This file is indexed.

/usr/include/d/gtkd-3/atk/StateSet.d is in libgtkd-3-dev 3.7.5-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
/*
 * This file is part of gtkD.
 *
 * gtkD is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 3
 * of the License, or (at your option) any later version, with
 * some exceptions, please read the COPYING file.
 *
 * gtkD is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with gtkD; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
 */

// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage


module atk.StateSet;

private import atk.c.functions;
public  import atk.c.types;
private import glib.ConstructionException;
private import gobject.ObjectG;
public  import gtkc.atktypes;


/**
 * An AtkStateSet is a read-only representation of the full set of #AtkStates
 * that apply to an object at a given time. This set is not meant to be
 * modified, but rather created when #atk_object_ref_state_set() is called.
 */
public class StateSet : ObjectG
{
	/** the main Gtk struct */
	protected AtkStateSet* atkStateSet;

	/** Get the main Gtk struct */
	public AtkStateSet* getStateSetStruct(bool transferOwnership = false)
	{
		if (transferOwnership)
			ownedRef = false;
		return atkStateSet;
	}

	/** the main Gtk struct as a void* */
	protected override void* getStruct()
	{
		return cast(void*)atkStateSet;
	}

	protected override void setStruct(GObject* obj)
	{
		atkStateSet = cast(AtkStateSet*)obj;
		super.setStruct(obj);
	}

	/**
	 * Sets our main struct and passes it to the parent class.
	 */
	public this (AtkStateSet* atkStateSet, bool ownedRef = false)
	{
		this.atkStateSet = atkStateSet;
		super(cast(GObject*)atkStateSet, ownedRef);
	}


	/** */
	public static GType getType()
	{
		return atk_state_set_get_type();
	}

	/**
	 * Creates a new empty state set.
	 *
	 * Returns: a new #AtkStateSet
	 *
	 * Throws: ConstructionException GTK+ fails to create the object.
	 */
	public this()
	{
		auto p = atk_state_set_new();

		if(p is null)
		{
			throw new ConstructionException("null returned by new");
		}

		this(cast(AtkStateSet*) p, true);
	}

	/**
	 * Adds the state of the specified type to the state set if it is not already
	 * present.
	 *
	 * Note that because an #AtkStateSet is a read-only object, this method should
	 * be used to add a state to a newly-created set which will then be returned by
	 * #atk_object_ref_state_set. It should not be used to modify the existing state
	 * of an object. See also #atk_object_notify_state_change.
	 *
	 * Params:
	 *     type = an #AtkStateType
	 *
	 * Returns: %TRUE if  the state for @type is not already in @set.
	 */
	public bool addState(AtkStateType type)
	{
		return atk_state_set_add_state(atkStateSet, type) != 0;
	}

	/**
	 * Adds the states of the specified types to the state set.
	 *
	 * Note that because an #AtkStateSet is a read-only object, this method should
	 * be used to add states to a newly-created set which will then be returned by
	 * #atk_object_ref_state_set. It should not be used to modify the existing state
	 * of an object. See also #atk_object_notify_state_change.
	 *
	 * Params:
	 *     types = an array of #AtkStateType
	 */
	public void addStates(AtkStateType[] types)
	{
		atk_state_set_add_states(atkStateSet, types.ptr, cast(int)types.length);
	}

	/**
	 * Constructs the intersection of the two sets, returning %NULL if the
	 * intersection is empty.
	 *
	 * Params:
	 *     compareSet = another #AtkStateSet
	 *
	 * Returns: a new #AtkStateSet which is the intersection of
	 *     the two sets.
	 */
	public StateSet andSets(StateSet compareSet)
	{
		auto p = atk_state_set_and_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());

		if(p is null)
		{
			return null;
		}

		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
	}

	/**
	 * Removes all states from the state set.
	 */
	public void clearStates()
	{
		atk_state_set_clear_states(atkStateSet);
	}

	/**
	 * Checks whether the state for the specified type is in the specified set.
	 *
	 * Params:
	 *     type = an #AtkStateType
	 *
	 * Returns: %TRUE if @type is the state type is in @set.
	 */
	public bool containsState(AtkStateType type)
	{
		return atk_state_set_contains_state(atkStateSet, type) != 0;
	}

	/**
	 * Checks whether the states for all the specified types are in the
	 * specified set.
	 *
	 * Params:
	 *     types = an array of #AtkStateType
	 *
	 * Returns: %TRUE if all the states for @type are in @set.
	 */
	public bool containsStates(AtkStateType[] types)
	{
		return atk_state_set_contains_states(atkStateSet, types.ptr, cast(int)types.length) != 0;
	}

	/**
	 * Checks whether the state set is empty, i.e. has no states set.
	 *
	 * Returns: %TRUE if @set has no states set, otherwise %FALSE
	 */
	public bool isEmpty()
	{
		return atk_state_set_is_empty(atkStateSet) != 0;
	}

	/**
	 * Constructs the union of the two sets.
	 *
	 * Params:
	 *     compareSet = another #AtkStateSet
	 *
	 * Returns: a new #AtkStateSet which is
	 *     the union of the two sets, returning %NULL is empty.
	 */
	public StateSet orSets(StateSet compareSet)
	{
		auto p = atk_state_set_or_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());

		if(p is null)
		{
			return null;
		}

		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
	}

	/**
	 * Removes the state for the specified type from the state set.
	 *
	 * Note that because an #AtkStateSet is a read-only object, this method should
	 * be used to remove a state to a newly-created set which will then be returned
	 * by #atk_object_ref_state_set. It should not be used to modify the existing
	 * state of an object. See also #atk_object_notify_state_change.
	 *
	 * Params:
	 *     type = an #AtkType
	 *
	 * Returns: %TRUE if @type was the state type is in @set.
	 */
	public bool removeState(AtkStateType type)
	{
		return atk_state_set_remove_state(atkStateSet, type) != 0;
	}

	/**
	 * Constructs the exclusive-or of the two sets, returning %NULL is empty.
	 * The set returned by this operation contains the states in exactly
	 * one of the two sets.
	 *
	 * Params:
	 *     compareSet = another #AtkStateSet
	 *
	 * Returns: a new #AtkStateSet which contains the states
	 *     which are in exactly one of the two sets.
	 */
	public StateSet xorSets(StateSet compareSet)
	{
		auto p = atk_state_set_xor_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());

		if(p is null)
		{
			return null;
		}

		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
	}
}