/usr/include/svxlink/EchoLinkQso.h is in libecholib-dev 17.12.1-2.
This file is owned by root:root, with mode 0o644.
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@file EchoLinkQso.h
@brief Contains a class for creating an EchoLink connection
@author Tobias Blomberg
@date 2003-03-11
This file contains a class for doing an EchoLink Qso. For more information, see
the documentation for class EchoLink::Qso.
\verbatim
EchoLib - A library for EchoLink communication
Copyright (C) 2003 Tobias Blomberg / SM0SVX
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
\endverbatim
*/
/** @example EchoLinkQso_demo.cpp
An example of how to use the EchoLink::Qso class.
A connection is created to ourself. When the connection has been established
the information message is automatically transmitted. Upon reception of the
information message a disconnect is initiated. When the link has been
disconnected the application exits.
*/
#ifndef ECHOLINK_QSO_INCLUDED
#define ECHOLINK_QSO_INCLUDED
/****************************************************************************
*
* System Includes
*
****************************************************************************/
#include <sys/time.h>
#include <sigc++/sigc++.h>
#include <stdint.h>
#include <string>
/****************************************************************************
*
* Project Includes
*
****************************************************************************/
extern "C" {
#include <gsm.h>
}
#include <AsyncTimer.h>
#include <AsyncIpAddress.h>
#include <AsyncAudioSink.h>
#include <AsyncAudioSource.h>
/****************************************************************************
*
* Local Includes
*
****************************************************************************/
/****************************************************************************
*
* Forward declarations
*
****************************************************************************/
/****************************************************************************
*
* Namespace
*
****************************************************************************/
namespace EchoLink
{
/****************************************************************************
*
* Forward declarations inside the declared namespace
*
****************************************************************************/
/****************************************************************************
*
* Defines & typedefs
*
****************************************************************************/
/****************************************************************************
*
* Exported Global Variables
*
****************************************************************************/
/****************************************************************************
*
* Class definitions
*
****************************************************************************/
/**
@brief A class for creating an EchoLink connection
@author Tobias Blomberg
@date 2003-03-11
This class is used to create a connection to another EchoLink node. It only
handles outgoing connections. To handle incoming connections, have a look at
EchoLink::Dispatcher. However, when an incoming connection has been signalled by
the dispatcher, a Qso object should be created to complete the connection. This
logic should be glued together in the main program.
For an example usage, have a look at the code below. A connection is created to
ourself. When the connection has been established the information message is
automatically transmitted. Upon reception of the information message a
disconnect is initiated. When the link has been disconnected the application
exits.
\include EchoLinkQso_demo.cpp
*/
class Qso
: public sigc::trackable, public Async::AudioSink, public Async::AudioSource
{
public:
struct VoicePacket
{
struct {
uint8_t version;
uint8_t pt;
uint16_t seqNum;
uint32_t time;
uint32_t ssrc;
} header;
uint8_t data[1024];
} __attribute__ ((packed));
struct RawPacket
{
VoicePacket *voice_packet;
int length;
short *samples;
};
/**
* @brief The type of the connection state
*/
typedef enum
{
STATE_DISCONNECTED, ///< No connection to the remote station
STATE_CONNECTING, ///< Connecting to remote station (not established)
STATE_BYE_RECEIVED, ///< Received a disconnect request from remote station
STATE_CONNECTED ///< Connected to remote station
} State;
/**
* @brief Constructor
* @param ip The IP-address of the remote station
* @param callsign Callsign of local user (not remote callsign)
* @param name Name of local user (not remote name)
* @param info Local information to send upon connect
*/
Qso(const Async::IpAddress& ip, const std::string& callsign="",
const std::string& name="", const std::string& info="");
/**
* @brief Destructor
*/
~Qso(void);
/**
* @brief Check that the initialization went ok
* @return Returns \em true if the initialization was ok or \em false on
* failure
*
* This function should be called after creating a new Qso object to make
* sure everything went well.
*/
bool initOk(void) { return init_ok; }
/**
* @brief Set the local callsign
* @param callsign The callsign to set
* @return Returns \em true on success or \em false on failure
*/
bool setLocalCallsign(const std::string& callsign);
/**
* @brief Retrieve the local callsign
* @return Returns the local callsign
*/
const std::string& localCallsign(void) const { return callsign; }
/**
* @brief Set the local name (name of station operator)
* @param name The name to set
* @return Returns \em true on success or \em false on failure
*/
bool setLocalName(const std::string& name);
/**
* @brief Retrieve the local name
* @return Returns the local name
*/
const std::string& localName(void) const { return name; }
/**
* @brief Set the local info
* @param info The informational message that is sent to the remote
* station upon connection.
