/usr/lib/ocaml/gd/gd.mli is in libgd-ocaml-dev 1.0~alpha5-8build4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | (* $Header: /home/cvs/gd4o/gd.mli,v 1.6 2003/11/25 01:02:32 matt Exp $ *)
(*
* GD4O: An OCaml interface to the Gd graphics library.
* Based on Shawn Wagner's OCamlGD 0.7.0.
* Copyright (C) 2002 Shawn Wagner
* Copyright (C) 2003 Matthew C. Gushee
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*)
type t (* image type *)
(* GD images can only have 256 colors *)
exception Too_many_colors
(* Tried to find a preallocated color that wasn't *)
exception Color_not_found
(* Couldn't create or open an image. *)
exception Image_creation_failed
(* This build doesn't support some image format (Jpeg, Xpm, etc.) *)
exception Not_supported
(* An operation was attempted without having performed one or more prerequisites. *)
exception Illegal_state of string
(* All of these classes are virtual because users shouldn't be instatiating them.
Instead, use the creation or opening functions listed at the bottom *)
(*
class virtual color :
object
(* Returns the red part (0-255) of the color *)
method virtual red_part : int
(* Returns the green part (0-255) of the color *)
method virtual green_part : int
(* Returns the blue part (0-255) of the color *)
method virtual blue_part : int
(* Returns the code of the color. Please don't use. *)
method virtual code : int
method virtual antialiased : color
method virtual is_aa : bool
end
*)
type color
type ftex_flag =
| FTExSetSpacing
| FTExSetCharmap
type ftex_charmap =
| FTExUnicode
| FTExShiftJIS
| FTExBig5
(* The first color allocated for an image is it's background *)
class virtual color_allocator :
object
(* R, G, and B values are integers 0-255 *)
method virtual create: red:int -> green:int -> blue:int -> color
(* Return the closest-matching color of those already allocated *)
method virtual closest: red:int -> green:int -> blue:int -> color
method virtual closest_hwb: red:int -> green:int -> blue:int -> color
(* Try exact, create, closest *)
method virtual resolve: red:int -> green:int -> blue:int -> color
(* Exact match color of those already allocated *)
method virtual exact: red:int -> green:int -> blue:int -> color
(* Try an exact, create *)
method virtual find: red:int -> green:int -> blue:int -> color
method virtual get_color_by_index: int -> color
method virtual white: color
method virtual black: color
method virtual blue: color
method virtual green: color
method virtual red: color
method virtual get_transparent: color
method virtual set_transparent: color -> unit
method virtual set_antialiased: bool -> unit
method virtual set_brushed: bool -> unit
method virtual set_styled: bool -> unit
method virtual set_tiled: bool -> unit
method virtual antialiased: unit -> int
method virtual brushed: unit -> int
method virtual styled: unit -> int
method virtual styled_brushed: unit -> int
method virtual tiled: unit -> int
method virtual transparent: unit -> int
end
type font
module Font :
sig
val tiny: font
val small: font
val medium: font
val large: font
val giant: font
end
class virtual image :
object
(* This was private, but it needs to be exposed for things like tile
brush images. *)
method virtual get_image: t
(* Return the color_allocator object associated with this image *)
method virtual colors : color_allocator
method virtual line: x1:int -> y1:int -> x2:int -> y2:int ->
?pseudo:int -> color -> unit
method virtual dashed_line: x1:int -> y1:int -> x2:int -> y2:int ->
?pseudo:int -> color -> unit
method virtual rectangle: x1:int -> y1:int -> x2:int -> y2:int ->
?pseudo:int -> color -> unit
method virtual filled_rectangle: x1:int -> y1:int -> x2:int -> y2:int ->
?pseudo:int -> color -> unit
method virtual polygon: pts:(int * int) array -> ?pseudo:int ->
color -> unit
method virtual filled_polygon: pts:(int * int) array -> ?pseudo:int ->
color -> unit
method virtual arc: cx:int -> cy:int -> w:int -> h:int -> s:int ->
