/usr/include/collada2gltf/GLTF/GLTFAccessor.h is in libcollada2gltfconvert-dev 20140924-4.
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#ifndef __GLTF_ACCESSOR_H__
#define __GLTF_ACCESSOR_H__
/*
A GLTFAccessor contains all the properties required to describe a buffer to be handled by WebGL (http://www.khronos.org/registry/webgl/specs/latest/ )
Its design is very inspired by COLLADA (http://www.khronos.org/files/collada_spec_1_4.pdf )but was adapted for consistent naming and requirements (like byte sizes) to be consistent with typed arrays.
*/
namespace GLTF
{
/* this has not been updated to use GL Types */
typedef void (*GLTFAccessorApplierFunc)(void* /* value */,
const std::string& componentType /* componentType */,
const std::string& type,
size_t /* elementsPerValue */,
size_t /* index */,
size_t /* vertexAttributeByteSize*/,
void* /* context */
);
class COLLADA2GLTF_EXPORT GLTFAccessor : public JSONObject {
private:
void _generateID();
public:
/* distinction between type and component type
Note: in the API componentType is passed as BYTE until it is resolved as an int using the destination profile
componentType : [BYTE, UNSIGNED_BYTE, SHORT, UNSIGNED_SHORT, FLOAT], // integer (enum)
type : ['SCALAR', 'VEC_2', 'VEC_3', 'VEC_4', 'MAT4x2', and son on....] // string
*/
GLTFAccessor(std::shared_ptr<GLTFProfile>, const std::string& type, const std::string& componentType);
GLTFAccessor(GLTFAccessor *);
virtual ~GLTFAccessor();
void setBufferView(std::shared_ptr <GLTFBufferView> buffer);
std::shared_ptr <GLTFBufferView> getBufferView();
void setByteStride(size_t stride);
size_t getByteStride();
size_t componentsPerElement();
//as high level string
std::string componentType();
//as GL enum that comes from profile
unsigned int GLComponentType();
std::string type();
void setByteOffset(size_t offset);
size_t getByteOffset();
void setCount(size_t length);
size_t getCount();
virtual void applyOnAccessor(GLTFAccessorApplierFunc applierFunc, void* context);
const std::string& getID();
size_t elementByteLength();
std::shared_ptr<JSONArray> min();
std::shared_ptr<JSONArray> max();
bool matchesLayout(GLTFAccessor* meshAttribute);
void exposeMinMax();
virtual std::string valueType();
private:
void _computeMinMaxIfNeeded();
private:
std::shared_ptr <GLTFBufferView> _bufferView;
size_t _componentsPerElement;
std::string _componentType;
size_t _elementByteLength;
std::string _ID;
bool _minMaxDirty;
};
}
#endif
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