This file is indexed.

/usr/include/glbinding/gl/bitfield.h is in libglbinding-dev 2.1.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
#pragma once

#include <glbinding/nogl.h>

#include <glbinding/SharedBitfield.h>


namespace gl
{


enum class AttribMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_CURRENT_BIT                             = 0x00000001,
    GL_POINT_BIT                               = 0x00000002,
    GL_LINE_BIT                                = 0x00000004,
    GL_POLYGON_BIT                             = 0x00000008,
    GL_POLYGON_STIPPLE_BIT                     = 0x00000010,
    GL_PIXEL_MODE_BIT                          = 0x00000020,
    GL_LIGHTING_BIT                            = 0x00000040,
    GL_FOG_BIT                                 = 0x00000080,
    GL_DEPTH_BUFFER_BIT                        = 0x00000100,
    GL_ACCUM_BUFFER_BIT                        = 0x00000200,
    GL_STENCIL_BUFFER_BIT                      = 0x00000400,
    GL_VIEWPORT_BIT                            = 0x00000800,
    GL_TRANSFORM_BIT                           = 0x00001000,
    GL_ENABLE_BIT                              = 0x00002000,
    GL_COLOR_BUFFER_BIT                        = 0x00004000,
    GL_HINT_BIT                                = 0x00008000,
    GL_EVAL_BIT                                = 0x00010000,
    GL_LIST_BIT                                = 0x00020000,
    GL_TEXTURE_BIT                             = 0x00040000,
    GL_SCISSOR_BIT                             = 0x00080000,
    GL_MULTISAMPLE_BIT                         = 0x20000000,
    GL_MULTISAMPLE_BIT_3DFX                    = 0x20000000,
    GL_MULTISAMPLE_BIT_ARB                     = 0x20000000,
    GL_MULTISAMPLE_BIT_EXT                     = 0x20000000,
    GL_ALL_ATTRIB_BITS                         = 0xFFFFFFFF,
};


enum class BufferAccessMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_MAP_READ_BIT                            = 0x0001,
    GL_MAP_WRITE_BIT                           = 0x0002,
    GL_MAP_INVALIDATE_RANGE_BIT                = 0x0004,
    GL_MAP_INVALIDATE_BUFFER_BIT               = 0x0008,
    GL_MAP_FLUSH_EXPLICIT_BIT                  = 0x0010,
    GL_MAP_UNSYNCHRONIZED_BIT                  = 0x0020,
    GL_MAP_PERSISTENT_BIT                      = 0x0040,
    GL_MAP_COHERENT_BIT                        = 0x0080,
};


enum class BufferStorageMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_MAP_READ_BIT                            = 0x0001, // reuse from BufferAccessMask
    GL_MAP_WRITE_BIT                           = 0x0002, // reuse from BufferAccessMask
    GL_MAP_PERSISTENT_BIT                      = 0x0040, // reuse from BufferAccessMask
    GL_MAP_COHERENT_BIT                        = 0x0080, // reuse from BufferAccessMask
    GL_DYNAMIC_STORAGE_BIT                     = 0x0100,
    GL_CLIENT_STORAGE_BIT                      = 0x0200,
};


enum class ClearBufferMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_DEPTH_BUFFER_BIT                        = 0x00000100, // reuse from AttribMask
    GL_ACCUM_BUFFER_BIT                        = 0x00000200, // reuse from AttribMask
    GL_STENCIL_BUFFER_BIT                      = 0x00000400, // reuse from AttribMask
    GL_COLOR_BUFFER_BIT                        = 0x00004000, // reuse from AttribMask
    GL_COVERAGE_BUFFER_BIT_NV                  = 0x00008000,
};


enum class ClientAttribMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_CLIENT_PIXEL_STORE_BIT                  = 0x00000001,
    GL_CLIENT_VERTEX_ARRAY_BIT                 = 0x00000002,
    GL_CLIENT_ALL_ATTRIB_BITS                  = 0xFFFFFFFF,
};


enum class ContextFlagMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT     = 0x00000001,
    GL_CONTEXT_FLAG_DEBUG_BIT                  = 0x00000002,
    GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT          = 0x00000004,
    GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB      = 0x00000004,
    GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR           = 0x00000008,
};


