/usr/include/gmsh/MQuadrangle.h is in libgmsh-dev 3.0.6+dfsg1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 | // Gmsh - Copyright (C) 1997-2017 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.
#ifndef _MQUADRANGLE_H_
#define _MQUADRANGLE_H_
#include "MElement.h"
/*
* MQuadrangle
*
* v
* ^
* |
* 3-----------2
* | | |
* | | |
* | +---- | --> u
* | |
* | |
* 0-----------1
*
*/
class MQuadrangle : public MElement {
protected:
MVertex *_v[4];
void _getEdgeVertices(const int num, std::vector<MVertex*> &v) const
{
v[0] = _v[edges_quad(num, 0)];
v[1] = _v[edges_quad(num, 1)];
}
void _getFaceVertices(std::vector<MVertex*> &v) const
{
v[0] = _v[0];
v[1] = _v[1];
v[2] = _v[2];
v[3] = _v[3];
}
void projectInMeanPlane(double *xn, double *yn);
public :
MQuadrangle(MVertex *v0, MVertex *v1, MVertex *v2, MVertex *v3, int num=0, int part=0)
: MElement(num, part)
{
_v[0] = v0; _v[1] = v1; _v[2] = v2; _v[3] = v3;
}
MQuadrangle(const std::vector<MVertex*> &v, int num=0, int part=0)
: MElement(num, part)
{
for(int i = 0; i < 4; i++) _v[i] = v[i];
}
~MQuadrangle(){}
virtual double etaShapeMeasure();
virtual double gammaShapeMeasure();
virtual int getDim() const { return 2; }
virtual int getNumVertices() const { return 4; }
virtual MVertex *getVertex(int num){ return _v[num]; }
virtual const MVertex *getVertex(int num) const{ return _v[num]; }
virtual void setVertex(int num, MVertex *v){ _v[num] = v; }
virtual MVertex *getVertexDIFF(int num)
{
static const int map[4] = {0, 1, 3, 2};
return getVertex(map[num]);
}
virtual int getNumEdges()const{ return 4; }
virtual MEdge getEdge(int num) const
{
return MEdge(_v[edges_quad(num, 0)], _v[edges_quad(num, 1)]);
}
virtual void getEdgeInfo (const MEdge &edge, int &ithEdge, int &sign) const
{
for (ithEdge = 0; ithEdge < 4; ithEdge++){
const MVertex *v0 = _v[edges_quad(ithEdge, 0)];
const MVertex *v1 = _v[edges_quad(ithEdge, 1)];
if (v0 == edge.getVertex(0) && v1 == edge.getVertex(1)){
sign = 1; return;
}
if (v1 == edge.getVertex(0) && v0 == edge.getVertex(1)){
sign = -1; return;
}
}
Msg::Error("Could not get edge information for quadranglee %d", getNum());
}
virtual int getNumEdgesRep(bool curved){ return 4; }
virtual void getEdgeRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getEdgeVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(2);
_getEdgeVertices(num, v);
}
virtual int getNumFaces(){ return 1; }
virtual MFace getFace(int num){ return MFace(_v[0], _v[1], _v[2], _v[3]); }
virtual int getNumFacesRep(bool curved){ return 2; }
virtual void getFaceRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n)
{
static const int f[2][3] = {
{0, 1, 2}, {0, 2, 3}
};
_getFaceRep(_v[f[num][0]], _v[f[num][1]], _v[f[num][2]], x, y, z, n);
}
virtual void getFaceVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(4);
_getFaceVertices(v);
}
virtual int getType() const { return TYPE_QUA; }
virtual int getTypeForMSH() const { return MSH_QUA_4; }
virtual int getTypeForUNV() const { return 94; } // thin shell linear quadrilateral
virtual int getTypeForVTK() const { return 9; }
