/usr/include/gmsh/drawContext.h is in libgmsh-dev 3.0.6+dfsg1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.
#ifndef _DRAW_CONTEXT_H_
#define _DRAW_CONTEXT_H_
#include <string>
#include <vector>
#include <set>
#include "SBoundingBox3d.h"
#include "SPoint2.h"
#include "Camera.h"
#if defined(WIN32)
#include <windows.h>
#undef min
#undef max
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
class PView;
class GModel;
class GVertex;
class GEdge;
class GFace;
class GRegion;
class MElement;
class PView;
class openglWindow;
class drawTransform {
public:
drawTransform(){}
virtual ~drawTransform(){}
virtual void transform(double &x, double &y, double &z){}
virtual void transformOneForm(double &x, double &y, double &z){}
virtual void transformTwoForm(double &x, double &y, double &z){}
virtual void setMatrix(double mat[3][3], double tra[3]){}
};
class drawTransformScaled : public drawTransform {
private:
double _mat[3][3];
double _tra[3];
public:
drawTransformScaled(double mat[3][3], double tra[3]=0)
: drawTransform()
{
setMatrix(mat, tra);
}
virtual void setMatrix(double mat[3][3], double tra[3]=0)
{
for(int i = 0; i < 3; i++){
for(int j = 0; j < 3; j++)
_mat[i][j] = mat[i][j];
if(tra) _tra[i] = tra[i];
else _tra[i] = 0.;
}
}
virtual void transform(double &x, double &y, double &z)
{
double xyz[3] = {x, y, z};
x = y = z = 0.;
for(int k = 0; k < 3; k++){
x += _mat[0][k] * xyz[k];
y += _mat[1][k] * xyz[k];
z += _mat[2][k] * xyz[k];
}
x += _tra[0];
y += _tra[1];
z += _tra[2];
}
};
// global drawing functions, which need to be redefined for each widget toolkit
// (FLTK, Qt, etc.)
class drawContextGlobal {
public:
drawContextGlobal(){}
virtual ~drawContextGlobal(){}
virtual void draw(){}
virtual void drawCurrentOpenglWindow(bool make_current){}
virtual int getFontIndex(const char *fontname){ return 0; }
virtual int getFontEnum(int index){ return 0; }
virtual const char *getFontName(int index){ return "Helvetica"; }
virtual int getFontAlign(const char *alignstr){ return 0; }
virtual int getFontSize(){ return 12; }
virtual void setFont(int fontid, int fontsize){}
virtual double getStringWidth(const char *str){ return 1.; }
virtual int getStringHeight(){ return 12; }
virtual int getStringDescent(){ return 3; }
virtual void drawString(const char *str){}
virtual void resetFontTextures(){}
virtual void flushString(){}
virtual std::string getName(){ return "None"; }
};
class drawContext {
private:
static drawContextGlobal *_global;
drawTransform *_transform;
GLUquadricObj *_quadric;
GLuint _displayLists;
std::set<GModel*> _hiddenModels;
std::set<PView*> _hiddenViews;
GLuint _bgImageTexture, _bgImageW, _bgImageH;
openglWindow *_openglWindow;
struct imgtex{ GLuint tex, w, h; };
std::map<std::string, imgtex> _imageTextures;
public:
Camera camera;
double r[3]; // current Euler angles (in degrees!)
double t[3], s[3]; // current translation and scale
double quaternion[4]; // current quaternion used for "trackball" rotation
int viewport[4]; // current viewport
double rot[16]; // current rotation matrix
double t_init[3]; // initial translation before applying modelview transform
double vxmin, vxmax, vymin, vymax; // current viewport in real coordinates
double pixel_equiv_x, pixel_equiv_y; // approx equiv model length of a pixel
double model[16], proj[16]; // the modelview and projection matrix as they were
// at the time of the last InitPosition() call
enum RenderMode {GMSH_RENDER=1, GMSH_SELECT=2, GMSH_FEEDBACK=3};
int render_mode; // current rendering mode
public:
drawContext(openglWindow *window=0, drawTransform *transform=0);
~drawContext();
bool isHighResolution();
void copyViewAttributes(drawContext *other)
{
camera = other->camera;
for(int i = 0; i < 3; i++){
r[i] = other->r[i];
t[i] = other->t[i];
s[i] = other->s[i];
t_init[i] = other->t_init[i];
}
for(int i = 0; i < 4; i++){
quaternion[i] = other->quaternion[i];
}
for(int i = 0; i < 16; i++){
rot[i] = other->rot[i];
}
}
static void setGlobal(drawContextGlobal *global){ _global = global; }
static drawContextGlobal *global();
void setTransform(drawTransform *transform){ _transform = transform; }
drawTransform *getTransform(){ return _transform; }
void transform(double &x, double &y, double &z)
{
if(_transform) _transform->transform(x, y, z);
}
void transformOneForm(double &x, double &y, double &z)
{
if(_transform) _transform->transformOneForm(x, y, z);
}
void transformTwoForm(double &x, double &y, double &z)
{
if(_transform) _transform->transformTwoForm(x, y, z);
}
void hide(GModel *m){ _hiddenModels.insert(m); }
void hide(PView *v){ _hiddenViews.insert(v); }
void show(GModel *m)
{
std::set<GModel*>::iterator it = _hiddenModels.find(m);
if(it != _hiddenModels.end()) _hiddenModels.erase(it);
}
void show(PView *v)
{
std::set<PView*>::iterator it = _hiddenViews.find(v);
if(it != _hiddenViews.end()) _hiddenViews.erase(it);
}
void showAll(){ _hiddenModels.clear(); _hiddenViews.clear(); }
bool isVisible(GModel *m){ return (_hiddenModels.find(m) == _hiddenModels.end()); }
