/usr/include/d/gtkd-3/gio/MenuAttributeIter.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.MenuAttributeIter;
private import gio.c.functions;
public import gio.c.types;
private import glib.Str;
private import glib.Variant;
private import gobject.ObjectG;
public import gtkc.giotypes;
/**
* #GMenuAttributeIter is an opaque structure type. You must access it
* using the functions below.
*
* Since: 2.32
*/
public class MenuAttributeIter : ObjectG
{
/** the main Gtk struct */
protected GMenuAttributeIter* gMenuAttributeIter;
/** Get the main Gtk struct */
public GMenuAttributeIter* getMenuAttributeIterStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gMenuAttributeIter;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gMenuAttributeIter;
}
protected override void setStruct(GObject* obj)
{
gMenuAttributeIter = cast(GMenuAttributeIter*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GMenuAttributeIter* gMenuAttributeIter, bool ownedRef = false)
{
this.gMenuAttributeIter = gMenuAttributeIter;
super(cast(GObject*)gMenuAttributeIter, ownedRef);
}
/** */
public static GType getType()
{
return g_menu_attribute_iter_get_type();
}
/**
* Gets the name of the attribute at the current iterator position, as
* a string.
*
* The iterator is not advanced.
*
* Returns: the name of the attribute
*
* Since: 2.32
*/
public string getName()
{
return Str.toString(g_menu_attribute_iter_get_name(gMenuAttributeIter));
}
/**
* This function combines g_menu_attribute_iter_next() with
* g_menu_attribute_iter_get_name() and g_menu_attribute_iter_get_value().
*
* First the iterator is advanced to the next (possibly first) attribute.
* If that fails, then %FALSE is returned and there are no other
* effects.
*
* If successful, @name and @value are set to the name and value of the
* attribute that has just been advanced to. At this point,
* g_menu_attribute_iter_get_name() and g_menu_attribute_iter_get_value() will
* return the same values again.
*
* The value returned in @name remains valid for as long as the iterator
* remains at the current position. The value returned in @value must
* be unreffed using g_variant_unref() when it is no longer in use.
*
* Params:
* outName = the type of the attribute
* value = the attribute value
*
* Returns: %TRUE on success, or %FALSE if there is no additional
* attribute
*
* Since: 2.32
*/
public bool getNext(out string outName, out Variant value)
{
char* outoutName = null;
GVariant* outvalue = null;
auto p = g_menu_attribute_iter_get_next(gMenuAttributeIter, &outoutName, &outvalue) != 0;
outName = Str.toString(outoutName);
value = new Variant(outvalue);
return p;
}
/**
* Gets the value of the attribute at the current iterator position.
*
* The iterator is not advanced.
*
* Returns: the value of the current attribute
*
* Since: 2.32
*/
public Variant getValue()
{
auto p = g_menu_attribute_iter_get_value(gMenuAttributeIter);
if(p is null)
{
return null;
}
return new Variant(cast(GVariant*) p, true);
}
/**
* Attempts to advance the iterator to the next (possibly first)
* attribute.
*
* %TRUE is returned on success, or %FALSE if there are no more
* attributes.
*
* You must call this function when you first acquire the iterator
* to advance it to the first attribute (and determine if the first
* attribute exists at all).
*
* Returns: %TRUE on success, or %FALSE when there are no more attributes
*
* Since: 2.32
*/
public bool next()
{
return g_menu_attribute_iter_next(gMenuAttributeIter) != 0;
}
}
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