virtual const char *getStringForPOS() const { return "SQ"; }
virtual const char *getStringForBDF() const { return "CQUAD4"; }
virtual const char *getStringForDIFF() const { return "ElmB4n2D"; }
virtual const char *getStringForINP() const { return "CPS4"/*"C2D4"*/; }
virtual const char *getStringForTOCHNOG() const { return "-quad4"; }
virtual void getNode(int num, double &u, double &v, double &w) const
{
w = 0.;
switch(num) {
case 0 : u = -1.; v = -1.; break;
case 1 : u = 1.; v = -1.; break;
case 2 : u = 1.; v = 1.; break;
case 3 : u = -1.; v = 1.; break;
default: u = 0.; v = 0.; break;
}
}
virtual SPoint3 barycenterUVW() const
{
return SPoint3(0., 0., 0.);
}
virtual double getVolume();
virtual void reverse()
{
MVertex *tmp = _v[1]; _v[1] = _v[3]; _v[3] = tmp;
}
// reorient the quadrangle to conform with other face
// orientation computed with MFace based on this face with respect to other
// in computeCorrespondence
virtual void reorient(int rotation, bool swap);
virtual bool isInside(double u, double v, double w) const
{
double tol = getTolerance();
if(u < -(1. + tol) || v < -(1. + tol) || u > (1. + tol) || v > (1. + tol) ||
fabs(w) > tol)
return false;
return true;
}
virtual void getIntegrationPoints(int pOrder, int *npts, IntPt **pts);
virtual double angleShapeMeasure();
// Computes the minimum inradius of the all the circles tangents to
// 3 of the 4 edges of the quad. If the 4 points of the quad are not
// planar, we compute the mean plane due to the least-square
// criterion.
virtual double getInnerRadius();
virtual double getOuterRadius();
static int edges_quad(const int edge, const int vert)
{
static const int e[4][2] = {
{0, 1},
{1, 2},
{2, 3},
{3, 0}
};
return e[edge][vert];
}
};
/*
* MQuadrangle8
*
* 3-----6-----2
* | |
* | |
* 7 5
* | |
* | |
* 0-----4-----1
*
*/
class MQuadrangle8 : public MQuadrangle {
protected:
MVertex *_vs[4];
public :
MQuadrangle8(MVertex *v0, MVertex *v1, MVertex *v2, MVertex *v3, MVertex *v4,
MVertex *v5, MVertex *v6, MVertex *v7, int num=0, int part=0)
: MQuadrangle(v0, v1, v2, v3, num, part)
{
_vs[0] = v4; _vs[1] = v5; _vs[2] = v6; _vs[3] = v7;
for(int i = 0; i < 4; i++) _vs[i]->setPolynomialOrder(2);
}
MQuadrangle8(const std::vector<MVertex*> &v, int num=0, int part=0)
: MQuadrangle(v, num, part)
{
for(int i = 0; i < 4; i++) _vs[i] = v[4 + i];
for(int i = 0; i < 4; i++) _vs[i]->setPolynomialOrder(2);
}
~MQuadrangle8(){}
virtual int getPolynomialOrder() const { return 2; }
virtual int getNumVertices() const { return 8; }
virtual MVertex *getVertex(int num){ return num < 4 ? _v[num] : _vs[num - 4]; }
virtual const MVertex *getVertex(int num) const { return num < 4 ? _v[num] : _vs[num - 4]; }
virtual void setVertex(int num, MVertex *v){ if(num < 4) _v[num] = v; else _vs[num - 4] = v; }
virtual MVertex *getVertexUNV(int num)
{
static const int map[8] = {0, 4, 1, 5, 2, 6, 3, 7};
return getVertex(map[num]);
}
virtual MVertex *getVertexDIFF(int num)
{
static const int map[8] = {0, 1, 3, 2, 4, 7, 5, 6};
return getVertex(map[num]);
}
virtual int getNumEdgeVertices() const { return 4; }
virtual int getNumEdgesRep(bool curved);
