ii, in;
Hole_list hole_list;
hole_list.push_front(first_hole);
while(!hole_list.empty()) {
Hole& hole = hole_list.front();
typename Hole::iterator hit = hole.begin();
if (hole.size() == 3) {
hit = hole.begin();
f = (*hit).first; i = (*hit).second;
ff = (* ++hit).first; ii = (*hit).second;
fn = (* ++hit).first; in = (*hit).second;
Face_handle newf = create_face(f,i,ff,ii,fn,in);
*fit++ = newf;
hole_list.pop_front();
continue;
}
bool finite= false;
while (!finite){
ff = (hole.front()).first;
ii = (hole.front()).second;
if ( is_infinite(ff->vertex(cw(ii))) ||
is_infinite(ff->vertex(ccw(ii)))) {
hole.push_back(hole.front());
hole.pop_front();
} else finite=true;
}
ff = (hole.front()).first;
ii =(hole.front()).second;
hole.pop_front();
Vertex_handle v0 = ff->vertex(cw(ii));
Vertex_handle v1 = ff->vertex(ccw(ii));
Vertex_handle v2 = infinite_vertex();
const Point& p0 = v0->point();
const Point& p1 = v1->point();
typename Hole::iterator hdone = hole.end();
hit = hole.begin();
typename Hole::iterator cut_after(hit);
hdone--;
while( hit != hdone) {
fn = (*hit).first;
in = (*hit).second;
Vertex_handle vv = fn->vertex(ccw(in));
if (is_infinite(vv)) {
if(is_infinite(v2)) cut_after = hit;
} else { // vv is a finite vertex
const Point & p = vv->point();
if (orientation(p0,p1,p) == CGAL::COUNTERCLOCKWISE) {
if (is_infinite(v2)) { v2 = vv; cut_after = hit;}
else{
if (in_circle(p0,p1,v2->point(),p) == CGAL::ON_POSITIVE_SIDE){
v2 = vv; cut_after = hit;
}
}
}
}
++hit;
}
Face_handle newf;
fn = (hole.front()).first;
in = (hole.front()).second;
if (fn->has_vertex(v2, i) && i == fn->ccw(in)) {
newf = create_face(ff,ii,fn,in);
hole.pop_front();
hole.push_front(Edge( newf,1));
} else {
fn = (hole.back()).first;
in = (hole.back()).second;
if (fn->has_vertex(v2, i) && i== fn->cw(in)) {
newf = create_face(fn,in,ff,ii);
hole.pop_back();
hole.push_back(Edge(newf,1));
} else {
newf = create_face(ff,ii,v2);
Hole new_hole;
++cut_after;
while( hole.begin() != cut_after ) {
new_hole.push_back(hole.front());
hole.pop_front();
}
hole.push_front(Edge(newf, 1));
new_hole.push_front(Edge(newf, 0));
hole_list.push_front(new_hole);
}
}
*fit++ = newf;
}
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
move_if_no_collision(Vertex_handle v, const Point &p)
{
CGAL_triangulation_precondition(!is_infinite(v));
if(v->point() == p) return v;
const int dim = dimension();
Locate_type lt;
int li;
Face_handle loc = locate(p, lt, li, v->face());
if(lt == VERTEX) return loc->vertex(li);
if(dim == 0) {
v->set_point(p);
return v;
}
size_type n_vertices = tds().number_of_vertices();
if((lt == OUTSIDE_AFFINE_HULL) && (dim == 1) && (n_vertices == 3)) {
v->set_point(p);
return v;
}
if((lt != OUTSIDE_AFFINE_HULL) && (dim == 1)) {
if(loc->has_vertex(v)) {
v->set_point(p);
} else {
Vertex_handle inserted = insert(p, lt, loc, li);
Face_handle f = v->face();
int i = f->index(v);
if (i==0) {f = f->neighbor(1);}
CGAL_triangulation_assertion(f->index(v) == 1);
Face_handle g= f->neighbor(0);
f->set_vertex(1, g->vertex(1));
f->set_neighbor(0,g->neighbor(0));
g->neighbor(0)->set_neighbor(1,f);
g->vertex(1)->set_face(f);
delete_face(g);
Face_handle f_ins = inserted->face();
i = f_ins->index(inserted);
if (i==0) {f_ins = f_ins->neighbor(1);}
CGAL_triangulation_assertion(f_ins->index(inserted) == 1);
Face_handle g_ins = f_ins->neighbor(0);
f_ins->set_vertex(1, v);
g_ins->set_vertex(0, v);
v->set_point(p);
v->set_face(inserted->face());
delete_vertex(inserted);
}
return v;
}
if((lt != OUTSIDE_AFFINE_HULL) && test_dim_down(v)) {
// verify if p and two static vertices are collinear in this case
int iinf = 0;
Face_circulator finf = incident_faces(infinite_vertex()), fdone(finf);
do {
if(!finf->has_vertex(v))
{
iinf = ~(finf->index(infinite_vertex()));
break;
}
} while(++finf != fdone);
if(this->orientation(finf->vertex(iinf&1)->point(),
finf->vertex(iinf&2)->point(),
p) == COLLINEAR)
{
v->set_point(p);
_tds.dim_down(loc, loc->index(v));
return v;
}
}
Vertex_handle inserted = insert(p, lt, loc, li);
std::list<Edge> hole;
make_hole(v, hole);
fill_hole(v, hole);
// fixing pointer
Face_circulator fc = this->incident_faces(inserted), done(fc);
std::vector<Face_handle> faces_pt;
faces_pt.reserve(16);
do { faces_pt.push_back(fc); } while(++fc != done);
std::size_t ss = faces_pt.size();
for(std::size_t k=0; k<ss; k++)
{
Face_handle f = faces_pt[k];
int i = f->index(inserted);
f->set_vertex(i, v);
}
v->set_point(p);
v->set_face(inserted->face());
delete_vertex(inserted);
return v;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
move(Vertex_handle v, const Point &p)
{
CGAL_triangulation_precondition(!is_infinite(v));
if(v->point() == p) return v;
Vertex_handle w = move_if_no_collision(v,p);
if(w != v) {
remove(v);
return w;
}
return v;
}
template <class Gt, class Tds >
template <class OutputItFaces>
typename Triangulation_2<Gt,Tds>::Vertex_handle
Triangulation_2<Gt,Tds>::
move_if_no_collision_and_give_new_faces(Vertex_handle v,
