/usr/include/glbinding/gl45/bitfield.h is in libglbinding-dev 2.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | #pragma once
#include <glbinding/nogl.h>
#include <glbinding/gl/bitfield.h>
namespace gl45
{
// import bitfields to namespace
using gl::GL_NONE_BIT;
using gl::GL_CLIENT_PIXEL_STORE_BIT;
using gl::GL_CONTEXT_CORE_PROFILE_BIT;
using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
using gl::GL_CURRENT_BIT;
using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
using gl::GL_VERTEX_SHADER_BIT;
using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
using gl::GL_CONTEXT_FLAG_DEBUG_BIT;
using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
using gl::GL_FRAGMENT_SHADER_BIT;
using gl::GL_POINT_BIT;
using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
using gl::GL_GEOMETRY_SHADER_BIT;
using gl::GL_LINE_BIT;
using gl::GL_UNIFORM_BARRIER_BIT;
using gl::GL_POLYGON_BIT;
using gl::GL_TESS_CONTROL_SHADER_BIT;
using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
using gl::GL_POLYGON_STIPPLE_BIT;
using gl::GL_TESS_EVALUATION_SHADER_BIT;
using gl::GL_COMPUTE_SHADER_BIT;
using gl::GL_PIXEL_MODE_BIT;
using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
using gl::GL_COMMAND_BARRIER_BIT;
using gl::GL_LIGHTING_BIT;
using gl::GL_FOG_BIT;
using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
using gl::GL_DEPTH_BUFFER_BIT;
using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
using gl::GL_ACCUM_BUFFER_BIT;
using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
using gl::GL_FRAMEBUFFER_BARRIER_BIT;
using gl::GL_STENCIL_BUFFER_BIT;
using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
using gl::GL_VIEWPORT_BIT;
using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
using gl::GL_TRANSFORM_BIT;
using gl::GL_ENABLE_BIT;
using gl::GL_SHADER_STORAGE_BARRIER_BIT;
using gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
using gl::GL_COLOR_BUFFER_BIT;
using gl::GL_HINT_BIT;
using gl::GL_QUERY_BUFFER_BARRIER_BIT;
using gl::GL_MAP_READ_BIT;
using gl::GL_EVAL_BIT;
using gl::GL_MAP_WRITE_BIT;
using gl::GL_LIST_BIT;
using gl::GL_MAP_INVALIDATE_RANGE_BIT;
using gl::GL_TEXTURE_BIT;
using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
using gl::GL_SCISSOR_BIT;
using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
using gl::GL_MAP_UNSYNCHRONIZED_BIT;
using gl::GL_MAP_PERSISTENT_BIT;
using gl::GL_MAP_COHERENT_BIT;
using gl::GL_DYNAMIC_STORAGE_BIT;
using gl::GL_CLIENT_STORAGE_BIT;
using gl::GL_MULTISAMPLE_BIT;
using gl::GL_ALL_ATTRIB_BITS;
using gl::GL_ALL_BARRIER_BITS;
using gl::GL_ALL_SHADER_BITS;
using gl::GL_CLIENT_ALL_ATTRIB_BITS;
} // namespace gl45
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