virtual void getEdgeRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getEdgeVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(3);
MQuadrangle::_getEdgeVertices(num, v);
v[2] = _vs[num];
}
virtual int getNumFacesRep(bool curved);
virtual void getFaceRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getFaceVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(8);
MQuadrangle::_getFaceVertices(v);
v[4] = _vs[0];
v[5] = _vs[1];
v[6] = _vs[2];
v[7] = _vs[3];
}
virtual int getTypeForMSH() const { return MSH_QUA_8; }
virtual int getTypeForUNV() const { return 95; } // shell parabolic quadrilateral
virtual int getTypeForVTK() const { return 23; }
virtual const char *getStringForBDF() const { return "CQUAD8"; }
virtual const char *getStringForDIFF() const { return "ElmB8n2D"; }
virtual const char *getStringForINP() const { return "CPS8"/*"C2D8"*/; }
virtual void reverse()
{
MVertex *tmp;
tmp = _v[1]; _v[1] = _v[3]; _v[3] = tmp;
tmp = _vs[0]; _vs[0] = _vs[3]; _vs[3] = tmp;
tmp = _vs[1]; _vs[1] = _vs[2]; _vs[2] = tmp;
}
// reorient the quadrangle to conform with other face
// orientation computed with MFace based on this face with respect to other
// in computeCorrespondence
virtual void reorient(int rotation, bool swap);
virtual void getNode(int num, double &u, double &v, double &w) const
{
num < 4 ? MQuadrangle::getNode(num, u, v, w) : MElement::getNode(num, u, v, w);
}
virtual SPoint3 barycenterUVW() const
{
return SPoint3(0., 0., 0.);
}
};
/*
* MQuadrangle9
*
* 3-----6-----2
* | |
* | |
* 7 8 5
* | |
* | |
* 0-----4-----1
*
*/
class MQuadrangle9 : public MQuadrangle {
protected:
MVertex *_vs[5];
public :
MQuadrangle9(MVertex *v0, MVertex *v1, MVertex *v2, MVertex *v3, MVertex *v4,
MVertex *v5, MVertex *v6, MVertex *v7, MVertex *v8, int num=0, int part=0)
: MQuadrangle(v0, v1, v2, v3, num, part)
{
_vs[0] = v4; _vs[1] = v5; _vs[2] = v6; _vs[3] = v7; _vs[4] = v8;
for(int i = 0; i < 5; i++) _vs[i]->setPolynomialOrder(2);
}
MQuadrangle9(const std::vector<MVertex*> &v, int num=0, int part=0)
: MQuadrangle(v, num, part)
{
for(int i = 0; i < 5; i++) _vs[i] = v[4 + i];
for(int i = 0; i < 5; i++) _vs[i]->setPolynomialOrder(2);
}
~MQuadrangle9(){}
virtual int getPolynomialOrder() const { return 2; }
virtual int getNumVertices() const { return 9; }
virtual MVertex *getVertex(int num){ return num < 4 ? _v[num] : _vs[num - 4]; }
virtual const MVertex *getVertex(int num) const { return num < 4 ? _v[num] : _vs[num - 4]; }
virtual void setVertex(int num, MVertex *v){ if(num < 4) _v[num] = v; else _vs[num - 4] = v; }
virtual MVertex *getVertexDIFF(int num)
{
static const int map[9] = {0, 2, 8, 6, 1, 5, 7, 3, 4};
return getVertex(map[num]);
}
virtual int getNumEdgeVertices() const { return 4; }
virtual int getNumFaceVertices() const { return 1; }
virtual int getNumEdgesRep(bool curved);
virtual void getEdgeRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getEdgeVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(3);
MQuadrangle::_getEdgeVertices(num, v);
v[2] = _vs[num];
}
virtual int getNumFacesRep(bool curved);