const Point &p,
OutputItFaces oif)
{
CGAL_triangulation_precondition(!is_infinite(v));
if(v->point() == p) return v;
const int dim = this->dimension();
Locate_type lt;
int li;
Vertex_handle inserted;
Face_handle loc = locate(p, lt, li, v->face());
if(lt == VERTEX) return loc->vertex(li);
if(dim == 0) {
v->set_point(p);
return v;
}
int n_vertices = tds().number_of_vertices();
if((lt == OUTSIDE_AFFINE_HULL) && (dim == 1) && (n_vertices == 3)) {
v->set_point(p);
for(All_faces_iterator afi = tds().face_iterator_base_begin();
afi != tds().face_iterator_base_begin();
afi++) *oif++ = afi;
return v;
}
if((lt != OUTSIDE_AFFINE_HULL) && (dim == 1)) {
if(loc->has_vertex(v)) {
v->set_point(p);
} else {
inserted = insert(p, lt, loc, li);
Face_handle f = v->face();
int i = f->index(v);
if (i==0) {f = f->neighbor(1);}
CGAL_triangulation_assertion(f->index(v) == 1);
Face_handle g= f->neighbor(0);
f->set_vertex(1, g->vertex(1));
f->set_neighbor(0,g->neighbor(0));
g->neighbor(0)->set_neighbor(1,f);
g->vertex(1)->set_face(f);
delete_face(g);
*oif++ = f;
Face_handle f_ins = inserted->face();
i = f_ins->index(inserted);
if (i==0) {f_ins = f_ins->neighbor(1);}
CGAL_triangulation_assertion(f_ins->index(inserted) == 1);
Face_handle g_ins = f_ins->neighbor(0);
f_ins->set_vertex(1, v);
g_ins->set_vertex(0, v);
v->set_point(p);
v->set_face(inserted->face());
delete_vertex(inserted);
}
*oif++ = v->face();
if(v->face()->neighbor(0)->has_vertex(v))
*oif++ = v->face()->neighbor(0);
if(v->face()->neighbor(1)->has_vertex(v))
*oif++ = v->face()->neighbor(1);
return v;
}
if((lt != OUTSIDE_AFFINE_HULL) && test_dim_down(v)) {
// verify if p and two static vertices are collinear in this case
int iinf;
Face_circulator finf = incident_faces(infinite_vertex()), fdone(finf);
do {
if(!finf->has_vertex(v))
{
iinf = ~(finf->index(infinite_vertex()));
break;
}
} while (++finf != fdone);
if(this->orientation(finf->vertex(iinf&1)->point(),
finf->vertex(iinf&2)->point(),
p) == COLLINEAR)
{
v->set_point(p);
_tds.dim_down(loc, loc->index(v));
return v;
}
for(All_faces_iterator afi = tds().face_iterator_base_begin();
afi != tds().face_iterator_base_begin();
afi++)
*oif++ = afi;
}
std::set<Face_handle> faces_set;
inserted = insert(p, lt, loc, li);
Face_circulator fc = incident_faces(inserted), done(fc);
do { faces_set.insert(fc); } while (++fc != done);
std::list<Edge> hole;
make_hole(v, hole, faces_set);
fill_hole(v, hole, oif);
fc = this->incident_faces(inserted), done(fc);
std::vector<Face_handle> faces_pt;
faces_pt.reserve(16);
do { faces_pt.push_back(fc); } while (++fc != done);
int ss = faces_pt.size();
for(int k=0; k<ss; k++)
{
Face_handle f = faces_pt[k];
int i = f->index(inserted);
f->set_vertex(i, v);
}
v->set_point(p);
v->set_face(inserted->face());
delete_vertex(inserted);
for(typename std::set<Face_handle>::iterator ib = faces_set.begin(),
iend = faces_set.end(); ib != iend; ib++)
*oif++ = *ib;
return v;
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face(Face_handle f1, int i1,
Face_handle f2, int i2,
Face_handle f3, int i3)
{
return _tds.create_face(f1, i1, f2, i2, f3, i3);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face(Face_handle f1, int i1,
Face_handle f2, int i2)
{
return _tds.create_face(f1, i1, f2, i2);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face(Face_handle f, int i, Vertex_handle v)
{
return _tds.create_face(f, i, v);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face(Vertex_handle v1, Vertex_handle v2, Vertex_handle v3)
{
return _tds.create_face(v1, v2, v3);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face(Vertex_handle v1, Vertex_handle v2, Vertex_handle v3,
Face_handle f1, Face_handle f2, Face_handle f3)
{
return _tds.create_face(v1, v2, v3, f1, f2, f3);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face(Face_handle fh)
{
return _tds.create_face(fh);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
create_face()
{
return _tds.create_face();
}
template <class Gt, class Tds >
inline
void
Triangulation_2<Gt, Tds>::
delete_face(Face_handle f)
{
_tds.delete_face(f);
}
template <class Gt, class Tds >
inline
void
Triangulation_2<Gt, Tds>::
delete_vertex(Vertex_handle v)
{
_tds.delete_vertex(v);
}
// POINT LOCATION
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
march_locate_1D(const Point& t,
Locate_type& lt,
int& li) const
{
Face_handle ff = infinite_face();
int iv = ff->index(infinite_vertex());
Face_handle f = ff->neighbor(iv);
Orientation pqt = orientation(f->vertex(0)->point(),
f->vertex(1)->point(),
t);
if(pqt == RIGHT_TURN || pqt == LEFT_TURN) {
lt = OUTSIDE_AFFINE_HULL;
li = 4 ;// should not be used
return Face_handle();
}
int i= f->index(ff);
if (collinear_between(t,f->vertex(1-i)->point(),f->vertex(i)->point())) {
lt = OUTSIDE_CONVEX_HULL;
li = iv;
return ff;
}
if( xy_equal(t,f->vertex(1-i)->point()) ){
lt = VERTEX;
li=1-i;
return f;
}
ff = ff->neighbor(1-iv); //the other infinite face
iv = ff->index(infinite_vertex());
