/usr/include/globjects/base/baselogging.h is in libglobjects-dev 1.1.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #pragma once
#include <globjects/globjects_api.h>
#include <globjects/base/LogMessage.h>
#include <globjects/base/LogMessageBuilder.h>
namespace globjects
{
class AbstractLogHandler;
/**
* Creates a stream like object (LogMessageBuilder) to create a LogMessage from the objects
* passed to it and sends the LogMessage to the global LogMessageHandler when the builder goes out of scope.
* Similar to `qDebug()` from Qt.
*
* \code{.cpp}
* info() << "Message: " << 3.14;
* \endcode
*/
GLOBJECTS_API LogMessageBuilder info(LogMessageLevel level = LogMessageLevel::Info);
GLOBJECTS_API LogMessageBuilder debug();
GLOBJECTS_API LogMessageBuilder warning();
GLOBJECTS_API LogMessageBuilder critical();
GLOBJECTS_API LogMessageBuilder fatal();
GLOBJECTS_API void setLoggingHandler(AbstractLogHandler * handler);
GLOBJECTS_API AbstractLogHandler * loggingHandler();
GLOBJECTS_API void setVerbosityLevel(LogMessageLevel verbosity);
GLOBJECTS_API LogMessageLevel verbosityLevel();
/**
* Uses formatString to write on the usual logging streams.
*
* Sample usage:
* \code{.cpp}
* info("This is a test: %; pi = %+0E10.5;", 42, 3.141592653589793); // output: "This is a test: 42 pi = +3.14159E+00"
* info("%; - %X; - %rf?_10.2;", "a string", 255, 2.71828182846); // output: "a string - 255 - ______2.72"
* \endcode
*
* \see formatString
*/
template <typename... Arguments>
void info(const char* format, Arguments... arguments);
/**
* \see info
*/
template <typename... Arguments>
void debug(const char* format, Arguments... arguments);
/**
* \see info
*/
template <typename... Arguments>
void warning(const char* format, Arguments... arguments);
/**
* \see info
*/
template <typename... Arguments>
void critical(const char* format, Arguments... arguments);
/**
* \see info
*/
template <typename... Arguments>
void fatal(const char* format, Arguments... arguments);
} // namespace globjects
#include <globjects/base/baselogging.inl>
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