enum class ContextProfileMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_CONTEXT_CORE_PROFILE_BIT                = 0x00000001,
    GL_CONTEXT_COMPATIBILITY_PROFILE_BIT       = 0x00000002,
};


enum class FfdMaskSGIX : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_TEXTURE_DEFORMATION_BIT_SGIX            = 0x00000001,
    GL_GEOMETRY_DEFORMATION_BIT_SGIX           = 0x00000002,
};


enum class FragmentShaderColorModMaskATI : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_COMP_BIT_ATI                            = 0x00000002,
    GL_NEGATE_BIT_ATI                          = 0x00000004,
    GL_BIAS_BIT_ATI                            = 0x00000008,
};


enum class FragmentShaderDestMaskATI : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_RED_BIT_ATI                             = 0x00000001,
    GL_GREEN_BIT_ATI                           = 0x00000002,
    GL_BLUE_BIT_ATI                            = 0x00000004,
};


enum class FragmentShaderDestModMaskATI : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_2X_BIT_ATI                              = 0x00000001,
    GL_4X_BIT_ATI                              = 0x00000002,
    GL_8X_BIT_ATI                              = 0x00000004,
    GL_HALF_BIT_ATI                            = 0x00000008,
    GL_QUARTER_BIT_ATI                         = 0x00000010,
    GL_EIGHTH_BIT_ATI                          = 0x00000020,
    GL_SATURATE_BIT_ATI                        = 0x00000040,
};


enum class MapBufferUsageMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_MAP_READ_BIT                            = 0x0001, // reuse from BufferAccessMask
    GL_MAP_WRITE_BIT                           = 0x0002, // reuse from BufferAccessMask
    GL_MAP_INVALIDATE_RANGE_BIT                = 0x0004, // reuse from BufferAccessMask
    GL_MAP_INVALIDATE_BUFFER_BIT               = 0x0008, // reuse from BufferAccessMask
    GL_MAP_FLUSH_EXPLICIT_BIT                  = 0x0010, // reuse from BufferAccessMask
    GL_MAP_UNSYNCHRONIZED_BIT                  = 0x0020, // reuse from BufferAccessMask
    GL_MAP_PERSISTENT_BIT                      = 0x0040, // reuse from BufferAccessMask
    GL_MAP_COHERENT_BIT                        = 0x0080, // reuse from BufferAccessMask
    GL_DYNAMIC_STORAGE_BIT                     = 0x0100, // reuse from BufferStorageMask
    GL_CLIENT_STORAGE_BIT                      = 0x0200, // reuse from BufferStorageMask
    GL_SPARSE_STORAGE_BIT_ARB                  = 0x0400,
};


enum class MemoryBarrierMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT         = 0x00000001,
    GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT     = 0x00000001,
    GL_ELEMENT_ARRAY_BARRIER_BIT               = 0x00000002,
    GL_ELEMENT_ARRAY_BARRIER_BIT_EXT           = 0x00000002,
    GL_UNIFORM_BARRIER_BIT                     = 0x00000004,
    GL_UNIFORM_BARRIER_BIT_EXT                 = 0x00000004,
    GL_TEXTURE_FETCH_BARRIER_BIT               = 0x00000008,
    GL_TEXTURE_FETCH_BARRIER_BIT_EXT           = 0x00000008,
    GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV     = 0x00000010,
    GL_SHADER_IMAGE_ACCESS_BARRIER_BIT         = 0x00000020,
    GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT     = 0x00000020,
    GL_COMMAND_BARRIER_BIT                     = 0x00000040,
    GL_COMMAND_BARRIER_BIT_EXT                 = 0x00000040,
    GL_PIXEL_BUFFER_BARRIER_BIT                = 0x00000080,
    GL_PIXEL_BUFFER_BARRIER_BIT_EXT            = 0x00000080,
    GL_TEXTURE_UPDATE_BARRIER_BIT              = 0x00000100,
    GL_TEXTURE_UPDATE_BARRIER_BIT_EXT          = 0x00000100,
    GL_BUFFER_UPDATE_BARRIER_BIT               = 0x00000200,
    GL_BUFFER_UPDATE_BARRIER_BIT_EXT           = 0x00000200,
    GL_FRAMEBUFFER_BARRIER_BIT                 = 0x00000400,
    GL_FRAMEBUFFER_BARRIER_BIT_EXT             = 0x00000400,
    GL_TRANSFORM_FEEDBACK_BARRIER_BIT          = 0x00000800,
    GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT      = 0x00000800,
    GL_ATOMIC_COUNTER_BARRIER_BIT              = 0x00001000,
    GL_ATOMIC_COUNTER_BARRIER_BIT_EXT          = 0x00001000,
    GL_SHADER_STORAGE_BARRIER_BIT              = 0x00002000,
    GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT        = 0x00004000,
    GL_QUERY_BUFFER_BARRIER_BIT                = 0x00008000,
    GL_ALL_BARRIER_BITS                        = 0xFFFFFFFF,
    GL_ALL_BARRIER_BITS_EXT                    = 0xFFFFFFFF,
};


