/usr/include/ganv-1/ganv/canvas.h is in libganv-dev 1.4.2~dfsg0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2007-2012 David Robillard <http://drobilla.net>
*
* Ganv is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or any later version.
*
* Ganv is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
*
* You should have received a copy of the GNU General Public License along
* with Ganv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GANV_CANVAS_H
#define GANV_CANVAS_H
#include <stdarg.h>
#include <cairo.h>
#include <gtk/gtk.h>
#include "ganv/canvas.h"
#include "ganv/types.h"
#include "ganv/edge.h"
#include "ganv/item.h"
G_BEGIN_DECLS
#define GANV_TYPE_CANVAS (ganv_canvas_get_type())
#define GANV_CANVAS(obj) (GTK_CHECK_CAST((obj), GANV_TYPE_CANVAS, GanvCanvas))
#define GANV_CANVAS_CLASS(klass) (GTK_CHECK_CLASS_CAST((klass), GANV_TYPE_CANVAS, GanvCanvasClass))
#define GANV_IS_CANVAS(obj) (GTK_CHECK_TYPE((obj), GANV_TYPE_CANVAS))
#define GANV_IS_CANVAS_CLASS(klass) (GTK_CHECK_CLASS_TYPE((klass), GANV_TYPE_CANVAS))
#define GANV_CANVAS_GET_CLASS(obj) (GTK_CHECK_GET_CLASS((obj), GANV_TYPE_CANVAS, GanvCanvasClass))
typedef struct GanvCanvasImpl GanvCanvasImpl;
typedef struct _GanvCanvasClass GanvCanvasClass;
/**
* GanvDirection:
* @GANV_DIRECTION_DOWN: Signal flows from top to bottom.
* @GANV_DIRECTION_RIGHT: Signal flows from left to right.
*
* Specifies the direction of signal flow on the canvas, which affects the
* appearance of modules and how the canvas is auto-arranged.
*/
typedef enum {
GANV_DIRECTION_DOWN,
GANV_DIRECTION_RIGHT
} GanvDirection;
struct _GanvCanvas {
GtkLayout layout;
GanvCanvasImpl* impl;
};
struct _GanvCanvasClass {
GtkLayoutClass parent_class;
/* Reserved for future expansion */
gpointer spare_vmethods[4];
};
GType ganv_canvas_get_type(void) G_GNUC_CONST;
/**
* GanvEdgeFunc:
* @edge: Canvas edge.
* @data: User callback data.
*
* A node function that takes a user data argument (for callbacks).
*
* Note that in the Gtk world it is considered safe to cast a function to a
* function with more arguments and call the resulting pointer, so functions
* like ganv_edge_select can safely be used where a GanvEdgeFunc is expected.
*/
typedef void (*GanvEdgeFunc)(GanvEdge* edge, void* data);
/**
* GanvNodeFunc:
* @node: Canvas node.
* @data: User callback data.
*
* A node function that takes a user data argument (for callbacks).
*
* Note that in the Gtk world it is considered safe to cast a function to a
* function with more arguments and call the resulting pointer, so functions
* like ganv_node_select can safely be used where a GanvNodeFunc is expected.
*/
typedef void (*GanvNodeFunc)(GanvNode* node, void* data);
/**
* ganv_canvas_new:
*
* Return value: A newly-created canvas.
*/
GanvCanvas*
ganv_canvas_new(double width, double height);
/**
* ganv_canvas_clear:
*
* Remove all items from the canvas.
*/
void
ganv_canvas_clear(GanvCanvas* canvas);
/**
* ganv_canvas_empty:
*
* Return value: True if there are no items on the canvas.
*/
gboolean
ganv_canvas_empty(const GanvCanvas* canvas);
/**
* ganv_canvas_resize:
*
* Resize the canvas to the given dimensions.
*/
void
ganv_canvas_resize(GanvCanvas* canvas, double width, double height);
/**
* ganv_canvas_root:
* @canvas: A canvas.
*
* Return value: (transfer none): The root group of the canvas.
*/
GanvItem*
ganv_canvas_root(GanvCanvas* canvas);
/**
* ganv_canvas_set_scroll_region:
* @canvas: A canvas.
* @x1: Leftmost limit of the scrolling region.
