/usr/include/Field3D/FieldCache.h is in libfield3d-dev 1.7.2-1build2.
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/*
* Copyright (c) 2011 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file FieldCache.h
\brief Contains the FieldCache class
*/
//----------------------------------------------------------------------------//
#ifndef _INCLUDED_Field3D_FieldCache_H_
#define _INCLUDED_Field3D_FieldCache_H_
//----------------------------------------------------------------------------//
#include <boost/thread/mutex.hpp>
#include <boost/foreach.hpp>
#include "Field.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
// FieldCache
//----------------------------------------------------------------------------//
/* \class FieldCache
This class is used by Field3DInputFile::readField() to see if the
field being loaded already exists in memory. It uses the weak pointer
system in RefBase to check if a previously loaded field still resides
in memory. If it is, then readField() returns a pointer rather than
reading the data again from disk.
\note FieldCache does not increment the reference count of cached fields,
so objects will be deallocated naturally.
*/
//----------------------------------------------------------------------------//
template <typename Data_T>
class FieldCache
{
public:
// Typedefs ------------------------------------------------------------------
typedef Field<Data_T> Field_T;
typedef typename Field_T::Ptr FieldPtr;
typedef typename Field_T::WeakPtr WeakPtr;
typedef std::pair<WeakPtr, Field_T*> CacheEntry;
typedef std::map<std::string, CacheEntry> Cache;
// Access to singleton -------------------------------------------------------
//! Returns a reference to the FieldCache singleton
static FieldCache& singleton();
// Main methods --------------------------------------------------------------
//! Checks the cache for a previously loaded field.
//! \return A pointer to the cached field, if it is still in memory. Null
//! otherwise.
FieldPtr getCachedField(const std::string &filename,
const std::string &layerPath);
//! Adds the given field to the cache.
void cacheField(FieldPtr field, const std::string &filename,
const std::string &layerPath);
//! Returns the memory use of all currently loaded fields
long long int memSize() const;
private:
// Utility functions --------------------------------------------------------
//! Constructs the cache key for a given file and layer path.
std::string key(const std::string &filename,
const std::string &layerPath);
// Data members -------------------------------------------------------------
//! The cache itself. Maps a 'key' to a weak pointer and a raw pointer.
Cache m_cache;
//! The singleton instance
static FieldCache *ms_singleton;
//! Mutex to prevent multiple allocaation of the singleton
static boost::mutex ms_creationMutex;
//! Mutex to prevent reading from and writing to the cache concurrently.
static boost::mutex ms_accessMutex;
};
//----------------------------------------------------------------------------//
// Implementations
//----------------------------------------------------------------------------//
template <typename Data_T>
FieldCache<Data_T>& FieldCache<Data_T>::singleton()
{
boost::mutex::scoped_lock lock(ms_creationMutex);
if (!ms_singleton) {
ms_singleton = new FieldCache;
}
return *ms_singleton;
}
//----------------------------------------------------------------------------//
template <typename Data_T>
typename FieldCache<Data_T>::FieldPtr
FieldCache<Data_T>::getCachedField(const std::string &filename,
const std::string &layerPath)
{
boost::mutex::scoped_lock lock(ms_accessMutex);
// First see if the request has ever been processed
typename Cache::iterator i = m_cache.find(key(filename, layerPath));
if (i == m_cache.end()) {
return FieldPtr();
}
// Next, check if all weak_ptrs are valid
CacheEntry &entry = i->second;
WeakPtr weakPtr = entry.first;
if (weakPtr.expired()) {
return FieldPtr();
}
return FieldPtr(entry.second);
}
//----------------------------------------------------------------------------//
template <typename Data_T>
void FieldCache<Data_T>::cacheField(FieldPtr field, const std::string &filename,
const std::string &layerPath)
{
boost::mutex::scoped_lock lock(ms_accessMutex);
m_cache[key(filename, layerPath)] =
std::make_pair(field->weakPtr(), field.get());
}
//----------------------------------------------------------------------------//
template <typename Data_T>
long long int FieldCache<Data_T>::memSize() const
{
boost::mutex::scoped_lock lock(ms_accessMutex);
long long int memSize = 0;
BOOST_FOREACH (const typename Cache::value_type &i, m_cache) {
// Check if pointer is valid
WeakPtr weakPtr = i.second.first;
if (weakPtr.expired()) {
continue;
} else {
// If valid, accumulate memory
memSize += i.second.second->memSize();
}
}
return memSize;
}
//----------------------------------------------------------------------------//
template <typename Data_T>
std::string FieldCache<Data_T>::key(const std::string &filename,
const std::string &layerPath)
{
return filename + "/" + layerPath;
}
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//----------------------------------------------------------------------------//
#endif
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