enum class PathFontStyle : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_BOLD_BIT_NV                             = 0x01,
    GL_ITALIC_BIT_NV                           = 0x02,
};


enum class PathRenderingMaskNV : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_FONT_X_MIN_BOUNDS_BIT_NV                = 0x00010000,
    GL_FONT_Y_MIN_BOUNDS_BIT_NV                = 0x00020000,
    GL_FONT_X_MAX_BOUNDS_BIT_NV                = 0x00040000,
    GL_FONT_Y_MAX_BOUNDS_BIT_NV                = 0x00080000,
    GL_FONT_UNITS_PER_EM_BIT_NV                = 0x00100000,
    GL_FONT_ASCENDER_BIT_NV                    = 0x00200000,
    GL_FONT_DESCENDER_BIT_NV                   = 0x00400000,
    GL_FONT_HEIGHT_BIT_NV                      = 0x00800000,
    GL_BOLD_BIT_NV                             = 0x01, // reuse from PathFontStyle
    GL_GLYPH_WIDTH_BIT_NV                      = 0x01,
    GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV           = 0x01000000,
    GL_GLYPH_HEIGHT_BIT_NV                     = 0x02,
    GL_ITALIC_BIT_NV                           = 0x02, // reuse from PathFontStyle
    GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV          = 0x02000000,
    GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV       = 0x04,
    GL_FONT_UNDERLINE_POSITION_BIT_NV          = 0x04000000,
    GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV       = 0x08,
    GL_FONT_UNDERLINE_THICKNESS_BIT_NV         = 0x08000000,
    GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10,
    GL_GLYPH_HAS_KERNING_BIT_NV                = 0x100,
    GL_FONT_HAS_KERNING_BIT_NV                 = 0x10000000,
    GL_GLYPH_VERTICAL_BEARING_X_BIT_NV         = 0x20,
    GL_FONT_NUM_GLYPH_INDICES_BIT_NV           = 0x20000000,
    GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV         = 0x40,
    GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV   = 0x80,
};


enum class PerformanceQueryCapsMaskINTEL : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_PERFQUERY_SINGLE_CONTEXT_INTEL          = 0x00000000,
    GL_PERFQUERY_GLOBAL_CONTEXT_INTEL          = 0x00000001,
};


enum class SyncObjectMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_SYNC_FLUSH_COMMANDS_BIT                 = 0x00000001,
};


enum class TextureStorageMaskAMD : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_TEXTURE_STORAGE_SPARSE_BIT_AMD          = 0x00000001,
};


enum class UnusedMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_UNUSED_BIT                              = 0x00000000,
};


enum class UseProgramStageMask : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_VERTEX_SHADER_BIT                       = 0x00000001,
    GL_FRAGMENT_SHADER_BIT                     = 0x00000002,
    GL_GEOMETRY_SHADER_BIT                     = 0x00000004,
    GL_TESS_CONTROL_SHADER_BIT                 = 0x00000008,
    GL_TESS_EVALUATION_SHADER_BIT              = 0x00000010,
    GL_COMPUTE_SHADER_BIT                      = 0x00000020,
    GL_ALL_SHADER_BITS                         = 0xFFFFFFFF,
};


