/usr/include/Field3D/FieldWrapper.h is in libfield3d-dev 1.7.2-1build2.
This file is owned by root:root, with mode 0o644.
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#ifndef __F3DUTIL_FIELDWRAPPER_H__
#define __F3DUTIL_FIELDWRAPPER_H__
//------------------------------------------------------------------------------
// Library includes
#include <OpenEXR/ImathMatrixAlgo.h>
// Project includes
#include "DenseField.h"
#include "Field3DFile.h"
#include "FieldInterp.h"
#include "InitIO.h"
#include "MIPField.h"
#include "MIPUtil.h"
#include "SparseField.h"
#include "FieldSampler.h"
#include "FieldMapping.h"
//----------------------------------------------------------------------------//
#include "ns.h"
FIELD3D_NAMESPACE_OPEN
//------------------------------------------------------------------------------
// ValueRemapOp
//------------------------------------------------------------------------------
//! The ValueRemapOp class is used when shader-like calculations need to
//! be applied to individual fields that are part of a FieldGroup.
//! Use FieldGroup::setValueRemap() to set the current op before loading the
//! corresponding fields. Then, once lookups take place, the operator is
//! called upon to remap the resulting values.
//! \note The class is not templated, and it needs to handle both scalar
//! and vector values.
class ValueRemapOp
{
public:
// Typedefs ---
typedef boost::shared_ptr<ValueRemapOp> Ptr;
// To be implemented by subclasses ---
//! Remaps a float value
virtual float remap(const float value) const = 0;
//! Remaps a V3f value
virtual V3f remap(const V3f &value) const = 0;
};
//------------------------------------------------------------------------------
// FieldWrapper
//------------------------------------------------------------------------------
//! This class wraps up a single field to make its interpolator and its
//! mapping easily accessible. The 'Vec' typedef gives access to a std::vector.
template <typename Field_T>
struct FieldWrapper
{
typedef Field_T field_type;
typedef std::vector<FieldWrapper> Vec;
FieldWrapper(const typename Field_T::Ptr f)
: field(f.get()),
fieldPtr(f),
mapping(f->mapping().get()),
vsBounds(continuousBounds(f->dataWindow())),
worldScale(1.0),
doOsToWs(false),
doWsBoundsOptimization(false),
valueRemapOp(NULL)
{ }
void setOsToWs(const M44d &i_osToWs)
{
osToWs = i_osToWs;
wsToOs = osToWs.inverse();
// Compute world scale
V3d ws(1.0);
if (!Imath::extractScaling(osToWs, ws, false)) {
Msg::print("WARNING: FieldGroup/FieldWrapper: "
"Couldn't extract world scale from object-to-world "
"transform. Defaulting to 1.0.");
}
worldScale = std::max(std::max(ws.x, ws.y), ws.z);
// Set boolean
doOsToWs = true;
// Update wsBounds
if (doWsBoundsOptimization) {
setWsBoundsOptimization(doWsBoundsOptimization);
}
}
void setWsBoundsOptimization(const bool doWsBoundsOptimization_)
{
if (!doWsBoundsOptimization_)
return;
// wsBounds can be set only if mapping is a matrix
const MatrixFieldMapping *mtx_mapping =
dynamic_cast<const MatrixFieldMapping*>(mapping);
if (mtx_mapping) {
const float time = 0;
M44d vsToWs;
if (doOsToWs) {
wsToVs = wsToOs * mtx_mapping->worldToVoxel(time);
vsToWs = wsToVs.inverse();
} else {
wsToVs = mtx_mapping->worldToVoxel(time);
vsToWs = wsToVs.inverse();
}
const Imath::Box3d wsBounds_d = Imath::transform(vsBounds,
vsToWs);
wsBounds = Imath::Box3f(wsBounds_d.min, wsBounds_d.max);
doWsBoundsOptimization = true;
}
}
void setValueRemapOp(ValueRemapOp::Ptr op)
{
valueRemapOpPtr = op;
valueRemapOp = valueRemapOpPtr.get();
}
typename Field_T::LinearInterp interp;
const Field_T *field;
typename Field_T::Ptr fieldPtr;
const Field3D::FieldMapping *mapping;
Box3d vsBounds;
//! Optionally, enable doOsToWs to apply a world to object transform before
//! lookups.