f = ff->neighbor(iv);
i = f->index(ff);
if (collinear_between(t,f->vertex(1-i)->point(),f->vertex(i)->point())) {
lt = OUTSIDE_CONVEX_HULL;
li = iv;
return ff;
}
if( xy_equal(t,f->vertex(1-i)->point()) ){
lt = VERTEX;
li=1-i;
return f;
}
Finite_edges_iterator eit= finite_edges_begin();
Vertex_handle u,v;
for( ; eit != finite_edges_end() ; eit++) {
u = (*eit).first->vertex(0);
v = (*eit).first->vertex(1);
if(xy_equal(t,v->point())){
lt = VERTEX;
li = 1;
return (*eit).first;
}
if(collinear_between(u->point(), t, v->point())){
lt = EDGE;
li = 2;
return (*eit).first;
}
}
CGAL_triangulation_assertion(false);
return Face_handle();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
march_locate_2D_LFC(Face_handle start,
const Point& t,
Locate_type& lt,
int& li) const
{
// CGAL_triangulation_precondition( ! is_infinite(start) );
const Point& p = start->vertex(0)->point();
const Point& q = start->vertex(1)->point();
const Point& r = start->vertex(2)->point();
if(xy_equal(t,p)) {
lt = VERTEX;
li = 0;
return start;
}
Line_face_circulator lfc;
Orientation o2 = orientation(p, q, t);
Orientation o0 = orientation(q, r, t);
Orientation o1 = orientation(r, p, t);
if( (o2 == LEFT_TURN)&& (o1 == LEFT_TURN)) {
lfc = Line_face_circulator(start, 0,
Line_face_circulator::vertex_edge,
this, p, t);
} else if ( (o0 == LEFT_TURN)&& (o2 == LEFT_TURN)) {
lfc = Line_face_circulator(start, 1,
Line_face_circulator::vertex_edge,
this, q, t);
} else if ( (o1 == LEFT_TURN)&& (o0 == LEFT_TURN)) {
lfc = Line_face_circulator(start, 2,
Line_face_circulator::vertex_edge,
this, r, t);
} if( (o2 == RIGHT_TURN)&& (o1 == RIGHT_TURN)) {
lfc = Line_face_circulator(start, 0,
Line_face_circulator::edge_vertex,
this, p, t);
} else if ( (o0 == RIGHT_TURN)&& (o2 == RIGHT_TURN)) {
lfc = Line_face_circulator(start, 1,
Line_face_circulator::edge_vertex,
this, q, t);
} else if ( (o1 == RIGHT_TURN)&& (o0 == RIGHT_TURN)) {
lfc = Line_face_circulator(start, 2,
Line_face_circulator::edge_vertex,
this, r, t);
}else {
lfc = Line_face_circulator(start->vertex(0), this, t);
}
if(lfc==0 || lfc.collinear_outside()){
// point t lies outside or on the convex hull
// we walk on the convex hull to find it out
Face_circulator fc = incident_faces(infinite_vertex());
Face_circulator done(fc);
int ic = fc->index(infinite_vertex());
if (xy_equal(t,fc->vertex(cw(ic))->point())){
lt = VERTEX;
li = cw(ic);
return fc;
}
Orientation ori;
do{ // walking ccw around convex hull
ic = fc->index(infinite_vertex());
if (xy_equal(t,fc->vertex(ccw(ic))->point())){
lt = VERTEX;
li = ccw(ic);
return fc;
}
ori = orientation( fc->vertex(cw(ic))->point(),
fc->vertex(ccw(ic))->point(), t);
if (ori == RIGHT_TURN) {
lt = OUTSIDE_CONVEX_HULL;
li = ic;
return fc;
}
if (ori == COLLINEAR &&
collinear_between(fc->vertex(cw(ic))->point(),
t,
fc->vertex(ccw(ic))->point()) ) {
lt = EDGE;
li = ic;
return fc;
}
} while (--fc != done);
//should not arrive there;
CGAL_triangulation_assertion(fc != done);
}
while(! lfc.locate(t, lt, li) ){
++lfc;
}
return lfc;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
compare_walks(const Point& p,
Face_handle c1, Face_handle c2,
Locate_type& lt1, Locate_type& lt2,
int li1, int li2) const
{
bool b = true;
b = b && (lt1 == lt2);
if((lt1 == lt2) && (lt1 == VERTEX)) {
b = b && ( c1->vertex(li1) == c2->vertex(li2) );
} else if((lt1 == lt2) && (lt1 == EDGE)) {
b = b && ((c1 == c2) || ( (c1->neighbor(li1) == c2) && (c2->neighbor(li2) == c1)));
} else if((lt1 == lt2) && (lt1 == OUTSIDE_CONVEX_HULL)) {
b = b && (is_infinite(c1) && is_infinite(c2));
} else {
b = b && (lt1 == lt2);
b = b && (lt1 == FACE);
b = b && (c1 == c2);
}
if ( c1 != c2) {
std::cerr << "from compare_walks " << std::endl;
std::cerr << "point " << p << std::endl;
std::cerr << "locate 1 " << &*c1 << "\t" << lt1 << "\t" << li1
<< std::endl;
std::cerr << "locate 2 " << &*c2 << "\t" << lt2 << "\t" << li2
<< std::endl;
std::cerr << std::endl;
show_face(c1);
std::cerr << std::endl;
show_face(c2);
std::cerr << std::endl;
}
CGAL_triangulation_assertion(b);
}
#if 1
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
march_locate_2D(Face_handle c,
const Point& t,
Locate_type& lt,
int& li) const
{
CGAL_triangulation_assertion(! is_infinite(c));
boost::rand48 rng;
boost::uniform_smallint<> two(0, 1);
boost::variate_generator<boost::rand48&, boost::uniform_smallint<> > coin(rng, two);
Face_handle prev = Face_handle();
bool first = true;
while (1) {
if ( is_infinite(c) ) {
// c must contain t in its interior
lt = OUTSIDE_CONVEX_HULL;
li = c->index(infinite_vertex());
return c;
}
// else c is finite
// Instead of testing its edges in a random order we do the following
// until we find a neighbor to go further:
// As we come from prev we do not have to check the edge leading to prev
// Now we flip a coin in order to decide if we start checking the
// edge before or the edge after the edge leading to prev
// We do loop unrolling in order to find out if this is faster.
