/usr/include/elementary-1/elm_flip_legacy.h is in libelementary-dev 1.8.5-2.
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* @brief Add a new flip to the parent
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
*
* @ingroup Flip
*/
EAPI Evas_Object *elm_flip_add(Evas_Object *parent);
/**
* @brief Get flip front visibility state
*
* @param obj The flip object
* @return EINA_TRUE if front front is showing, EINA_FALSE if the back is
* showing.
*
* @ingroup Flip
*/
EAPI Eina_Bool elm_flip_front_visible_get(const Evas_Object *obj);
/**
* @brief Set flip perspective
*
* @param obj The flip object
* @param foc The coordinate to set the focus on
* @param x The X coordinate
* @param y The Y coordinate
*
* @warning This function currently does nothing.
*
* @ingroup Flip
*/
EAPI void elm_flip_perspective_set(Evas_Object *obj, Evas_Coord foc, Evas_Coord x, Evas_Coord y);
/**
* @brief Runs the flip animation
*
* @param obj The flip object
* @param mode The mode type
*
* Flips the front and back contents using the @p mode animation. This
* effectively hides the currently visible content and shows the hidden one.
*
* There a number of possible animations to use for the flipping:
* @li ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotate the currently visible content
* around a horizontal axis in the middle of its height, the other content
* is shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotate the currently visible content
* around a vertical axis in the middle of its width, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotate the currently visible content
* around a diagonal axis in the middle of its width, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotate the currently visible content
* around a diagonal axis in the middle of its height, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_CUBE_LEFT - Rotate the currently visible content to the left
* as if the flip was a cube, the other content is show as the right face of
* the cube.
* @li ELM_FLIP_CUBE_RIGHT - Rotate the currently visible content to the
* right as if the flip was a cube, the other content is show as the left
* face of the cube.
* @li ELM_FLIP_CUBE_UP - Rotate the currently visible content up as if the
* flip was a cube, the other content is show as the bottom face of the cube.
* @li ELM_FLIP_CUBE_DOWN - Rotate the currently visible content down as if
* the flip was a cube, the other content is show as the upper face of the
* cube.
* @li ELM_FLIP_PAGE_LEFT - Move the currently visible content to the left as
* if the flip was a book, the other content is shown as the page below that.
* @li ELM_FLIP_PAGE_RIGHT - Move the currently visible content to the right
* as if the flip was a book, the other content is shown as the page below
* that.
* @li ELM_FLIP_PAGE_UP - Move the currently visible content up as if the
* flip was a book, the other content is shown as the page below that.
* @li ELM_FLIP_PAGE_DOWN - Move the currently visible content down as if the
* flip was a book, the other content is shown as the page below that.
*
* @image html elm_flip.png
* @image latex elm_flip.eps width=\textwidth
*
* @see elm_flip_go_to()
*
* @ingroup Flip
*/
EAPI void elm_flip_go(Evas_Object *obj, Elm_Flip_Mode mode);
/**
* @brief Runs the flip animation to front or back.
*
* @param obj The flip object
* @param front if @c EINA_TRUE, makes front visible, otherwise makes back.
* @param mode The mode type
*
* Flips the front and back contents using the @p mode animation. This
* effectively hides the currently visible content and shows the hidden one.
*
* There a number of possible animations to use for the flipping:
* @li ELM_FLIP_ROTATE_X_CENTER_AXIS - Rotate the currently visible content
* around a horizontal axis in the middle of its height, the other content
* is shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_Y_CENTER_AXIS - Rotate the currently visible content
* around a vertical axis in the middle of its width, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_XZ_CENTER_AXIS - Rotate the currently visible content
* around a diagonal axis in the middle of its width, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_ROTATE_YZ_CENTER_AXIS - Rotate the currently visible content
* around a diagonal axis in the middle of its height, the other content is
* shown as the other side of the flip.
* @li ELM_FLIP_CUBE_LEFT - Rotate the currently visible content to the left
* as if the flip was a cube, the other content is show as the right face of
* the cube.
* @li ELM_FLIP_CUBE_RIGHT - Rotate the currently visible content to the
* right as if the flip was a cube, the other content is show as the left
* face of the cube.
* @li ELM_FLIP_CUBE_UP - Rotate the currently visible content up as if the
* flip was a cube, the other content is show as the bottom face of the cube.
* @li ELM_FLIP_CUBE_DOWN - Rotate the currently visible content down as if
* the flip was a cube, the other content is show as the upper face of the
* cube.