bool isVisible(PView *v){ return (_hiddenViews.find(v) == _hiddenViews.end()); }
void createQuadricsAndDisplayLists();
void invalidateQuadricsAndDisplayLists();
bool generateTextureForImage(const std::string &name, int page,
GLuint &imageTexture, GLuint &imageW,
GLuint &imageH);
void invalidateBgImageTexture();
void buildRotationMatrix();
void setQuaternion(double p1x, double p1y, double p2x, double p2y);
void addQuaternion(double p1x, double p1y, double p2x, double p2y);
void addQuaternionFromAxisAndAngle(double axis[3], double angle);
void setQuaternionFromEulerAngles();
void setEulerAnglesFromRotationMatrix();
void initProjection(int xpick=0, int ypick=0, int wpick=0, int hpick=0);
void initRenderModel();
void initPosition();
void unproject(double winx, double winy, double p[3], double d[3]);
void viewport2World(double vp[3], double xyz[3]);
void world2Viewport(double xyz[3], double vp[3]);
bool select(int type, bool multiple, bool mesh, bool post, int x, int y, int w, int h,
std::vector<GVertex*> &vertices, std::vector<GEdge*> &edges,
std::vector<GFace*> &faces, std::vector<GRegion*> ®ions,
std::vector<MElement*> &elements, std::vector<SPoint2> &points,
std::vector<PView*> &views);
int fix2dCoordinates(double *x, double *y);
void draw3d();
void draw2d();
void drawGeom();
void drawMesh();
void drawPost();
void drawBackgroundGradient();
void drawBackgroundImage(bool moving);
void drawText2d();
void drawGraph2d(bool inModelCoordinates);
void drawAxis(double xmin, double ymin, double zmin,
double xmax, double ymax, double zmax,
int nticks, int mikado);
void drawAxes(int mode, double tics[3], std::string format[3],
std::string label[3], double bb[6], int mikado, double value_bb[6]);
void drawAxes(int mode, double tics[3], std::string format[3],
std::string label[3], SBoundingBox3d &bb, int mikado,
SBoundingBox3d &value_bb);
void drawAxes();
void drawSmallAxes();
void drawTrackball();
void drawScales();
void drawString(const std::string &s, double x, double y, double z,
const std::string &font_name, int font_enum,
int font_size, int align);
void drawString(const std::string &s, double x, double y, double z);
void drawStringCenter(const std::string &s, double x, double y, double z);
void drawStringRight(const std::string &s, double x, double y, double z);
void drawString(const std::string &s, double x, double y, double z, double style);
void drawImage(const std::string &s, double x, double y, double z, int align=0);
void drawSphere(double R, double x, double y, double z, int n1, int n2, int light);
void drawEllipsoid(double x, double y, double z, float v0[3], float v1[3],
float v2[3], int light);
void drawEllipse(double x, double y, double z, float v0[3], float v1[3], int light);
void drawSphere(double size, double x, double y, double z, int light);
void drawCylinder(double width, double *x, double *y, double *z, int light);
void drawTaperedCylinder(double width, double val1, double val2,
double ValMin, double ValMax,
double *x, double *y, double *z, int light);
void drawArrow3d(double x, double y, double z, double dx, double dy, double dz,
double length, int light);
void drawVector(int Type, int Fill, double x, double y, double z,
double dx, double dy, double dz, int light);
void drawBox(double xmin, double ymin, double zmin,
double xmax, double ymax, double zmax,
bool labels=true);
void drawPlaneInBoundingBox(double xmin, double ymin, double zmin,
double xmax, double ymax, double zmax,
double a, double b, double c, double d,
int shade=0);
// dynamic pointer to a transient geometry drawing function
static void setDrawGeomTransientFunction(void (*fct)(void *));
static void (*drawGeomTransient)(void*);
};
class mousePosition {
public:
double win[3]; // window coordinates
double wnr[3]; // world coordinates BEFORE rotation
double s[3]; // scaling state when the event was recorded
double t[3]; // translation state when the event was recorded
mousePosition()
{
for(int i = 0; i < 3; i++)
win[i] = wnr[i] = s[i] = t[i] = 0.;
}
mousePosition(const mousePosition &instance)
{
for(int i = 0; i < 3; i++){
win[i] = instance.win[i];
wnr[i] = instance.wnr[i];
s[i] = instance.s[i];
t[i] = instance.t[i];
}
}
void set(drawContext *ctx, int x, int y)
{
for(int i = 0; i < 3; i++){
s[i] = ctx->s[i];
t[i] = ctx->t[i];
}
win[0] = (double)x;
win[1] = (double)y;
win[2] = 0.;
wnr[0] =
(ctx->vxmin + win[0] / (double)ctx->viewport[2] * (ctx->vxmax - ctx->vxmin))
/ ctx->s[0] - ctx->t[0] + ctx->t_init[0] / ctx->s[0];
wnr[1] =
(ctx->vymax - win[1] / (double)ctx->viewport[3] * (ctx->vymax - ctx->vymin))
/ ctx->s[1] - ctx->t[1] + ctx->t_init[1] / ctx->s[1];
wnr[2] = 0.;
}
void recenter(drawContext *ctx)
{
// compute the equivalent translation to apply *after* the scaling so that
// the scaling is done around the point which was clicked:
ctx->t[0] = t[0] * (s[0] / ctx->s[0]) - wnr[0] * (1. - (s[0] / ctx->s[0]));
ctx->t[1] = t[1] * (s[1] / ctx->s[1]) - wnr[1] * (1. - (s[1] / ctx->s[1]));
}
};
#endif
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