// In the very beginning we do not have a prev, but for the first step
// we do not need randomness
int left_first = coin()%2;
const Point & p0 = c->vertex( 0 )->point();
const Point & p1 = c->vertex( 1 )->point();
const Point & p2 = c->vertex( 2 )->point();
Orientation o0, o1, o2;
if(first){
prev = c;
first = false;
o0 = orientation(p0,p1,t);
if ( o0 == NEGATIVE ) {
c = c->neighbor( 2 );
continue;
}
o1 = orientation(p1,p2,t);
if ( o1 == NEGATIVE ) {
c = c->neighbor( 0 );
continue;
}
o2 = orientation(p2,p0,t);
if ( o2 == NEGATIVE ) {
c = c->neighbor( 1 );
continue;
}
} else if(left_first){
if(c->neighbor(0) == prev){
prev = c;
o0 = orientation(p0,p1,t);
if ( o0 == NEGATIVE ) {
c = c->neighbor( 2 );
continue;
}
o2 = orientation(p2,p0,t);
if ( o2 == NEGATIVE ) {
c = c->neighbor( 1 );
continue;
}
o1 = POSITIVE;
} else if(c->neighbor(1) == prev){
prev = c;
o1 = orientation(p1,p2,t);
if ( o1 == NEGATIVE ) {
c = c->neighbor( 0 );
continue;
}
o0 = orientation(p0,p1,t);
if ( o0 == NEGATIVE ) {
c = c->neighbor( 2 );
continue;
}
o2 = POSITIVE;
} else {
prev = c;
o2 = orientation(p2,p0,t);
if ( o2 == NEGATIVE ) {
c = c->neighbor( 1 );
continue;
}
o1 = orientation(p1,p2,t);
if ( o1 == NEGATIVE ) {
c = c->neighbor( 0 );
continue;
}
o0 = POSITIVE;
}
} else { // right_first
if(c->neighbor(0) == prev){
prev = c;
o2 = orientation(p2,p0,t);
if ( o2 == NEGATIVE ) {
c = c->neighbor( 1 );
continue;
}
o0 = orientation(p0,p1,t);
if ( o0 == NEGATIVE ) {
c = c->neighbor( 2 );
continue;
}
o1 = POSITIVE;
} else if(c->neighbor(1) == prev){
prev = c;
o0 = orientation(p0,p1,t);
if ( o0 == NEGATIVE ) {
c = c->neighbor( 2 );
continue;
}
o1 = orientation(p1,p2,t);
if ( o1 == NEGATIVE ) {
c = c->neighbor( 0 );
continue;
}
o2 = POSITIVE;
} else {
prev = c;
o1 = orientation(p1,p2,t);
if ( o1 == NEGATIVE ) {
c = c->neighbor( 0 );
continue;
}
o2 = orientation(p2,p0,t);
if ( o2 == NEGATIVE ) {
c = c->neighbor( 1 );
continue;
}
o0 = POSITIVE;
}
}
// now p is in c or on its boundary
int sum = ( o0 == COLLINEAR )
+ ( o1 == COLLINEAR )
+ ( o2 == COLLINEAR );
switch (sum) {
case 0:
{
lt = FACE;
li = 4;
break;
}
case 1:
{
lt = EDGE;
li = ( o0 == COLLINEAR ) ? 2 :
( o1 == COLLINEAR ) ? 0 :
1;
break;
}
case 2:
{
lt = VERTEX;
li = ( o0 != COLLINEAR ) ? 2 :
( o1 != COLLINEAR ) ? 0 :
1;
break;
}
}
return c;
}
}
#else // not 1
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
march_locate_2D(Face_handle c,
const Point& t,
Locate_type& lt,
int& li) const
{
CGAL_triangulation_assertion(! is_infinite(c));
boost::uniform_smallint<> three(0, 2);
boost::variate_generator<boost::rand48&, boost::uniform_smallint<> > die3(rng, three);
Face_handle prev = Face_handle();
while (1) {
if ( is_infinite(c) ) {
// c must contain t in its interior
lt = OUTSIDE_CONVEX_HULL;
li = c->index(infinite_vertex());
return c;
}
// else c is finite
// we test its edges in a random order until we find a
// neighbor to go further
int i = die3();
int ccwi = ccw(i);
int cwi = cw(i);
const Point & p0 = c->vertex( i )->point();
const Point & p1 = c->vertex( ccwi )->point();
Orientation o0, o1, o2;
CGAL_triangulation_assertion(orientation(p0,p1,c->vertex( cwi )->point())==POSITIVE);
if(c->neighbor(cwi) == prev){
o0 = POSITIVE;
} else {
o0 = orientation(p0,p1,t);
if ( o0 == NEGATIVE ) {
prev = c;
c = c->neighbor( cwi );
continue;
}
}
const Point & p2 = c->vertex( cwi )->point();
if(c->neighbor(i) == prev){
o1 = POSITIVE;
} else {
o1 = orientation(p1,p2,t);
if ( o1 == NEGATIVE ) {
prev = c;
c = c->neighbor( i );
continue;
}
}
if(c->neighbor(ccwi) == prev){
o2 = POSITIVE;
} else {
o2 = orientation(p2,p0,t);
if ( o2 == NEGATIVE ) {
prev = c;
c = c->neighbor( ccwi );
continue;
}
}
// now p is in c or on its boundary
int sum = ( o0 == COLLINEAR )
+ ( o1 == COLLINEAR )
+ ( o2 == COLLINEAR );
switch (sum) {
case 0:
{
lt = FACE;
li = 4;
break;
}
case 1:
{
lt = EDGE;
li = ( o0 == COLLINEAR ) ? cwi :
( o1 == COLLINEAR ) ? i :
ccwi;
break;
}
case 2:
{
lt = VERTEX;
li = ( o0 != COLLINEAR ) ? cwi :
( o1 != COLLINEAR ) ? i :
ccwi;
break;
}
}
return c;
}
}
#endif // not 1
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt,Tds>::
#ifdef CGAL_NO_STRUCTURAL_FILTERING
locate(const Point& p,
Locate_type& lt,
int& li,
Face_handle start) const
#else // no CGAL_NO_STRUCTURAL_FILTERING
exact_locate(const Point& p,
Locate_type& lt,
int& li,
Face_handle start) const
#endif // no CGAL_NO_STRUCTURAL_FILTERING
{
if (dimension() < 0) {
lt = OUTSIDE_AFFINE_HULL;
li = 4; // li should not be used in this case
return Face_handle();
}
if( dimension() == 0) {
// Do not use finite_vertex directly because there can be hidden vertices
// (regular triangulations)
