/usr/include/fizmo/interpreter/savegame.h is in libfizmo-dev 0.7.15-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | /* savegame.h
*
* This file is part of fizmo.
*
* Copyright (c) 2009-2017 Christoph Ender.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef savegame_h_INCLUDED
#define savegame_h_INCLUDED
#include "../tools/types.h"
#define LAST_SAVEGAME_FILENAME_BYTE_LENGTH (MAXIMUM_SAVEGAME_NAME_LENGTH * MB_LEN_MAX + 1)
#ifndef savegame_c_INCLUDED
extern z_ucs last_savegame_filename[];
#endif /* savegame_c_INCLUDED */
int save_game_to_stream(uint16_t address, uint16_t length, z_file *save_file,
bool evaluate_result);
void save_game(uint16_t address, uint16_t length, char *filename,
bool skip_asking_for_filename, bool evaluate_result, char *directory);
int restore_game_from_stream(uint16_t address, uint16_t length,
z_file *iff_file, bool evaluate_result);
int restore_game(uint16_t address, uint16_t length, char *filename,
bool skip_asking_for_filename, bool evaluate_result, char *directory);
#ifndef DISABLE_FILELIST
bool detect_saved_game(char *file_to_check, char **story_file_to_load);
#endif // DISABLE_FILELIST
void opcode_save_0op(void);
void opcode_save_ext(void);
void opcode_restore_0op(void);
void opcode_restore_ext(void);
#endif /* savegame_h_INCLUDED */
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