/usr/include/gecode/float/rounding.hpp is in libgecode-dev 5.1.0-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
*
* Copyright:
* Christian Schulte, 2012
*
* Last modified:
* $Date: 2016-08-11 16:02:23 +0200 (Thu, 11 Aug 2016) $ by $Author: schulte $
* $Revision: 15143 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Float {
forceinline
Rounding::Rounding(void) {
RoundingBase::init();
}
forceinline
Rounding::~Rounding(void) {}
forceinline FloatNum
Rounding::median(FloatNum x, FloatNum y) {
return RoundingBase::median(x,y);
}
#define GECODE_ROUND_OP(name) \
forceinline FloatNum \
Rounding::name##_down(FloatNum x, FloatNum y) { \
return RoundingBase::name##_down(x,y); \
} \
forceinline FloatNum \
Rounding::name##_up(FloatNum x, FloatNum y) { \
return RoundingBase::name##_up(x,y); \
}
GECODE_ROUND_OP(add)
GECODE_ROUND_OP(sub)
GECODE_ROUND_OP(mul)
GECODE_ROUND_OP(div)
#undef GECODE_ROUND_OP
#define GECODE_ROUND_FUN(name) \
forceinline FloatNum \
Rounding::name##_down(FloatNum x) { \
return RoundingBase::name##_down(x); \
} \
forceinline FloatNum \
Rounding::name##_up(FloatNum x) { \
return RoundingBase::name##_up(x); \
}
GECODE_ROUND_FUN(sqrt)
#if defined(_M_X64) || defined(_M_IA64)
// Workaround as MSVC on x64 does not have a rint function
forceinline FloatNum
Rounding::int_down(FloatNum x) {
return floor(x);
}
forceinline FloatNum
Rounding::int_up(FloatNum x) {
return ceil(x);
}
#else
GECODE_ROUND_FUN(int)
#endif
#undef GECODE_ROUND_FUN
}}
// STATISTICS: float-var
|