virtual void getFaceRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getFaceVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(9);
MQuadrangle::_getFaceVertices(v);
v[4] = _vs[0];
v[5] = _vs[1];
v[6] = _vs[2];
v[7] = _vs[3];
v[8] = _vs[4];
}
virtual int getTypeForMSH() const { return MSH_QUA_9; }
virtual int getTypeForVTK() const { return 28; }
virtual const char *getStringForPOS() const { return "SQ2"; }
virtual const char *getStringForBDF() const { return "CQUAD9"; }
virtual const char *getStringForDIFF() const { return "ElmB9n2D"; }
virtual const char *getStringForTOCHNOG() const { return "-quad9"; }
virtual void reverse()
{
MVertex *tmp;
tmp = _v[1]; _v[1] = _v[3]; _v[3] = tmp;
tmp = _vs[0]; _vs[0] = _vs[3]; _vs[3] = tmp;
tmp = _vs[1]; _vs[1] = _vs[2]; _vs[2] = tmp;
}
// reorient the quadrangle to conform with other face
// orientation computed with MFace based on this face with respect to other
// in computeCorrespondence
virtual void reorient(int rotation, bool swap);
virtual void getNode(int num, double &u, double &v, double &w) const
{
num < 4 ? MQuadrangle::getNode(num, u, v, w) : MElement::getNode(num, u, v, w);
}
virtual SPoint3 barycenterUVW() const
{
return SPoint3(0., 0., 0.);
}
};
/*
* MQuadrangle
*
* 3--3+3E-...--4+2E--2
* | | E = order - 1;
* | | N = total number of vertices
* 4+3E 3+2E
* | | Interior vertex numbers
* ... 4+4E to N-1 ... for edge 0 <= i <= 3: 4+i*E to 3+(i+1)*E
* | | in volume : 4+4*E to N-1
* 3+4E 4+E
* | |
* | |
* 0---4--...---3+E---1
*
*/
class MQuadrangleN : public MQuadrangle {
protected:
std::vector<MVertex *> _vs;
const char _order;
public:
MQuadrangleN(MVertex *v0, MVertex *v1, MVertex *v2, MVertex *v3,
const std::vector<MVertex*> &v, char order, int num=0, int part=0)
: MQuadrangle(v0, v1, v2, v3, num, part), _vs(v), _order(order)
{
for(unsigned int i = 0; i < _vs.size(); i++) _vs[i]->setPolynomialOrder(_order);
}
MQuadrangleN(const std::vector<MVertex*> &v, char order, int num=0, int part=0)
: MQuadrangle(v[0], v[1], v[2], v[3], num, part), _order(order)
{
for(unsigned int i = 4; i < v.size(); i++) _vs.push_back(v[i]);
for(unsigned int i = 0; i < _vs.size(); i++) _vs[i]->setPolynomialOrder(_order);
}
~MQuadrangleN(){}
virtual int getPolynomialOrder() const { return _order; }
virtual int getNumVertices() const {return 4 + _vs.size(); }
virtual MVertex *getVertex(int num){ return num < 4 ? _v[num] : _vs[num - 4]; }
virtual const MVertex *getVertex(int num) const{ return num < 4 ? _v[num] : _vs[num - 4]; }
virtual int getNumFaceVertices() const
{
if (getIsAssimilatedSerendipity())
return 0;
else
return (_order - 1) * (_order - 1);
}
virtual int getNumEdgeVertices() const { return 4 * (_order - 1); }
virtual int getNumEdgesRep(bool curved);
virtual int getNumFacesRep(bool curved);
virtual void getEdgeRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getEdgeVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(_order + 1);
MQuadrangle::_getEdgeVertices(num, v);
int j = 2;
const int ie = (num + 1) * (_order - 1);
for(int i = num * (_order-1); i != ie; ++i)
v[j++] = _vs[i];
}
