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//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.
#ifndef _GMODEL_H_
#define _GMODEL_H_
#include <algorithm>
#include <vector>
#include <set>
#include <map>
#include <string>
#include "GVertex.h"
#include "GEdge.h"
#include "GFace.h"
#include "GRegion.h"
#include "SPoint3.h"
#include "SBoundingBox3d.h"
template <class scalar> class simpleFunction;
class FM_Internals;
class GEO_Internals;
class OCC_Internals;
class ACIS_Internals;
class smooth_normals;
class FieldManager;
class CGNSOptions;
class gLevelset;
class discreteFace;
class discreteRegion;
class MElementOctree;
class GModelFactory;
// A geometric model. The model is a "not yet" non-manifold B-Rep.
class GModel {
private:
friend class OCCFactory;
std::multimap<std::pair<std::vector<int>, std::vector<int> >,
std::pair<std::string, std::vector<int> > > _homologyRequests;
std::set<GRegion*, GEntityLessThan> _chainRegions;
std::set<GFace*, GEntityLessThan> _chainFaces;
std::set<GEdge*, GEntityLessThan> _chainEdges;
std::set<GVertex*, GEntityLessThan> _chainVertices;
int _readMSH2(const std::string &name);
int _writeMSH2(const std::string &name, double version=2.2, bool binary=false,
bool saveAll=false, bool saveParametric=false,
double scalingFactor=1.0, int elementStartNum=0,
int saveSinglePartition=0, bool multipleView=false,
bool renumberVertices=true);
int _writePartitionedMSH2(const std::string &baseName, bool binary=false,
bool saveAll=false, bool saveParametric=false,
double scalingFactor=1.0);
// the maximum vertex and element id number in the mesh
int _maxVertexNum, _maxElementNum;
int _checkPointedMaxVertexNum, _checkPointedMaxElementNum;
protected:
// the name of the model
std::string _name;
// the name of the file the model was read from
std::string _fileName;
std::set<std::string> _fileNames;
// the visibility flag
char _visible;
// vertex and element caches to speed-up direct access by tag (only
// used for post-processing I/O)
std::vector<MVertex*> _vertexVectorCache;
std::map<int, MVertex*> _vertexMapCache;
std::vector<MElement*> _elementVectorCache;
std::map<int, MElement*> _elementMapCache;
std::map<int, int> _elementIndexCache;
// ghost cell information (stores partitions for each element acting
// as a ghost cell)
std::multimap<MElement*, short> _ghostCells;
// an octree for fast mesh element lookup
MElementOctree *_octree;
// Geo (Gmsh native) model internal data
GEO_Internals *_geo_internals;
void _createGEOInternals();
void _deleteGEOInternals();
// OpenCascade model internal data
OCC_Internals *_occ_internals;
void _deleteOCCInternals();
void _resetOCCInternals();
// ACIS model internal data
ACIS_Internals *_acis_internals;
void _deleteACISInternals();
// Fourier model internal data
FM_Internals *_fm_internals;
void _createFMInternals();
void _deleteFMInternals();
// CAD creation factory
GModelFactory *_factory;
// characteristic length (mesh size) fields
FieldManager *_fields;
// store the elements given in the map (indexed by elementary region
// number) into the model, creating discrete geometrical entities on
// the fly if needed
void _storeElementsInEntities(std::map<int, std::vector<MElement*> > &map);
// store the parent's pointer back into MSubElements (replacing numeric id)
void _storeParentsInSubElements(std::map< int, std::vector<MElement* > >& map);
// Discrete Entities have to have their mesh moved to a geometry container
void _createGeometryOfDiscreteEntities(bool force=false);
// loop over all vertices connected to elements and associate
// geometrical entity
void _associateEntityWithMeshVertices();
// store the vertices in the geometrical entity they are associated
// with, and delete those that are not associated with any entity
void _storeVerticesInEntities(std::map<int, MVertex*> &vertices);
