/usr/include/recint/rufiddling.h is in libgivaro-dev 4.0.2-8ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | /* ruint/fiddling.h - Bits manipulation for ruint
Copyright Université Joseph Fourier - Grenoble
Contributors :
Alexis BREUST (alexis.breust@gmail.com 2014)
Jean-Guillaume DUMAS
Time-stamp: <20 Jun 12 10:28:30 Jean-Guillaume.Dumas@imag.fr>
This software is a computer program whose purpose is to provide an fixed precision arithmetic library.
This software is governed by the CeCILL-B license under French law and
abiding by the rules of distribution of free software. You can use,
modify and/ or redistribute the software under the terms of the CeCILL-B
license as circulated by CEA, CNRS and INRIA at the following URL
"http://www.cecill.info".
As a counterpart to the access to the source code and rights to copy,
modify and redistribute granted by the license, users are provided only
with a limited warranty and the software's author, the holder of the
economic rights, and the successive licensors have only limited
liability.
In this respect, the user's attention is drawn to the risks associated
with loading, using, modifying and/or developing or reproducing the
software by the user in light of its specific status of free software,
that may mean that it is complicated to manipulate, and that also
therefore means that it is reserved for developers and experienced
professionals having in-depth computer knowledge. Users are therefore
encouraged to load and test the software's suitability as regards their
requirements in conditions enabling the security of their systems and/or
data to be ensured and, more generally, to use and operate it in the
same conditions as regards security.
The fact that you are presently reading this means that you have had
knowledge of the CeCILL-B license and that you accept its terms.
*/
#ifndef RUINT_FIDDLING_H
#define RUINT_FIDDLING_H
#include "ruadd.h" /* operator ++ */
// --------------------------------------------------------------
// ----------------------- DEFINTIONS ---------------------------
namespace RecInt
{
template <size_t K> ruint<K> operator~(const ruint<K>& c);
template <size_t K> ruint<K> operator-(const ruint<K>& c);
template <size_t K> ruint<K>& operator|=(ruint<K>& b, const ruint<K>& c);
template <size_t K> ruint<K>& operator^=(ruint<K>& b, const ruint<K>& c);
template <size_t K> ruint<K>& operator&=(ruint<K>& b, const ruint<K>& c);
template <size_t K, typename T> __RECINT_IS_ARITH(T, ruint<K>&) operator|=(ruint<K>& b, const T& c);
template <size_t K, typename T> __RECINT_IS_ARITH(T, ruint<K>&) operator^=(ruint<K>& b, const T& c);
template <size_t K, typename T> __RECINT_IS_ARITH(T, ruint<K>&) operator&=(ruint<K>& b, const T& c);
template <size_t K> ruint<K> operator|(const ruint<K>& b, const ruint<K>& c);
template <size_t K> ruint<K> operator^(const ruint<K>& b, const ruint<K>& c);
template <size_t K> ruint<K> operator&(const ruint<K>& b, const ruint<K>& c);
template <size_t K, typename T> __RECINT_IS_ARITH(T, ruint<K>) operator|(const ruint<K>& b, const T& c);
template <size_t K, typename T> __RECINT_IS_ARITH(T, ruint<K>) operator^(const ruint<K>& b, const T& c);
template <size_t K, typename T> __RECINT_IS_ARITH(T, T) operator&(const ruint<K>& b, const T& c);
// a = 2^(2^(K-1))
template<size_t K> ruint<K>& max_pow_two(ruint<K>& a);
// returns a's highest or lowest bit
template<size_t K> bool highest_bit(const ruint<K>& a);
template<size_t K> bool lowest_bit(const ruint<K>& a);
// set a's highest or lowest bit
template<size_t K> void set_highest_bit(ruint<K>& a);
template<size_t K> void set_lowest_bit(ruint<K>& a);
}
// --------------------------------------------------------------
// ----------------------- Operators ----------------------------
namespace RecInt
{
// Operator ~
template <size_t K> inline ruint<K> operator~(const ruint<K>& c) {
ruint<K> b;
b.High = ~c.High;
b.Low = ~c.Low;
return b;
}
template <> ruint<__RECINT_LIMB_SIZE> inline operator~(const ruint<__RECINT_LIMB_SIZE>& c) {
ruint<__RECINT_LIMB_SIZE> b;
b.Value = ~c.Value;
return b;
}
// Operator - unary
template <size_t K> inline ruint<K> operator-(const ruint<K>& c) {
ruint<K> b;
b.High = ~c.High;
