/usr/include/gecode/gist/treecanvas.hh is in libgecode-dev 5.1.0-2build1.
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/*
* Main authors:
* Guido Tack <tack@gecode.org>
*
* Copyright:
* Guido Tack, 2006
*
* Last modified:
* $Date: 2016-04-19 17:19:45 +0200 (Tue, 19 Apr 2016) $ by $Author: schulte $
* $Revision: 14967 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GECODE_GIST_TREECANVAS_HH
#define GECODE_GIST_TREECANVAS_HH
#include <QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets>
#endif
#include <gecode/kernel.hh>
#include <gecode/gist.hh>
#include <gecode/gist/visualnode.hh>
namespace Gecode { namespace Gist {
/// \brief Parameters for the tree layout
namespace LayoutConfig {
/// Minimum scale factor
const int minScale = 10;
/// Maximum scale factor
const int maxScale = 400;
/// Default scale factor
const int defScale = 100;
/// Maximum scale factor for automatic zoom
const int maxAutoZoomScale = defScale;
}
class TreeCanvas;
/// \brief A thread that concurrently explores the tree
class SearcherThread : public QThread {
Q_OBJECT
private:
VisualNode* node;
int depth;
bool a;
TreeCanvas* t;
void updateCanvas(void);
public:
void search(VisualNode* n, bool all, TreeCanvas* ti);
Q_SIGNALS:
void update(int w, int h, int scale0);
void statusChanged(bool);
void scaleChanged(int);
void solution(const Space*);
void searchFinished(void);
void moveToNode(VisualNode* n,bool);
protected:
void run(void);
};
/// \brief A canvas that displays the search tree
class GECODE_GIST_EXPORT TreeCanvas : public QWidget {
Q_OBJECT
friend class SearcherThread;
friend class Gist;
public:
/// Constructor
TreeCanvas(Space* rootSpace, bool bab, QWidget* parent,
const Options& opt);
/// Destructor
~TreeCanvas(void);
/// Add inspector \a i
void addDoubleClickInspector(Inspector* i);
/// Set active inspector
void activateDoubleClickInspector(int i, bool active);
/// Add inspector \a i
void addSolutionInspector(Inspector* i);
/// Set active inspector
void activateSolutionInspector(int i, bool active);
/// Add inspector \a i
void addMoveInspector(Inspector* i);
/// Set active inspector
void activateMoveInspector(int i, bool active);
/// Add comparator \a c
void addComparator(Comparator* c);
/// Set active comparator
void activateComparator(int i, bool active);
public Q_SLOTS:
/// Set scale factor to \a scale0
void scaleTree(int scale0, int zoomx=-1, int zoomy=-1);
/// Explore complete subtree of selected node
void searchAll(void);
/// Find next solution below selected node
void searchOne(void);
/// Toggle hidden state of selected node
void toggleHidden(void);
/// Hide failed subtrees of selected node
void hideFailed(void);
/// Unhide all nodes below selected node
void unhideAll(void);
/// Do not stop at selected stop node
void toggleStop(void);
/// Do not stop at any stop node
void unstopAll(void);
/// Export pdf of the current subtree
void exportPDF(void);
/// Export pdf of the whole tree
void exportWholeTreePDF(void);
/// Print the tree
void print(void);
/// Zoom the canvas so that the whole tree fits
void zoomToFit(void);
/// Center the view on the currently selected node
void centerCurrentNode(void);
/**
* \brief Call the double click inspector for the currently selected node
*
* If \a fix is true, then the node is inspected after fixpoint
* computation, otherwise its status after branching but before
* fixpoint computation is inspected.
*/
void inspectCurrentNode(bool fix=true, int inspectorNo=-1);
/// Calls inspectCurrentNode(false)
void inspectBeforeFP(void);
/// Label all branches in subtree under current node
void labelBranches(void);
/// Label all branches on path to root node
void labelPath(void);
/// Stop current search
void stopSearch(void);
/// Reset
void reset(void);
/// Move selection to the parent of the selected node
void navUp(void);
/// Move selection to the first child of the selected node
void navDown(void);
/// Move selection to the left sibling of the selected node
void navLeft(void);
/// Move selection to the right sibling of the selected node
void navRight(void);
/// Move selection to the root node
void navRoot(void);
/// Move selection to next solution (in DFS order)
void navNextSol(bool back = false);
/// Move selection to previous solution (in DFS order)
void navPrevSol(void);
/// Bookmark current node
void bookmarkNode(void);
/// Set the current node to be the head of the path
void setPath(void);
/// Call the double click inspector for all nodes on the path from root to head of the path
void inspectPath(void);
/// Wait for click on node to compare with current node
void startCompareNodes(void);
/// Wait for click on node to compare with current node before fixpoint
void startCompareNodesBeforeFP(void);
/// Re-emit status change information for current node
void emitStatusChanged(void);
/// Set recomputation distances
void setRecompDistances(int c_d, int a_d);
/// Set preference whether to automatically hide failed subtrees
void setAutoHideFailed(bool b);
/// Set preference whether to automatically zoom to fit
void setAutoZoom(bool b);
/// Return preference whether to automatically hide failed subtrees
bool getAutoHideFailed(void);
/// Return preference whether to automatically zoom to fit
bool getAutoZoom(void);