void _storeVerticesInEntities(std::vector<MVertex*> &vertices);
// store the physical tags in the geometrical entities
void _storePhysicalTagsInEntities(int dim,
std::map<int, std::map<int, std::string> > &map);
// entity that is currently being meshed (used for error reporting)
GEntity *_currentMeshEntity;
// last entities/vertices where a meshing error has been reported
std::vector<GEntity*> _lastMeshEntityError;
std::vector<MVertex*> _lastMeshVertexError;
// index of the current model (in the static list of all loaded
// models)
static int _current;
protected:
// the sets of geometrical regions, faces, edges and vertices in the
// model
std::set<GRegion*, GEntityLessThan> regions;
std::set<GFace*, GEntityLessThan> faces;
std::set<GEdge*, GEntityLessThan> edges;
std::set<GVertex*, GEntityLessThan> vertices;
// map between the pair <dimension, elementary or physical number>
// and an optional associated name
std::map<std::pair<int, int>, std::string> physicalNames, elementaryNames;
// the set of all used mesh partition numbers
std::set<int> meshPartitions;
int partitionSize[2];
public:
GModel(std::string name="");
virtual ~GModel();
// Required for python bindings on Windows
#ifndef SWIG
// the static list of all loaded models
static std::vector<GModel*> list;
# endif
// return the current model, and sets the current model index if
// index >= 0
static GModel *current(int index=-1);
// sets a model to current
static int setCurrent(GModel *m);
int setAsCurrent(){ return setCurrent(this); }
// find a model by name; if fileName is given, return model only if it does
// *not* have a link to the fileName
static GModel *findByName(const std::string &name, const std::string &fileName="");
// delete everything in a GModel (optionally keep name and fileName)
void destroy(bool keepName=false);
// get/set global vertex/element num
int getMaxVertexNumber(){ return _maxVertexNum; }
int getMaxElementNumber(){ return _maxElementNum; }
void setMaxVertexNumber(int num){ _maxVertexNum = num; }
void setMaxElementNumber(int num){ _maxElementNum = num; }
void checkPointMaxNumbers()
{
_checkPointedMaxVertexNum = _maxVertexNum;
_checkPointedMaxVertexNum = _maxVertexNum;
}
void getCheckPointedMaxNumbers(int &maxv, int &maxe)
{
maxv = _checkPointedMaxVertexNum;
maxe = _checkPointedMaxElementNum;
}
// delete all the mesh-related caches (this must be called when the
// mesh is changed)
void destroyMeshCaches();
//delete the mesh stored in entities and call destroMeshCaches
void deleteMesh();
// remove all mesh vertex associations to geometrical entities and remove
// vertices from geometrical entities, then _associateEntityWithMeshVertices
// and _storeVerticesInEntities are called to rebuild the associations
void pruneMeshVertexAssociations();
// access internal CAD representations
GEO_Internals *getGEOInternals(){ return _geo_internals; }
void createOCCInternals();
OCC_Internals *getOCCInternals(){ return _occ_internals; }
FM_Internals *getFMInternals() { return _fm_internals; }
ACIS_Internals *getACISInternals(){ return _acis_internals; }
// access characteristic length (mesh size) fields
FieldManager *getFields(){ return _fields; }
// get/set the model name
void setName(std::string name){ _name = name; }
std::string getName(){ return _name; }
// get/set the model file name
void setFileName(std::string fileName);
std::string getFileName(){ return _fileName; }
bool hasFileName(const std::string &name)
{
return _fileNames.find(name) != _fileNames.end();
}
// get/set the visibility flag
char getVisibility(){ return _visible; }
void setVisibility(char val){ _visible = val; }
// set the visibility of compound entities
void setCompoundVisibility();
// get the number of entities in this model
int getNumRegions() const { return regions.size(); }
int getNumFaces() const { return faces.size(); }
