/usr/include/ClanLib-1.0/ClanLib/GUI/window.h is in libclanlib-dev 1.0~svn3827-7.
This file is owned by root:root, with mode 0o644.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** Kenneth Gangstoe
** (if your name is missing here, please add it)
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_window
#define header_window
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
class CL_Window_Generic;
//: Window component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_Window : public CL_Component
{
//! Enums:
public:
//: Button enums
enum TitlebarButtons
{
no_buttons = 0,
close_button = 1,
maximize_button = 2,
minimize_button = 4,
help_button = 8
};
//! Construction:
public:
//: Creates a window.
CL_Window(
int button_enum,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const std::string &title,
int button_enum,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const CL_Rect &pos,
const std::string &title,
int button_enum,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const std::string &title,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const CL_Rect &pos,
const std::string &title,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Window destructor
virtual ~CL_Window();
//! Attributes:
public:
//: Returns the window title.
const std::string &get_title() const;
//: Returns the titlebar button enum.
TitlebarButtons get_titlebar_buttons_enum() const;
//! Operations:
public:
//: Sets the window title.
//param text: An std::string with the new title
void set_title(const std::string &text);
//! Signals:
public:
//: This signal is emitted when the close button on the titlebar is activated
CL_Signal_v0 &sig_close_button_clicked();
//: This signal is emitted when the minimize button on the titlebar is activated
CL_Signal_v0 &sig_minimize_button_clicked();
//: This signal is emitted when the maximize button on the titlebar is activated
CL_Signal_v0 &sig_maximize_button_clicked();
//: This signal is emitted when the help button on the titlebar is activated
CL_Signal_v0 &sig_help_button_clicked();
//! Implementation:
private:
CL_Window(const CL_Window ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_Window_Generic *impl;
};
#endif
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