* @y1: Upper limit of the scrolling region.
* @x2: Rightmost limit of the scrolling region.
* @y2: Lower limit of the scrolling region.
*
* Sets the scrolling region of a canvas to the specified rectangle. The
* canvas will then be able to scroll only within this region. The view of the
* canvas is adjusted as appropriate to display as much of the new region as
* possible.
*/
void
ganv_canvas_set_scroll_region(GanvCanvas* canvas,
double x1, double y1, double x2, double y2);
/**
* ganv_canvas_get_scroll_region:
* @canvas: A canvas.
* @x1: Leftmost limit of the scrolling region (return value).
* @y1: Upper limit of the scrolling region (return value).
* @x2: Rightmost limit of the scrolling region (return value).
* @y2: Lower limit of the scrolling region (return value).
*
* Queries the scrolling region of a canvas.
*/
void
ganv_canvas_get_scroll_region(GanvCanvas* canvas,
double* x1, double* y1, double* x2, double* y2);
/**
* ganv_canvas_set_center_scroll_region:
* @canvas: A canvas.
* @center_scroll_region: Whether to center the scrolling region in the canvas
* window when it is smaller than the canvas' allocation.
*
* When the scrolling region of the canvas is smaller than the canvas window,
* e.g. the allocation of the canvas, it can be either centered on the window
* or simply made to be on the upper-left corner on the window. This function
* lets you configure this property.
*/
void
ganv_canvas_set_center_scroll_region(GanvCanvas* canvas,
gboolean center_scroll_region);
/**
* ganv_canvas_get_center_scroll_region:
* @canvas: A canvas.
*
* Returns whether the canvas is set to center the scrolling region in the
* window if the former is smaller than the canvas' allocation.
*
* Returns: Whether the scroll region is being centered in the canvas window.
*/
gboolean
ganv_canvas_get_center_scroll_region(const GanvCanvas* canvas);
/**
* ganv_canvas_scroll_to:
* @canvas: A canvas.
* @cx: Horizontal scrolling offset in canvas pixel units.
* @cy: Vertical scrolling offset in canvas pixel units.
*
* Makes a canvas scroll to the specified offsets, given in canvas pixel units.
* The canvas will adjust the view so that it is not outside the scrolling
* region. This function is typically not used, as it is better to hook
* scrollbars to the canvas layout's scrolling adjusments.
*/
void
ganv_canvas_scroll_to(GanvCanvas* canvas, int cx, int cy);
/**
* ganv_canvas_get_scroll_offsets:
* @canvas: A canvas.
* @cx: Horizontal scrolling offset (return value).
* @cy: Vertical scrolling offset (return value).
*
* Queries the scrolling offsets of a canvas. The values are returned in canvas
* pixel units.
*/
void
ganv_canvas_get_scroll_offsets(const GanvCanvas* canvas, int* cx, int* cy);
/**
* ganv_canvas_w2c_affine:
* @canvas: A canvas.
* @matrix: An affine transformation matrix (return value).
*
* Gets the affine transform that converts from world coordinates to canvas
* pixel coordinates.
*/
void
ganv_canvas_w2c_affine(GanvCanvas* canvas, cairo_matrix_t* matrix);
/**
* ganv_canvas_w2c:
* @canvas: A canvas.
* @wx: World X coordinate.
* @wy: World Y coordinate.
* @cx: X pixel coordinate (return value).
* @cy: Y pixel coordinate (return value).
*
* Converts world coordinates into canvas pixel coordinates.
*/
void
ganv_canvas_w2c(GanvCanvas* canvas, double wx, double wy, int* cx, int* cy);
/**
* ganv_canvas_w2c_d:
* @canvas: A canvas.
* @wx: World X coordinate.
* @wy: World Y coordinate.
* @cx: X pixel coordinate (return value).
* @cy: Y pixel coordinate (return value).
*
* Converts world coordinates into canvas pixel coordinates. This version
* uses floating point coordinates for greater precision.
*/
void
ganv_canvas_w2c_d(GanvCanvas* canvas,
double wx,
double wy,
double* cx,
double* cy);
/**
* ganv_canvas_c2w:
* @canvas: A canvas.
* @cx: Canvas pixel X coordinate.
* @cy: Canvas pixel Y coordinate.