* @li ELM_FLIP_PAGE_LEFT - Move the currently visible content to the left as
* if the flip was a book, the other content is shown as the page below that.
* @li ELM_FLIP_PAGE_RIGHT - Move the currently visible content to the right
* as if the flip was a book, the other content is shown as the page below
* that.
* @li ELM_FLIP_PAGE_UP - Move the currently visible content up as if the
* flip was a book, the other content is shown as the page below that.
* @li ELM_FLIP_PAGE_DOWN - Move the currently visible content down as if the
* flip was a book, the other content is shown as the page below that.
*
* @image html elm_flip.png
* @image latex elm_flip.eps width=\textwidth
*
* @since 1.7
*
* @ingroup Flip
*/
EAPI void elm_flip_go_to(Evas_Object *obj, Eina_Bool front, Elm_Flip_Mode mode);
/**
* @brief Set the interactive flip mode
*
* @param obj The flip object
* @param mode The interactive flip mode to use
*
* This sets if the flip should be interactive (allow user to click and
* drag a side of the flip to reveal the back page and cause it to flip).
* By default a flip is not interactive. You may also need to set which
* sides of the flip are "active" for flipping and how much space they use
* (a minimum of a finger size) with elm_flip_interaction_direction_enabled_set()
* and elm_flip_interaction_direction_hitsize_set()
*
* The four available mode of interaction are:
* @li ELM_FLIP_INTERACTION_NONE - No interaction is allowed
* @li ELM_FLIP_INTERACTION_ROTATE - Interaction will cause rotate animation
* @li ELM_FLIP_INTERACTION_CUBE - Interaction will cause cube animation
* @li ELM_FLIP_INTERACTION_PAGE - Interaction will cause page animation
*
* @note ELM_FLIP_INTERACTION_ROTATE won't cause
* ELM_FLIP_ROTATE_XZ_CENTER_AXIS or ELM_FLIP_ROTATE_YZ_CENTER_AXIS to
* happen, those can only be achieved with elm_flip_go();
*
* @ingroup Flip
*/
EAPI void elm_flip_interaction_set(Evas_Object *obj, Elm_Flip_Interaction mode);
/**
* @brief Get the interactive flip mode
*
* @param obj The flip object
* @return The interactive flip mode
*
* Returns the interactive flip mode set by elm_flip_interaction_set()
*
* @ingroup Flip
*/
EAPI Elm_Flip_Interaction elm_flip_interaction_get(const Evas_Object *obj);
/**
* @brief Set which directions of the flip respond to interactive flip
*
* @param obj The flip object
* @param dir The direction to change
* @param enabled If that direction is enabled or not
*
* By default all directions are disabled, so you may want to enable the
* desired directions for flipping if you need interactive flipping. You must
* call this function once for each direction that should be enabled.
*
* @see elm_flip_interaction_set()
*
* @ingroup Flip
*/
EAPI void elm_flip_interaction_direction_enabled_set(Evas_Object *obj, Elm_Flip_Direction dir, Eina_Bool enabled);
/**
* @brief Get the enabled state of that flip direction
*
* @param obj The flip object
* @param dir The direction to check
* @return If that direction is enabled or not
*
* Get the enabled state set by elm_flip_interaction_direction_enabled_set()
*
* @see elm_flip_interaction_set()
*
* @ingroup Flip
*/
EAPI Eina_Bool elm_flip_interaction_direction_enabled_get(Evas_Object *obj, Elm_Flip_Direction dir);
/**
* @brief Set the amount of the flip that is sensitive to interactive flip
*
* @param obj The flip object
* @param dir The direction to modify
* @param hitsize The amount of that dimension (0.0 to 1.0) to use
*
* Set the amount of the flip that is sensitive to interactive flip, with 0
* representing no area in the flip and 1 representing the entire flip. There
* is however a consideration to be made in that the area will never be
* smaller than the finger size set(as set in your Elementary configuration).
*
* @see elm_flip_interaction_set()
*
* @ingroup Flip
*/
EAPI void elm_flip_interaction_direction_hitsize_set(Evas_Object *obj, Elm_Flip_Direction dir, double hitsize);
/**
* @brief Get the amount of the flip that is sensitive to interactive flip
*
* @param obj The flip object
* @param dir The direction to check
* @return The size set for that direction
*
* Returns the amount of sensitive area set by
* elm_flip_interaction_direction_hitsize_set().
*
* @ingroup Flip
*/
EAPI double elm_flip_interaction_direction_hitsize_get(Evas_Object *obj, Elm_Flip_Direction dir);
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