if (xy_equal(p,finite_vertex()->face()->vertex(0)->point())){
lt = VERTEX ;
}
else{
lt = OUTSIDE_AFFINE_HULL;
}
li = 4; // li should not be used in this case
return Face_handle();
}
if(dimension() == 1){
return march_locate_1D(p, lt, li);
}
if(start == Face_handle()) {
start = infinite_face()->
neighbor(infinite_face()->index(infinite_vertex()));
} else if(is_infinite(start)) {
start = start->neighbor(start->index(infinite_vertex()));
}
#if ( ! defined(CGAL_ZIG_ZAG_WALK)) && ( ! defined(CGAL_LFC_WALK))
#define CGAL_ZIG_ZAG_WALK
#endif
#ifdef CGAL_ZIG_ZAG_WALK
Face_handle res1 = march_locate_2D(start, p, lt, li);
#endif
#ifdef CGAL_LFC_WALK
Locate_type lt2;
int li2;
Face_handle res2 = march_locate_2D_LFC(start, p, lt2, li2);
#endif
#if defined(CGAL_ZIG_ZAG_WALK) && defined(CGAL_LFC_WALK)
compare_walks(p,
res1, res2,
lt, lt2,
li, li2);
#endif
#ifdef CGAL_ZIG_ZAG_WALK
return res1;
#endif
#ifdef CGAL_LFC_WALK
lt = lt2;
li = li2;
return res2;
#endif
}
#ifdef CGAL_NO_STRUCTURAL_FILTERING
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>:: Face_handle
Triangulation_2<Gt, Tds>::
locate(const Point &p,
Face_handle start) const
{
Locate_type lt;
int li;
return locate(p, lt, li, start);
}
#else
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_handle
Triangulation_2<Gt, Tds>::
inexact_locate(const Point & t, Face_handle start, int n_of_turns) const
{
if(dimension() < 2) return start;
if(start == Face_handle()){
start = infinite_face()->
neighbor(infinite_face()->index(infinite_vertex()));
} else if(is_infinite(start)){
start = start->neighbor(start->index(infinite_vertex()));
}
Face_handle prev = Face_handle(), c = start;
bool first = true;
while (1) {
if(!(n_of_turns--)) return c;
if ( is_infinite(c) ) return c;
const Point & p0 = c->vertex( 0 )->point();
const Point & p1 = c->vertex( 1 )->point();
const Point & p2 = c->vertex( 2 )->point();
if(first) {
prev = c;
first = false;
if(has_inexact_negative_orientation(p0,p1,t) ) {
c = c->neighbor( 2 );
continue;
}
if(has_inexact_negative_orientation(p1,p2,t) ) {
c = c->neighbor( 0 );
continue;
}
if (has_inexact_negative_orientation(p2,p0,t) ) {
c = c->neighbor( 1 );
continue;
}
} else {
if(c->neighbor(0) == prev){
prev = c;
if (has_inexact_negative_orientation(p0,p1,t) ) {
c = c->neighbor( 2 );
continue;
}
if (has_inexact_negative_orientation(p2,p0,t) ) {
c = c->neighbor( 1 );
continue;
}
} else if(c->neighbor(1) == prev){
prev = c;
if (has_inexact_negative_orientation(p0,p1,t) ) {
c = c->neighbor( 2 );
continue;
}
if (has_inexact_negative_orientation(p1,p2,t) ) {
c = c->neighbor( 0 );
continue;
}
} else {
prev = c;
if (has_inexact_negative_orientation(p2,p0,t) ) {
c = c->neighbor( 1 );
continue;
}
if (has_inexact_negative_orientation(p1,p2,t) ) {
c = c->neighbor( 0 );
continue;
}
}
}
break;
}
return c;
}
template <class Gt, class Tds >
inline
bool
Triangulation_2<Gt, Tds>::
has_inexact_negative_orientation(const Point &p, const Point &q,
const Point &r) const
{
// So that this code works well with Lazy_kernel
internal::Static_filters_predicates::Get_approx<Point> get_approx;
const double px = to_double(get_approx(p).x());
const double py = to_double(get_approx(p).y());
const double qx = to_double(get_approx(q).x());
const double qy = to_double(get_approx(q).y());
const double rx = to_double(get_approx(r).x());
const double ry = to_double(get_approx(r).y());
const double pqx = qx - px;
const double pqy = qy - py;
const double prx = rx - px;
const double pry = ry - py;
return ( determinant(pqx, pqy, prx, pry) < 0);
}
#endif
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Finite_faces_iterator
Triangulation_2<Gt, Tds>::
finite_faces_begin() const
{
if ( dimension() < 2 )
return finite_faces_end();
return CGAL::filter_iterator( all_faces_end(),
Infinite_tester(this),
all_faces_begin() );
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Finite_faces_iterator
Triangulation_2<Gt, Tds>::
finite_faces_end() const
{
return CGAL::filter_iterator( all_faces_end(),
Infinite_tester(this) );
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Finite_vertices_iterator
Triangulation_2<Gt, Tds>::
finite_vertices_begin() const
{
if ( number_of_vertices() <= 0 )
return finite_vertices_end();
return CGAL::filter_iterator( all_vertices_end(),
Infinite_tester(this),
all_vertices_begin() );
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Finite_vertices_iterator
Triangulation_2<Gt, Tds>::
finite_vertices_end() const
{
return CGAL::filter_iterator(all_vertices_end(),
Infinite_tester(this));
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Finite_edges_iterator
Triangulation_2<Gt, Tds>::
finite_edges_begin() const
{
if ( dimension() < 1 )