int getNumEdges() const { return edges.size(); }
int getNumVertices() const { return vertices.size(); }
// quickly check if the model is empty (i.e., if it contains no
// entities)
bool empty() const;
// region, face, edge and vertex iterators
typedef std::set<GRegion*, GEntityLessThan>::iterator riter;
typedef std::set<GFace*, GEntityLessThan>::iterator fiter;
typedef std::set<GEdge*, GEntityLessThan>::iterator eiter;
typedef std::set<GVertex*, GEntityLessThan>::iterator viter;
// get an iterator initialized to the first/last entity in this model
riter firstRegion() { return regions.begin(); }
fiter firstFace() { return faces.begin(); }
eiter firstEdge() { return edges.begin(); }
viter firstVertex() { return vertices.begin(); }
riter lastRegion() { return regions.end(); }
fiter lastFace() { return faces.end(); }
eiter lastEdge() { return edges.end(); }
viter lastVertex() { return vertices.end(); }
// find the entity with the given tag
GRegion *getRegionByTag(int n) const;
GFace *getFaceByTag(int n) const;
GEdge *getEdgeByTag(int n) const;
GVertex *getVertexByTag(int n) const;
GEntity *getEntityByTag(int dim, int n) const;
// add/remove an entity in the model
void add(GRegion *r) { regions.insert(r); }
void add(GFace *f) { faces.insert(f); }
void add(GEdge *e) { edges.insert(e); }
void add(GVertex *v) { vertices.insert(v); }
void remove(GRegion *r);
void remove(GFace *f);
void remove(GEdge *e);
void remove(GVertex *v);
void remove(int dim, int tag, bool recursive=false);
void remove(const std::vector<std::pair<int, int> > &dimTags, bool recursive=false);
// snap vertices on model edges by using geometry tolerance
void snapVertices();
// fill a vector containing all the entities in the model
void getEntities(std::vector<GEntity*> &entities, int dim=-1) const;
// fill a vector containing all the entities in a given bounding box
void getEntitiesInBox(std::vector<GEntity*> &entities, SBoundingBox3d box,
int dim=-1) const;
// get tags of entities of the boundary of the given input entities
bool getBoundaryTags(const std::vector<std::pair<int, int> > &inDimTags,
std::vector<std::pair<int, int> > &outDimTags,
bool combined, bool oriented=true, bool recursive=false);
// return the highest number associated with an elementary entity of
// a given dimension (or the highest overall if dim < 0)
int getMaxElementaryNumber(int dim);
// check if there are no physical entities in the model
bool noPhysicalGroups();
// return all physical groups (one map per dimension: 0-D to 3-D)
void getPhysicalGroups(std::map<int, std::vector<GEntity*> > groups[4]) const;
void getPhysicalGroups(int dim, std::map<int, std::vector<GEntity*> > &groups) const;
// delete physical groups in the model
void deletePhysicalGroups();
void deletePhysicalGroup(int dim, int num);
// return the highest number associated with a physical entity of a
// given dimension (or highest for all dimenions if dim < 0)
int getMaxPhysicalNumber(int dim);
// elementary/physical name iterator
typedef std::map<std::pair<int, int>, std::string>::iterator piter;
// get an iterator on the elementary/physical names
piter firstPhysicalName() { return physicalNames.begin(); }
piter lastPhysicalName() { return physicalNames.end(); }
piter firstElementaryName() { return elementaryNames.begin(); }
piter lastElementaryName() { return elementaryNames.end(); }
// get the number of physical names
int numPhysicalNames(){ return physicalNames.size(); }
// associate a name with a physical entity of dimension "dim" and
// number "num" (returns a new number id if "num"==0)
int setPhysicalName(std::string name, int dim, int num=0);
// get the name (if any) of a given physical group of dimension
// "dim" and id number "num"
std::string getPhysicalName(int dim, int num) const;
// get the number of a given physical group of dimension