enum class VertexHintsMaskPGI : unsigned int
{
    GL_NONE_BIT                                = 0x0, // Generic GL_NONE_BIT
    GL_VERTEX23_BIT_PGI                        = 0x00000004,
    GL_VERTEX4_BIT_PGI                         = 0x00000008,
    GL_COLOR3_BIT_PGI                          = 0x00010000,
    GL_COLOR4_BIT_PGI                          = 0x00020000,
    GL_EDGEFLAG_BIT_PGI                        = 0x00040000,
    GL_INDEX_BIT_PGI                           = 0x00080000,
    GL_MAT_AMBIENT_BIT_PGI                     = 0x00100000,
    GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI         = 0x00200000,
    GL_MAT_DIFFUSE_BIT_PGI                     = 0x00400000,
    GL_MAT_EMISSION_BIT_PGI                    = 0x00800000,
    GL_MAT_COLOR_INDEXES_BIT_PGI               = 0x01000000,
    GL_MAT_SHININESS_BIT_PGI                   = 0x02000000,
    GL_MAT_SPECULAR_BIT_PGI                    = 0x04000000,
    GL_NORMAL_BIT_PGI                          = 0x08000000,
    GL_TEXCOORD1_BIT_PGI                       = 0x10000000,
    GL_TEXCOORD2_BIT_PGI                       = 0x20000000,
    GL_TEXCOORD3_BIT_PGI                       = 0x40000000,
    GL_TEXCOORD4_BIT_PGI                       = 0x80000000,
};