return finite_edges_end();
return CGAL::filter_iterator( all_edges_end(),
infinite_tester(),
all_edges_begin());
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Finite_edges_iterator
Triangulation_2<Gt, Tds>::
finite_edges_end() const
{
return CGAL::filter_iterator(all_edges_end(),
infinite_tester() );
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Point_iterator
Triangulation_2<Gt, Tds>::
points_begin() const
{
return Point_iterator(finite_vertices_begin());
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Point_iterator
Triangulation_2<Gt, Tds>::
points_end() const
{
return Point_iterator(finite_vertices_end());
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_faces_iterator
Triangulation_2<Gt, Tds>::
all_faces_begin() const
{
return _tds.faces_begin();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_faces_iterator
Triangulation_2<Gt, Tds>::
all_faces_end() const
{
return _tds.faces_end();;
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_vertices_iterator
Triangulation_2<Gt, Tds>::
all_vertices_begin() const
{
return _tds.vertices_begin();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_vertices_iterator
Triangulation_2<Gt, Tds>::
all_vertices_end() const
{
return _tds.vertices_end();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_edges_iterator
Triangulation_2<Gt, Tds>::
all_edges_begin() const
{
return _tds.edges_begin();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_edges_iterator
Triangulation_2<Gt, Tds>::
all_edges_end() const
{
return _tds.edges_end();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_halfedges_iterator
Triangulation_2<Gt, Tds>::
all_halfedges_begin() const
{
return _tds.halfedges_begin();
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::All_halfedges_iterator
Triangulation_2<Gt, Tds>::
all_halfedges_end() const
{
return _tds.halfedges_end();
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Face_circulator
Triangulation_2<Gt, Tds>::
incident_faces(Vertex_handle v, Face_handle f) const
{
return _tds.incident_faces(v,f);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Vertex_circulator
Triangulation_2<Gt, Tds>::
incident_vertices(Vertex_handle v, Face_handle f) const
{
return _tds.incident_vertices(v,f);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Edge_circulator
Triangulation_2<Gt, Tds>::
incident_edges(Vertex_handle v, Face_handle f) const
{
return _tds.incident_edges(v,f);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::size_type
Triangulation_2<Gt, Tds>::
degree(Vertex_handle v) const
{
return _tds.degree(v);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Vertex_handle
Triangulation_2<Gt, Tds>::
mirror_vertex(Face_handle f, int i) const
{
return _tds.mirror_vertex(f,i);
}
template <class Gt, class Tds >
inline
int
Triangulation_2<Gt, Tds>::
mirror_index(Face_handle f, int i) const
{
return _tds.mirror_index(f,i);
}
template <class Gt, class Tds >
inline
typename Triangulation_2<Gt, Tds>::Edge
Triangulation_2<Gt, Tds>::
mirror_edge(const Edge e) const
{
return _tds.mirror_edge(e);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Line_face_circulator
Triangulation_2<Gt, Tds>::
line_walk(const Point& p, const Point& q, Face_handle f) const
{
CGAL_triangulation_precondition( (dimension() == 2) && ! xy_equal(p,q));
Line_face_circulator lfc = (f == Face_handle())
? Line_face_circulator(p, q, this)
: Line_face_circulator(p, q, f, this);
// the following lines may be useless :
// Line_face_circulator(p,q...) returns either a null circulator
// or a pointer to a finite face (to be checked)
if( (!lfc.is_empty()) && is_infinite( lfc )){
do { ++lfc ;}
while (is_infinite(lfc));
}
return lfc;
}
template <class Gt, class Tds >
Oriented_side
Triangulation_2<Gt, Tds>::
oriented_side(const Point &p0, const Point &p1,
const Point &p2, const Point &p) const
{
// return position of point p with respect to the oriented triangle p0p1p2
// depends on the orientation of the vertices
Bounded_side bs=bounded_side(p0,p1,p2,p);
if (bs == ON_BOUNDARY) return ON_ORIENTED_BOUNDARY;
Orientation ot = orientation(p0, p1, p2);
if (bs == ON_BOUNDED_SIDE)
return (ot == LEFT_TURN) ? ON_POSITIVE_SIDE : ON_NEGATIVE_SIDE;
// bs == ON_UNBOUNDED_SIDE
return (ot == LEFT_TURN) ? ON_NEGATIVE_SIDE : ON_POSITIVE_SIDE;
}
template <class Gt, class Tds >
Bounded_side
Triangulation_2<Gt, Tds>::
bounded_side(const Point &p0, const Point &p1,
const Point &p2, const Point &p) const
{
// return position of point p with respect to triangle p0p1p2
CGAL_triangulation_precondition( orientation(p0, p1, p2) != COLLINEAR);
Orientation o1 = orientation(p0, p1, p),
o2 = orientation(p1, p2, p),
o3 = orientation(p2, p0, p);