// "dim" and name "name". return -1 if not found
int getPhysicalNumber(const int &dim, const std::string & name);
// get all tags of elementary entities associated with a given physical group
// name
std::vector<int> getTagsForPhysicalName(int dim, const std::string name);
// deprecated
std::vector<int> getEdgesByStringTag(const std::string name)
{
return getTagsForPhysicalName(1, name);
}
// set physical tags to entities in a given bounding box
void setPhysicalNumToEntitiesInBox(int EntityDimension, int PhysicalNumber,
std::vector<double> p1, std::vector<double> p2);
void setPhysicalNumToEntitiesInBox(int EntityDimension, int PhysicalNumber,
SBoundingBox3d box);
// get the name (if any) of a given elementary entity of dimension
// "dim" and id number "num"
std::string getElementaryName(int dim, int num);
//get the highest dimension of the GModel
int getDim() const;
// set the selection flag on all entities
void setSelection(int val);
// the bounding box
SBoundingBox3d bounds(bool aroundVisible=false);
// return the mesh status for the entire model
int getMeshStatus(bool countDiscrete=true);
// return the total number of elements in the mesh
int getNumMeshElements();
int getNumMeshParentElements();
// get the number of each type of element in the mesh at the largest
// dimension and return the dimension
int getNumMeshElements(unsigned c[6]);
// access a mesh element by coordinates (using an octree search)
MElement *getMeshElementByCoord(SPoint3 &p, int dim=-1, bool strict=true);
std::vector<MElement*> getMeshElementsByCoord(SPoint3 &p, int dim=-1, bool strict=true);
void deleteOctree();
// access a mesh element by tag, using the element cache
MElement *getMeshElementByTag(int n);
// access temporary mesh element index
int getMeshElementIndex(MElement *e);
void setMeshElementIndex(MElement *e, int index);
// return the total number of vertices in the mesh
int getNumMeshVertices() const;
// access a mesh vertex by tag, using the vertex cache
MVertex *getMeshVertexByTag(int n);
// get all the mesh vertices associated with the physical group
// of dimension "dim" and id number "num"
void getMeshVerticesForPhysicalGroup(int dim, int num, std::vector<MVertex*> &);
// index all the (used) mesh vertices in a continuous sequence,
// starting at 1
int indexMeshVertices(bool all, int singlePartition=0, bool renumber=true);
// scale the mesh by the given factor
void scaleMesh(double factor);
// set/get entity that is currently being meshed (for error reporting)
void setCurrentMeshEntity(GEntity *e){ _currentMeshEntity = e; }
GEntity *getCurrentMeshEntity(){ return _currentMeshEntity; }
// set/get entities/vertices linked meshing errors
void clearLastMeshEntityError(){ _lastMeshEntityError.clear(); }
void addLastMeshEntityError(GEntity *e){ _lastMeshEntityError.push_back(e); }
std::vector<GEntity*> getLastMeshEntityError(){ return _lastMeshEntityError; }
void clearLastMeshVertexError(){ _lastMeshVertexError.clear(); }
void addLastMeshVertexError(MVertex *v){ _lastMeshVertexError.push_back(v); }
std::vector<MVertex*> getLastMeshVertexError(){ return _lastMeshVertexError; }
// delete all invisble mesh elements
void removeInvisibleElements();
// the list of partitions
std::set<int> &getMeshPartitions() { return meshPartitions; }
void recomputeMeshPartitions();
// delete all the partitions
void deleteMeshPartitions();
// store/recall min and max partitions size
void setMinPartitionSize(const int pSize) { partitionSize[0] = pSize; }
void setMaxPartitionSize(const int pSize) { partitionSize[1] = pSize; }
int getMinPartitionSize() const { return partitionSize[0]; }
int getMaxPartitionSize() const { return partitionSize[1]; }
std::multimap<MElement*, short> &getGhostCells(){ return _ghostCells; }
// perform various coherence tests on the mesh
void checkMeshCoherence(double tolerance);