*/
void setLocalInfo(const std::string& info);
/**
* @brief Retrieve the local station info
* @return Returns the local station info
*/
const std::string& localInfo(void) const { return local_stn_info; }
/**
* @brief Initiate a connection to the remote station
* @return Returns \em true if the connect message was sent ok or \em false
* on failure
*
* Use this function to connect to the remote station. The \em StateChange
* signal will be emitted to indicate that a connection is in progress.
* When the connection has been established, the \em stateChange signal
* will be emitted again. On failure to connect, the \em stateChange
* signal will be emitted to indicate that the disconnected state
* has been entered again.
*/
bool connect(void);
/**
* @brief Accept an incoming connection
* @return Returns \em true if the connect message was sent successfully or
* \em false on failure
*
* Use this function to accept an incoming connection. Incoming connections
* are signalled through the EchoLink::Dispatcher. When an incoming
* connection has been received, a Qso object should be created and this
* function should be called to accept the connection. Be sure to check that
* a valid callsign has connected. At least if the EchoLink node is
* connected to a radio transmitter.
*
* The difference between the connect and accept functions are that the
* accept function goes right into the connected state. The remote station
* is assumed to be present. This might not be true in some strange cases.
* In such a strange case, the connection will timeout after a while.
*/
bool accept(void);
/**
* @brief Initiate a disconnection from the remote station
* @return Returns \em true if the disconnection message was sent
* successfully or \em false on failure
*/
bool disconnect(void);
/**
* @brief Send info data to the remote station
* @param info The info to send
* @return Returns \em true on success or \em false on failure
*/
bool sendInfoData(const std::string& info="");
/**
* @brief Send chat data to the remote station
* @param msg The message to send
* @return Returns \em true on success or \em false on failure
*/
bool sendChatData(const std::string& msg);
/**
* @brief Get the IP address of the remote station
* @return Returns the IP address
*/
const Async::IpAddress& remoteIp(void) const
{
return remote_ip;
}
/**
* @brief Send a GSM/SPEEX audio packet to the remote station
* @param raw_packet The packet to send
*
* This function can be used to send a GSM/SPEEX packet to the remote
* station. Probably only useful if you received it from the
* audioReceivedRaw signal. The raw_packet contains both the network
* packet and the decoded samples, which is beneficial when the audio
* frame has to be transcoded (SPEEX -> GSM) prior re-transmission.
*/
bool sendAudioRaw(RawPacket *raw_packet);
/**
* @brief Set parameters of the remote station connection
* @param priv A private string for passing connection parameters
*/
void setRemoteParams(const std::string& priv);
/**
* @brief Set the name of the remote station
* @param name The name to set
*/
void setRemoteName(const std::string& name) { remote_name = name; }
/**
* @brief Get the remote name
* @return Return the name of the remote station
* @note Valid when the connection has been established
*/
const std::string& remoteName(void) const { return remote_name; }
/**
* @brief Set the callsign of the remote station
* @param call The callsign to set
*/
void setRemoteCallsign(const std::string& call) { remote_call = call; }
/**
* @brief Get the remote callsign
* @return Return the callsign of the remote station
* @note Valid when the connection has been established
*/
const std::string& remoteCallsign(void) const { return remote_call; }
/**
* @brief Find out if the connection is remotely initiated or
* locally initiated.
* @return Return \em true if the connection is remotely initiated
* or else \em false.
* @note Valid when either connect or accept has been called
*/
bool isRemoteInitiated(void) const { return is_remote_initiated; }
/**
* @brief Find out if there is audio coming in on this connection
* @return Return \em true if audio is being received
* or else \em false.
*/
bool receivingAudio(void) const { return receiving_audio; }
/**
* @brief Get the current state of the connection
* @return Return the current connection state (@see State)
*/
State currentState(void) const { return state; }
/**
* @brief A signal that is emitted when a station info message is received
* @param msg The received message
*/
sigc::signal<void, const std::string&> infoMsgReceived;
/**
* @brief A signal that is emitted when a chat message is received
* @param msg The received chat message
*/
sigc::signal<void, const std::string&> chatMsgReceived;
/**
* @brief A signal that is emitted when the connection state changes
* @param state The new connection state
*/
sigc::signal<void, State> stateChange;
/**
* @brief A signal that is emitted when the audio receive state changes
* @param is_receiving Is \em true when audio is being received and
* \em false when not
* @note This signal can be used to control a reception indicator
*/
sigc::signal<void, bool> isReceiving;
/**
* @brief A signal that is emitted when an audio datagram has been received
* @param data A pointer to the buffer that contains the raw audio packet
*
* This signal is emitted whenever an audio packet has been received on
* the connection. It gives access to the GSM/SPEEX packet. This can be used
* if the encoded data is going to be retransmitted. In this case it is
* not good to decode and then encode the data again. It will sound awful.