// import bitfields to namespace

static const glbinding::SharedBitfield<AttribMask, BufferAccessMask, BufferStorageMask, ClearBufferMask, ClientAttribMask, ContextFlagMask, ContextProfileMask, FfdMaskSGIX, FragmentShaderColorModMaskATI, FragmentShaderDestMaskATI, FragmentShaderDestModMaskATI, MapBufferUsageMask, MemoryBarrierMask, PathFontStyle, PathRenderingMaskNV, PerformanceQueryCapsMaskINTEL, SyncObjectMask, TextureStorageMaskAMD, UnusedMask, UseProgramStageMask, VertexHintsMaskPGI> GL_NONE_BIT = AttribMask::GL_NONE_BIT;
static const PerformanceQueryCapsMaskINTEL GL_PERFQUERY_SINGLE_CONTEXT_INTEL = PerformanceQueryCapsMaskINTEL::GL_PERFQUERY_SINGLE_CONTEXT_INTEL;
static const UnusedMask GL_UNUSED_BIT = UnusedMask::GL_UNUSED_BIT;
static const FragmentShaderDestModMaskATI GL_2X_BIT_ATI = FragmentShaderDestModMaskATI::GL_2X_BIT_ATI;
static const ClientAttribMask GL_CLIENT_PIXEL_STORE_BIT = ClientAttribMask::GL_CLIENT_PIXEL_STORE_BIT;
static const ContextProfileMask GL_CONTEXT_CORE_PROFILE_BIT = ContextProfileMask::GL_CONTEXT_CORE_PROFILE_BIT;
static const ContextFlagMask GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = ContextFlagMask::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
static const AttribMask GL_CURRENT_BIT = AttribMask::GL_CURRENT_BIT;
static const PerformanceQueryCapsMaskINTEL GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = PerformanceQueryCapsMaskINTEL::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL;
static const FragmentShaderDestMaskATI GL_RED_BIT_ATI = FragmentShaderDestMaskATI::GL_RED_BIT_ATI;
static const SyncObjectMask GL_SYNC_FLUSH_COMMANDS_BIT = SyncObjectMask::GL_SYNC_FLUSH_COMMANDS_BIT;
static const FfdMaskSGIX GL_TEXTURE_DEFORMATION_BIT_SGIX = FfdMaskSGIX::GL_TEXTURE_DEFORMATION_BIT_SGIX;
static const TextureStorageMaskAMD GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = TextureStorageMaskAMD::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD;
static const MemoryBarrierMask GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = MemoryBarrierMask::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
static const MemoryBarrierMask GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = MemoryBarrierMask::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT;
static const UseProgramStageMask GL_VERTEX_SHADER_BIT = UseProgramStageMask::GL_VERTEX_SHADER_BIT;
static const FragmentShaderDestModMaskATI GL_4X_BIT_ATI = FragmentShaderDestModMaskATI::GL_4X_BIT_ATI;
static const ClientAttribMask GL_CLIENT_VERTEX_ARRAY_BIT = ClientAttribMask::GL_CLIENT_VERTEX_ARRAY_BIT;
static const FragmentShaderColorModMaskATI GL_COMP_BIT_ATI = FragmentShaderColorModMaskATI::GL_COMP_BIT_ATI;
static const ContextProfileMask GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = ContextProfileMask::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
static const ContextFlagMask GL_CONTEXT_FLAG_DEBUG_BIT = ContextFlagMask::GL_CONTEXT_FLAG_DEBUG_BIT;
static const MemoryBarrierMask GL_ELEMENT_ARRAY_BARRIER_BIT = MemoryBarrierMask::GL_ELEMENT_ARRAY_BARRIER_BIT;
static const MemoryBarrierMask GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = MemoryBarrierMask::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT;
static const UseProgramStageMask GL_FRAGMENT_SHADER_BIT = UseProgramStageMask::GL_FRAGMENT_SHADER_BIT;
static const FfdMaskSGIX GL_GEOMETRY_DEFORMATION_BIT_SGIX = FfdMaskSGIX::GL_GEOMETRY_DEFORMATION_BIT_SGIX;
static const FragmentShaderDestMaskATI GL_GREEN_BIT_ATI = FragmentShaderDestMaskATI::GL_GREEN_BIT_ATI;
static const AttribMask GL_POINT_BIT = AttribMask::GL_POINT_BIT;
static const FragmentShaderDestModMaskATI GL_8X_BIT_ATI = FragmentShaderDestModMaskATI::GL_8X_BIT_ATI;
static const FragmentShaderDestMaskATI GL_BLUE_BIT_ATI = FragmentShaderDestMaskATI::GL_BLUE_BIT_ATI;
static const ContextFlagMask GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = ContextFlagMask::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
static const ContextFlagMask GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = ContextFlagMask::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