// remove duplicate mesh vertices
int removeDuplicateMeshVertices(double tolerance);
// create topology from mesh
void createTopologyFromMeshNew();
void createTopologyFromMesh(int ignoreHoles=0);
void createTopologyFromRegions(std::vector<discreteRegion*> &discRegions);
void createTopologyFromFaces(std::vector<discreteFace*> &pFaces, int ignoreHoles=0);
void makeDiscreteRegionsSimplyConnected();
void makeDiscreteFacesSimplyConnected();
// align periodic boundaries
void alignPeriodicBoundaries();
// a container for smooth normals
smooth_normals *normals;
// mesh the model
int mesh(int dimension);
// adapt the mesh anisotropically using metrics that are computed from a set
// of functions f(x,y,z). The algorithm first generate a mesh if no one is
// available; see the cpp for parameter documentation
int adaptMesh(std::vector<int> technique,
std::vector<simpleFunction<double>*> f,
std::vector<std::vector<double> > parameters,
int niter, bool meshAll=false);
// ensure that the Jacobian of all volume elements is positive
bool setAllVolumesPositive();
void setAllVolumesPositiveTopology();
// make the mesh a high order mesh at order N (linear is 1 if the high order
// points are not placed on the geometry of the model; incomplete is 1 if
// incomplete basis are used)
int setOrderN(int order, int linear, int incomplete);
// refine the mesh by splitting all elements
int refineMesh(int linear);
// optimize the mesh
int optimizeMesh(const std::string &how);
// partition the mesh
int partitionMesh(int num);
// create partition boundaries
void createPartitionBoundaries(int createGhostCells, int createAllDims = 0);
// fill the vertex arrays, given the current option and data
bool fillVertexArrays();
// reclassify a mesh i.e. use an angle threshold to tag edges faces and regions
void classifyFaces(std::set<GFace*> &_faces);
// classify a mesh for all faces on the current model
void classifyAllFaces();
// glue entities in the model (assume a tolerance eps and merge
// vertices that are too close, then merge edges, faces and
// regions). Warning: the gluer changes the geometric model, so that
// some pointers could become invalid.
// void glue(double eps);
// change the entity creation factory
void setFactory(std::string name);
// create brep geometry entities using the factory
GVertex *addVertex(double x, double y, double z, double lc);
GEdge *addLine(GVertex *v1, GVertex *v2);
GEdge *addCircleArcCenter(double x, double y, double z, GVertex *start, GVertex *end);
GEdge *addCircleArcCenter(GVertex *start, GVertex *center, GVertex *end);
GEdge *addCircleArc3Points(double x, double y, double z, GVertex *start, GVertex *end);
GEdge *addBezier(GVertex *start, GVertex *end, std::vector<std::vector<double> > points);
GEdge *addBSpline(GVertex *start, GVertex *end, std::vector<std::vector<double> > points);
GEdge *addNURBS(GVertex *start, GVertex *end,
std::vector<std::vector<double> > points,
std::vector<double> knots,
std::vector<double> weights,
std::vector<int> mult);
GEntity *revolve(GEntity *e, std::vector<double> p1, std::vector<double> p2,
double angle);
GEntity *extrude(GEntity *e, std::vector<double> p1, std::vector<double> p2);
std::vector<GEntity*> extrudeBoundaryLayer(GEntity *e, int nbLayers, double hLayers,
int dir=1, int view=-1);
GEntity *addPipe(GEntity *e, std::vector<GEdge *> edges);
GEntity *addThruSections(std::vector<std::vector<GEdge *> > edges);
std::vector<GFace *> addRuledFaces(std::vector<std::vector<GEdge *> > edges);
GFace *addFace(std::vector<GEdge *> edges, std::vector< std::vector<double > > points);
GFace *addPlanarFace(std::vector<std::vector<GEdge *> > edges);
GFace *addPlanarFace (std::vector<std::vector<GEdgeSigned> > edges);
GFace *add2Drect(double x0, double y0, double dx, double dy);
GFace *add2Dellips(double xc, double yc, double rx, double ry);
