/usr/include/ClanLib-1.0/ClanLib/GUI/component.h is in libclanlib-dev 1.0~svn3827-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component
#define header_component
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
#include "../signals.h"
#include "../Core/Math/rect.h"
#include "../Core/Math/point.h"
#include "../Display/input_event.h"
#include "component_style.h"
//: Layout policies for CL_Component.
//- !group=GUI/Framework!
//- !header=gui.h!
enum CL_LayoutPolicy
{
layout_minimum,
layout_expanding
};
class CL_GUIManager;
class CL_InputDevice;
class CL_StyleManager;
class CL_ComponentStyle;
class CL_DomElement;
class CL_Component_Generic;
class CL_ComponentManager;
class CL_Layout;
//: Component base class.
//- !group=GUI/Framework!
//- !header=gui.h!
//- <p>The component class is the base class for any component/widget/control (or
//- whatever you call it :)) in the GUI system. It is responsible for painting
//- the component, painting of any child components of it, and it receives the
//- input for a component.</p>
class CL_API_GUI CL_Component
{
//! Construction:
public:
//: Component Constructor
CL_Component(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Component Constructor
CL_Component(
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Component Destructor
virtual ~CL_Component();
//! Attributes:
public:
//: Returns the client area of the component.
CL_Component *get_client_area() const;
//: Returns the parent component, or NULL if none.
CL_Component *get_parent() const;
//: Returns the root parent.
CL_Component *get_root_parent();
//: Returns the GUI manager that this component is attached to, or NULL if none.
CL_GUIManager *get_gui_manager() const;
//: Returns the style manager used by this component.
CL_StyleManager *get_style_manager() const;
//: Returns the width of the component.
int get_width() const;
//: Returns the height of the component.
int get_height() const;
//: Returns the components x position in screen coordinates.
int get_screen_x() const;
//: Returns the components y position in screen coordinates.
int get_screen_y() const;
//: Returns the components x position in client coordinates.
int get_client_x() const;
//: Returns the components y position in client coordinates.
int get_client_y() const;
//: Returns the components position in screen coordinates.
CL_Rect get_screen_rect() const;
//: Returns the rect with coordinates converted from client to screen
CL_Rect client_to_screen(const CL_Rect & rect);
//: Returns the point with coordinates converted from client to screen
CL_Point client_to_screen(const CL_Point & point);
//: Returns the rect with coordinates converted from screen to client
CL_Rect screen_to_client(const CL_Rect & rect);
//: Returns the point with coordinates converted from screen to client
CL_Point screen_to_client(const CL_Point & point);
//: Returns the position of this component.
const CL_Rect &get_position() const;
//: Returns the position of this component after extending the rect to fit all children as well
CL_Rect get_position_with_children();
//: Get the minimum size of the component.
CL_Size get_minimum_size() const;
//: Get the maximum size of the component.
CL_Size get_maximum_size() const;
//: Get the preferred size of the component.
CL_Size get_preferred_size() const;
//: Returns the vertical size policy of the component.
const CL_LayoutPolicy &get_vertical_policy() const;
//: Returns the horizontal size policy of the component.
const CL_LayoutPolicy &get_horizontal_policy() const;
//: returns the layout for this component.
const CL_Layout &get_layout() const;
//: Returns true if event passing is enabled.
bool get_event_passing() const;
//: Returns true if the passed component is a child of this component.
bool has_child(CL_Component *component) const;
//: Returns the list of child components.
const std::list<CL_Component *> &get_children() const;
//: Returns the bounding rectangle of the component's children.
CL_Rect get_children_rect() const;
//: Returns the component at (pos_x, pos_y).
//- <p>This functions searches for children recursively.
//- NULL is returned if the point is outside the component.
//- The component itself is returned if the component has no child at the specified point.</p>
CL_Component *get_component_at(int pos_x, int pos_y);
//: Returns the component that currently has the focus.
CL_Component *get_focus() const;
//: Returns true if component has the focus.
bool has_focus() const;
//: Returns true if the component can be focused.
bool is_focusable() const;
//: Returns true if the mouse is currently highlighting the component.
bool has_mouse_over() const;
//: Returns true if component is visible.