static const UseProgramStageMask GL_GEOMETRY_SHADER_BIT = UseProgramStageMask::GL_GEOMETRY_SHADER_BIT;
static const AttribMask GL_LINE_BIT = AttribMask::GL_LINE_BIT;
static const FragmentShaderColorModMaskATI GL_NEGATE_BIT_ATI = FragmentShaderColorModMaskATI::GL_NEGATE_BIT_ATI;
static const MemoryBarrierMask GL_UNIFORM_BARRIER_BIT = MemoryBarrierMask::GL_UNIFORM_BARRIER_BIT;
static const MemoryBarrierMask GL_UNIFORM_BARRIER_BIT_EXT = MemoryBarrierMask::GL_UNIFORM_BARRIER_BIT_EXT;
static const VertexHintsMaskPGI GL_VERTEX23_BIT_PGI = VertexHintsMaskPGI::GL_VERTEX23_BIT_PGI;
static const FragmentShaderColorModMaskATI GL_BIAS_BIT_ATI = FragmentShaderColorModMaskATI::GL_BIAS_BIT_ATI;
static const ContextFlagMask GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = ContextFlagMask::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
static const FragmentShaderDestModMaskATI GL_HALF_BIT_ATI = FragmentShaderDestModMaskATI::GL_HALF_BIT_ATI;
static const AttribMask GL_POLYGON_BIT = AttribMask::GL_POLYGON_BIT;
static const UseProgramStageMask GL_TESS_CONTROL_SHADER_BIT = UseProgramStageMask::GL_TESS_CONTROL_SHADER_BIT;
static const MemoryBarrierMask GL_TEXTURE_FETCH_BARRIER_BIT = MemoryBarrierMask::GL_TEXTURE_FETCH_BARRIER_BIT;
static const MemoryBarrierMask GL_TEXTURE_FETCH_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TEXTURE_FETCH_BARRIER_BIT_EXT;
static const VertexHintsMaskPGI GL_VERTEX4_BIT_PGI = VertexHintsMaskPGI::GL_VERTEX4_BIT_PGI;
static const AttribMask GL_POLYGON_STIPPLE_BIT = AttribMask::GL_POLYGON_STIPPLE_BIT;
static const FragmentShaderDestModMaskATI GL_QUARTER_BIT_ATI = FragmentShaderDestModMaskATI::GL_QUARTER_BIT_ATI;
static const MemoryBarrierMask GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = MemoryBarrierMask::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV;
static const UseProgramStageMask GL_TESS_EVALUATION_SHADER_BIT = UseProgramStageMask::GL_TESS_EVALUATION_SHADER_BIT;
static const UseProgramStageMask GL_COMPUTE_SHADER_BIT = UseProgramStageMask::GL_COMPUTE_SHADER_BIT;
static const FragmentShaderDestModMaskATI GL_EIGHTH_BIT_ATI = FragmentShaderDestModMaskATI::GL_EIGHTH_BIT_ATI;
static const AttribMask GL_PIXEL_MODE_BIT = AttribMask::GL_PIXEL_MODE_BIT;
static const MemoryBarrierMask GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = MemoryBarrierMask::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
static const MemoryBarrierMask GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = MemoryBarrierMask::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT;
static const MemoryBarrierMask GL_COMMAND_BARRIER_BIT = MemoryBarrierMask::GL_COMMAND_BARRIER_BIT;
static const MemoryBarrierMask GL_COMMAND_BARRIER_BIT_EXT = MemoryBarrierMask::GL_COMMAND_BARRIER_BIT_EXT;
static const AttribMask GL_LIGHTING_BIT = AttribMask::GL_LIGHTING_BIT;
static const FragmentShaderDestModMaskATI GL_SATURATE_BIT_ATI = FragmentShaderDestModMaskATI::GL_SATURATE_BIT_ATI;
static const AttribMask GL_FOG_BIT = AttribMask::GL_FOG_BIT;
static const MemoryBarrierMask GL_PIXEL_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_PIXEL_BUFFER_BARRIER_BIT;
static const MemoryBarrierMask GL_PIXEL_BUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_PIXEL_BUFFER_BARRIER_BIT_EXT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_DEPTH_BUFFER_BIT = AttribMask::GL_DEPTH_BUFFER_BIT;
static const MemoryBarrierMask GL_TEXTURE_UPDATE_BARRIER_BIT = MemoryBarrierMask::GL_TEXTURE_UPDATE_BARRIER_BIT;
static const MemoryBarrierMask GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_ACCUM_BUFFER_BIT = AttribMask::GL_ACCUM_BUFFER_BIT;
static const MemoryBarrierMask GL_BUFFER_UPDATE_BARRIER_BIT = MemoryBarrierMask::GL_BUFFER_UPDATE_BARRIER_BIT;
static const MemoryBarrierMask GL_BUFFER_UPDATE_BARRIER_BIT_EXT = MemoryBarrierMask::GL_BUFFER_UPDATE_BARRIER_BIT_EXT;
static const MemoryBarrierMask GL_FRAMEBUFFER_BARRIER_BIT = MemoryBarrierMask::GL_FRAMEBUFFER_BARRIER_BIT;
static const MemoryBarrierMask GL_FRAMEBUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_FRAMEBUFFER_BARRIER_BIT_EXT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_STENCIL_BUFFER_BIT = AttribMask::GL_STENCIL_BUFFER_BIT;