if (o1 == COLLINEAR){
if (o2 == COLLINEAR || o3 == COLLINEAR) return ON_BOUNDARY;
if (collinear_between(p0, p, p1)) return ON_BOUNDARY;
return ON_UNBOUNDED_SIDE;
}
if (o2 == COLLINEAR){
if (o3 == COLLINEAR) return ON_BOUNDARY;
if (collinear_between(p1, p, p2)) return ON_BOUNDARY;
return ON_UNBOUNDED_SIDE;
}
if (o3 == COLLINEAR){
if (collinear_between(p2, p, p0)) return ON_BOUNDARY;
return ON_UNBOUNDED_SIDE;
}
// from here none ot, o1, o2 and o3 are known to be non null
if (o1 == o2 && o2 == o3) return ON_BOUNDED_SIDE;
return ON_UNBOUNDED_SIDE;
}
template <class Gt, class Tds >
Oriented_side
Triangulation_2<Gt, Tds>::
oriented_side(Face_handle f, const Point &p) const
{
CGAL_triangulation_precondition ( dimension()==2);
return oriented_side(f->vertex(0)->point(),
f->vertex(1)->point(),
f->vertex(2)->point(),
p);
}
template <class Gt, class Tds >
Oriented_side
Triangulation_2<Gt, Tds>::
side_of_oriented_circle(const Point &p0, const Point &p1, const Point &p2,
const Point &p, bool perturb) const
{
//CGAL_triangulation_precondition( orientation(p0, p1, p2) == POSITIVE );
// no reason for such precondition and it invalidates fast removal in Delaunay
typename Gt::Side_of_oriented_circle_2 pred = geom_traits().side_of_oriented_circle_2_object();
Oriented_side os = pred(construct_point(p0), construct_point(p1),
construct_point(p2), construct_point(p));
if ((os != ON_ORIENTED_BOUNDARY) || (! perturb))
return os;
// We are now in a degenerate case => we do a symbolic perturbation.
// We sort the points lexicographically.
const Point * points[4] = {&p0, &p1, &p2, &p};
std::sort(points, points+4, Perturbation_order(this) );
// We successively look whether the leading monomial, then 2nd monomial
// of the determinant has non null coefficient.
// 2 iterations are enough if p0p1p2 is positive (cf paper)
for (int i=3; i>0; --i) {
if (points[i] == &p)
return ON_NEGATIVE_SIDE; // since p0 p1 p2 are non collinear
// and "conceptually" positively oriented
Orientation o;
if (points[i] == &p2 && (o = orientation(p0,p1,p)) != COLLINEAR )
return Oriented_side(o);
if (points[i] == &p1 && (o = orientation(p0,p,p2)) != COLLINEAR )
return Oriented_side(o);
if (points[i] == &p0 && (o = orientation(p,p1,p2)) != COLLINEAR )
return Oriented_side(o);
}
// CGAL_triangulation_assertion(false);
//no reason for such precondition and it invalidates fast removal in Delaunay
return ON_NEGATIVE_SIDE;
}
template < class Gt, class Tds >
Oriented_side
Triangulation_2<Gt,Tds>::
side_of_oriented_circle(Face_handle f, const Point & p, bool perturb) const
{
if ( ! is_infinite(f) ) {
return this->side_of_oriented_circle(f->vertex(0)->point(),
f->vertex(1)->point(),
f->vertex(2)->point(),p, perturb);
}
int i = f->index(infinite_vertex());
Orientation o = orientation(f->vertex(ccw(i))->point(),
f->vertex(cw(i))->point(),
p);
return (o == NEGATIVE) ? ON_NEGATIVE_SIDE :
(o == POSITIVE) ? ON_POSITIVE_SIDE :
ON_ORIENTED_BOUNDARY;
}
template <class Gt, class Tds >
bool
Triangulation_2<Gt, Tds>::
collinear_between(const Point& p, const Point& q, const Point& r) const
{
// return true if point q is strictly between p and r
// p,q and r are supposed to be collinear points
Comparison_result c_pr = compare_x(p, r);
Comparison_result c_pq;
Comparison_result c_qr;
if(c_pr == EQUAL) {
//c_pr = compare_y(p, r);
c_pq = compare_y(p, q);
c_qr = compare_y(q, r);
} else {
c_pq = compare_x(p, q);
c_qr = compare_x(q, r);
}
return ( (c_pq == SMALLER) && (c_qr == SMALLER) ) ||
( (c_pq == LARGER) && (c_qr == LARGER) );
}
template <class Gt, class Tds >
inline
Comparison_result
Triangulation_2<Gt, Tds>::
compare_x(const Point& p, const Point& q) const
{
return geom_traits().compare_x_2_object()(construct_point(p),
construct_point(q));
}
template <class Gt, class Tds >
inline
Comparison_result
Triangulation_2<Gt, Tds>::
compare_xy(const Point& p, const Point& q) const
{
Comparison_result res = geom_traits().compare_x_2_object()(construct_point(p),
construct_point(q));
if(res == EQUAL){
return geom_traits().compare_y_2_object()(construct_point(p),
construct_point(q));
}
return res;
}
template <class Gt, class Tds >
inline
Comparison_result
Triangulation_2<Gt, Tds>::
compare_y(const Point& p, const Point& q) const
{
return geom_traits().compare_y_2_object()(construct_point(p),
construct_point(q));
}
template <class Gt, class Tds >
inline
bool
Triangulation_2<Gt, Tds>::
xy_equal(const Point& p, const Point& q) const
{
return compare_x(p,q)== EQUAL && compare_y(p,q)== EQUAL ;
}
template <class Gt, class Tds >
inline
Orientation
Triangulation_2<Gt, Tds>::
orientation(const Point& p, const Point& q,const Point& r ) const
{
return geom_traits().orientation_2_object()(construct_point(p),