//- <p>Is check_parents is true, it will check the state of the parents, and only return true
//- if all parents are visible.</p>
bool is_visible(bool check_parents = true) const;
//: Returns true if component accepts user input.
//- <p>Is check_parents is true, it will check the state of the parents, and only return true
//- if all parents are enabled.</p>
bool is_enabled(bool check_parents = true) const;
//: Returns true if component has mouse captured.
bool is_mouse_captured() const;
//: Returns the tab id of the component.
int get_tab_id() const;
//: Returns the component style.
CL_ComponentStyle *get_style() const;
//: Returns true if component is in modal state.
bool is_modal() const;
//: Returns true if component have parents which on top of gui_manager modal stack.
//- <p>Note, only "top" of modal stack.</p>
bool has_modal_parent() const;
//: Returns true if the topmost flag is set.
bool is_topmost() const;
//! Operations:
public:
//: Set the tab id of the component.
void set_tab_id(int id);
//: Sets the position (relative to its parent) and size of this component.
void set_position(const CL_Rect &new_pos);
//: Sets the position of this component (relative to its parent).
void set_position(int new_x, int new_y);
//: Sets the size of this component.
void set_size(int new_width, int new_height);
//: Changes the width of the component.
void set_width(int width);
//: Changes the height of the component.
void set_height(int height);
//: Set the minimum size of the component.
void set_minimum_size(const CL_Size &size);
//: Set the maximum size of the component.
void set_maximum_size(const CL_Size &size);
//: Set the preferred size of the component.
void set_preferred_size(const CL_Size &size);
//: Set the vertical size policy of the component.
void set_vertical_policy(const CL_LayoutPolicy &policy);
//: Set the horizontal size policy of the component.
void set_horizontal_policy(const CL_LayoutPolicy &policy);
//: Set the layout for this component.
void set_layout(const CL_Layout &layout);
//: Enables/disables the event passing to parent.
void set_event_passing(bool enable = true);
//: Sets the parent of this component.
void set_parent(CL_Component *parent);
//: Sets the GUI manager this component is attached to.
void set_gui_manager(CL_GUIManager *gui);
//: Changes the visibility flag.
void show(bool show = true);
//: Enable/disable user input.
void enable(bool enable = true);
//: Enable/disable the ability to focus component.
void set_focusable(bool focusable = true);
//: Give focus to this component.
void set_focus();
//: Raises this component to the top of the parent component's stack.
//- <p>If the topmost flag is set, it will get draw before any other components. If the flag
//- is not set, it will be draw before any other components that do not have the topmost flag
//- set.</p>
void raise();
//: Lowers this component to the bottom of the parent component's stack.
//- <p>If the topmost flag is set, it will get draw after any other components with the topmost
//- flag set, but before any components with the flag cleared.</p>
void lower();
//: Capture the mouse on the currently attached GUI manager. All mouse input
//: will be directed to this component until release_mouse() is called.
void capture_mouse();
//: Releases the mouse capture.
void release_mouse();
//: Asks the GUI to repaint itself.
//- <p>This function doesn't redraw the GUI immidiately. Instead it raises the
//- update event trigger in the CL_GUIManager parent.</p>
void update();
//: Calls sig_begin_paint(), then sig_paint(), and finally sig_end_paint().
void paint();
//: Run the component as a modal component until quit() is called.
void run();
//: Quit the modal loop of the component.
void quit();
//: "Closes" this component.
//: Hides and detaches component from parent.
void close();
//: Adds the specified component as a children to this component.
//- <p>If 'delete_child' is true, the child will be deleted when the component is deleted.</p>
void add_child(CL_Component *child, bool delete_child = false);
//: Removes the specified child from the component.
void remove_child(CL_Component *child);
//: Sets a component style to the component.
//- <p>If 'delete_style' is true, the style will be deleted when the component is deleted.</p>
void set_style(CL_ComponentStyle *style, bool delete_style = true);
//: Calculate a default size.
void find_preferred_size();
//: Returns the component with the specified tab ID.
CL_Component *find_tab_id(int tab_id);
//: Set the client area of the component. Not used by user - only by other components.
void set_client_area(CL_Component *component);
//: Sets or clears the topmost flag.