static const MemoryBarrierMask GL_TRANSFORM_FEEDBACK_BARRIER_BIT = MemoryBarrierMask::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
static const MemoryBarrierMask GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT;
static const AttribMask GL_VIEWPORT_BIT = AttribMask::GL_VIEWPORT_BIT;
static const MemoryBarrierMask GL_ATOMIC_COUNTER_BARRIER_BIT = MemoryBarrierMask::GL_ATOMIC_COUNTER_BARRIER_BIT;
static const MemoryBarrierMask GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT;
static const AttribMask GL_TRANSFORM_BIT = AttribMask::GL_TRANSFORM_BIT;
static const AttribMask GL_ENABLE_BIT = AttribMask::GL_ENABLE_BIT;
static const MemoryBarrierMask GL_SHADER_STORAGE_BARRIER_BIT = MemoryBarrierMask::GL_SHADER_STORAGE_BARRIER_BIT;
static const MemoryBarrierMask GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
static const glbinding::SharedBitfield<AttribMask, ClearBufferMask> GL_COLOR_BUFFER_BIT = AttribMask::GL_COLOR_BUFFER_BIT;
static const ClearBufferMask GL_COVERAGE_BUFFER_BIT_NV = ClearBufferMask::GL_COVERAGE_BUFFER_BIT_NV;
static const AttribMask GL_HINT_BIT = AttribMask::GL_HINT_BIT;
static const MemoryBarrierMask GL_QUERY_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_QUERY_BUFFER_BARRIER_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_READ_BIT = BufferAccessMask::GL_MAP_READ_BIT;
static const VertexHintsMaskPGI GL_COLOR3_BIT_PGI = VertexHintsMaskPGI::GL_COLOR3_BIT_PGI;
static const AttribMask GL_EVAL_BIT = AttribMask::GL_EVAL_BIT;
static const PathRenderingMaskNV GL_FONT_X_MIN_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_X_MIN_BOUNDS_BIT_NV;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_WRITE_BIT = BufferAccessMask::GL_MAP_WRITE_BIT;
static const VertexHintsMaskPGI GL_COLOR4_BIT_PGI = VertexHintsMaskPGI::GL_COLOR4_BIT_PGI;
static const PathRenderingMaskNV GL_FONT_Y_MIN_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_Y_MIN_BOUNDS_BIT_NV;
static const AttribMask GL_LIST_BIT = AttribMask::GL_LIST_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_INVALIDATE_RANGE_BIT = BufferAccessMask::GL_MAP_INVALIDATE_RANGE_BIT;
static const VertexHintsMaskPGI GL_EDGEFLAG_BIT_PGI = VertexHintsMaskPGI::GL_EDGEFLAG_BIT_PGI;
static const PathRenderingMaskNV GL_FONT_X_MAX_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_X_MAX_BOUNDS_BIT_NV;
static const AttribMask GL_TEXTURE_BIT = AttribMask::GL_TEXTURE_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_INVALIDATE_BUFFER_BIT = BufferAccessMask::GL_MAP_INVALIDATE_BUFFER_BIT;
static const PathRenderingMaskNV GL_FONT_Y_MAX_BOUNDS_BIT_NV = PathRenderingMaskNV::GL_FONT_Y_MAX_BOUNDS_BIT_NV;
static const VertexHintsMaskPGI GL_INDEX_BIT_PGI = VertexHintsMaskPGI::GL_INDEX_BIT_PGI;
static const AttribMask GL_SCISSOR_BIT = AttribMask::GL_SCISSOR_BIT;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_FLUSH_EXPLICIT_BIT = BufferAccessMask::GL_MAP_FLUSH_EXPLICIT_BIT;
static const PathRenderingMaskNV GL_FONT_UNITS_PER_EM_BIT_NV = PathRenderingMaskNV::GL_FONT_UNITS_PER_EM_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_AMBIENT_BIT_PGI = VertexHintsMaskPGI::GL_MAT_AMBIENT_BIT_PGI;
static const glbinding::SharedBitfield<BufferAccessMask, MapBufferUsageMask> GL_MAP_UNSYNCHRONIZED_BIT = BufferAccessMask::GL_MAP_UNSYNCHRONIZED_BIT;
static const PathRenderingMaskNV GL_FONT_ASCENDER_BIT_NV = PathRenderingMaskNV::GL_FONT_ASCENDER_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = VertexHintsMaskPGI::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_PERSISTENT_BIT = BufferAccessMask::GL_MAP_PERSISTENT_BIT;
static const PathRenderingMaskNV GL_FONT_DESCENDER_BIT_NV = PathRenderingMaskNV::GL_FONT_DESCENDER_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_DIFFUSE_BIT_PGI = VertexHintsMaskPGI::GL_MAT_DIFFUSE_BIT_PGI;
static const glbinding::SharedBitfield<BufferAccessMask, BufferStorageMask, MapBufferUsageMask> GL_MAP_COHERENT_BIT = BufferAccessMask::GL_MAP_COHERENT_BIT;