/// Set preference whether to show copies in the tree
void setShowCopies(bool b);
/// Return preference whether to show copies in the tree
bool getShowCopies(void);
/// Set refresh rate
void setRefresh(int i);
/// Set refresh pause in msec
void setRefreshPause(int i);
/// Return preference whether to use smooth scrolling and zooming
bool getSmoothScrollAndZoom(void);
/// Set preference whether to use smooth scrolling and zooming
void setSmoothScrollAndZoom(bool b);
/// Return preference whether to move cursor during search
bool getMoveDuringSearch(void);
/// Set preference whether to move cursor during search
void setMoveDuringSearch(bool b);
/// Resize to the outer widget size if auto zoom is enabled
void resizeToOuter(void);
/// Stop search and wait for it to finish
bool finish(void);
Q_SIGNALS:
/// The scale factor has changed
void scaleChanged(int);
/// The auto-zoom state was changed
void autoZoomChanged(bool);
/// Context menu triggered
void contextMenu(QContextMenuEvent*);
/// Status bar update
void statusChanged(VisualNode*,const Statistics&, bool);
/// Signals that a solution has been found
void solution(const Space*);
/// Signals that %Gist is finished
void searchFinished(void);
/// Signals that a bookmark has been added
void addedBookmark(const QString& id);
/// Signals that a bookmark has been removed
void removedBookmark(int idx);
protected:
/// Mutex for synchronizing acccess to the tree
QMutex mutex;
/// Mutex for synchronizing layout and drawing
QMutex layoutMutex;
/// Search engine thread
SearcherThread searcher;
/// Flag signalling the search to stop
bool stopSearchFlag;
/// Flag signalling that Gist is ready to be closed
bool finishedFlag;
/// Allocator for nodes
Node::NodeAllocator* na;
/// The root node of the tree
VisualNode* root;
/// The currently best solution (for branch-and-bound)
BestNode* curBest;
/// The currently selected node
VisualNode* currentNode;
/// The head of the currently selected path
VisualNode* pathHead;
/// The registered click inspectors, and whether they are active
QVector<QPair<Inspector*,bool> > doubleClickInspectors;
/// The registered solution inspectors, and whether they are active
QVector<QPair<Inspector*,bool> > solutionInspectors;
/// The registered move inspectors, and whether they are active
QVector<QPair<Inspector*,bool> > moveInspectors;
/// The registered comparators, and whether they are active
QVector<QPair<Comparator*,bool> > comparators;
/// The bookmarks map
QVector<VisualNode*> bookmarks;
/// Whether node comparison action is running
bool compareNodes;
/// Whether node comparison action computes fixpoint
bool compareNodesBeforeFP;
/// The scale bar
QSlider* scaleBar;
/// Statistics about the search tree
Statistics stats;
/// Current scale factor
double scale;
/// Offset on the x axis so that the tree is centered
int xtrans;
/// Whether to hide failed subtrees automatically
bool autoHideFailed;
/// Whether to zoom automatically
bool autoZoom;
/// Whether to show copies in the tree
bool showCopies;
/// Refresh rate
int refresh;
/// Time (in msec) to pause after each refresh
int refreshPause;
/// Whether to use smooth scrolling and zooming
bool smoothScrollAndZoom;
/// Whether to move cursor during search
bool moveDuringSearch;
/// The recomputation distance
int c_d;
/// The adaptive recomputation distance
int a_d;
/// Return the node corresponding to the \a event position
VisualNode* eventNode(QEvent *event);
/// General event handler, used for displaying tool tips
bool event(QEvent *event);
/// Paint the tree
void paintEvent(QPaintEvent* event);
/// Handle mouse press event
void mousePressEvent(QMouseEvent* event);
/// Handle mouse double click event
void mouseDoubleClickEvent(QMouseEvent* event);
/// Handle context menu event
void contextMenuEvent(QContextMenuEvent* event);
/// Handle resize event
void resizeEvent(QResizeEvent* event);
/// Handle mouse wheel events
void wheelEvent(QWheelEvent* event);
/// Timer for smooth zooming
QTimeLine zoomTimeLine;
/// Timer for smooth scrolling
QTimeLine scrollTimeLine;
/// Target x coordinate after smooth scrolling
int targetX;
/// Source x coordinate after smooth scrolling
int sourceX;
/// Target y coordinate after smooth scrolling
int targetY;
/// Target y coordinate after smooth scrolling
int sourceY;
/// Target width after layout
int targetW;
/// Target height after layout
int targetH;
/// Target scale after layout
int targetScale;
/// Timer id for delaying the update
int layoutDoneTimerId;
/// Timer invoked for smooth zooming and scrolling
virtual void timerEvent(QTimerEvent* e);
public Q_SLOTS:
/// Update display
void update(void);
/// React to scroll events
void scroll(void);
/// Layout done
void layoutDone(int w, int h, int scale0);
/// Set the selected node to \a n
void setCurrentNode(VisualNode* n, bool finished=true, bool update=true);
private Q_SLOTS:
/// Search has finished
void statusChanged(bool);
/// Export PDF of the subtree of \a n
void exportNodePDF(VisualNode* n);
/// A new solution \a s has been found
void inspectSolution(const Space* s);
/// Scroll to \a i percent of the target
void scroll(int i);
};
}}
#endif
// STATISTICS: gist-any
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