*/
sigc::signal<void, RawPacket*> audioReceivedRaw;
/**
* @brief Write samples into this audio sink
* @param samples The buffer containing the samples
* @param count The number of samples in the buffer
* @return Returns the number of samples that has been taken care of
*
* This function is used to write audio into this audio sink. If it
* returns 0, no more samples could be written.
* If the returned number of written samples is lower than the count
* parameter value, the sink is not ready to accept more samples.
* In this case, the audio source requires sample buffering to temporarily
* store samples that are not immediately accepted by the sink.
* The writeSamples function should be called on source buffer updates
* and after a source output request has been received through the
* requestSamples function.
* This function is normally only called from a connected source object.
*/
virtual int writeSamples(const float *samples, int count);
/**
* @brief Tell the sink to flush the previously written samples
*
* This function is used to tell the sink to flush previously written
* samples. When done flushing, the sink should call the
* sourceAllSamplesFlushed function.
* This function is normally only called from a connected source object.
*/
virtual void flushSamples(void);
/**
* @brief Resume audio output to the sink
*
* This function will be called when the registered audio sink is ready
* to accept more samples.
* This function is normally only called from a connected sink object.
*/
virtual void resumeOutput(void);
/**
* @brief Setting GSM as only codec for echolink connections
*
* This function can be called when SvxLink is installed and running
* on a system with smaller cpu to keep the load low.
*/
void setUseGsmOnly(void);
protected:
/**
* @brief The registered sink has flushed all samples
*
* This function will be called when all samples have been flushed in the
* registered sink. If it is not reimplemented, a handler must be set
* that handle the function call.
* This function is normally only called from a connected sink object.
*/
virtual void allSamplesFlushed(void);
private:
struct Private;
static const int KEEP_ALIVE_TIME = 10000;
static const int MAX_CONNECT_RETRY_CNT = 5;
static const int CON_TIMEOUT_TIME = 50000;
static const int RX_INDICATOR_POLL_TIME = 100; // 10 times/s
static const int RX_INDICATOR_SLACK = 100; // 100ms extra time
static const int RX_INDICATOR_MAX_TIME = 1000; // Max 1s timeout
static const int FRAME_COUNT = 4;
static const int BUFFER_SIZE = FRAME_COUNT*160;
static const int BLOCK_TIME = FRAME_COUNT*1000*160/8000;
bool init_ok;
unsigned char sdes_packet[1500];
int sdes_length;
State state;
gsm gsmh;
uint16_t next_audio_seq;
Async::Timer * keep_alive_timer;
int connect_retry_cnt;
Async::Timer * con_timeout_timer;
std::string callsign;
std::string name;
std::string local_stn_info;
short receive_buffer[BUFFER_SIZE];
short send_buffer[BUFFER_SIZE];
int send_buffer_cnt;
Async::IpAddress remote_ip;
Async::Timer * rx_indicator_timer;
std::string remote_name;
std::string remote_call;
bool is_remote_initiated;
bool receiving_audio;
bool use_gsm_only;
Private *p;
int rx_timeout_left;
Qso(const Qso&);
Qso& operator=(const Qso&);
void printData(const unsigned char *buf, int len);
void handleCtrlInput(unsigned char *buf, int len);
inline void handleByePacket(unsigned char *buf, int len);
inline void handleSdesPacket(unsigned char *buf, int len);
void handleAudioInput(unsigned char *buf, int len);
inline void handleNonAudioPacket(unsigned char *buf, int len);
inline void handleAudioPacket(unsigned char *buf, int len);
void micAudioRead(void *buf, size_t len);
bool sendSdesPacket(void);
void sendKeepAlive(Async::Timer *timer);
void setState(State state);
void connectionTimeout(Async::Timer *timer);
bool setupConnection(void);
void cleanupConnection(void);
bool sendVoicePacket(void);
void checkRxActivity(Async::Timer *timer);
bool sendByePacket(void);
}; /* class Qso */
} /* namespace */
#endif /* ECHOLINK_QSO_INCLUDED */
/*
* This file has not been truncated
*/
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