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/* This file is part of GEGL
 *
 * GEGL is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * GEGL is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
 *
 * Copyright 2006 Øyvind Kolås
 * Copyright 2013 Téo Mazars <teomazars@gmail.com>
 */

#ifndef __GEGL_RANDOM_H__
#define __GEGL_RANDOM_H__

#include "gegl-types.h"

G_BEGIN_DECLS

/***
 * Random numbers:
 *
 * GEGL provides functions to generate deterministic random numbers,
 * based on a seed and on 2D coordinates. It allows to reproduce the
 * same sequence of random numbers in both CPU and GPU devices where
 * operations are not done in the same order.
 */

/**
 * gegl_random_new_with_seed:
 * @seed: an integer seed, change for different permutation.
 *
 * Return an opaque structure associated to the seed.
 * This structure needs to be freed by the user with gegl_random_free();
 */
GeglRandom* gegl_random_new_with_seed (guint32 seed);

/**
 * gegl_random_new:
 *
 * Creates a new random number generator initialized with a random seed.
 * This structure needs to be freed by the user with gegl_random_free();
 */
GeglRandom* gegl_random_new (void);

/**
 * gegl_random_duplicate:
 * @rand: The GeglRandom to duplicate
 *
 * Return a new copy of an existing GeglRandom
 */
GeglRandom* gegl_random_duplicate (GeglRandom *rand);

/**
 * gegl_random_free:
 * @rand: The GeglRandom structure to free
 *
 * Free a GeglRandom structure created with gegl_random_new() or
 * gegl_random_new_with_seed()
 */
void gegl_random_free (GeglRandom *rand);

/**
 * gegl_random_set_seed:
 * @rand: The GeglRandom to set
 * @seed: an integer seed, change for different permutation.
 *
 * Change the seed of an existing GeglRandom.
 */
void gegl_random_set_seed (GeglRandom *rand,
                           guint32     seed);

/**
 * gegl_random_float_range:
 * @rand: a GeglRandom
 * @x: x coordinate
 * @y: y coordinate
 * @z: z coordinate (mipmap level)
 * @n: number no (each x,y coordinate provides its own sequence of
 * numbers
 * @min: minimum value
 * @max: maximum value
 *
 * Return a random floating point number in the range specified,
 * for the given x,y coordinates and GeglRandom provided, if multiple different
 * numbers are needed pass in incrementing n's.
 */
gfloat gegl_random_float_range (const GeglRandom *rand,
                                gint              x,
                                gint              y,
                                gint              z,
                                gint              n,
                                gfloat            min,
                                gfloat            max);

/**
 * gegl_random_int_range:
 * @rand: a GeglRandom
 * @x: x coordinate
 * @y: y coordinate
 * @z: z coordinate (mipmap level)
 * @n: number no (each x,y coordinate provides its own sequence of
 * numbers
 * @min: minimum value
 * @max: maximum value+1
 *
 * Return a random integer point number in the range specified,
 * for the given x,y coordinates and GeglRandom provided, if multiple different
 * numbers are needed pass in incrementing n's.
 */
gint32 gegl_random_int_range (const GeglRandom *rand,
                              gint              x,
                              gint              y,
                              gint              z,
                              gint              n,
                              gint              min,
                              gint              max);

/**
 * gegl_random_int:
 * @rand: a GeglRandom
 * @x: x coordinate
 * @y: y coordinate
 * @z: z coordinate (mipmap level)
 * @n: number no (each x,y coordinate provides its own sequence of
 * numbers
 *
 * Return a random integer number in range 0 .. MAX_UINT
 */
guint32 gegl_random_int (const GeglRandom *rand,
                         gint              x,
                         gint              y,
                         gint              z,
                         gint              n);

/**
 * gegl_random_float:
 * @rand: a GeglRandom
 * @x: x coordinate
 * @y: y coordinate
 * @z: z coordinate (mipmap level)
 * @n: number no (each x,y coordinate provides its own sequence of
 * numbers
 *
 * Return a random floating point number in range 0.0 .. 1.0.
 */
gfloat gegl_random_float (const GeglRandom *rand,
                          gint              x,
                          gint              y,
                          gint              z,
                          gint              n);

G_DEFINE_AUTOPTR_CLEANUP_FUNC (GeglRandom, gegl_random_free)

G_END_DECLS

#endif /* __GEGL_RANDOM_H__ */