/usr/include/collada2gltf/COLLADA2GLTFWriter.h is in libcollada2gltfconvert-dev 20140924-4.
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#ifndef __COLLADA2JSONWRITER_H__
#define __COLLADA2JSONWRITER_H__
#include "GLTF.h"
#include "COLLADA2GLTFExport.h"
#include "GLTFOpenCOLLADA.h"
#include "GLTFAsset.h"
#include "helpers/geometryHelpers.h"
#include "helpers/mathHelpers.h"
#include "convert/animationConverter.h"
#include "convert/meshConverter.h"
#ifdef WIN32
#pragma warning(disable: 4275)
#endif
namespace GLTF
{
class GLTFObject;
class ExtraDataHandler;
class JSONObject;
// -- SceneFlattening
class MeshFlatteningInfo
{
public:
MeshFlatteningInfo(unsigned int meshUID, const COLLADABU::Math::Matrix4& worldMatrix) :
_worldMatrix(worldMatrix),
_meshUID(meshUID) {}
unsigned int getUID() { return this->_meshUID; }
const COLLADABU::Math::Matrix4& getWorldMatrix() { return this->_worldMatrix; }
private:
COLLADABU::Math::Matrix4 _worldMatrix;
unsigned int _meshUID;
};
typedef std::vector < std::shared_ptr <MeshFlatteningInfo> > MeshFlatteningInfoVector;
typedef struct
{
BBOX sceneBBOX;
MeshFlatteningInfoVector allMeshes;
} SceneFlatteningInfo;
//-- OpenCOLLADA -> JSON writer implementation
class COLLADA2GLTF_EXPORT COLLADA2GLTFWriter : public COLLADAFW::IWriter
{
public:
COLLADA2GLTFWriter(std::shared_ptr<GLTF::GLTFAsset> asset);
virtual ~COLLADA2GLTFWriter();
private:
static void reportError(const std::string& method, const std::string& message);
bool writeNode(const COLLADAFW::Node* node, std::shared_ptr <GLTF::JSONObject> nodesObject, COLLADABU::Math::Matrix4, SceneFlatteningInfo*);
bool processSceneFlatteningInfo(SceneFlatteningInfo* sceneFlatteningInfo);
float getTransparency(const COLLADAFW::EffectCommon* effectCommon);
float isOpaque(const COLLADAFW::EffectCommon* effectCommon);
bool writeMeshFromUIDWithMaterialBindings(COLLADAFW::UniqueId uniqueId,
COLLADAFW::MaterialBindingArray &materialBindings,
std::shared_ptr <GLTF::JSONArray> &meshesArray);
public:
bool write();
/** Deletes the entire scene.
@param errorMessage A message containing informations about the error that occurred.
*/
void cancel(const std::string& errorMessage);;
/** Prepare to receive data.*/
void start();;
/** Remove all objects that don't have an object. Deletes unused visual scenes.*/
void finish();;
/** When this method is called, the writer must write the global document asset->
@return The writer should return true, if writing succeeded, false otherwise.*/
virtual bool writeGlobalAsset ( const COLLADAFW::FileInfo* asset );
/** Writes the entire visual scene.
@return True on succeeded, false otherwise.*/
virtual bool writeVisualScene ( const COLLADAFW::VisualScene* visualScene );
/** Writes the scene.
@return True on succeeded, false otherwise.*/
virtual bool writeScene ( const COLLADAFW::Scene* scene );
/** Handles all nodes in the library nodes.
@return True on succeeded, false otherwise.*/
virtual bool writeLibraryNodes( const COLLADAFW::LibraryNodes* libraryNodes );
/** Writes the geometry.
@return True on succeeded, false otherwise.*/
virtual bool writeGeometry ( const COLLADAFW::Geometry* geometry );
/** Writes the material.
@return True on succeeded, false otherwise.*/
virtual bool writeMaterial( const COLLADAFW::Material* material );
/** Writes the effect.
@return True on succeeded, false otherwise.*/
virtual bool writeEffect( const COLLADAFW::Effect* effect );
/** Writes the camera.
@return True on succeeded, false otherwise.*/
virtual bool writeCamera( const COLLADAFW::Camera* camera );
/** Writes the image.
@return True on succeeded, false otherwise.*/
virtual bool writeImage( const COLLADAFW::Image* image );
/** Writes the light.
@return True on succeeded, false otherwise.*/
virtual bool writeLight( const COLLADAFW::Light* light );
/** Writes the animation.
@return True on succeeded, false otherwise.*/
virtual bool writeAnimation( const COLLADAFW::Animation* animation );
/** Writes the animation.
@return True on succeeded, false otherwise.*/
virtual bool writeAnimationList( const COLLADAFW::AnimationList* animationList );
/** Writes the skin controller data.
@return True on succeeded, false otherwise.*/
virtual bool writeSkinControllerData( const COLLADAFW::SkinControllerData* skinControllerData );
/** Writes the controller.
@return True on succeeded, false otherwise.*/
virtual bool writeController( const COLLADAFW::Controller* Controller );
/** When this method is called, the writer must write the formulas. All the formulas of the entire
COLLADA file are contained in @a formulas.
@return The writer should return true, if writing succeeded, false otherwise.*/
virtual bool writeFormulas( const COLLADAFW::Formulas* formulas ){return true;}
/** When this method is called, the writer must write the kinematics scene.
@return The writer should return true, if writing succeeded, false otherwise.*/
virtual bool writeKinematicsScene( const COLLADAFW::KinematicsScene* kinematicsScene ){return true;};
private:
void _installTextureSlot(COLLADAFW::Sampler* sampler,
const std::string& slotName,
const std::string& texcoord,
std::shared_ptr <GLTF::GLTFAsset> asset,
std::shared_ptr<GLTF::GLTFEffect> cvtEffect);
void _storeMaterialBindingArray(const std::string& prefix,
const std::string& nodeUID,
const std::string& meshUID,
COLLADAFW::MaterialBindingArray &materialBindings);
void registerObjectWithOriginalUID(std::string nodeUID, std::shared_ptr <JSONObject> nodeObject, std::shared_ptr <JSONObject> nodesObject);
bool writeData(std::string filename, unsigned char* data, size_t length);
void handleEffectSlot(const COLLADAFW::EffectCommon* commonProfile,
std::string slotName,
std::shared_ptr <GLTFEffect> cvtEffect,
std::shared_ptr<JSONObject> extras);
std::string getSamplerUIDForParameters(unsigned int wrapS, unsigned int wrapT, unsigned int minFilter, unsigned int maxFilter);
private:
COLLADASaxFWL::Loader _loader;
std::shared_ptr<GLTF::GLTFAsset> _asset;
const COLLADAFW::VisualScene *_visualScene;
SceneFlatteningInfo _sceneFlatteningInfo;
GLTF::ExtraDataHandler *_extraDataHandler;
std::ofstream _compressedDataOutputStream;
double _metersPerUnit;
std::shared_ptr<GLTF::JSONObject> _rootTransform;
};
}
#endif
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