/usr/include/Field3D/ClassFactory.h is in libfield3d-dev 1.7.2-1build2.
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/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file ClassFactory.h
\brief Contains the ClassFactory class for registering Field3D classes.
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_ClassFactory_H_
#define _INCLUDED_Field3D_ClassFactory_H_
#include <map>
#include <vector>
#include "Field.h"
#include "FieldIO.h"
#include "FieldMappingIO.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// ClassFactory
//----------------------------------------------------------------------------//
/*! \class ClassFactory
\ingroup field_int
*/
//----------------------------------------------------------------------------//
class FIELD3D_API ClassFactory
{
public:
// Typedefs ------------------------------------------------------------------
typedef FieldRes::Ptr (*CreateFieldFnPtr) ();
typedef FieldIO::Ptr (*CreateFieldIOFnPtr) ();
typedef FieldMapping::Ptr (*CreateFieldMappingFnPtr) ();
typedef FieldMappingIO::Ptr (*CreateFieldMappingIOFnPtr) ();
// Ctors, dtor ---------------------------------------------------------------
//! Standard constructor
ClassFactory();
// Main methods --------------------------------------------------------------
//! \name Field class
//! \{
//! Registers a class with the class pool.
//! \param createFunc Pointer to creation function
void registerField(CreateFieldFnPtr createFunc);
//! Instances an object by name
FieldRes::Ptr createField(const std::string &className) const;
//! Registers an IO class with the class pool.
//! \param createFunc Pointer to creation function
void registerFieldIO(CreateFieldIOFnPtr createFunc);
//! Instances an IO object by name
FieldIO::Ptr createFieldIO(const std::string &className) const;
//! }
//! \name FieldMapping class
//! \{
//! Registers a class with the class pool.
//! \param createFunc Pointer to creation function
void registerFieldMapping(CreateFieldMappingFnPtr createFunc);
//! Instances an object by name
FieldMapping::Ptr createFieldMapping(const std::string &className) const;
//! Registers an IO class with the class pool.
//! \param createFunc Pointer to creation function
void registerFieldMappingIO(CreateFieldMappingIOFnPtr createFunc);
//! Instances an IO object by name
FieldMappingIO::Ptr createFieldMappingIO(const std::string &className) const;
//! }
//! Access point for the singleton instance.
static ClassFactory& singleton();
private:
// Typedefs ------------------------------------------------------------------
typedef std::vector<std::string> NameVec;
typedef std::map<std::string, CreateFieldFnPtr> FieldFuncMap;
typedef std::map<std::string, CreateFieldIOFnPtr> FieldIOFuncMap;
typedef std::map<std::string, CreateFieldMappingFnPtr> FieldMappingFuncMap;
typedef std::map<std::string, CreateFieldMappingIOFnPtr> FieldMappingIOFuncMap;
// Data members --------------------------------------------------------------
//! Map of create functions for Fields. The key is the class name.
FieldFuncMap m_fields;
//!
NameVec m_fieldNames;
//! Map of create functions for FieldIO classes. The key is the class name.
FieldIOFuncMap m_fieldIOs;
//!
NameVec m_fieldIONames;
//! Map of create functions for FieldMappings. The key is the class name.
FieldMappingFuncMap m_mappings;
//!
NameVec m_fieldMappingNames;
//! Map of create functions for FieldMapping IO classes.
//! The key is the class name.
FieldMappingIOFuncMap m_mappingIOs;
//!
NameVec m_fieldMappingIONames;
//! Pointer to static instance
static ClassFactory *ms_instance;
};
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif // Include guard
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