* @wx: X world coordinate (return value).
* @wy: Y world coordinate (return value).
*
* Converts canvas pixel coordinates to world coordinates.
*/
void
ganv_canvas_c2w(GanvCanvas* canvas, int cx, int cy, double* wx, double* wy);
/**
* ganv_canvas_window_to_world:
* @canvas: A canvas.
* @winx: Window-relative X coordinate.
* @winy: Window-relative Y coordinate.
* @worldx: X world coordinate (return value).
* @worldy: Y world coordinate (return value).
*
* Converts window-relative coordinates into world coordinates. You can use
* this when you need to convert mouse coordinates into world coordinates, for
* example.
*/
void
ganv_canvas_window_to_world(GanvCanvas* canvas,
double winx,
double winy,
double* worldx,
double* worldy);
/**
* ganv_canvas_world_to_window:
* @canvas: A canvas.
* @worldx: World X coordinate.
* @worldy: World Y coordinate.
* @winx: X window-relative coordinate.
* @winy: Y window-relative coordinate.
*
* Converts world coordinates into window-relative coordinates.
*/
void
ganv_canvas_world_to_window(GanvCanvas* canvas,
double worldx,
double worldy,
double* winx,
double* winy);
/**
* ganv_canvas_get_item_at:
* @canvas: A canvas.
* @x: X position in world coordinates.
* @y: Y position in world coordinates.
*
* Looks for the item that is under the specified position, which must be
* specified in world coordinates.
*
* Returns: (transfer none): The sought item, or NULL if no item is at the
* specified coordinates.
*/
GanvItem*
ganv_canvas_get_item_at(GanvCanvas* canvas, double x, double y);
/**
* ganv_canvas_get_edge:
*
* Get the edge between two nodes, or NULL if none exists.
*
* Return value: (transfer none): The root group of @canvas.
*/
GanvEdge*
ganv_canvas_get_edge(GanvCanvas* canvas,
GanvNode* tail,
GanvNode* head);
/**
* ganv_canvas_remove_edge:
*
* Remove @edge from the canvas.
*/
void
ganv_canvas_remove_edge(GanvCanvas* canvas,
GanvEdge* edge);
/**
* ganv_canvas_remove_edge_between:
*
* Remove the edge from @tail to @head if one exists.
*/
void
ganv_canvas_remove_edge_between(GanvCanvas* canvas,
GanvNode* tail,
GanvNode* head);
/**
* ganv_canvas_get_direction:
*
* Return the direction of signal flow.
*/
GanvDirection
ganv_canvas_get_direction(GanvCanvas* canvas);
/**
* ganv_canvas_set_direction:
*
* Set the direction of signal flow.
*/
void
ganv_canvas_set_direction(GanvCanvas* canvas, GanvDirection dir);
/**
* ganv_canvas_arrange:
*
* Automatically arrange the canvas contents.
*/
void
ganv_canvas_arrange(GanvCanvas* canvas);
/**
* ganv_canvas_export_dot:
*
* Write a Graphviz DOT description of the canvas to a file.
*/
void
ganv_canvas_export_dot(GanvCanvas* canvas, const char* filename);
/**
* ganv_canvas_supports_sprung_layout:
*
* Returns: true iff ganv is compiled with sprung layout support.
*/
gboolean
ganv_canvas_supports_sprung_layout(const GanvCanvas* canvas);
/**
* ganv_canvas_set_sprung_layout:
*
* Enable or disable "live" force-directed canvas layout.
*
* Returns: true iff sprung layout was enabled.
*/
gboolean
ganv_canvas_set_sprung_layout(GanvCanvas* canvas, gboolean sprung_layout);
/**
* ganv_canvas_get_locked:
*
* Return true iff the canvas is locked and nodes may not move.
*/
gboolean
ganv_canvas_get_locked(const GanvCanvas* canvas);
/**
* ganv_canvas_for_each_node:
* @canvas: The canvas.
* @f: (scope call): A function to call on every node on @canvas.
* @data: Data to pass to @f.
*/
void
ganv_canvas_for_each_node(GanvCanvas* canvas,
GanvNodeFunc f,
void* data);
/**
* ganv_canvas_for_each_selected_node:
* @canvas: The canvas.
