/usr/include/d/gtkd-3/gio/MenuModel.d is in libgtkd-3-dev 3.7.5-2build1.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.MenuModel;
private import gio.MenuAttributeIter;
private import gio.MenuLinkIter;
private import gio.c.functions;
public import gio.c.types;
private import glib.Str;
private import glib.Variant;
private import glib.VariantType;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.giotypes;
private import std.algorithm;
/**
* #GMenuModel represents the contents of a menu -- an ordered list of
* menu items. The items are associated with actions, which can be
* activated through them. Items can be grouped in sections, and may
* have submenus associated with them. Both items and sections usually
* have some representation data, such as labels or icons. The type of
* the associated action (ie whether it is stateful, and what kind of
* state it has) can influence the representation of the item.
*
* The conceptual model of menus in #GMenuModel is hierarchical:
* sections and submenus are again represented by #GMenuModels.
* Menus themselves do not define their own roles. Rather, the role
* of a particular #GMenuModel is defined by the item that references
* it (or, in the case of the 'root' menu, is defined by the context
* in which it is used).
*
* As an example, consider the visible portions of this menu:
*
* ## An example menu # {#menu-example}
*
* 
*
* There are 8 "menus" visible in the screenshot: one menubar, two
* submenus and 5 sections:
*
* - the toplevel menubar (containing 4 items)
* - the View submenu (containing 3 sections)
* - the first section of the View submenu (containing 2 items)
* - the second section of the View submenu (containing 1 item)
* - the final section of the View submenu (containing 1 item)
* - the Highlight Mode submenu (containing 2 sections)
* - the Sources section (containing 2 items)
* - the Markup section (containing 2 items)
*
* The [example][menu-model] illustrates the conceptual connection between
* these 8 menus. Each large block in the figure represents a menu and the
* smaller blocks within the large block represent items in that menu. Some
* items contain references to other menus.
*
* ## A menu example # {#menu-model}
*
* 
*
* Notice that the separators visible in the [example][menu-example]
* appear nowhere in the [menu model][menu-model]. This is because
* separators are not explicitly represented in the menu model. Instead,
* a separator is inserted between any two non-empty sections of a menu.
* Section items can have labels just like any other item. In that case,
* a display system may show a section header instead of a separator.
*
* The motivation for this abstract model of application controls is
* that modern user interfaces tend to make these controls available
* outside the application. Examples include global menus, jumplists,
* dash boards, etc. To support such uses, it is necessary to 'export'
* information about actions and their representation in menus, which
* is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter]
* and the [GMenuModel exporter][gio-GMenuModel-exporter] do for
* #GActionGroup and #GMenuModel. The client-side counterparts to
* make use of the exported information are #GDBusActionGroup and
* #GDBusMenuModel.
*
* The API of #GMenuModel is very generic, with iterators for the
* attributes and links of an item, see g_menu_model_iterate_item_attributes()
* and g_menu_model_iterate_item_links(). The 'standard' attributes and
* link types have predefined names: %G_MENU_ATTRIBUTE_LABEL,
* %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION
* and %G_MENU_LINK_SUBMENU.
*
* Items in a #GMenuModel represent active controls if they refer to
* an action that can get activated when the user interacts with the
* menu item. The reference to the action is encoded by the string id
* in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely
* identifies an action in an action group. Which action group(s) provide
* actions depends on the context in which the menu model is used.
* E.g. when the model is exported as the application menu of a
* #GtkApplication, actions can be application-wide or window-specific
* (and thus come from two different action groups). By convention, the
* application-wide actions have names that start with "app.", while the
* names of window-specific actions start with "win.".
*
* While a wide variety of stateful actions is possible, the following
* is the minimum that is expected to be supported by all users of exported
* menu information:
* - an action with no parameter type and no state
* - an action with no parameter type and boolean state
* - an action with string parameter type and string state
*
* ## Stateless
*
* A stateless action typically corresponds to an ordinary menu item.
*
* Selecting such a menu item will activate the action (with no parameter).
*
* ## Boolean State
*
* An action with a boolean state will most typically be used with a "toggle"
* or "switch" menu item. The state can be set directly, but activating the
* action (with no parameter) results in the state being toggled.
*
* Selecting a toggle menu item will activate the action. The menu item should
* be rendered as "checked" when the state is true.
*
* ## String Parameter and State
*
* Actions with string parameters and state will most typically be used to
* represent an enumerated choice over the items available for a group of
* radio menu items. Activating the action with a string parameter is
* equivalent to setting that parameter as the state.
*
* Radio menu items, in addition to being associated with the action, will
* have a target value. Selecting that menu item will result in activation
* of the action with the target value as the parameter. The menu item should
* be rendered as "selected" when the state of the action is equal to the
* target value of the menu item.
*
* Since: 2.32
*/
public class MenuModel : ObjectG
{
/** the main Gtk struct */
protected GMenuModel* gMenuModel;
/** Get the main Gtk struct */
public GMenuModel* getMenuModelStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gMenuModel;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gMenuModel;
}
protected override void setStruct(GObject* obj)
{
gMenuModel = cast(GMenuModel*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GMenuModel* gMenuModel, bool ownedRef = false)
{
this.gMenuModel = gMenuModel;
super(cast(GObject*)gMenuModel, ownedRef);
}
/** */
public static GType getType()
{
return g_menu_model_get_type();
}
/**
* Queries the item at position @item_index in @model for the attribute
* specified by @attribute.
*
* If @expected_type is non-%NULL then it specifies the expected type of
* the attribute. If it is %NULL then any type will be accepted.
*
* If the attribute exists and matches @expected_type (or if the
* expected type is unspecified) then the value is returned.
*
* If the attribute does not exist, or does not match the expected type
* then %NULL is returned.