//- <p>Components with the topmost flag set are shown above components with it cleared.</p>
void set_topmost_flag(bool topmost);
//: Enables automatic clipping when drawing component.
void set_clipping(bool enable);
//! Signals:
public:
//: Update component with a new set of component options.
CL_Signal_v1<const CL_DomElement &> &sig_set_options();
//: Draws the component. Must be called in a
//: begin_paint() / end_paint() session.
CL_Signal_v0 &sig_paint();
//: Called prior to component drawing. Sets up a cliprect and translocates
//: coordinates accordingly to this component.
CL_Signal_v0 &sig_begin_paint();
//: Called after component drawing, and draws all the children.
CL_Signal_v0 &sig_paint_children();
//: Cleans up when component drawing is finished (cleans up cliprects and
//: translocation stuff).
CL_Signal_v0 &sig_end_paint();
//: Called when any inputdevice button is pressed (keyboard, mouse, joystick, etc).
CL_Signal_v1<const CL_InputEvent &> &sig_input_down();
//: Called when any inputdevice button is released (keyboard, mouse, joystick, etc)
CL_Signal_v1< const CL_InputEvent &> &sig_input_up();
//: Called when a key is pressed on keyboard.
CL_Signal_v1<const CL_InputEvent &> &sig_key_down();
//: Called when a key is released on keyboard.
CL_Signal_v1<const CL_InputEvent &> &sig_key_up();
//: Called when a mousebutton is clicked.
//: The CL_InputEvent contains the coordinates and which button was pressed
CL_Signal_v1<const CL_InputEvent &> &sig_mouse_down();
//: Called when a mousebutton is released.
CL_Signal_v1<const CL_InputEvent &> &sig_mouse_up();
//: Called when a mousebutton is doubleclicked.
CL_Signal_v1<const CL_InputEvent &> &sig_mouse_dblclk();
//: Called when the mouse is moved.
CL_Signal_v1<const CL_InputEvent &> &sig_mouse_move();
//: Called when mouse enters the component area.
CL_Signal_v0 &sig_mouse_enter();
//: Called when mouse leaves the component area.
CL_Signal_v0 &sig_mouse_leave();
//: Called when component gains focus.
CL_Signal_v0 &sig_got_focus();
//: Called when component lose focus.
CL_Signal_v0 &sig_lost_focus();
//: Called when component is closed.
CL_Signal_v0 &sig_close();
//: Called when component is resized.
//: The two parameters are the OLD width and height of the component.
CL_Signal_v2<int, int> &sig_resize();
//: Called when component is moved.
//: The two parameters are the OLD positions of the component.
CL_Signal_v2<int, int> &sig_move();
//: Called when a child component is about to be added to the component.
CL_Signal_v1<CL_Component *> &sig_child_before_add();
//: Called when a child component is added to the component.
CL_Signal_v1<CL_Component *> &sig_child_add();
//: Called when a child component is about to be removed from the component.
CL_Signal_v1<CL_Component *> &sig_child_before_remove();
//: Called when a child component is removed from the component.
CL_Signal_v1<CL_Component *> &sig_child_remove();
//: Called when needing to convert parent coordinates into coordinates used by this component.
//- <p>This is used in 3D guis to convert from screen coordinates to gui coordinates.
//- (project the screen cordinates down on the plane that the gui is laying on)</p>
CL_Signal_v2<int &, int &> &sig_transform_coords();
//: Called when needing to find the minimum size of the component.
//: Normally used by the styles.
CL_Signal_v1<CL_Size &> &sig_get_minimum_size();
//: Called when needing to find the maximum size of the component.
//: Normally used by the styles.
CL_Signal_v1<CL_Size &> &sig_get_maximum_size();
//: Called when needing to find the preferred size of the component.
//: Normally used by the styles.
CL_Signal_v1<CL_Size &> &sig_get_preferred_size();
private:
void delete_child (CL_Component *child);
//! Implementation:
protected:
CL_Component_Generic *impl;
friend class CL_Component_Generic;
friend class CL_GUIManager_Generic;
friend class CL_ComponentManager_Generic;
};
#endif
|