construct_point(q),
construct_point(r));
}
template<class Gt, class Tds>
inline
typename Triangulation_2<Gt,Tds>::Point_2
Triangulation_2<Gt,Tds>::
circumcenter(const Point& p0, const Point& p1, const Point& p2) const
{
return
geom_traits().construct_circumcenter_2_object()(construct_point(p0),
construct_point(p1),
construct_point(p2));
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Point_2
Triangulation_2<Gt, Tds>::
circumcenter(Face_handle f) const
{
CGAL_triangulation_precondition (dimension()==2);
return circumcenter((f->vertex(0))->point(),
(f->vertex(1))->point(),
(f->vertex(2))->point());
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
show_all() const
{
std::cerr<< "PRINT THE COMPLETE TRIANGULATION :"<<std::endl;
std::cerr << std::endl<<"====> "<< this;
std::cerr << " dimension " << dimension() << std::endl;
std::cerr << "nb of vertices " << number_of_vertices() << std::endl;
if (dimension() < 1) return;
if(dimension() == 1) {
std::cerr<<" all edges "<<std::endl;
All_edges_iterator aeit;
for(aeit = all_edges_begin(); aeit != all_edges_end(); aeit++){
show_face(aeit->first);
}
return;
}
std::cerr<<" finite faces "<<std::endl;
Finite_faces_iterator fi;
for(fi = finite_faces_begin(); fi != finite_faces_end(); fi++) {
show_face(fi);
}
std::cerr <<" infinite faces "<<std::endl;
All_faces_iterator afi;
for(afi = all_faces_begin(); afi != all_faces_end(); afi++) {
if(is_infinite(afi)) show_face(afi);
}
if (number_of_vertices()>1) {
std::cerr << "print vertices of the regular triangulation"
<<std::endl;
All_vertices_iterator vi;
for( vi = all_vertices_begin(); vi != all_vertices_end(); vi++){
show_vertex(vi);
std::cerr << " / associated face: "
<< (void*)(&(*(vi->face())))<< std::endl;;
}
std::cerr<<std::endl;
}
return;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
show_vertex(Vertex_handle vh) const
{
if(is_infinite(vh)) std::cerr << "inf \t";
else std::cerr << vh->point() << "\t";
return;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
show_face(Face_handle fh) const
{
std::cerr << "face : "<<(void*)&(*fh)<<" => "<<std::endl;
int i = fh->dimension();
switch(i){
case 0:
std::cerr <<"point :" ; show_vertex(fh->vertex(0));
std::cerr <<" / neighbor " << &(*(fh->neighbor(0)));
std::cerr <<"[" ; show_vertex(fh->neighbor(0)->vertex(0));
std::cerr <<"]" << std::endl;
break;
case 1:
std::cerr <<"point :" ; show_vertex(fh->vertex(0));
std::cerr <<" / neighbor " << &(*(fh->neighbor(0)));
std::cerr <<"[" ; show_vertex(fh->neighbor(0)->vertex(0));
std::cerr <<"/" ; show_vertex(fh->neighbor(0)->vertex(1));
std::cerr <<"]" <<std::endl;
std::cerr <<"point :" ; show_vertex(fh->vertex(1));
std::cerr <<" / neighbor " << &(*(fh->neighbor(1)));
std::cerr <<"[" ; show_vertex(fh->neighbor(1)->vertex(0));
std::cerr <<"/" ; show_vertex(fh->neighbor(1)->vertex(1));
std::cerr <<"]" <<std::endl;
break;
case 2:
std::cerr <<"point :" ; show_vertex(fh->vertex(0));
std::cerr <<" / neighbor " << &(*(fh->neighbor(0)));
std::cerr <<"[" ; show_vertex(fh->neighbor(0)->vertex(0));
std::cerr <<"/" ; show_vertex(fh->neighbor(0)->vertex(1));
std::cerr <<"/" ; show_vertex(fh->neighbor(0)->vertex(2));
std::cerr <<"]" <<std::endl;
std::cerr <<"point :" ; show_vertex(fh->vertex(1));
std::cerr <<" / neighbor " << &(*(fh->neighbor(1)));
std::cerr <<"[" ; show_vertex(fh->neighbor(1)->vertex(0));
std::cerr <<"/" ; show_vertex(fh->neighbor(1)->vertex(1));
std::cerr <<"/" ; show_vertex(fh->neighbor(1)->vertex(2));
std::cerr <<"]" <<std::endl;
std::cerr <<"point :" ; show_vertex(fh->vertex(2));
std::cerr <<" / neighbor " << &(*(fh->neighbor(2)));
std::cerr <<"[" ; show_vertex(fh->neighbor(2)->vertex(0));
std::cerr <<"/" ; show_vertex(fh->neighbor(2)->vertex(1));
std::cerr <<"/" ; show_vertex(fh->neighbor(2)->vertex(2));
std::cerr <<"]" <<std::endl;
break;
}
return;
}
template <class Gt, class Tds >
void
Triangulation_2<Gt, Tds>::
file_output(std::ostream& os) const
{
_tds.file_output(os, infinite_vertex(), true);
}
template <class Gt, class Tds >
typename Triangulation_2<Gt, Tds>::Vertex_handle
Triangulation_2<Gt, Tds>::
file_input(std::istream& is)
{
clear();
Vertex_handle v= _tds.file_input(is, true);
set_infinite_vertex(v);
return v;
}
template <class Gt, class Tds >
std::ostream&
operator<<(std::ostream& os, const Triangulation_2<Gt, Tds> &tr)
{
tr.file_output(os);
return os ;
}
template < class Gt, class Tds >
std::istream&
operator>>(std::istream& is, Triangulation_2<Gt, Tds> &tr)
{
tr.file_input(is);
CGAL_triangulation_assertion(tr.is_valid());
return is;
}
} //namespace CGAL
#endif //CGAL_TRIANGULATION_2_H
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