virtual void getFaceRep(bool curved, int num, double *x, double *y, double *z, SVector3 *n);
virtual void getFaceVertices(const int num, std::vector<MVertex*> &v) const
{
v.resize(4 + _vs.size());
MQuadrangle::_getFaceVertices(v);
for(unsigned int i = 0; i != _vs.size(); ++i) v[i + 4] = _vs[i];
}
virtual const char *getStringForPOS() const
{
return (getTypeForMSH() == MSH_QUA_9) ? "SQ2" : "SQ";
}
virtual int getTypeForMSH() const
{
if(_order== 1 && _vs.size() + 4 == 4) return MSH_QUA_4;
if(_order== 2 && _vs.size() + 4 == 9) return MSH_QUA_9;
if(_order== 3 && _vs.size() + 4 == 16) return MSH_QUA_16;
if(_order== 4 && _vs.size() + 4 == 25) return MSH_QUA_25;
if(_order== 5 && _vs.size() + 4 == 36) return MSH_QUA_36;
if(_order== 6 && _vs.size() + 4 == 49) return MSH_QUA_49;
if(_order== 7 && _vs.size() + 4 == 64) return MSH_QUA_64;
if(_order== 8 && _vs.size() + 4 == 81) return MSH_QUA_81;
if(_order== 9 && _vs.size() + 4 == 100) return MSH_QUA_100;
if(_order==10 && _vs.size() + 4 == 121) return MSH_QUA_121;
if(_order== 2 && _vs.size() + 4 == 8) return MSH_QUA_8;
if(_order== 3 && _vs.size() + 4 == 12) return MSH_QUA_12;
if(_order== 4 && _vs.size() + 4 == 16) return MSH_QUA_16I;
if(_order== 5 && _vs.size() + 4 == 20) return MSH_QUA_20;
if(_order== 6 && _vs.size() + 4 == 24) return MSH_QUA_24;
if(_order== 7 && _vs.size() + 4 == 28) return MSH_QUA_28;
if(_order== 8 && _vs.size() + 4 == 32) return MSH_QUA_32;
if(_order== 9 && _vs.size() + 4 == 36) return MSH_QUA_36I;
if(_order==10 && _vs.size() + 4 == 40) return MSH_QUA_40;
Msg::Error("no tag matches a p%d quadrangle with %d vertices", _order, 4+_vs.size());
return 0;
}
virtual int getTypeForVTK() const
{
if(_order== 2 && _vs.size() + 4 == 9) return 28;
if(_order== 2 && _vs.size() + 4 == 8) return 23;
return MQuadrangle::getTypeForVTK();
}
virtual void reverse();
// reorient the quadrangle to conform with other face
// orientation computed with MFace based on this face with respect to other
// in computeCorrespondence
virtual void reorient(int rotation, bool swap);
virtual void getNode(int num, double &u, double &v, double &w) const
{
num < 4 ? MQuadrangle::getNode(num, u, v, w) : MElement::getNode(num, u, v, w);
}
virtual SPoint3 barycenterUVW() const
{
return SPoint3(0., 0., 0.);
}
};
template <class T>
void inline sort2(T &a, T &b)
{
if(b < a){
T t = b;
b = a;
a = t;
}
}
template <class T>
void sort4(T *t[4])
{
sort2<T*>(t[0], t[1]);
sort2<T*>(t[2], t[3]);
sort2<T*>(t[0], t[2]);
sort2<T*>(t[1], t[3]);
sort2<T*>(t[1], t[2]);
}
struct compareMQuadrangleLexicographic
{
bool operator () (MQuadrangle *t1, MQuadrangle *t2) const
{
MVertex *_v1[] = {t1->getVertex(0), t1->getVertex(1),
t1->getVertex(2), t1->getVertex(3)};
MVertex *_v2[] = {t2->getVertex(0), t2->getVertex(1),
t2->getVertex(2), t2->getVertex(3)};
sort4(_v1);
sort4(_v2);
if(_v1[0] < _v2[0]) return true;
if(_v1[0] > _v2[0]) return false;
if(_v1[1] < _v2[1]) return true;
if(_v1[1] > _v2[1]) return false;
if(_v1[2] < _v2[2]) return true;
if(_v1[2] > _v2[2]) return false;
if(_v1[3] < _v2[3]) return true;
return false;
}
};
#endif
|