/usr/include/d/gtkd-3/gdkpixbuf/PixbufAnimationIter.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | /*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gdkpixbuf.PixbufAnimationIter;
private import gdkpixbuf.Pixbuf;
private import gdkpixbuf.c.functions;
public import gdkpixbuf.c.types;
private import glib.TimeVal;
private import gobject.ObjectG;
public import gtkc.gdkpixbuftypes;
/**
* An opaque struct representing an iterator which points to a
* certain position in an animation.
*/
public class PixbufAnimationIter : ObjectG
{
/** the main Gtk struct */
protected GdkPixbufAnimationIter* gdkPixbufAnimationIter;
/** Get the main Gtk struct */
public GdkPixbufAnimationIter* getPixbufAnimationIterStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gdkPixbufAnimationIter;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gdkPixbufAnimationIter;
}
protected override void setStruct(GObject* obj)
{
gdkPixbufAnimationIter = cast(GdkPixbufAnimationIter*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GdkPixbufAnimationIter* gdkPixbufAnimationIter, bool ownedRef = false)
{
this.gdkPixbufAnimationIter = gdkPixbufAnimationIter;
super(cast(GObject*)gdkPixbufAnimationIter, ownedRef);
}
/** */
public static GType getType()
{
return gdk_pixbuf_animation_iter_get_type();
}
/**
* Possibly advances an animation to a new frame. Chooses the frame based
* on the start time passed to gdk_pixbuf_animation_get_iter().
*
* @current_time would normally come from g_get_current_time(), and
* must be greater than or equal to the time passed to
* gdk_pixbuf_animation_get_iter(), and must increase or remain
* unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
* called. That is, you can't go backward in time; animations only
* play forward.
*
* As a shortcut, pass %NULL for the current time and g_get_current_time()
* will be invoked on your behalf. So you only need to explicitly pass
* @current_time if you're doing something odd like playing the animation
* at double speed.
*
* If this function returns %FALSE, there's no need to update the animation
* display, assuming the display had been rendered prior to advancing;
* if %TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
* and update the display with the new pixbuf.
*
* Params:
* currentTime = current time
*
* Returns: %TRUE if the image may need updating
*/
public bool advance(TimeVal currentTime)
{
return gdk_pixbuf_animation_iter_advance(gdkPixbufAnimationIter, (currentTime is null) ? null : currentTime.getTimeValStruct()) != 0;
}
/**
* Gets the number of milliseconds the current pixbuf should be displayed,
* or -1 if the current pixbuf should be displayed forever. g_timeout_add()
* conveniently takes a timeout in milliseconds, so you can use a timeout
* to schedule the next update.
*
* Note that some formats, like GIF, might clamp the timeout values in the
* image file to avoid updates that are just too quick. The minimum timeout
* for GIF images is currently 20 milliseconds.
*
* Returns: delay time in milliseconds (thousandths of a second)
*/
public int getDelayTime()
{
return gdk_pixbuf_animation_iter_get_delay_time(gdkPixbufAnimationIter);
}
/**
* Gets the current pixbuf which should be displayed; the pixbuf might not
* be the same size as the animation itself
* (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()).
* This pixbuf should be displayed for
* gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller
* of this function does not own a reference to the returned pixbuf;
* the returned pixbuf will become invalid when the iterator advances
* to the next frame, which may happen anytime you call
* gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it
* (don't just add a reference), as it may get recycled as you advance
* the iterator.
*
* Returns: the pixbuf to be displayed
*/
public Pixbuf getPixbuf()
{
auto p = gdk_pixbuf_animation_iter_get_pixbuf(gdkPixbufAnimationIter);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(Pixbuf)(cast(GdkPixbuf*) p);
}
/**
* Used to determine how to respond to the area_updated signal on
* #GdkPixbufLoader when loading an animation. area_updated is emitted
* for an area of the frame currently streaming in to the loader. So if
* you're on the currently loading frame, you need to redraw the screen for
* the updated area.
*
* Returns: %TRUE if the frame we're on is partially loaded, or the last frame
*/
public bool onCurrentlyLoadingFrame()
{
return gdk_pixbuf_animation_iter_on_currently_loading_frame(gdkPixbufAnimationIter) != 0;
}
}
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