/usr/include/globjects/objectlogging.h is in libglobjects-dev 1.1.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | #pragma once
#include <globjects/globjects_api.h>
#include <globjects/base/LogMessageBuilder.h>
namespace globjects
{
class Object;
class Buffer;
class Framebuffer;
class Program;
class Query;
class Renderbuffer;
class Sampler;
class Shader;
class Sync;
class Texture;
class TransformFeedback;
class VertexArray;
class AbstractUniform;
template <typename T>
class Uniform;
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Object * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Buffer * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Framebuffer * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Program * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Query * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Renderbuffer * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Sampler * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Shader * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Texture * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const TransformFeedback * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const VertexArray * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Sync * sync);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const AbstractUniform * uniform);
template <typename T>
LogMessageBuilder operator<<(LogMessageBuilder builder, const Uniform<T> * uniform);
template <typename T>
LogMessageBuilder operator<<(LogMessageBuilder builder, Uniform<T> * uniform);
} // namespace globjects
#include <globjects/objectlogging.inl>
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