* @f: (scope call): A function to call on every selected node on @canvas.
* @data: Data to pass to @f.
*/
void
ganv_canvas_for_each_selected_node(GanvCanvas* canvas,
GanvNodeFunc f,
void* data);
/**
* ganv_canvas_for_each_edge:
* @canvas: The canvas.
* @f: (scope call): A function to call on every edge on @canvas.
* @data: Data to pass to @f.
*/
void
ganv_canvas_for_each_edge(GanvCanvas* canvas,
GanvEdgeFunc f,
void* data);
/**
* ganv_canvas_for_each_edge_from:
* @canvas: The canvas.
* @tail: The tail to enumerate every edge for.
* @f: (scope call): A function to call on every edge leaving @tail.
*/
void
ganv_canvas_for_each_edge_from(GanvCanvas* canvas,
const GanvNode* tail,
GanvEdgeFunc f,
void* data);
/**
* ganv_canvas_for_each_edge_to:
* @canvas: The canvas.
* @head: The head to enumerate every edge for.
* @f: (scope call): A function to call on every edge entering @head.
*/
void
ganv_canvas_for_each_edge_to(GanvCanvas* canvas,
const GanvNode* head,
GanvEdgeFunc f,
void* data);
/**
* ganv_canvas_for_each_edge_on:
* @canvas: The canvas.
* @node: The node to enumerate every edge for.
* @f: (scope call): A function to call on every edge attached to @node.
*/
void
ganv_canvas_for_each_edge_on(GanvCanvas* canvas,
const GanvNode* node,
GanvEdgeFunc f,
void* data);
/**
* ganv_canvas_for_each_selected_edge:
* @canvas: The canvas.
* @f: (scope call): A function to call on every edge attached to @node.
* @data: Data to pass to @f.
*/
void
ganv_canvas_for_each_selected_edge(GanvCanvas* canvas,
GanvEdgeFunc f,
void* data);
/**
* ganv_canvas_select_all:
*
* Select all items on the canvas.
*/
void
ganv_canvas_select_all(GanvCanvas* canvas);
/**
* ganv_canvas_clear_selection:
*
* Deselect any selected items on the canvas.
*/
void
ganv_canvas_clear_selection(GanvCanvas* canvas);
/**
* ganv_canvas_get_zoom:
*
* Return the current zoom factor (pixels per unit).
*/
double
ganv_canvas_get_zoom(const GanvCanvas* canvas);
/**
* ganv_canvas_set_zoom:
* @canvas: A canvas.
* @zoom: The number of pixels that correspond to one canvas unit.
*
* The anchor point for zooming, i.e. the point that stays fixed and all others
* zoom inwards or outwards from it, depends on whether the canvas is set to
* center the scrolling region or not. You can control this using the
* ganv_canvas_set_center_scroll_region() function. If the canvas is set to
* center the scroll region, then the center of the canvas window is used as
* the anchor point for zooming. Otherwise, the upper-left corner of the
* canvas window is used as the anchor point.
*/
void
ganv_canvas_set_zoom(GanvCanvas* canvas, double zoom);
/**
* ganv_canvas_zoom_full:
*
* Zoom so all canvas contents are visible.
*/
void
ganv_canvas_zoom_full(GanvCanvas* canvas);
/**
* ganv_canvas_get_default_font_size:
*
* Get the default font size in points.
*/
double
ganv_canvas_get_default_font_size(const GanvCanvas* canvas);
/**
* ganv_canvas_get_font_size:
*
* Get the current font size in points.
*/
double
ganv_canvas_get_font_size(const GanvCanvas* canvas);
/**
* ganv_canvas_set_font_size:
*
* Set the current font size in points.
*/
void
ganv_canvas_set_font_size(GanvCanvas* canvas, double points);
/**
* ganv_canvas_get_move_cursor:
*
* Return the cursor to use while dragging canvas objects.
*/
GdkCursor*
ganv_canvas_get_move_cursor(const GanvCanvas* canvas);
/**
* ganv_canvas_move_contents_to:
*
* Shift all canvas contents so the top-left object is at (x, y).
*/
void
ganv_canvas_move_contents_to(GanvCanvas* canvas, double x, double y);
G_END_DECLS
#endif /* GANV_CANVAS_H */
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