M44d osToWs, wsToOs;
double worldScale;
bool doOsToWs;
//! Optionally, enable wsBounds optimization to use a world axis
//! aligned bounding box in lookups.
M44d wsToVs;
Imath::Box3f wsBounds;
bool doWsBoundsOptimization;
//! Optionally, set a ValueRemapOp to remap values
ValueRemapOp::Ptr valueRemapOpPtr;
const ValueRemapOp *valueRemapOp;
};
//------------------------------------------------------------------------------
// MIPFieldWrapper
//------------------------------------------------------------------------------
//! This class wraps up a single MIP field to make its interpolator and its
//! mapping easily accessible. The 'Vec' typedef gives access to a std::vector.
template <typename Field_T>
struct MIPFieldWrapper
{
typedef Field_T field_type;
typedef std::vector<MIPFieldWrapper> Vec;
typedef typename Field_T::LinearInterp LinearInterp;
MIPFieldWrapper(const typename Field_T::Ptr f)
: interpPtr(new LinearInterp(*f)),
field(f.get()),
fieldPtr(f),
mapping(f->mapping().get()),
vsBounds(continuousBounds(f->dataWindow())),
worldScale(1.0),
doOsToWs(false),
valueRemapOp(NULL)
{
interp = interpPtr.get();
}
void setOsToWs(const M44d &i_osToWs)
{
osToWs = i_osToWs;
wsToOs = osToWs.inverse();
// Compute world scale
V3d ws(1.0);
if (!Imath::extractScaling(osToWs, ws, false)) {
Msg::print("WARNING: FieldGroup/FieldWrapper: "
"Couldn't extract world scale from object-to-world "
"transform. Defaulting to 1.0.");
}
worldScale = std::max(std::max(ws.x, ws.y), ws.z);
// Set boolean
doOsToWs = true;
// Update wsBounds
if (doWsBoundsOptimization) {
setWsBoundsOptimization(doWsBoundsOptimization);
}
}
void setWsBoundsOptimization(const bool doWsBoundsOptimization_)
{
if (!doWsBoundsOptimization_)
return;
// wsBounds can be set only if mapping is a matrix
const MatrixFieldMapping *mtx_mapping =
dynamic_cast<const MatrixFieldMapping*>(mapping);
if (mtx_mapping) {
const float time = 0;
M44d vsToWs;
if (doOsToWs) {
wsToVs = wsToOs * mtx_mapping->worldToVoxel(time);
vsToWs = wsToVs.inverse();
} else {
wsToVs = mtx_mapping->worldToVoxel(time);
vsToWs = wsToVs.inverse();
}
const Imath::Box3d wsBounds_d = Imath::transform(vsBounds,
vsToWs);
wsBounds = Imath::Box3f(wsBounds_d.min, wsBounds_d.max);
doWsBoundsOptimization = true;
}
}
void setValueRemapOp(ValueRemapOp::Ptr op)
{
valueRemapOpPtr = op;
valueRemapOp = valueRemapOpPtr.get();
}
boost::shared_ptr<LinearInterp> interpPtr;
LinearInterp *interp;
const Field_T *field;
typename Field_T::Ptr fieldPtr;
const Field3D::FieldMapping *mapping;
Box3d vsBounds;
//! Optionally, enable doOsToWs to apply a world to object transform before
//! lookups.
M44d osToWs, wsToOs;
double worldScale;
bool doOsToWs;
//! Optionally, enable wsBounds optimization to use a world axis
//! aligned bounding box in lookups.
M44d wsToVs;
Imath::Box3f wsBounds;
bool doWsBoundsOptimization;
//! Optionally, set a ValueRemapOp to remap values
ValueRemapOp::Ptr valueRemapOpPtr;
const ValueRemapOp *valueRemapOp;
};
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_HEADER_CLOSE
//------------------------------------------------------------------------------
#endif // include guard
//------------------------------------------------------------------------------
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