/usr/include/Field3D/ns.h is in libfield3d-dev 1.7.2-1build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
#define FIELD3D_MAJOR_VER 1
#define FIELD3D_MINOR_VER 7
#define FIELD3D_MICRO_VER 2
#define FIELD3D_VERSION_NS v1_7
#ifdef FIELD3D_EXTRA_NAMESPACE
# define FIELD3D_NAMESPACE_OPEN \
namespace FIELD3D_EXTRA_NAMESPACE { \
namespace Field3D { namespace FIELD3D_VERSION_NS {
# define FIELD3D_NAMESPACE_HEADER_CLOSE \
} using namespace FIELD3D_VERSION_NS; } }
# define FIELD3D_NAMESPACE_SOURCE_CLOSE \
} } }
#else
# define FIELD3D_NAMESPACE_OPEN \
namespace Field3D { namespace FIELD3D_VERSION_NS {
# define FIELD3D_NAMESPACE_HEADER_CLOSE \
} using namespace FIELD3D_VERSION_NS; }
# define FIELD3D_NAMESPACE_SOURCE_CLOSE \
} }
#endif
#ifdef WIN32
# ifdef FIELD3D_STATIC
# define FIELD3D_API
# else
# ifdef FIELD3D_EXPORT
# define FIELD3D_API __declspec(dllexport)
# else
# define FIELD3D_API __declspec(dllimport)
# endif
# endif
#else
# define FIELD3D_API
#endif
#ifdef __APPLE__
#include <Availability.h>
#endif
//----------------------------------------------------------------------------//
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