GEdge *addCompoundEdge(std::vector<GEdge*> edges, int num=-1);
GFace *addCompoundFace(std::vector<GFace*> faces, int type, int split, int num=-1);
GRegion *addVolume(std::vector<std::vector<GFace*> > faces);
// create solid geometry primitives using the factory
GEntity *addSphere(double cx, double cy, double cz, double radius);
GEntity *addCylinder(std::vector<double> p1, std::vector<double> p2, double radius);
GEntity *addTorus(std::vector<double> p1, std::vector<double> p2, double radius1,
double radius2);
GEntity *addBlock(std::vector<double> p1, std::vector<double> p2);
GEntity *add3DBlock(std::vector<double> p1, double dx, double dy , double dz);
GEntity *addCone(std::vector<double> p1, std::vector<double> p2, double radius1,
double radius2);
// heal geometry using the factory
void healGeometry(double tolerance = -1);
// boolean operators acting on 2 models
GModel *computeBooleanUnion(GModel *tool, int createNewModel=0);
GModel *computeBooleanIntersection(GModel *tool, int createNewModel=0);
GModel *computeBooleanDifference(GModel *tool, int createNewModel=0);
void setPeriodicAllFaces(std::vector<double> FaceTranslationVector);
void setPeriodicPairOfFaces(int numFaceMaster, std::vector<int> EdgeListMaster,
int numFaceSlave, std::vector<int> EdgeListSlave);
// build a new GModel by cutting the elements crossed by the levelset ls
// if cutElem is set to false, split the model without cutting the elements
GModel *buildCutGModel(gLevelset *ls, bool cutElem=true, bool saveTri=false);
// create a GModel by importing a mesh (vertexMap has a dim equal to the
// number of vertices and all the other vectors have a dim equal to the number
// of elements)
static GModel *createGModel(std::map<int, MVertex*> &vertexMap,
std::vector<int> &numElement,
std::vector<std::vector<int> > &vertexIndices,
std::vector<int> &elementType,
std::vector<int> &physical,
std::vector<int> &elementary,
std::vector<int> &partition);
// create a GModel from newly created mesh elements (with their own newly
// created mesh vertices), and let element entities have given physical group
// tags
static GModel *createGModel
(std::map<int, std::vector<MElement*> > &entityToElementsMap,
std::map<int, std::vector<int> > &entityToPhysicalsMap);
// for elements cut having new vertices
void store(std::vector<MVertex*> &vertices, int dim,
std::map<int, std::vector<MElement*> > &entityMap,
std::map<int, std::map<int, std::string> > &physicalMap);
// store mesh elements of a chain in a new elementary and physical entity
void storeChain(int dim,
std::map<int, std::vector<MElement*> > &entityMap,
std::map<int, std::map<int, std::string> > &physicalMap);
// request homology computation
void addHomologyRequest(const std::string &type, std::vector<int> &domain,
std::vector<int> &subdomain, std::vector<int> &dim);
void computeHomology();
// "automatic" IO based on Gmsh global functions
void load(std::string fileName);
void save(std::string fileName);
// Gmsh native CAD format (readGEO is static, since it can create
// multiple models)
static int readGEO(const std::string &name);
int writeGEO(const std::string &name, bool printLabels=true,
bool onlyPhysicals=false);
int exportDiscreteGEOInternals();
// Fourier model
int readFourier();
int readFourier(const std::string &name);
int writeFourier(const std::string &name);
// OCC model
int readOCCBREP(const std::string &name);
int readOCCSTEP(const std::string &name);
int readOCCIGES(const std::string &name);
int writeOCCSTEP(const std::string &name);
int writeOCCBREP(const std::string &name);
int importOCCShape(const void *shape);
GVertex *getVertexForOCCShape(const void *shape);
GEdge *getEdgeForOCCShape(const void *shape);
GFace *getFaceForOCCShape(const void *shape);
GRegion *getRegionForOCCShape(const void *shape);
// ACIS Model