*
* Params:
* itemIndex = the index of the item
* attribute = the attribute to query
* expectedType = the expected type of the attribute, or
* %NULL
*
* Returns: the value of the attribute
*
* Since: 2.32
*/
public Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType)
{
auto p = g_menu_model_get_item_attribute_value(gMenuModel, itemIndex, Str.toStringz(attribute), (expectedType is null) ? null : expectedType.getVariantTypeStruct());
if(p is null)
{
return null;
}
return new Variant(cast(GVariant*) p, true);
}
/**
* Queries the item at position @item_index in @model for the link
* specified by @link.
*
* If the link exists, the linked #GMenuModel is returned. If the link
* does not exist, %NULL is returned.
*
* Params:
* itemIndex = the index of the item
* link = the link to query
*
* Returns: the linked #GMenuModel, or %NULL
*
* Since: 2.32
*/
public MenuModel getItemLink(int itemIndex, string link)
{
auto p = g_menu_model_get_item_link(gMenuModel, itemIndex, Str.toStringz(link));
if(p is null)
{
return null;
}
return ObjectG.getDObject!(MenuModel)(cast(GMenuModel*) p, true);
}
/**
* Query the number of items in @model.
*
* Returns: the number of items
*
* Since: 2.32
*/
public int getNItems()
{
return g_menu_model_get_n_items(gMenuModel);
}
/**
* Queries if @model is mutable.
*
* An immutable #GMenuModel will never emit the #GMenuModel::items-changed
* signal. Consumers of the model may make optimisations accordingly.
*
* Returns: %TRUE if the model is mutable (ie: "items-changed" may be
* emitted).
*
* Since: 2.32
*/
public bool isMutable()
{
return g_menu_model_is_mutable(gMenuModel) != 0;
}
/**
* Requests emission of the #GMenuModel::items-changed signal on @model.
*
* This function should never be called except by #GMenuModel
* subclasses. Any other calls to this function will very likely lead
* to a violation of the interface of the model.
*
* The implementation should update its internal representation of the
* menu before emitting the signal. The implementation should further
* expect to receive queries about the new state of the menu (and
* particularly added menu items) while signal handlers are running.
*
* The implementation must dispatch this call directly from a mainloop
* entry and not in response to calls -- particularly those from the
* #GMenuModel API. Said another way: the menu must not change while
* user code is running without returning to the mainloop.
*
* Params:
* position = the position of the change
* removed = the number of items removed
* added = the number of items added
*
* Since: 2.32
*/
public void itemsChanged(int position, int removed, int added)
{
g_menu_model_items_changed(gMenuModel, position, removed, added);
}
/**
* Creates a #GMenuAttributeIter to iterate over the attributes of
* the item at position @item_index in @model.
*
* You must free the iterator with g_object_unref() when you are done.
*
* Params:
* itemIndex = the index of the item
*
* Returns: a new #GMenuAttributeIter
*
* Since: 2.32
*/
public MenuAttributeIter iterateItemAttributes(int itemIndex)
{
auto p = g_menu_model_iterate_item_attributes(gMenuModel, itemIndex);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(MenuAttributeIter)(cast(GMenuAttributeIter*) p, true);
}
/**
* Creates a #GMenuLinkIter to iterate over the links of the item at
* position @item_index in @model.
*
* You must free the iterator with g_object_unref() when you are done.
*
* Params:
* itemIndex = the index of the item
*
* Returns: a new #GMenuLinkIter
*
* Since: 2.32
*/
public MenuLinkIter iterateItemLinks(int itemIndex)
{
auto p = g_menu_model_iterate_item_links(gMenuModel, itemIndex);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(MenuLinkIter)(cast(GMenuLinkIter*) p, true);
}
protected class OnItemsChangedDelegateWrapper
{
void delegate(int, int, int, MenuModel) dlg;
gulong handlerId;
this(void delegate(int, int, int, MenuModel) dlg)
{
this.dlg = dlg;
onItemsChangedListeners ~= this;
}
void remove(OnItemsChangedDelegateWrapper source)
{
foreach(index, wrapper; onItemsChangedListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onItemsChangedListeners[index] = null;
onItemsChangedListeners = std.algorithm.remove(onItemsChangedListeners, index);
break;
}
}
}
}
OnItemsChangedDelegateWrapper[] onItemsChangedListeners;
/**
* Emitted when a change has occured to the menu.
*
* The only changes that can occur to a menu is that items are removed
* or added. Items may not change (except by being removed and added
* back in the same location). This signal is capable of describing
* both of those changes (at the same time).
*
* The signal means that starting at the index @position, @removed
* items were removed and @added items were added in their place. If
* @removed is zero then only items were added. If @added is zero
* then only items were removed.
*
* As an example, if the menu contains items a, b, c, d (in that
* order) and the signal (2, 1, 3) occurs then the new composition of
* the menu will be a, b, _, _, _, d (with each _ representing some
* new item).
*
* Signal handlers may query the model (particularly the added items)
* and expect to see the results of the modification that is being
* reported. The signal is emitted after the modification.
*
* Params:
* position = the position of the change
* removed = the number of items removed
* added = the number of items added
*/
gulong addOnItemsChanged(void delegate(int, int, int, MenuModel) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnItemsChangedDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"items-changed",
cast(GCallback)&callBackItemsChanged,
cast(void*)wrapper,
cast(GClosureNotify)&callBackItemsChangedDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackItemsChanged(GMenuModel* menumodelStruct, int position, int removed, int added, OnItemsChangedDelegateWrapper wrapper)
{
wrapper.dlg(position, removed, added, wrapper.outer);
}
extern(C) static void callBackItemsChangedDestroy(OnItemsChangedDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
}
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