b.Low = ~c.Low;
return ++b;
}
template <> inline ruint<__RECINT_LIMB_SIZE> operator-(const ruint<__RECINT_LIMB_SIZE>& c) {
ruint<__RECINT_LIMB_SIZE> b;
b.Value = ~c.Value;
return ++b;
}
// Operator |=
template <size_t K> inline ruint<K>& operator|=(ruint<K>& b, const ruint<K>& c) {
b.High |= c.High;
b.Low |= c.Low;
return b;
}
template <> inline ruint<__RECINT_LIMB_SIZE>& operator|=(ruint<__RECINT_LIMB_SIZE>& b, const ruint<__RECINT_LIMB_SIZE>& c) {
b.Value |= c.Value;
return b;
}
template <size_t K, typename T> inline __RECINT_IS_ARITH(T, ruint<K>&) operator|=(ruint<K>& b, const T& c) {
b.Low |= c;
return b;
}
template <typename T> inline __RECINT_IS_ARITH(T, ruint<__RECINT_LIMB_SIZE>&) operator|=(ruint<__RECINT_LIMB_SIZE>& b, const T& c) {
b.Value |= limb(c);
return b;
}
// Operator ^=
template <size_t K> inline ruint<K>& operator^=(ruint<K>& b, const ruint<K>& c) {
b.High ^= c.High;
b.Low ^= c.Low;
return b;
}
template <> inline ruint<__RECINT_LIMB_SIZE>& operator^=(ruint<__RECINT_LIMB_SIZE>& b, const ruint<__RECINT_LIMB_SIZE>& c) {
b.Value ^= c.Value;
return b;
}
template <size_t K, typename T> inline __RECINT_IS_ARITH(T, ruint<K>&) operator^=(ruint<K>& b, const T& c) {
b.Low ^= c;
return b;
}
template <typename T> inline __RECINT_IS_ARITH(T, ruint<__RECINT_LIMB_SIZE>&) operator^=(ruint<__RECINT_LIMB_SIZE>& b, const T& c) {
b.Value ^= limb(c);
return b;
}
// Operator &=
template <size_t K> inline ruint<K>& operator&=(ruint<K>& b, const ruint<K>& c) {
b.High &= c.High;
b.Low &= c.Low;
return b;
}
template <> inline ruint<__RECINT_LIMB_SIZE>& operator&=(ruint<__RECINT_LIMB_SIZE>& b, const ruint<__RECINT_LIMB_SIZE>& c) {
b.Value &= c.Value;
return b;
}
template <size_t K, typename T> inline __RECINT_IS_ARITH(T, ruint<K>&) operator&=(ruint<K>& b, const T& c) {
reset(b.High);
b.Low &= c;
return b;
}
template <typename T> inline __RECINT_IS_ARITH(T, ruint<__RECINT_LIMB_SIZE>&) operator&=(ruint<__RECINT_LIMB_SIZE>& b, const T& c) {
b.Value &= limb(c);
return b;
}
// Operator |
template <size_t K> inline ruint<K> operator|(const ruint<K>& b, const ruint<K>& c) {
ruint<K> a(b);
return (a |= c);
}
template <size_t K, typename T> inline __RECINT_IS_ARITH(T, ruint<K>) operator|(const ruint<K>& b, const T& c) {
ruint<K> a(b);
return (a |= c);
}
// Operator &
template <size_t K> inline ruint<K> operator&(const ruint<K>& b, const ruint<K>& c) {
ruint<K> a(b);
return (a &= c);
}
template <size_t K, typename T> inline __RECINT_IS_ARITH(T, T) operator&(const ruint<K>& b, const T& c) {
ruint<K> a(b);
return (a &= c);
}
// Operator ^
template <size_t K> inline ruint<K> operator^(const ruint<K>& b, const ruint<K>& c) {
ruint<K> a(b);
return (a ^= c);
}
template <size_t K, typename T> inline __RECINT_IS_ARITH(T, ruint<K>) operator^(const ruint<K>& b, const T& c) {
ruint<K> a(b);
return (a ^= c);
}
}
// --------------------------------------------------------------
// -------------------- Extra functions -------------------------
namespace RecInt
{
// a = 2^(2^(K-1))
template<size_t K> inline ruint<K>& max_pow_two(ruint<K>& a) {
max_pow_two(a.High);
reset(a.Low);
return a;
}
template<> inline ruint<__RECINT_LIMB_SIZE>& max_pow_two(ruint<__RECINT_LIMB_SIZE>& a) {
a.Value = __RECINT_MAXPOWTWO;
return a;
}
// returns a's highest bit
template<size_t K> inline bool highest_bit(const ruint<K>& a) {
return highest_bit(a.High);
}
template<> inline bool highest_bit(const ruint<__RECINT_LIMB_SIZE>& a) {
return bool(a.Value & __RECINT_MAXPOWTWO);
}
// returns a's lowest bit
template<size_t K> inline bool lowest_bit(const ruint<K>& a) {
return lowest_bit(a.Low);
}
template<> inline bool lowest_bit(const ruint<__RECINT_LIMB_SIZE>& a) {
return bool(a.Value & (limb)1);
}
// set a's highest bit to 1
template<size_t K> inline void set_highest_bit(ruint<K>& a) {
set_highest_bit(a.High);
}
template<> inline void set_highest_bit(ruint<__RECINT_LIMB_SIZE>& a) {
a.Value |= __RECINT_MAXPOWTWO;
}
// set a's lowest bit to 1
template<size_t K> inline void set_lowest_bit(ruint<K>& a) {
set_lowest_bit(a.Low);
}
template<> inline void set_lowest_bit(ruint<__RECINT_LIMB_SIZE>& a) {
a.Value |= 1;
}
}
#endif
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