int readACISSAT(const std::string &name);
// Gmsh mesh file format
int readMSH(const std::string &name);
int writeMSH(const std::string &name, double version=2.2, bool binary=false,
bool saveAll=false, bool saveParametric=false,
double scalingFactor=1.0, int elementStartNum=0,
int saveSinglePartition=0, bool multipleView=false);
int writePartitionedMSH(const std::string &baseName, double version=2.2,
bool binary=false, bool saveAll=false,
bool saveParametric=false, double scalingFactor=1.0);
// Iridium file format
int writeIR3(const std::string &name, int elementTagType,
bool saveAll, double scalingFactor);
// mesh statistics (saved as a Gmsh post-processing view)
int writePOS(const std::string &name, bool printElementary,
bool printElementNumber, bool printSICN, bool printSIGE,
bool printGamma, bool printDisto, bool saveAll=false,
double scalingFactor=1.0);
// Stereo lithography format
int readSTL(const std::string &name, double tolerance=1.e-3);
int writeSTL(const std::string &name, bool binary=false,
bool saveAll=false, double scalingFactor=1.0);
// PLY(2) format (ascii text format)
int readPLY(const std::string &name);
int readPLY2(const std::string &name);
int writePLY2(const std::string &name);
// Inventor/VRML format
int readVRML(const std::string &name);
int writeVRML(const std::string &name,
bool saveAll=false, double scalingFactor=1.0);
// I-deas universal mesh format
int readUNV(const std::string &name);
int writeUNV(const std::string &name, bool saveAll=false,
bool saveGroupsOfNodes=false, double scalingFactor=1.0);
// Medit (INRIA) mesh format
int readMESH(const std::string &name);
int writeMESH(const std::string &name, int elementTagType=1,
bool saveAll=false, double scalingFactor=1.0);
// Nastran Bulk Data File format
int readBDF(const std::string &name);
int writeBDF(const std::string &name, int format=0, int elementTagType=1,
bool saveAll=false, double scalingFactor=1.0);
// Actran mesh
int readACTRAN(const std::string &name);
// Sameced mesh
int readSAMCEF(const std::string &name);
// Plot3D structured mesh format
int readP3D(const std::string &name);
int writeP3D(const std::string &name,
bool saveAll=false, double scalingFactor=1.0);
// CFD General Notation System files
int readCGNS(const std::string &name);
int writeCGNS(const std::string &name, int zoneDefinition,
const CGNSOptions &options, double scalingFactor=1.0);
// Med "Modele d'Echange de Donnees" file format (the static routine
// is allowed to load multiple models/meshes)
static int readMED(const std::string &name);
int readMED(const std::string &name, int meshIndex);
int writeMED(const std::string &name,
bool saveAll=false, double scalingFactor=1.0);
// VTK format
int readVTK(const std::string &name, bool bigEndian=false);
int writeVTK(const std::string &name, bool binary=false,
bool saveAll=false, double scalingFactor=1.0,
bool bigEndian=false);
// Tochnog format
int writeTOCHNOG(const std::string &name, bool saveGroupsOfNodes=false,
bool saveAll=false, double scalingFactor=1.0);
// DIFFPACK format
int readDIFF(const std::string &name);
int writeDIFF(const std::string &name, bool binary=false,
bool saveAll=false, double scalingFactor=1.0);
// Abaqus
int writeINP(const std::string &name, bool saveAll=false,
bool saveGroupsOfNodes=false, double scalingFactor=1.0);
// CELUM
int writeCELUM(const std::string &name, bool saveAll=false,
double scalingFactor=1.0);
// Geomview mesh
int readGEOM(const std::string &name);
// CEA triangulation
int writeMAIL(const std::string &name, bool saveAll, double scalingFactor);
// SU2 mesh file
int writeSU2(const std::string &name, bool saveAll, double scalingFactor);
// GAMBIT neutral mesh file (.neu)
int writeNEU(const std::string &name, bool saveAll, double scalingFactor);
};
#endif
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