static const PathRenderingMaskNV GL_FONT_HEIGHT_BIT_NV = PathRenderingMaskNV::GL_FONT_HEIGHT_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_EMISSION_BIT_PGI = VertexHintsMaskPGI::GL_MAT_EMISSION_BIT_PGI;
static const glbinding::SharedBitfield<PathFontStyle, PathRenderingMaskNV> GL_BOLD_BIT_NV = PathFontStyle::GL_BOLD_BIT_NV;
static const PathRenderingMaskNV GL_GLYPH_WIDTH_BIT_NV = PathRenderingMaskNV::GL_GLYPH_WIDTH_BIT_NV;
static const glbinding::SharedBitfield<BufferStorageMask, MapBufferUsageMask> GL_DYNAMIC_STORAGE_BIT = BufferStorageMask::GL_DYNAMIC_STORAGE_BIT;
static const PathRenderingMaskNV GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = PathRenderingMaskNV::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_COLOR_INDEXES_BIT_PGI = VertexHintsMaskPGI::GL_MAT_COLOR_INDEXES_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HEIGHT_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HEIGHT_BIT_NV;
static const glbinding::SharedBitfield<PathFontStyle, PathRenderingMaskNV> GL_ITALIC_BIT_NV = PathFontStyle::GL_ITALIC_BIT_NV;
static const glbinding::SharedBitfield<BufferStorageMask, MapBufferUsageMask> GL_CLIENT_STORAGE_BIT = BufferStorageMask::GL_CLIENT_STORAGE_BIT;
static const PathRenderingMaskNV GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = PathRenderingMaskNV::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_SHININESS_BIT_PGI = VertexHintsMaskPGI::GL_MAT_SHININESS_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV;
static const MapBufferUsageMask GL_SPARSE_STORAGE_BIT_ARB = MapBufferUsageMask::GL_SPARSE_STORAGE_BIT_ARB;
static const PathRenderingMaskNV GL_FONT_UNDERLINE_POSITION_BIT_NV = PathRenderingMaskNV::GL_FONT_UNDERLINE_POSITION_BIT_NV;
static const VertexHintsMaskPGI GL_MAT_SPECULAR_BIT_PGI = VertexHintsMaskPGI::GL_MAT_SPECULAR_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV;
static const PathRenderingMaskNV GL_FONT_UNDERLINE_THICKNESS_BIT_NV = PathRenderingMaskNV::GL_FONT_UNDERLINE_THICKNESS_BIT_NV;
static const VertexHintsMaskPGI GL_NORMAL_BIT_PGI = VertexHintsMaskPGI::GL_NORMAL_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV;
static const PathRenderingMaskNV GL_GLYPH_HAS_KERNING_BIT_NV = PathRenderingMaskNV::GL_GLYPH_HAS_KERNING_BIT_NV;
static const PathRenderingMaskNV GL_FONT_HAS_KERNING_BIT_NV = PathRenderingMaskNV::GL_FONT_HAS_KERNING_BIT_NV;
static const VertexHintsMaskPGI GL_TEXCOORD1_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD1_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = PathRenderingMaskNV::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV;
static const PathRenderingMaskNV GL_FONT_NUM_GLYPH_INDICES_BIT_NV = PathRenderingMaskNV::GL_FONT_NUM_GLYPH_INDICES_BIT_NV;
static const AttribMask GL_MULTISAMPLE_BIT = AttribMask::GL_MULTISAMPLE_BIT;
static const AttribMask GL_MULTISAMPLE_BIT_3DFX = AttribMask::GL_MULTISAMPLE_BIT_3DFX;
static const AttribMask GL_MULTISAMPLE_BIT_ARB = AttribMask::GL_MULTISAMPLE_BIT_ARB;
static const AttribMask GL_MULTISAMPLE_BIT_EXT = AttribMask::GL_MULTISAMPLE_BIT_EXT;
static const VertexHintsMaskPGI GL_TEXCOORD2_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD2_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = PathRenderingMaskNV::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV;
static const VertexHintsMaskPGI GL_TEXCOORD3_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD3_BIT_PGI;
static const PathRenderingMaskNV GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = PathRenderingMaskNV::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV;
static const VertexHintsMaskPGI GL_TEXCOORD4_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD4_BIT_PGI;
static const AttribMask GL_ALL_ATTRIB_BITS = AttribMask::GL_ALL_ATTRIB_BITS;
static const MemoryBarrierMask GL_ALL_BARRIER_BITS = MemoryBarrierMask::GL_ALL_BARRIER_BITS;
static const MemoryBarrierMask GL_ALL_BARRIER_BITS_EXT = MemoryBarrierMask::GL_ALL_BARRIER_BITS_EXT;
static const UseProgramStageMask GL_ALL_SHADER_BITS = UseProgramStageMask::GL_ALL_SHADER_BITS;
static const ClientAttribMask GL_CLIENT_ALL_ATTRIB_BITS = ClientAttribMask::GL_CLIENT_ALL_ATTRIB_BITS;


} // namespace gl