e:int -> ?pseudo:int -> color -> unit
method virtual closed_arc:
cx:int -> cy:int -> w:int -> h:int -> s:int -> e:int ->
?nofill:bool -> ?edged:bool -> ?pseudo:int -> color -> unit
method virtual closed_chord:
cx:int -> cy:int -> w:int -> h:int -> s:int -> e:int ->
?nofill:bool -> ?edged:bool -> ?pseudo:int -> color -> unit
method virtual filled_ellipse: cx:int -> cy:int -> w:int -> h:int ->
?pseudo:int -> color -> unit
(* Fill an area bordered by the border color *)
method virtual border_fill: x:int -> y:int -> border:color ->
fill:color -> unit
(* Fill an area with the same color as the pixel *)
method virtual fill: x:int -> y:int -> color -> unit
(* Turn on antialiasing. *)
method virtual set_antialiased: color -> unit
method virtual set_antialiased_dont_blend:
aacolor:color -> dontblend:color -> unit
method virtual set_brush: image -> unit
method virtual set_tile: image -> unit
method virtual set_thickness: int -> unit
method virtual set_clip: x1:int -> y1:int -> x2:int -> y2:int -> unit
(* Draw one character *)
method virtual letter: font:font -> x:int -> y:int -> c:char -> color -> unit
(* Rotated 90 degrees *)
method virtual letter_up: font:font -> x:int -> y:int -> c:char -> color -> unit
method virtual string: font:font -> x:int -> y:int -> s:string -> color -> unit
(* Rotated 90 degrees *)
method virtual string_up: font:font -> x:int -> y:int -> s:string ->
color -> unit
(* Freetype string *)
method virtual string_ft:
fg:color -> fname:string -> size:float -> angle:float ->
x:int -> y:int -> string -> int array
method virtual string_ftex:
fg:color -> fname:string -> size:float -> angle:float ->
x:int -> y:int -> ?flags:ftex_flag array -> ?spacing:float ->
?charmap:ftex_charmap -> string -> int array
method virtual set_pixel: x:int -> y:int -> color -> unit
method virtual get_pixel: x:int -> y:int -> color
(* Image's size *)
method virtual width: int
method virtual height: int
(* Is proposed drawing location within the drawing area? *)
method virtual in_range: x:int -> y:int -> bool
(* Save to file *)
method virtual save_as_png: string -> unit
method virtual save_as_jpeg: ?quality:int -> string -> unit
(* Dump to an out_channel. *)
method virtual out_as_png: out_channel -> unit
method virtual out_as_jpeg: ?quality:int -> out_channel -> unit
(* Copy a region from another image to this image. *)
method virtual copy: image -> x:int -> y:int -> src_x:int -> src_y:int ->
w:int -> h:int -> unit
method virtual copy_resized: image -> x:int -> y:int -> src_x:int ->
src_y:int -> w:int -> h:int -> src_w:int -> src_h:int -> unit
method virtual copy_resampled: image -> x:int -> y:int -> src_x:int ->
src_y:int -> w:int -> h:int -> src_w:int -> src_h:int -> unit
method virtual copy_rotated: image -> x:float -> y:float -> src_x:int ->
src_y:int -> w:int -> h:int -> angle:int -> unit
method virtual copy_merge: image -> x:int -> y:int -> src_x:int ->
src_y:int -> w:int -> h:int -> pct:int -> unit
method virtual copy_merge_gray: image -> x:int -> y:int -> src_x:int ->
src_y:int -> w:int -> h:int -> pct:int -> unit
method virtual palette_copy: image -> unit
end
(* Create a new image with the given size *)
val create: x:int -> y:int -> image (* Throws Gd.Image_creation_faield *)
(* Create a new image with the given size *)
val create_truecolor: x:int -> y:int -> image (* Throws Gd.Image_creation_faield *)
(* Open a png file. Throws Not_found and Gd.Image_creation_failed *)
val open_png: string -> image
(* Same, but for jpeg's *)
val open_jpeg: string -> image
val is_truecolor: t -> bool
(* Return the bounding box for a string rendered with FreeType *)
val ft_bbox: fname:string -> size:float -> angle:float -> x:int ->
y:int -> string -> int array
val ftex_bbox: fname:string -> size:float -> angle:float -> x:int ->
y:int -> ?flags:ftex_flag array -> ?spacing:float ->
?charmap:ftex_charmap -> string -> int array
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